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Unofficial Homebrew Channel For the Wii

marcan writes "The Homebrew Channel is a tool that can be installed on any Wii (no hardware mods required) that lets you run unsigned homebrew software from an SD card, or upload executables via WiFi or a USBGecko. We've tried to make it friendly for users with a simple GUI, and powerful for developers with direct upload features and reloading which we hope will make testing less painful. The channel can be installed using a DVD if you have a modchip, or using an exploit in Zelda: Twilight Princess which only requires an SD card (or any future hack or booting method). Once installed, it simply shows up as a Channel on the Wii Menu, just like any official channel. Hopefully, this and other recent developments (such as the upcoming devkitPPC r15 toolchain, much improved and with many bugs fixed) will help make the Wii an appealing platform for DIY software. And yes, it also runs Linux."

150 comments

  1. Oy vey by yada21 · · Score: 5, Funny

    Anyone else read that as Hebrew channel? Go on and mod me down you schlemiel's. I got first post already.

    --
    I will have a sig when the market demands it.
    1. Re:Oy vey by Anonymous Coward · · Score: 0

      I got first post already.

      Then ur doin it wrong, because irritablebeing got there a minute before you.

    2. Re:Oy vey by bsDaemon · · Score: 0

      At least you read it... I'm still trying to figure out how it got labeled "hardhack" even though the summary states in the first line that there are no hardware mods necessary.

    3. Re:Oy vey by KingArthur10 · · Score: 4, Informative

      No hardware mods necessary, but one of the avenues of attack is by using a hardhack and modding the DVD drive.

      --
      I came, I saw, She conquered.
    4. Re:Oy vey by story645 · · Score: 1

      Uh, 'cause it's modding a Wii and modding console's supposed to automatically equal modding hardware 'cause a console is tied to it's hardware in a way pc's aren't? *shrugs* Not that I think it should be modded hardhack-I just think that's the thinking process that lead to the tag.

      I'm just sad that my bro basically stole my wii, so it'd take too much work to get it back to play with the hacks.

      --
      open source modern art: laser taggi
    5. Re:Oy vey by Anonymous Coward · · Score: 0

      YES!! I was very confused when I started to read it. It didn't make sense, until I read the headline again. lol For a moment there I thought it somehow involved http://jewtube.com/

    6. Re:Oy vey by Anonymous Coward · · Score: 0

      That's a few too many apostrophe's, son.

    7. Re:Oy vey by Viceroy+Potatohead · · Score: 3, Funny

      I saw the title and reflected on how little needed to be changed to say: "Unofficial Homebrew Chanel From the Wee". I thought: "Finally, perfume I can afford for the girlfriend I wish I had!"*

      *Note to self: My DIY perfume philosophy may be hindering mating efforts,

    8. Re:Oy vey by story645 · · Score: 1

      daughter (it's even in my sig)

      Oops, I know, its possessive and it's contraction-should have been former, I used the latter (and pc's should really be PCs). As for everything else? I speak in contractions, so why not write that way?

      --
      open source modern art: laser taggi
    9. Re:Oy vey by Renderer+of+Evil · · Score: 1

      Great minds misapprehend alike. I did too and immediately followed the link out of my RSS reader to investigate it.

    10. Re:Oy vey by Ol+Olsoc · · Score: 1

      as long as it smells like bacon.

      --
      Why is this even on SlashDot?... Why is this even on Slashdot?...Why is this even on Slashdot?
  2. I want my beer! by humphrm · · Score: 4, Funny

    How does this help me brew my own beer???

    --
    -- "In order to have power, I must be taken seriously." -Mojo Jojo
    1. Re:I want my beer! by famebait · · Score: 1

      You've got it the wrong way around. You drink beer to make your own wii.

      --
      sudo ergo sum
    2. Re:I want my beer! by Bloke+down+the+pub · · Score: 2, Funny

      I've drunk Miller, and I'm pretty certain it's the other wii^H way round.

      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
  3. This combined with 20G memory expansion is great by ylikone · · Score: 4, Funny

    Finally the Wii is becoming the awesome system it should have been from the start... with products like this that should have been available long ago.

    --
    Meh.
  4. bueller? by Anonymous Coward · · Score: 0

    no first post? where is everyone?

    1. Re:bueller? by Anonymous Coward · · Score: 1, Funny

      Posting before you, apparently.

    2. Re:bueller? by Anonymous Coward · · Score: 0

      They are in your base, killing your dudes.

  5. And so it begins. by Awptimus+Prime · · Score: 2, Insightful

    And so it begins, watch as the Wii goes the way of the Dreamcast due to "no hardware mods needed" to run unsigned software.

    No, I'm not being negative. This is just how consoles seem to die off quickly. You know, when the business model breaks down due to a large number of console sales (usually a loss) and a low number of game purchases due to them being free on P2P or usenet.

    1. Re:And so it begins. by LiENUS · · Score: 5, Informative

      This mod certainly allows you access to free games, however it does not make it easy to run commercial games for free. It merely allows access to home brew games without a modchip. Modchips do not make Nintendo any additional money over the cost of the console anyway.

    2. Re:And so it begins. by Xebikr · · Score: 5, Informative
      Except Nintendo actually (gasp) sells the Wii at a profit:

      While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold. According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.
    3. Re:And so it begins. by pembo13 · · Score: 1

      Well, Nintendo doesn't believe in selling at a loss. And people seem to love Nintendo games.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    4. Re:And so it begins. by Tangent128 · · Score: 1

      The Wii is actually sold at a profit, last I heard. More importantly, it has the advantage of an on-average less technically inclined user base.

    5. Re:And so it begins. by Awptimus+Prime · · Score: 1

      That's good. Let's hope the profit persists and allows for more to be made in the future.

      Let's hope game developers don't get their panties too twisted and continue to make games for it, knowing a softmod is out there ready to take a chunk out of their end of the cut.

    6. Re:And so it begins. by marcansoft · · Score: 4, Informative

      Unsigned software != pirated commercial software.

      While, of course, this ability implies that you *can* run pirated software, with the right modifications, in practice I have yet to see a plausible black-hat group with the expertise needed to develop such a hack. And we're sure as heck not going to do it ourselves. All that people have been doing is Virtual Console piracy, which is quite easy once a few details got released / leaked, due to nintendo's multiple mistakes on their DRM. But patching commercial games to read their data from SD or USB is not at all trivial.

    7. Re:And so it begins. by LiENUS · · Score: 1

      I don't believe the homebrew channel makes it any easier to run pirated games.

    8. Re:And so it begins. by Grakun · · Score: 5, Insightful

      That's good. Let's hope the profit persists and allows for more to be made in the future. Let's hope game developers don't get their panties too twisted and continue to make games for it, knowing a softmod is out there ready to take a chunk out of their end of the cut. Do you really think any major game development companies are worried about competition from a bunch of geeks writing their own games that people have to jump through hoops to play? Even though the game devs companies have documentation and an SDK, while the geeks have neither? Are you a troll, or did you just fail to read the title?
    9. Re:And so it begins. by Rhapsody+Scarlet · · Score: 2, Insightful

      According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.

