Street Fighter IV to Hit PS3, 360, and PC, Not Wii
Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel."
The best part of SF was playing with friends, and the Wii is the console to have to play with friends at home. I guess online play will come to the rescue but it is not the same. Sad.
For a title like SFIV this is interesting, because the developers readily admit that it's going to be much like the original SF games, only in 3D, therefore there is no inherent need for performance hardware to enjoy the game. Make of that what you will. Maybe it's telling. Maybe it says nothing at all. Maybe that kind of conjecture is pretty useless :P. Who knows!
"If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
"Hasn't Street Fighter 2 been released on Wii Virtual Console?"
Three times.
I will wait for Street Fighter IV : The New Warriors Turbo Championship Strike!
Give them some time to fine tune the FUN!
Wii games need precisely two control options: take the plunge or play on another console.
*cough* classic controller *cough*
*hack* gamecube controller *hack*
Which is fine... I'm completely ok with not getting a Street Fighter game, just as I was fine with not getting Metal Gear Solid, Halo, Heavenly Sword, Assassin's Creed, etc.
If a company wants my money, they have to give me what I want. If they don't want my money, that's fine too. It's their choice of what audience they want to cater to just as it's my choice of what games I want to buy.
Further, I'd bet I'm a lot more of an average user/gamer than you are. You may be in the top bracket of money spenders on gaming, but most people aren't buying 2 games a month.Your group is probably less common than the people who buy the Wii just for the packaged game. Most people don't have the time or desire to burn through games that fast since they're busy with their kids, job, spouse, etc. Games are a recreation for most people, not a way of life (and I say that as a reformed EQ junkie who played 80-100 hours a week)
Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
I couldn't disagree more. Although the idea of the motion detection seems very promising in implementation it doesn't work out that way. Like the Tetris example. How many degrees must the remote be rotated before it triggers the piece rotating? Does the user have to realign the controller's rotation before they can rotate the piece a second time? What is the entire time that this series of motions would take to perform? Longer then it would take to press a button twice that is for sure. Then there are other problems. During these rotations your grip will be changing causing the thumb alignment on the dpad to change possibly causing errors in input.
Tell me if you have to rotate 2 times and shift the piece 4 times to the left and then once to the right quickly at the end in under half a second(on higher tetris levels is not an unreasonable requirement) what control scheme would you trust more? Rotate your wrist clockwise 45* back to center, clockwise 45*, gesture left, return to center, gesture left, return to center, gesture left, return to center, gesture left, return to center gesture right or B button B button left button left button left button left button right button, when time is a significant factor?
There was actually a perfect example of this already in games. In fight night games they added the total control feature. Instead of using buttons to throw punches the user inputs their punches with swings of the analog sticks. This allowed for more control of the punches, but there was a downside. There was also the option to turn off the total control and use a more traditional button input configuration. This created a dramatic imbalance. Where player one had to pull the analog stick back and move it in a half circle motion forward to perform a hook all player 2 had to do was press X. Players using the old style controls always ended up having an advantage in the fact that their input had a faster response time then players using the new motion style.
Don't get me wrong gesture input can be used to great affect. But in many cases buttons are defiantly superior.