Most Business-Launched Virtual Worlds Fail
bughunter writes "Internet consultant firm Gartner claims that only 1 in 10 commercial virtual worlds succeeds, and most fail within 18 months: 'Businesses have learned some hard lessons," Gartner analyst Steve Prentice said in a statement released Thursday. "They need to realize that virtual worlds mark the transition from Web pages to Web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behavior count for little unless the presence is valued by and engaging to a large audience."'" Hard to believe it's even as high as one in ten -- most "virtual worlds" with obvious commercial trappings certainly don't inspire much besides mockery.
The average success rates for most businesses is also about 1 in 10.
Not a typewriter
90% of everything is crap
While it isn't business, it is life. My virtual world has never failed me. Especially six. I live in it now. I deviate and fork when I dream. Dream I do. If I don't like things, I change it. I live two instances of virtuality, my dreams state and my outwardly facing persona.
Best part, it works without a computer. Requires no electricity, although a few beers helps.
Miller time!
"...most "virtual worlds" with obvious commercial trappings certainly don't inspire much besides mockery."
Especially here.
I've got your sig, right here.
What if Tetris was invented by Nazis?
Don't worry about it, it's Gartner. Probably the only reason that businesses fail is because they listen to the mindless, erroneous, buzzword-infested garbage that Gartner spews out every so often. Gartner exists for the sake of existing, they add no genuine value to anything, virtual or real.
Does making a stupid 3D game your employees can wander about in really count as a virtual world? What if I run a Halflife server but we just wander about a map shaped like an office and chat? Can I tell all my rivals that our company has it's own virtual world?
What if Tetris was invented by Nazis?
The online game companies imagine that since there are millions of Internet users, it means that they'll have instantly a lot of users.
It's also because they need financial partners, so they tend to inflate their numbers to attract money.
Investors like to hear about attracting 0.01% of the Internet users, even if they have nothing new, or even worse, nothing to sell !
Hint: I worked in 2 such game companies, and they both failed !
Transition from web pages to places? No thanks! I want a clean, simple web page that delivers the information I need in an organized and intuitive manner, not a fucking video game time sink. It shouldn't take up lots of memory and it shouldn't require much navigation, which is what web pages do and it is not what "virtual worlds" do.
First, Gartner is pathetic.
Second, there are some virtual worlds launched by businesses that have been astoundingly successful. They're called MMORPGs.
Advice: on VPS providers