Dungeons and Dragons Online Module 7 Rears its Head
Massively has some great coverage of DDO's new Module 7 that is making its debut today. In addition to the breakout news, Massively has a great summary of coverage leading up to the event. Let's just hope they didn't forget the dragons this time.
Ugh, a page that has 20 links to the various articles, most of them short one paragraph blurbs about it. And we get to read them in a tiny column smushed between two sides of ads? I was going to read it, but no thanks.
Main page needs to have most of the info, not just a bunch of links that say "here are things we said before, we're lazy and don't want to type".
Modules (is that what they're calling their content patches?) 2-6 weren't brought to the front page of /. , so why this one?
Interestingly, D&D4th edition is coming out in what, a week?
This is a radical departure from the previous iterations of the PnP game, making it much more CRPG-like. Not worse, just significantly different. So will the online game be running the PnP rules, while the PnP game is running MMO-style rules?
-Styopa
As a matter of fact, this isn't the first time that has happened. Back in the early 80s, TSR (then-makers of D&D) had a brain-storming session to determine where the game should go. They concluded that they had tons of dungeons but not much by way of dragons. So somebody got the kooky idea that dragons could be the focal point of a world, and there would be annoying klepto midgets, loopy mad scientists, exploding humanoid dragons, knights that rode dragons instead of horses, and the gods would suck and then die. The Dragonlance world resulted.
Frankly put, the Kender and Tinker Gnomes were an awful addition to playable races - they make great non-player characters, but the genre was already riddled with an over-capacity of socially inept players; why egg them on? Dragonlance ruined gnomes in D&D, ultimately leading to their exclusion from playable races in 4th edition. Hopefully, their new role as "monsters" will remove the notion of "all gnomes are tinker gnomes" and we can see them returned in 5th edition.
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I got a 7.
If you can read this, I forgot to post anonymously.
Dungeons and Dragons 4th edition comes out June 7th.
Apparently there's a game called DnD Online that is an MMORPG or something and their new module is called Module 7. It adds a monk class and some other crap that is linked to from the page o' links that TFA resembles. I didn't even know there was a DnD Online. I'm still playing Neverwinter Nights 2 multiplayer with my wife and friends (you can find it and the expansion at Target in the clearance aisle for five to ten bucks). I think I'll stick with NWN2 until a game comes out based on the 4e rules, frankly. They seem to be a little more compatible with CRPGs anyway.
Does anybody play DDO anymore? I tried it out maybe year ago for a couple of months. It was the first time I cared enough about an MMO to go out and buy it (and a game card so I didn't have to use my Credit Card if I wasn't going to keep it) because I love D&D.
The game was actually a good deal of fun when it worked, but I just lagged so damn bad. I tried it on two different computers: one was my gaming machine (AMD 64 x2 4400+ 4gb RAM nvidia 7800gt at the time), not to mention is was on University internet connection (I don't know the actual speeds, but all other online games work great).
The overworld, and the introduction/training and stuff worked fine, but as soon as I entered an instance, whether with a party or no, it stuttered to an unusable degree.
If anyone can attest that it got better I'd be glad to dig out the disc (which I kept) and try it again.
Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
half dragon. It's nice that they put rules around doing that.
Dragons, there back, baby!
On a side note, it's a completly different game now.
And it's pretty good.
I normally don't say this, but I think it's relevant.
I've been playing since 1977. I've played all the version. I hate 3.0 and 3.5. Both were clearly duct taped to the previous rules to 'fix' perceived problems.
4E is pretty fun, but don't try and stuff it into previous thought models of the game.
The Kruger Dunning explains most post on
Gnomes are a jolly-natured people of the highlands (hills, woods, and the like). I used to think (back in the 2e days) of gnomes as like "dwelves" - as much dwarves as they are elves.
Gnomes differ most from dwarves in terms of magic. Dwarves are very attached to their religions and draw most of their magic from divine paths, whereas gnomes have innate arcane abilities and a natural predisposition to arcane disciplines (e.g. illusionist). Their jolly nature makes them natural entertainers (e.g. bard). In many ways Tinker Gnomes were merely an extremity of this; jolly investigators into alchemy (a very universally gnomish trait) and invention, who are more interested in the fun of the process and the unpredictability of the output than in getting hard results or reliable devices.
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