      This always pisses me off. Assuming these figures are in any way accurate, this effectively means gamers in the US and Europe (especially the UK) are effectively subsidising lower costs in Japan. How the hell is that legal? Or am I missing something?

    10. Re:And so it begins. by Asmor · · Score: 1

      The Xbox (original) had a similar exploit with MechAssault, allowing you to mod the console without cracking the seal by loading a hacked save file. I believe one of the James Bond games had the same exploit.

      This is still loads more effort than was required for the DC. With the Dreamcast, you burnt a disc and played it. No modding, hard or soft, neccessary; you didn't even need a boot disc after a while.

    11. Re:And so it begins. by jcostom · · Score: 1

      This always pisses me off. Assuming these figures are in any way accurate, this effectively means gamers in the US and Europe (especially the UK) are effectively subsidising lower costs in Japan. How the hell is that legal? Or am I missing something?

      You're missing something. It's not illegal, as Nintendo is free to charge whatever they want for their product. In a free-market economy, one is free to charge whatever price they feel the market will bear. If you feel the pricing is unfair, I recommend you vote with your wallet and purchase some other system..

      --

      The unsig!
    12. Re:And so it begins. by SynapseLapse · · Score: 1

      It's legal because there's no magical system saying things have to cost a certain price. Nintendo could charge $1,000 for their system if they wanted too, or they could charge $10 and give away the system essentially. Economics 101, you charge what the market is likely to bear while still giving you a profit.

    13. Re:And so it begins. by LiENUS · · Score: 2, Insightful

      Economics 101, you charge what the market is likely to bear while still giving you a profit. And then you get into the 200 level courses and realize thats not true.
    14. Re:And so it begins. by Chuck+Chunder · · Score: 1

      Perhaps $36 USD of the profit in the US could be apportioned to profit on the Wii Sports game which sells separately in Japan.

      In any case it's difficult to imagine why such a thing would be illegal.

      --
      Boffoonery - downloadable Comedy Benefit for Bletchley Park
    15. Re:And so it begins. by ikkonoishi · · Score: 1

      Wiis aren't sold at a loss. They have proven and efficient hardware that actually cost less at release then the console sold for if I remember correctly.

      Oddly enough the captua for this post is antique

    16. Re:And so it begins. by burgundysizzle · · Score: 1

      Except that Nintendo sells the consoles at a profit, not a loss. What you might expect instead is that 3rd party titles may dry up. But most of the reason to buy a Wii seems to be for first party titles anyway and this mod doesn't seem to allow you to actually run burnt copies of games only homebrew stuff.

    17. Re:And so it begins. by Anonymous Coward · · Score: 0

      Nintendo never sold hardware at a loss and they'll never do that.

    18. Re:And so it begins. by Anonymous Coward · · Score: 0

      The NDS has a strong homebrew community, many devices to run commercial games without any hardware modifications, yet the console seems to still be far away from death.

    19. Re:And so it begins. by Sangui · · Score: 1

      PSP is very easily hackable. Has a built in ISO loader. It's still alive and there's been an ISO loader since almost the beginning.

    20. Re:And so it begins. by Orange+Crush · · Score: 4, Informative

      Currencies fluctuate in value relative to each other, taxes and logistical considerations vary from region to region, there are different marketing expenses and the comparative "value" of the system will vary along with the disposable incomes of consumers across different regions as well. Why in the world shoudn't Nintendo charge different prices in different regions when there are so many other fluctuating variables across different markets?

    21. Re:And so it begins. by Awptimus+Prime · · Score: 1

      No, I was speaking more about the resulting game piracy due to softmods of the Wii. Regardless, it looks like someone has some shitty knickers and needs a change.

    22. Re:And so it begins. by westlake · · Score: 1
      Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.

      That's true.

      But you are betting on "old tech" and the budget price.

      That you won't be caught one, two, or three generations behind your competitors somewhere down the road.

      It has happened before in an industry that is notoriously cyclical. You need to be there with the NES when the Atari 2600 is retired to the bedroom closet.

      Novelties like the Wii controller and the Wii-Fit board do not remain novelties forever,

    23. Re:And so it begins. by Anonymous Coward · · Score: 0

      And so it begins, watch as the Wii goes the way of the Dreamcast due to "no hardware mods needed" to run unsigned software. Why, when the DS seems to be doing fine?
    24. Re:And so it begins. by cduffy · · Score: 3, Informative

      Have you read the documentation on this softmod discussing why it can't be used to pirate commercial games? There are substantial technical measures protecting commercial software for the Wii (excluding Virtual Console titles) which haven't been cracked, and which this particular team (like most of the Wii homebrew scene) will not assist any third party in cracking.

      Also, I haven't noticed any reduction in commercial properties being produced for the DS, despite the availability of toolage for pirating commercial games; the legitimate userbase is simply too large for the pirates to make the system unprofitable.

    25. Re:And so it begins. by edalytical · · Score: 1

      Assuming neither the posters nor Wikipedia misquoted the figures, I'd assume the Financial Times has accurate information. Just FYI.

      --
      Win a signed Stephen Carpenter ESP Guitar from the Deftones: http://def-tag.com/?r=0008781
    26. Re:And so it begins. by Toonol · · Score: 1

      Original Games? No.

      But Nintendo may certainly be worried that geeks will get some emulators up and running. Justifiably, too.

    27. Re:And so it begins. by dogbowl · · Score: 4, Insightful

      Like the D-pad novelty, the shoulder button novelty, and the analogue stick novelty??

      The only thing cyclical is Nintendo pushing the market/possibilities in new directions and everyone else following.

      --

      These pretzels are making me thirsty.
    28. Re:And so it begins. by multipartmixed · · Score: 1

      The Apple II had analog sticks. So did the Atari 5200.

      Just sayin'.

      --

      Do daemons dream of electric sleep()?
    29. Re:And so it begins. by LKM · · Score: 1

      Of course, the price difference on said other systems may be even more outrageous (*cough* PS3 *cough*).

    30. Re:And so it begins. by BungaDunga · · Score: 1

      Right, just like the xbox 1 did once the softmod exploits showed up.

    31. Re:And so it begins. by walshy007 · · Score: 3, Insightful

      I agree charges different amounts in different locations makes sense, but sometimes it's just plain stupid, e.g. US vs AU prices on a wii, $250USD in the US, $360 USD in AU (about $400 AUD)

      *sigh* least it's not as bad as the games, hear most of them are only $50, $100 is the standard, some up to $130, that's some nice pal tax

      in the end it's cheaper and faster for people here to just import their console and all the games, still comes out cheaper than buying locally

    32. Re:And so it begins. by Richard+W.M.+Jones · · Score: 1

      however it does not make it easy to run commercial games for free

      Do you happen to know if it enables you to play legally purchased out-of-region games? I would really really love to play Densha De Go on my UK Wii, but as far as I know this game won't play even if I bought a copy from Japan.

