Valve Unveils Steam Cloud
Erik J tips us to news of Valve's announcement that their content distribution system, Steam, will receive an update "in the near future" called Steam Cloud. The new service will allow users to save games and configuration settings online. According to MaximumPC:
"This system will be completely transparent to the user. The files cache locally, and will upload when Steam detects an internet connection. There will be no restrictions on users - no save quotas or file management - the system will 'just work.' Any Steamwork game will be able to support these features, and it'll be free for customers and developers."
Finally, it's about time. I've loved the fact that I can access my Steam games anywhere (like from work ;), but hated that I couldn't continue my saved games...
I understand how for some users not having file management isn't something they'll notice or care about, but what about the multitudes of people that would enjoy having a choice? What if we just plain don't want something game related (save, setting, whatever) stored any more? I checked the article to see if there really weren't any options at all about your stored files, but unfortunately it gives about the same amount of information as is in the article summary.
This seems like a fairly big thing to leave out seeing as there seems to be a great deal of options and tools (import/export/backup, etc.) for controlling your data (games/saves/etc.) when it comes to the current Steam client.
JUST LIKE NOW!
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Is consistently late with consistently stellar products.
I know I'm a happy customer... eventually!
Steam is the first online content distribution system that's genuinely made it easier to buy a game rather than pirate it.
New games are purchased, downloaded, activated and constantly patched all automatically and in no time at all...it's step in the right direction in combating piracy; just make it easier to NOT pirate ffs rather than just stuffing games full of anti-piracy nastiness.
throw new NoSignatureException();
I really doubt such a system would stop players from loading saved games. While, yeah, obviously you would need an active internet connection to download the data from Steam, the article indicates that the data would still be stored player-side, so there's nothing preventing him or her from saving to/loading from their hard drive. Concerned players could even backup their saves, configs, etc. to a flash drive, if they were planning on playing their games on systems without a guaranteed connection to Valve's servers.
Yes! I'm really excited about this. I've been buying the games I can from Steam since the original release because I like the fact I don't have to keep track of CDs or DVDs when I reformat my PC (which tends to be every couple months). I've always wished there was a way that games could automatically store my progress online so I don't have to remember to back up my save games (or forget to as is usually the case). It sucks when I'm playing Bioshock and reformat only to realize that I forgot to save and lost all the time I already spent playing. It tends to kill games for me because I don't feel like playing through that part again. I never finished Quake IV, Prey, Bioshock, Half-Life 2: Episode 2 and a few other games because of this.
I was happy when I found out UT3 saved all my controls and single player stats between installs because it's always a hassle setting those up.
Now I can be as forgetful as I want and not have to worry!
Such a coincidence; This week I've been backing up most of my config-files for all of my Steam games (and sent them off to my email to be stored there), as I became quite fed up with having to re-bind my keys on each install (and since I'm preferring ESDF-config over WASD, it's quite some work to get everything bound for each game).
.cfg-files which are referred to from the default-config file: If this would only store the default-config file, it has no use for me.
So for me, this is one of the better improvements coming from Steam the last few months.
One thing I'm very curious about is how much of the config files are saved though: For example, my TeamFortress 2 configs are very much deviating from the default: I have seperate class-configs, voice-commands configs and some other
Also, it would be quite cool if the configs would be saved for the several mods for HL/HL2.
the point of this is so you can save a game and your settings at one computer and continue it at a different one exactly if you were on your main, man. read the article.
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What would happen if I had a different set of HL2 saves on two different computers? Would it just merge the two seamlessly like cards in a deck, or would one take precedence?
Valve really loves statistics, and if you've ever listened to a commentary track they are very intent on players making it through their games. I wonder if they will be scanning these save game files to create statistics on how far players get in the games they play, or how long they spent in various areas, etc.
Even the save game habits of players would be interesting. I always create a new save game file for every save. I can't remember the last time this was actually helpful. In the past some games would actually make it impossible to continue if you forget to pick up a certain item. If you kept replacing your save game file you were forced to start from the beginning. In FPSs I'm always afraid that I'll start chewing through ammo and get stuck in an area with sparse ammo and be screwed. So I'll make saves with titles like "GoodAmmoGoodHealth5", and "nearlyDead7".
They already have a lot of this information anyway, like how long you play a game, and what achievements you've completed. I'd like to see some of their statistics if they do datamine the files.
Clovis
^ Clovis, look! It's that guy you are!
I was really starting to believe that my son and I where the only people left on earth that use that left hand layout. Way way back when binding your movement to home row was l33t, this was the way everyone I knew who played FPSs bound there keys for the LAN parties. Always kind of wondered where wasd came from, and how they strafe left and run at the same time.
Good to know there is someone else out there that is constantly remapping there keys to esdf.
But you appear to be able to set the options back after setting them too high. The point is, you probably aren't going to find a situation where you are completely locked out of a game because it loaded the wrong config file.
I've never had a situation arise where a friend would come over and install a game on my machine so one of us could sit around and watch the other play. Either you bring your own machine and I'll supply the monitor or we'll be playing something on the 360.
Not on my network, it doesnt.
Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
You're not supposed to play CSS while you visit your parents!