Games Need More Artfully Story-Entwined Gameplay
Movie and Game writer Justin Marks has written an impassioned plea for the industry to concentrate more on artfully story-entwined gameplay, exploring what he thinks major titles are missing these days. "But for the most part, we as an industry are stuck in the same trap that GTA exemplifies. We value narratives in games, we understand their purpose and their necessity, and yet we have no idea how to parse them effectively into the game's interactive structure. As technology gets better, the weaknesses of poor story integration are more exposed."
It's pretty obvious to anyone with a Playstation 3 what games need:
More Cutscenes.
Accidentally firing a gun in GTA definitely ruins the date. Michelle got pissed at me, called me a freak, and ran off.
The problem was that I couldn't actually put the damn thing away. For some reason the weapon switch stopped working, and I was walking around on the date with the gun out. I thought it might be a graphical glitch and pressed the fire button, but alas, I unloaded in the middle of the street.
Maybe I should have went to TW@ and ordered some little pills online.
Why would game developers bother with any sort of meaningful or halfway decent stories? Their core audience believes Naruto is masterful storytelling, and they've never read a book in their entire lives. With an audience like that you just need to give them the ability to call people noobs during gameplay, and they're happy as pigs in shit. Just look at the whole Halo series.
I have nothing compelling to say