      Rich.

    33. Re:And so it begins. by LordVader717 · · Score: 2, Informative

      Just go buy a Freeloader.

    34. Re:And so it begins. by LordVader717 · · Score: 1

      Hate to disappoint you cobber, but it's now $383. When the Wii launched it was more like $310. Your example perfectly demonstrates why these pricing strategies aren't wholly unjust.
      The UK used to be one of the most expensice markets in Europe, but now that the Pound has plummeted its positively bargain-country.

    35. Re:And so it begins. by LordVader717 · · Score: 1

      They were analog Joysticks. We were thinking more about analog Thumbsticks.

    36. Re:And so it begins. by Jedi+Alec · · Score: 1

      According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe. This always pisses me off. Assuming these figures are in any way accurate, this effectively means gamers in the US and Europe (especially the UK) are effectively subsidising lower costs in Japan. How the hell is that legal? Or am I missing something? By what streak of logic are we subsidizing anything? They make a profit in Japan, and they make more profit in the USA and Europe. Consumers pay what they apparently feel the thing is worth.
      --

      People replying to my sig annoy me. That's why I change it all the time.
    37. Re:And so it begins. by MobileTatsu-NJG · · Score: 1

      And so it begins, watch as the Wii goes the way of the Dreamcast due to "no hardware mods needed" to run unsigned software. Actually, what killed the Dreamcast was that Sega needed to build and sell another 10 million machines and didn't have the cash to do so.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    38. Re:And so it begins. by lusiphur69 · · Score: 1

      Considering they are trying to resell ROM's that you could easily emulate with MAME for around 5$ a pop, I would say yes.

      Live Arcade is like a wasteland of good old coin-munchers that sucker in the nostalgic who were not wise enough - or hardcore enough - to build their own linux MAME cabinet.

    39. Re:And so it begins. by f8l_0e · · Score: 1

      Except that Nintendo doesn't sell the Wii at a loss. They make profit on each unit sold. This was covered on /. over a year ago.

    40. Re:And so it begins. by SilentChris · · Score: 1

      I think the (valid) concern is that once the average Wii owner has figured out how to install the Homebrew Channel, they'll realize they're only a step or two away from playing regular Wii games without paying for them. Give people the chance to not pay for something and they jump on it (e.g. Napster). Considering the bulk of Nintendo's profit is actually 1st party titles, not 3rd party, pirated games would hit them harder than MS or Sony.

    41. Re:And so it begins. by marcansoft · · Score: 2, Informative

      Freeloader will die a certain death once nintendo updates their software. They use the same hack that we use (the RSA bug).

    42. Re:And so it begins. by marcansoft · · Score: 1

      Yes, it does. Not by itself, but if you look at the apps package, you'll see that we include Gecko Region Free, a tool to enable region-free game loading. Which, unlike other consoles, is not tied to the drive / security subsystem at all - it's just a simple check inside the system menu that can be patched out (or worked around), or you can just use a loader that doesn't check it.

    43. Re:And so it begins. by BarneyL · · Score: 1

      Remember, Nintendo make a profit on each Wii sold so it will matter less to them than it would for other consoles.
      Also you can't download the new balance board for Wii Fit or the extra wiimotes you just know you're going to buy sooner or later.

    44. Re:And so it begins. by Ant+P. · · Score: 1

      The only thing cyclical is Nintendo pushing the market/possibilities in new directions and everyone else following. You forgot Sega's 'cycles':
      "3D chip on the cartridge? Screw that, we'll make an addon with TWO of them!"
      "Console with a 32-bit CPU? Yeah well we've got ELEVEN processors!!1"
      "64 bit? We can do 128!"
      "Why have one expansion slot on the controller, we can have 2! Oh and our memory card doubles as a handheld console! Beat that!"
      etc.
    45. Re:And so it begins. by multipartmixed · · Score: 1

      The Kraft joystick for the Apple II was very popular, and closer to a thumbstick than a joystick in how you used it.

      Nintendo did come up with the superior mushroom shape AFAICT, though.

      Wes

      --

      Do daemons dream of electric sleep()?
    46. Re:And so it begins. by morari · · Score: 1
      Wii Sports doesn't come with the console in Japan.

      Also, with the United States' current economical situation, isn't it more likely that the other countries are subsidizing lower cost for them?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    47. Re:And so it begins. by drinkypoo · · Score: 1

      Nintendo did come up with the superior mushroom shape AFAICT, though.

      I strongly disagree that the mushroom shape is superior. Anyone who had a Saturn knows that the 3D control pad had divots in balls instead of mushrooms (there's a joke there somewhere) which were MUCH easier to keep your fingers centered on.

      IMO, the mushroom shape is evil and stupid and makes sense only if you're Nintendo and want to market it as such. Which they didn't.

      I still think that the Sega Saturn 3D Control Pad is the moon-shot of controllers, aside from having only one analog pad. Mostly because I think vibration is lame (it's bad for you!)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    48. Re:And so it begins. by anss123 · · Score: 1

      You forgot Sega's 'cycles': Sega is one of those companies that sometimes tried too hard (VNU), and sometimes didn't try at all (Sonic Blast/kart/pinball/etc.)

      "3D chip on the cartridge? Screw that, we'll make an addon with TWO of them!" On paper the 32X wasn't that dumb an idea, however they should have made it cheap enough to bundle with the games that needed it. The actual 32X was pretty much like upgrading your computer by purchasing an entirely new one, put it alongside the old one and use some video capture device to merge the output images and sound. Dumb.

      "Console with a 32-bit CPU? Yeah well we've got ELEVEN processors!!1" The Saturn did indeed have waay too many CPUs. It's just like the old arcade machines that used a CPU for everything, but in the arcade world time to marked is more important than future cost reduction - putting serious hurt on Sega as they battled the elegantly designed PSX on price.

      "64 bit? We can do 128!" Not sure why the dreamcast bombed but the weird controllers was likely partly responsible for that.
    49. Re:And so it begins. by noamsml · · Score: 1

      Isn't the Wii sold at a profit?

    50. Re:And so it begins. by i.of.the.storm · · Score: 1

      I think there's a regionfree homebrew app but I don't know whether it works. I think it came with the Homebrew Channel too.

      --
      All your base are belong to Wii.
    51. Re:And so it begins. by LiENUS · · Score: 1

      But isn't running imports how semi-bricking occurs? My understanding was semi-bricking occurs when an update from an out of territory game is installed. Is an option to install the update presented when running a game with an update and the user is expected to hit no or does the Gecko Region Free provide a workaround for that to prevent the update from even having the ability to install?

