Codemasters Receives Exclusive Formula One Rights
bigmouth_strikes writes "A few weeks ago it was announced that British game developers Codemasters have received the exclusive right to develop and publish video games using the "Formula One" brand name. This was after Sony and Formula One Management didn't renew their contract that have made the Playstation platform the only choice for gamers wanting "official" games since 2003. The earlier Sony exclusive right and decision to only release for the Playstation platform has led to active fan-created content for various racing simulation engines, such as rFactor for the PC. The official Formula One website has a brief interview/promo piece with Codemasters CEO Rod Cousens about their hopes and intentions for the game and platforms — which will include Xbox 360 and Wii. The company is targeting an initial release in 2009."
Always got "Phormula 1". Wonder if you could get away with that?
For God's sake make a decent GP sim for PC. Grand Prix 5, to be precise.
Formula One lends itself to precisely the type of things that PCs are great at - high resolution graphics, precise control, and accurate physical modelling.
I am yet to play an F1 game on console that didn't feel like an arcade game.
Read Pynchon.
Interestingly, this seems to only apply to the "Formula 1" brand itself, so other games can certainly include F1 cars, so long as they don't use the F1 organization's name. I guess F1 doesn't actually hold any rights to the cars themselves--which makes sense, but then recent years have shown very little usually makes sense when it comes to copyrights/trademarks/patents.
Certainly nice for those independent game developers anyway, especially Live for Speed, which has an officially sanctioned version of BMW Sauber's 2006 F1 car (as well as BMW's V1 Championship car), which they're using via a deal with BMW Motorsport itself.
To be fair they also made Dirt and Grid. They have adequate skill to make an F1 game. This whole exclusivity trend does bother me, though.
I'd just like to say that F1 World Grand Prix for the N64 was and remains my favourite racing game of all-time. The graphics overlays as well as the announcer's voice mimicked the real TV broadcast almost perfectly, and the tracks were - to my untrained eye - accurate. The physics were realistic, or at least not arcade-like.
:\
Great game. Still looking for a used copy of it to play on my old machine, as it happens
The English word fart is one of the oldest words in the English vocabulary.
Fuck "the official F1 games". Make me a GOOD game, I don't give a shit what it is "the official game" of. Those three words are almost always an indication of a terrible game.
HEY!
Micro Machines rule!
Mit der Dummheit kämpfen Götter selbst vergebens
If you like DIRT and GRID then you'll be happy - F1 '09 is being developed with a further-developed version of the engine they used for those two. So I'm sure the purists will hate the handling (though if it's worse than Sony's F1 '06 I'll be shocked), but it will probably look utterly amazing and come out on more formats.
"I Know You Are But What Am I?"
Micro Machines ruled on the Amiga. The most recent ones were pretty terrible.
"I Know You Are But What Am I?"
Many Codemasters racing sims pivot the cars on a central axis, especially their off-road driving ones. It's atrociously bad in this day and age. From 3rd person it looks ridiculous, and in first person the lack of proper weight transfer and 4 corner independent suspension makes feeling the motion of the car impossible. Its less noticeable (maybe even absent) in their track racing games, but still inexcusable. I'll pass.
The handling/physics on Dirt seems pretty realistic to me. I had a few friends round and we tried dirt with my G25 (I'd previously just decided to use the controller until I had unlocked all the cars and tracks), and we were all over the place with the buggys :) I especially like how good the scenery interaction is, with rocks being really noticable problems for your suspension, and how metal barriers bend and crumple realistically. While I appreciate having good basic driving physics in games like Gran Turismo, it's a lot more fun when any damage you do to your car or the scenery is shown too :p I wouldn't think that much of the basic Dirt handling would have to change for an F1 sim, apart from maybe doing more in-depth modelling of high speed aerodynamics.
I've always found F1 kind of dull to watch, but recently saw the Top Gear episode where they sent the Renault F1 car round the Top Gear test track in under a minute (Ferrari Enzo does the track in 1:19), on a damp track no less! I'd never seen an F1 car on the same track as I'd seen normal road cars, so didn't actually have a decent concept of just how bloody quick they are, especially how they can keep crazy high speeds up in the corners with all the downforce they generate - you could pretty much see the car digging in and finding more grip as it accelerated out of the corners. I now have far more respect for F1 cars and their drivers, but I still find TOCA and rally driving much more interesting motorsports overall.
which is totally what she said
Codies haven't been involved in the Micro Machines games since v3 on PSX - they then prompty decided that the games didn't need the licence, rebranded it to 'Micro Maniacs', and had the same 'racing around the house' gameplay being done by tiny, tiny people.
It tanked. Spectacularly.
Couldn't FIA have found a better developer than Codemasters? Did nobody else want the Formula One brand? After playing the demo for Overlord and forcing myself to finish Clive Barker's Jericho, you couldn't pay me enough to rent a Codemasters game, let alone buy one.
I write sci-fi for metalheads
Ironically, having thought that they did, I looked it up and it turns out Codemasters never released a "Formula 1 Simulator"... but that's probably got less to do with licensing than because their budget rivals, Mastertronic did it first. (Did Mastertronic pay a licensing fee for their £1.99 computer game? My guess is... did they ****!)
But they *did* release a "Grand Prix Simulator" instead, so going by past experience, expect their new Formula One Simulator to look something like this.
Mind you, I'm not sure if it's going to be out on a £1.99 tape for the ZX Spectrum and Atari 800 this time round...
(Actually, it was a fun game, but not remotely a simulator, not even by the standards of the time).
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