Blender 2.46 Released
The Penguin Man writes to mention the latest release of Blender, the popular open-source 3D graphics suite was officially launched today. You can download it from Blender.org. The culmination of half a year's work has resulted in many new features including a new particle system, approximate AO, the new cloth simulation system, and much more!
Will it blend?
firstpost!
Looking at the screencaps I'd say they've done a lot to improve the interface. For my amateur work I started with Blender about 2 years ago and quickly switched to Maya. If these improvements are as significant as they look, I may consider installing Blender on all of my lab machines.
"Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
From Groklaw (http://www.groklaw.net/article.php?story=20080511115151164): "Microsoft has just approached the Blender guys, and I would assume have or will approach other FOSS projects since we learn that Microsoft has assigned a guy to work with Open Source projects, with a request for information on how to make Blender run better on Windows." I hope all Blender developers read the rest.
One thing that always amazed me about Blender is how freakin fast it is. The load time for the interface is almost nonexistent. It's not exactly easy to use but you sure don't have to wait on it.
I have a new slogan for it
Blender: Once you get to know how it works, it's super intuitive!
Only 8 minutes sooner and you would have been modded funny, bolstering your self confidence, getting you that new job that lead to a fabulous career, a beautiful wife and being selected for the first L5 station in space 20 years from now as someone recognized your screen name and remembered laughing at your post years ago....
Only... 8... minutes..
Instead, Anonymous got it this time. And now anonymous will get all the glory.. again.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Subject says it all.
I wish this program development would slow down. I've had the Essential Blender Guidebook since it has been released (about five months ago) and it feels like half the book is outdated due to the programs additions and rewrites.
Please consider picking up a copy of the Big Buck Bunny DVD it supported a lot of the development that was done for this release. You can see the trailer here.
Or consider preordering Apricot the game that is currently in development that is based on the Big Buck Bunny movie. You can see the development reports here.
Or you can donate here.
Thanks for your support and we hope you enjoy the latest release,
LetterRip
Maybe it already exists, but Blender would be sweet with an interface into a rendering engine that runs on gpu's via cuda or a ps3 cell BE. I think rendering / raytracing is a good candidate for cheaply available massive parallelism.
Maybe, I dunno.
try { do() || do_not(); } catch (JediException err) { yoda(err); }
It's awesome being me.
Nope. I'm not experienced in 3D.
I recently tried Sketchup on Windows. I immediately got creating 3D scenes, very easily.
I have Blender open on Linux right now. I have no idea how to achieve anything at all in it. Even the save dialogue is weird and non-standard. What's wrong with a standard GTK or QT save dialogue? Why am I seeing all the hidden files in my home directory? Do they think I'm likely to want to save the file in ~/.klamav? Why does it assume I want to save in JPEG rather than PNG?
It's putting me off making the effort to learn it.
Learning Blender can be slow; so I took notes along the way and wrote them up here:
http://www.davidjarvis.ca/blender/
An animated short using Blender:
http://www.youtube.com/watch?v=hvQbYXPmqiA
The Blender team, unfortunately, is driven exclusively by the concerns of users who are experts in the field, not beginners.
My twelve year old learned to use it.
Its a good thing someone did some beginners tutorials.
http://www.blender.org/education-help/tutorials/
Enjoy,
It's just the normal noises in here.
have evidently never tried Maya either.
I mean, at least I found tutorials on blender and in 2 minutes I was navigating the screen with easy. Once I learned that it was frustrating as hell to do the equivalent with Maya, at which point I got up and did something else.
Why do so many 3D tools use custom controls and weird windowing that often doesn't match at all the look and feel of the operating system they run on? So many 3D tools can't even feature normal buttons, for some reason they feel the need to have their own widget components, which makes the usability of already complex tools ... well ... more complex.
...
I always thought this had to with the history of some of these tools in X-windows and the lack of standard widget toolkits, and maybe also because this makes porting the tools to other platforms? I'm curious why this is so prevalent in so many of these tools
- sigs are for wimps.
There are two camps:
1. People who want 3DS MAX/Maya/Lighwave for FREE and Blender happens to be the closest thing... so take that an MAKE IT MAYA.
2. People who have been using Blender for many, many years and have come to either appreciate or at least get used to the speed that the interface allows... ONCE YOU KNOW IT!
Given that the interface HASNT changed much in all this time... perhaps its time for the GIVE ME MAYA FOR FREE crowd to go and write their own FOSS 3D app.
PS. For all those Blenderheads out there who haven't already seen it... check out www.indigorenderer.com for photorealism.