    52. Re:And so it begins. by Anonymous Coward · · Score: 0

      Actually, when you couple this with the "wadinstaller" which is readily available you can install Virtual Console games which is a commercial game, and it is easy. So it isnt geared towards piracy, but certainly enables it.

    53. Re:And so it begins. by Gax · · Score: 1

      Do you really think any major game development companies are worried about competition from a bunch of geeks writing their own games that people have to jump through hoops to play?


      Great. I have to buy a hoop add-on now? My house is already overflowing with wii boards, light guns, controllers, steering wheels, mini tennis rackets and other bits of plastic.
  6. yums by Anonymous Coward · · Score: 0

    just installed this and hoping ninty don't flip out about it in future. it's very useful - with a mod you can just chuck in the iso and bam, done for good, everything runs off the internal SD slot fine. makes homebrew as simple as putting it on the memory card - installed dodgy wiiware and vc releases made easier (i'd assume) to install, but i wonder if we'll see a wii/gc disc dumper that dumps to internal slot insead of gc memory card adaptor.
    shame that it makes piracy easier in a way, cos just for 'legit' homebrew it's a nice tool - just sure that my online mario kart days are numbered :S

  7. But does it run... by Anonymous Coward · · Score: 0

    ...oh, wait, nevermind.

  8. Anonymous Coward by Anonymous Coward · · Score: 0

    I have had a Wii (modded with a wiiKey) since July 2007. The modchip allowed me to try out homebrew a long time ago, and I've been hooked on it ever since.

    I was using old GameCube demos and code to get going, but eventually wanted to access the Wii's hardware. Even a modchip couldn't deliver that, so I got the Twilight Princess hack to work and have been having fun writing small programs that run from my SD card (front slot - thanks to everyone who figured out how to get ELF files running from there).

    The best part about this Homebrew Channel is that I don't need to constantly run through the Twilight hack to get things running. I can (thanks to bushing and others), grab code over the WiFi connection.

    Perhaps Nintendo will release a firmware update that will search out and destroy the new channel, but until then, write some code, have some fun, and get Linux going :)

  9. Re:This combined with 20G memory expansion is grea by marcansoft · · Score: 5, Interesting

    That's just an SD Gecko. It has no internal memory, it's just a way of plugging in an SD card into a memory card slot - the description is a lie. It was rather useful in the GC days, but was superseded by the internal SD slot on the Wii once we added support for it. The internal memory is not "expandable" like this.

  10. Very polished by i.of.the.storm · · Score: 4, Informative

    Installed it this morning and it's very polished, looks and feels like a real Nintendo made channel. A few bits and pieces aren't fully there (no vibration when going over buttons) but it's really well done overall, and has auto-update support and loads .elfs over LAN. Also, Team Twiizers is pretty sure that it's safe currently, and they're working on a fix for bricked Wiis. They've already got a fix for semi-bricked Wiis, which is pretty cool. If you want to read up on some of the background of Wii hacking, check out their site: http://hackmii.com/

    --
    All your base are belong to Wii.
    1. Re:Very polished by marcansoft · · Score: 5, Informative

      For what it's worth, fixing a bricked wii is going to require a hardware programmer and some soldering, because it's bricked and as far as we know there's no backdoor to fix it (we're *gasp* using the proper term 'brick' here). However, hopefully we'll be able to develop a firmware modification that will insert a backdoor early into the boot process to provide a way of restoring if needed, assuming your Wii isn't bricked yet. Unfortunately, with the official software, the Wii is quite prone to permanent bricking. Even something as simple as a malformed channel banner file can cause it.

      For those that do not know, "semibricked" (no, we did not invent the term) means that you've installed a version of the System Menu from another region (usually by using a game from another region that contains an update, with a modchip). The results are that you cannot access the Settings menu, as the internal inconsistency means that it tries to load the wrong files and ends up at an Opera 404 screen. Surprise! The Wii Settings menus are just HTML files. This can be easily fixed by running a game with an update for the right region that's newer than the installed one. The "fixes" up on our site are just the latest versions packaged as updates inside ISO images.

    2. Re:Very polished by Drinking+Bleach · · Score: 1

      I've heard that it's possible to unbrick a Wii through a hardware ROM flasher (means opening up your Wii, voiding warranties), and only if you've backed up the Wii before it was bricked (so 99.999% of bricked Wiis can't be fixed).

    3. Re:Very polished by Anonymous Coward · · Score: 0

      working on a fix for bricked Wiis Has the definition of "bricked" changed? I thought if it was bricked you couldn't turn it on, how do you release a fix for that?
    4. Re:Very polished by i.of.the.storm · · Score: 1

      Ah, thanks for the clarification. I honestly don't know why I've been modded +3 informative, heck I'd mod myself overrated, but I guess I just got an early post in.

      By the way, I love your blog, it's so awesome with the whole "Downgrading your browser for Web 0.1 thing.

      --
      All your base are belong to Wii.
  11. Re:This combined with 20G memory expansion is grea by i.of.the.storm · · Score: 1

    Geez, there's so many typos on that thing I don't know why anyone would buy it. Looks way too shady for me.

    --
    All your base are belong to Wii.
  12. le gasp. by eternalelegy · · Score: 2, Funny

    Unofficial homebrew!?! Why I never!

  13. Re:This combined with 20G memory expansion is grea by i.of.the.storm · · Score: 1

    Hey, you're marcan from team twiizers right? Congrats on this excellent release! This is probably the best thing for Wii Homebrew ever.

    --
    All your base are belong to Wii.
  14. Re:This combined with 20G memory expansion is grea by LiENUS · · Score: 5, Informative

    The website he linked to is a joke (whether the op is aware of this I do not know) but try clicking the buy this now link

  15. Emulation on the Wii Already Came a Long Way by Croakyvoice · · Score: 2, Interesting

    Already the Nintendo Wii is home to emulators for Snes, GBA, GBC, Nintendo 64, MAME, Nes, Genesis, Master System, Game Gear and more With the homebrew channel it makes the system even better. Lets hope piracy doesnt ruin a great homebrew scene. For those interested in emulators be sure to check out Wii News http://wii-news.dcemu.co.uk/

    1. Re:Emulation on the Wii Already Came a Long Way by Anonymous Coward · · Score: 1, Insightful

      Except emulating commercial SNES/GBA/GBC/etc games IS piracy...

    2. Re:Emulation on the Wii Already Came a Long Way by Anonymous Coward · · Score: 0

      Unless you own the roms, then its just format shifting.

    3. Re:Emulation on the Wii Already Came a Long Way by bane2571 · · Score: 1

      Technically, if you own the game and copy it to SD card yourself then it is format shifting, not piracy. Owning the game and downloading it is often illegal, but morally I'd consider it not piracy. Downloading games you don't own is piracy.

  16. Except Nintendo is well-positioned to avoid this by patio11 · · Score: 4, Interesting

    I would hate as much as the next guy to see pirates (yeah, yeah, I know there are folks out there who just want to code 2D Tetris to work on your Wii... and there are about 10,000 pirates for every one of you, who want to play first-party Nintendo games for free) take down an IP producer I liked.

    That being said, it isn't going to happen to Nintendo: they are largely pitching the console at folks who both don't pirate games and wouldn't know how to if they did (targetting customers who enjoy paying money for your product -- a novel concept!). They've sold a bazillion units -- and every one at a profit, thank you very much. They can update the firmware to remove this channel and the exploit any time you put in a first-party disk, and with the Nintendo model they can be reasonably certain that any console which is turned on in 2008 will play one of the next three Big Series releases from Nintendo. They have caused a resurgence in interest in alternate peripherals (credit also to Guitar Hero), which means that just stealing the game itself doesn't get you all of the fun. They have a very friendly online purchasing experience for many old games, which makes it less appealing to use the system as an SNES emulator (a very popular "homebrew" application in my experience).

    So I'm not worried about Nintendo. Good thing, too, as I own stock in them.

  17. Re:This combined with 20G memory expansion is grea by ylikone · · Score: 1

    If you click on the ORDER NOW you may clue into the fact that I posted this to be funny, not "Interesting". lol

    --
    Meh.
  18. I'm amazed by jessecurry · · Score: 4, Informative

    I'm amazed every time I see these Wii homebrew projects. As an actual DS/Wii developer I see the time that is involved setting up our official development environment and can't believe how dedicated the homebrew community is.

    --
    Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    1. Re:I'm amazed by Anonymous Coward · · Score: 0

      they are smarter than you

    2. Re:I'm amazed by Anonymous Coward · · Score: 0

      What exactly takes so long setting up the official SDK? Is it unzipping the SDK packages? Or is it running the batch file to install the registry entries? Or is cygwin just that hard to use? =P

    3. Re:I'm amazed by bickerdyke · · Score: 1

      perhaps you should start using devToolkit instead....

      --
      bickerdyke
    4. Re:I'm amazed by jessecurry · · Score: 1

      For some reason I don't think it would make it past Nintendo's lot checks :)

      --
      Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    5. Re:I'm amazed by bickerdyke · · Score: 1

      aaahh.. and I bet by now you found out what makes the official SDK harder to install... the inoffical one was almost as easy as "emerge devkit" Sounds a bit like those DRM/copy protection-stories to me where people need to download cracks just to get their legally bought content running.. Tried writing homebrew, but never got further than running my own "hello world" on my DS, but I guess it's just a macho thing anyway. I want to be sure that for all my gadgets, I AM the one who tells them what to do :-) I think I'll try my own hellowiirld too soon... :-)

      --
      bickerdyke
  19. Re:Except Nintendo is well-positioned to avoid thi by marcansoft · · Score: 5, Informative

    They don't seem very worried either. Virtual Console piracy is relatively popular recently, due to several massive flaws in their DRM, which also happen to enable our homebrew software (in part). They've had a fixed piece of security software install itself as part of the newest update, but they haven't flipped the right bit to enable it yet. It's been a long while. The big bug? A terribly, horribly, completely broken RSA implementation with an effective security of 8 bits - because they used strcmp() instead of memcmp() when testing signatures!

    As for us, we'll still be able to run homebrew after they fix the security software. There are plenty of other bugs that we can use (most of which are not public yet, so chances are Nintendo doesn't know about them), and most do not enable VC piracy as directly as the one major bug that they "fixed".

  20. Re:This combined with 20G memory expansion is grea by Anonymous Coward · · Score: 0

    Well funny doesn't give you karma now does it. Someone (hint hint) was probably just trying to help you out there, cause the thought of some little gamer kid rushing to spend his $90 only to have his dreams crushed is kind of funny.

    In addition, moderating funny stuff as informative or insightful pisses off the curmudgeonly anti-socials that put funny mods at -6, which is humorous in and of itself.

  21. PS3 didn't goe away by DrYak · · Score: 4, Insightful
    Dreamcast wasn't the only console designed to be able boot 3rd party disc out-of-the-box (although the feature was designed with karaoke discs in mind. Not homebrewer nor pirates).

    PS3 is also designed to be able to boot Linux out-of-the-box. But the PS3 doesn't seem to be tanking because of it.

    The first Playstation was one of the most widely pirated console. Yet, it was also one of the most successful.

    After the first couple of years, emulation of the Gameboy was widely available. During the life-time of GameBoy Pocket, Light and Color. Emulation has been available in parallel, with a flourishing underground traffic of roms, yet you can't call the GameBoy "not successful".

    You know, when the business model breaks down due to a large number of console sales (usually a loss) and a low number of game purchases due to them being free on P2P or usenet. I disagree. First, few hardware maker actually sell consoles at a loss (even if they have smaller margins on the hardware compared to the software).
    In the case of Dreamcast, how much of friend do you know how only bought the console (first hand from a shop) and never ran anything but burned CD-R on it ?
    Everyone I know who had a Dreamcast had at least bought couple of games. Usually the same quantity as they also had cartridges for older less pirated game consoles.
    It seems to me that DC piracy hasn't as much lowered games sales, as it has mainly allowed users to play that they wouldn't have bought in the first place.

    What really caused the DC's downfall is a mix of not loud enough marketing (SEGA has often showed understated stats of its console, whereas most competitors used to inflate the specs), a silly price war later in the life cycle against its competitors, lots of 3rd party developers putting their project in the hold in expectation of the next playstation, and past financial disasters (the Saturn definitely tanked in the US, and only had limited success in Japan and even more limited in Europe).

    The Wii is not sold at a loss. It has a lot of success in most market, out-sellling its main competitors. It's primary market is more geared toward casual and family players who aren't going to go through the hacking hassle to get the pirated software work anyway. (They usually buy on the spot the Wii and couple of fun multiplayer games Ã-la WiiSport. Then only occasionally buy additional games). It's not even in direct competition in its own market (whereas both of the competitor fight for the "hardcore player" segment).

    I just can't see the Wii tanking because of this hack.
    That hack will just enable creative use of the hardware by homebrewers.
    And maybe enable some player to play games they weren't interested in buying in the first place.

    Nonetheless, given Nintendo's past, they will probably go with great rage after all makers of such hacks, and sue them for piracy. With the net result being to so much raising sales, as mainly killing homebrew creativity.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:PS3 didn't goe away by Anonymous Coward · · Score: 0

      PS3 is also designed to be able to boot Linux out-of-the-box. But the PS3 doesn't seem to be tanking because of it.

      The PS3 has sold approximately half as many units as the second-place console (Xbox 360). How badly does it have to do before you consider it to be "tanked"?

      (to be fair, the reasons it's selling so poorly probably have nothing to do with whether it can run Linux or not)

    2. Re:PS3 didn't goe away by marcansoft · · Score: 1

      Nonetheless, given Nintendo's past, they will probably go with great rage after all makers of such hacks, and sue them for piracy. With the net result being to so much raising sales, as mainly killing homebrew creativity.

      Not going to happen. They may go after modchip makers (fair enough), but everything that us homebrewers do is legal if done right. Furthermore, the hacks that we use aren't designed to be used to play pirated games - in fact, doing this with DVD-R games is likely to be impossible due to certain protective measures that are in place to prevent hacking the DVD drive from software. The only big common link between homebrew and piracy right now are pirated Virtual Console games, which are mostly equivalent to the Homebrew Channel in that they're unsigned software, and they run the same way. However, further hacks probably will not enable VC piracy directly. And really, VC piracy is all Nintendo's (or rather, BroadOn's) fault. Their security system has several horrible bugs - after we released the tools to create channels and some bozo released a tool to extract decrypted VC channels from the wii's flash (*gasp*), the pirates had it easy. Not so with real disc-based titles.
    3. Re:PS3 didn't goe away by LordVader717 · · Score: 1

      First, few hardware maker actually sell consoles at a loss (even if they have smaller margins on the hardware compared to the software). What do you mean by "few"? I'd say two out of three is a large proportion, wouldn't you?

      The PSP has a relatively hardcore audiance, and has sold quite a fair amount of hardware. It's also avoided by developers as it has proven notoriously difficult to sell games for.

      Part of the reason is piracy (which actually delivers a more comfortable experience than bought games. Damn those fucking UMDs.)

      I do feel sorry for the homebrew developers who are hurt.

      But anybody who thinks that homebrewers make up more than a dot in the statistics compared to pirates has completely lost scope of reality.
    4. Re:PS3 didn't goe away by pizzach · · Score: 1

      SEGA has often showed understated stats of its console, whereas most competitors used to inflate the specs I didn't know that. Nintendo had the same habit and tended to be crucified for it. Then with the Wii, they just stopped giving the specs all together which I thought was weird. Nothing reads "appliance" like lack of specs.
      --
      Once you start despising the jerks, you become one.
    5. Re:PS3 didn't goe away by Anonymous Coward · · Score: 0
      n the case of Dreamcast, how much of friend do you know how only bought the console (first hand from a shop) and never ran anything but burned CD-R on it ?

      Me, and everyone I know.

    6. Re:PS3 didn't goe away by Inoshiro · · Score: 1

      "After the first couple of years, emulation of the Gameboy was widely available."

      Not to derail your otherwise +3 funny post, but I don't recall any Gameboy emulators in 1991, 1992, or 1993 (years #2, 3, and 4 of the Gameboy). In fact, I don't think they were really easily available until sometime around 1997/1998, about 8-9 years after its general release.

      Part of this is the fact the Internet as we know it didn't exist then, but also because the computers of the era couldn't handle it.

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  22. Re:This combined with 20G memory expansion is grea by hiruhl · · Score: 3, Insightful

    How about "Funny", "Interesting", and "Insightful"? Funny, as you intended it, insightful as it is insightful satirically, and interesting because it is just so danged multifaceted? Congratulations.

  23. DVD Player? by AusIV · · Score: 1

    I remember reading a while back that someone had shown that a minor hardware mod enabled them to play DVDs on the Wii (in other words, the Wii hardware is capable of playing DVDs). Any chance that the Homebrew Channel would let us build a DVD player for the Wii?

    1. Re:DVD Player? by Drinking+Bleach · · Score: 1

      I don't see any technical reason it wouldn't be possible, but I suppose it's up to someone to port Xine and libdvdcss2 to the Wii.

    2. Re:DVD Player? by LiENUS · · Score: 3, Informative

      From what I understand all dvd access must go through IOS which is a kernel that handles IO (for more than just the DVD drive) running on an ARM processor. The IOS normally does not allow the kind of access necessary for a DVD player. There is apparently an enable dvd video system call but it is not known exactly what it does/how it functions.

    3. Re:DVD Player? by fyrewulff · · Score: 2, Insightful

      It was probably implemented early on, but actual support dropped because the Wii can't even be DVD licensed anyway.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    4. Re:DVD Player? by LiENUS · · Score: 1

      Why wouldn't Nintendo be able to get a license for the wii to play DVDs? The platform is at least as secure as any vista pc (not that thats saying much). The hardware is certainly capable of playing DVDs. Nintendo has even expressed an interest post launch in making a Wii that could play DVDs.

    5. Re:DVD Player? by Anonymous Coward · · Score: 0

      Someone reported a while back that Nintendo would add that functionality themselves. However, I think this is a bad idea. A DVD player costs less than $30 these days, and playing DVDs can wear a drive down. Why shorten the life of a $250 game system, when a $30 device that can be purchased at the grocery store could stand in?

      The Wii uses DVDs to store game data, so the technical capability is certainly there.

    6. Re:DVD Player? by Rathus · · Score: 5, Informative

      It's not that Nintendo is worried about the platform being secure, it's that every console sold would incur a lisencing fee for DVD's Copy Protection (CSS), therefore increasing the cost of each Wii for Nintendo, and directly then for the consumer. Given this decision was made long before the Wii's success was known.

      There are also people who mention the Wii's DVD drive is not meant for continious access, and that DVD playing would cause the drives to wear out faster. Why ruin a $300 system instead of a $30 DVD player?

    7. Re:DVD Player? by LordVader717 · · Score: 1

      Why would you want to? No surround sound, a lot of mechanical wear on an expensive system.
      Go buy a $30 player, which will also allow you to play your own discs with support for Mpeg4

    8. Re:DVD Player? by AusIV · · Score: 1

      I have a TV with only two sets of audio/video inputs. I have a Wii, and an XBox that I use for XBMC that has a non-working DVD drive. If I could get my Wii to play DVDs, I could avoid having to climb behind my TV and move plugs around every time I want to watch a DVD.

    9. Re:DVD Player? by AusIV · · Score: 1
      I've thought for a while that Nintendo could offer a DVD player program from the Wii Store that would cover the CSS licensing without having to associate the cost directly with the system.


      The continuous access thing may be a problem though.

    10. Re:DVD Player? by LordVader717 · · Score: 1

      why not get a cheap A/V switcher?

    11. Re:DVD Player? by Anonymous Coward · · Score: 0

      You're suggesting Nintendo change their business model to make your highly niche situation that can be remedied with a $10 A/V switcher a bit less inconvenient?

    12. Re:DVD Player? by AusIV · · Score: 1

      No, I'm simply stating why I would want to do this, which is the question the previous poster had asked.

  24. Free as in what ? beer ? speech ? by DrYak · · Score: 0, Troll

    How does this help me brew my own beer??? No, no. You got it wrong. It's not free as in beer, but free as in linux.

    --

    More seriously, it's sad that the users have to resort to such hacks to enable homebrew. The only console designed from ground up to run 3rd party software are Dreamcast (mainly done for 3rd party music discs, but used a lot by the homebrew community) and PS3 (boots Linux CDs out of the box. Although the hypervisor restricts access to the GPU. But the Gallium3D team is successfully making a software OpenGL implementation that runs on the Cell's SPU).
    I think a lot of console could benefit from having homebrew developer in mind.
    Specially the Wii with its peculiar controllers just cries to see a vibrant community of homebrewer making clever use of the accelerometers & IR cam.

    But I guess that Nintendo will just fix the hole and disable homebrew in the next firmware upgrade they will push.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Free as in what ? beer ? speech ? by master5o1 · · Score: 1

      The hole isn't fixable when it is in the DVD that was launched and distributed at the Wii launch in 2006.

      The Zelda: TP DVD has the bug which allows the elf-loader to do its thing.

      --
      signature is pants
    2. Re:Free as in what ? beer ? speech ? by LiENUS · · Score: 3, Informative

      Specially the Wii with its peculiar controllers just cries to see a vibrant community of homebrewer making clever use of the accelerometers & IR cam. Fortunately Nintendo didn't abandon us entirely. The Wii remote uses standard bluetooth. So even if Nintendo blocks homebrew by divine magic. Developers will keep developing.
  25. Re:Except Nintendo is well-positioned to avoid thi by Anonymous Coward · · Score: 1, Informative

    This is the most informative post I have ever read on Slashdot.

  26. What can I do with this? by Anonymous Coward · · Score: 1, Insightful

    I am a developer and have a Wii at home. Now let's say I install the homebrew channel and the toolchain on a Linux/Windows PC, what can I do with it?

    The FAQ and youtube videos show me how to install things and how to run some kind of older Nintendo emulator... nice... as a developer I would like to develop and run software. Here some specific questions:

    * Which programming language can I use? I am guessing C/C++ is supported?
    * Which UI library exist? Is there support for input devices, can I also output text and images?
    * Which network library exist? Can I use internet/WLAN connection, can I use Berkeley sockets API?
    * Are there existing example applications? Not only "hello world"... maybe something more complex?

    Thanks in advance for help and documentations

    1. Re:What can I do with this? by FrangoAssado · · Score: 5, Informative

      I'm speaking here as an amateur Nintendo DS developer with some experience with DevkitPro, the "toolchain" made by some guys to run stuff on Gameboy Advance, Nintendo DS, Gamecube and recently Wii, among others. I have no direct experience with Wii developing, but I think I can help you a little...

      * Which programming language can I use? I am guessing C/C++ is supported?

      The "toolchain" is called "DevkitPPC" (a part of DevkitPro, which is available here) consists of GCC and some other utilities (many from GNU) and libraries to generate ELF executables that the Wii can run. So, basically, C and C++ are supported.

      I don't know about the last version, but they're working daily on the CVS mainly with Wii updates, so expect the next version (r15) to be very nice. All this is available as a Windows installer, or you can get binaries (or the source) for Linux. I remember seeing something for OSX, but I don't know how it is nowadays.

      * Which UI library exist? Is there support for input devices, can I also output text and images?

      * Which network library exist? Can I use internet/WLAN connection, can I use Berkeley sockets API?

      * Are there existing example applications? Not only "hello world"... maybe something more complex?

      The libraries for the NDS are very low-level stuff, with very recent additions towards higher-level stuff; so I'd imagine the Wii stuff is still very low-level.

      There are some Wii examples to get you started. I don't know if the main packages include them, you can grab them here if not.

      Finally, if you start developing for the Wii, expect to visit forums, dig up information on IRC and generally learn *very* low-level stuff to do anything beyond a simple "hello world".

    2. Re:What can I do with this? by walshy007 · · Score: 1
      answers, in order

      1. c, not sure on c++ as I just use c, c++ tends to want an os of some kind.

      2. libogc contains bits for everything you like, the graphical bits are similar to opengl but not the same. There are some handy bits for creating text consoles and the like also.

      3. libogc supported the gamecube bba and it's own tcp/ip stack using the sockets interface, however not sure if it has support for the wii wireless though

      4. look at the gamecube examples, it's pretty much the same deal, wii has some extras but gamecube homebrew is very similar, as it's the same library bit with some extra bits enabled.

    3. Re:What can I do with this? by Twintop · · Score: 2, Informative

      FrangoAssado summed most of the NDS development stuff up. One thing I'd like to point out that if anyone is looking in to NDS development, to check out the Programmer's Arsenal Library, PALib. It it a good framework that takes care of a lot of the low-level stuff and allows you to develop.

    4. Re:What can I do with this? by marcansoft · · Score: 5, Informative

      Yes, C/C++ is supported.

      There are no decent UI libraries yet. What you do get is direct access to the GPU with libOGC (the main homebrew library). The API is similar in spirit to OpenGL, though not directly compatible, and there is some setup needed. There's are a few examples on the devkitpro CVS (download the module 'examples'). Most are for GameCube, but don't be fooled - they can be compiled for Wii with no modifications, most of the time, by adding -mrvl to your CFLAGS and LDFLAGS. Graphics support is probably the least user-friendly part of libogc.

      Input devices are quite easy to use, both GC pads and the Wiimote, in the latest version of libOGC (which requires the latest CVS devkitPPC). Once r15 is out, you'll get all of this in easy to use precompiled packages. Things like inactivity timeouts and auto-connection work out of the box, and you pretty much just call one function to scan for pads, and one function to read the current state structure.

      SD filesystem support is also trivial. One init call, and then it's just stdio, using URL-ish paths: fat:/file, etc. With the Homebrew Channel, you also get your current directory set to the directory of your executable on the SD card (via argv[0]), so you can just open relative paths and they'll go to the right place on the SD card.

      Networking is supported (via wlan and USB adapter), through an API that is mostly Berkeley Sockets compatible. A few things are somewhat nonstandard, but we can't do much about them - in this case, the TCP/IP stack is implemented in the IO/Security coprocessor, so we're just wrapping that interface.

      Also, getting a USB Gecko is recommended. It's basically an interface that looks like a USB serial port on one end and plugs into your GC memory card slot on the other. While you can have a text console on-screen, the Gecko lets you have easy stdin/out directly from a PC, which is very useful for debugging. You can also call DEBUG_Init() and get a gdb stub listening over gecko when you get an exception, so you can easily get a backtrace and all of those goodies. We'll probably come up with something better in the future (via wifi?), but it's still a very nice, simple low-level peripheral to have.

      Admittedly, the documentation now is very lacking, because most developers have been spending their time coding new features. Now that things are getting calmer and I have more time, I hope to start documenting things a lot better.

    5. Re:What can I do with this? by multipartmixed · · Score: 1

      Sweet, this sounds like an excellent toolkit.

      Question - you said before that Wiis were really easy to brick.

      Easy to brick writing homebrew channel code w/ libOGC etc, or easy to brick when trying to exploit?

      I don't want to dereference NULL in a toy application or something equally stupid and wind up with a shiny white brick.

      --

      Do daemons dream of electric sleep()?
    6. Re:What can I do with this? by marcansoft · · Score: 1

      Easy to brick when screwing around with system software or anything that installs / makes changes to your Wii. Just running applications is safe. The exception dump screen even lets you return to the Homebrew ChannelC using the Z button of the first Gamecube pad (most of the time, unless something got very messed up), so you don't have to reset the Wii.

    7. Re:What can I do with this? by multipartmixed · · Score: 1

      Awesome -- thanks!

      Now I need a GC controller, that Zelda game, and some spare time. Should be hacking Wii in ... oh, a year. Unfortuantely, spare time is out of my budget at the moment. #$(*@#$!!

      Seriously, the Wii looks like an awesome platform to misuse, I wonder what I can make it do...

      Thanks for the dev kit!

      --

      Do daemons dream of electric sleep()?
    8. Re:What can I do with this? by dlbornke · · Score: 1

      will it be possible to create an mplayer (mfe) application that lets you play movies over the net (streaming movies from a NAS would be awesome)?

  27. You're rewriting history. by Anonymous Coward · · Score: 5, Informative

    This is simply rewriting history.

    The Dreamcast was already close to death by the time these hacks came out. It was a combination of Sega's insufficient capital to continue advertising the Dreamcast past the 9/9/99 launch, and a steady drumbeat from Sony about how the PS2 would be a generation ahead. Sega was simply outmatched from the start.

    The Dreamcast was a great console with perhaps the most interesting lineup of games, but it was always going to be a poor cousin to the PS2.

    Besides, if piracy kills consoles, the PS2 would have faded about 18 months after it came out.

    1. Re:You're rewriting history. by Sangui · · Score: 1

      Besides, if piracy kills consoles, the PS2 would have faded about 18 months after it came out. And it definantly wouldn't be the highest selling home console ever with 127+ million units sold.
  28. Re:This combined with 20G memory expansion is grea by geekboy642 · · Score: 1

    I put troll at +6, offtopic at +2, and insightful at -3. My way of counter-acting the group think.

    --
    Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
  29. Re:This combined with 20G memory expansion is grea by multipartmixed · · Score: 1

    You know, I didn't click on the "Buy it Now!" link, but I gotta say, that web site is fcking hilarious.

    I don't know who this crankHacker fella is, but I'd sure like to buy him a dozen beer...

    --

    Do daemons dream of electric sleep()?
  30. Re:Except Nintendo is well-positioned to avoid thi by Anonymous Coward · · Score: 0

    Oh you must be new here.

  31. Re:Except Nintendo is well-positioned to avoid thi by LordVader717 · · Score: 1

    This is the most informative post I have ever read on Slashdot.~

  32. And some people bought it because of the hack by Anonymous Coward · · Score: 0

    I had a PS1 and I was waiting for the PS2 (like most people I knew) until the hack made the purchase of a DC irresistible. I ended up buying a handful of original games, ontop of my dozen copies until the DC died.

    There is not a single system I owned for which I pirated all games. not a single one. Pirates are customers too. Remember that...

  33. It runs Linux? by JK_the_Slacker · · Score: 1

    But can it make Slashdotters rtfa?

    --
    I'm waiting for a "-1 somepeoplejustshouldn'tgetmodprivileges" meta-moderation.
  34. PS3 in third position *is* product failure by Anonymous Coward · · Score: 0

    > (to be fair, the reasons it's selling so poorly probably have nothing to do with whether it can run Linux or not)

    It gets worse. For some of us, merely running Linux as a guest O/S under virtualization is not enough.

    I've been waiting for the PS3's hypervisor to be cracked so that I can program my own games natively with high-bandwidth comms between RSX and SPUs. That would be a good reason for buying an overpriced Blueray player, for me, since I don't like any of the current PS3 games (I have a PS2 though).

    I know that I'm not statistically significant, but every lost sale does add up (too high a price being the main killer for most potential customers who didn't buy), and the result is that the PS3 *HAS* tanked ... a very poor third.

    Sony doesn't produce consoles to be third behind Nintendo and MS. In their eyes, this has been a total disaster. Don't forget that in the previous generation, they were far, far ahead in the lead. Market failure doesn't come any worse than being last, and by a mile.

  35. You need another PC in the TV room by tepples · · Score: 1

    Fortunately Nintendo didn't abandon us entirely. The Wii remote uses standard bluetooth. So even if Nintendo blocks homebrew by divine magic. Developers will keep developing. Games that use the accelerometers in a Wii Remote usually need some space around each player and some space between the players and the screen. This means you need a big screen so that all players can still see the action. But if you take a random Wii game console and a random PC running Windows, it's much more likely that the Wii will be connected to a big screen. So in order to use multiple Wii Remotes with a PC game without the players bumping into each other, you need a second PC in the same room as the big-screen TV. A lot of households don't have more than one PC.
  36. Then why isn't Windows dead? by tepples · · Score: 1

    [A no-hardware exploit to run unsigned software] is just how consoles seem to die off quickly. You know, when the business model breaks down due to a large number of console sales (usually a loss) and a low number of game purchases due to them being free on P2P or usenet. Why hasn't competition from legitimate freeware and unauthorized copying killed commercial applications for the Windows platform, even when PC makers sell bargain-basement PCs at less than 10 percent above cost?
  37. What "some other system"? by tepples · · Score: 1

    It's not illegal, as Nintendo is free to charge whatever they want for their product. In a free-market economy, one is free to charge whatever price they feel the market will bear. If you feel the pricing is unfair, I recommend you vote with your wallet and purchase some other system.. I'd love to. Which video game machine whose games are designed for a large screen doesn't have lockouts?
  38. Why not DVD in WiiWare? by tepples · · Score: 1

    It's not that Nintendo is worried about the platform being secure, it's that every console sold would incur a lisencing fee for DVD's Copy Protection (CSS), therefore increasing the cost of each Wii for Nintendo Then why hasn't Nintendo announced a 2000 point WiiWare package to handle CSS, MPEG-2, and AC3? That's the route that Microsoft chose with DVD support on the Xbox: the DVD-Video playback kit (sold separately) included a remote and a memory card with player software.

    the Wii's DVD drive is not meant for continious access Plenty of GameCube and Wii games stream data from the optical drive. Both Super Smash Bros. Melee and Super Smash Bros. Brawl stream their music; Brawl also streams character models and textures, which you can hear in a few of the event matches.
  39. hmmm... by meshmaster · · Score: 1

    Homebrew = invalid warantee and extended warantee... and possibly total system corruption and no future official updates... not smart to get in to this junk. Use your precious time doing more productive things... for instance, making wii compatible flash games on your websites! There's even a full api on how to do it somewhere out there on the internet... and guess what, flash games are 100% legal and won't void your warantee.