Codies haven't been involved in the Micro Machines games since v3 on PSX - they then prompty decided that the games didn't need the licence, rebranded it to 'Micro Maniacs', and had the same 'racing around the house' gameplay being done by tiny, tiny people.
With you there, actually. I quite liked B&W, though I can agreee with the criticisms that it was too constrained by its 'game' structure to fulfil its potential.
I found myself wanting to play with it, but not wanting to actually play it because I didn't like the level I was on.
In my opinion an industry shaping player is someone who makes a game, good or bad, popular or not, profitable or not, new ideas or not, and makes other developers in the industry start thinking about their own game design as a result
Fair point, but it's not criteria the list is using. Kim Swift being in the list isn't directly related to anything to do with Portal's core gameplay mechanics, it's for demonstrating the value of gaming-specific degree courses.
She's in not for any impact on game design, but for the potential impact on recruitment policies.
the more expensive standard has to have real, discernible and compelling, advantages over the cheaper, incumbent, standard if it's going to get anywhere,
I wish I shared your idealism. Human nature being what it is, sometimes it just has to be newer.
Also pancakes. A soft solid, yes, but solid nonetheless.
Pancakes a solid? They're a foam, surely. Which IIRC puts them in with the colloids.
Did you never read the UK edition of PC Gamer? I haven't looked at it for a few years now
Proabbaly a good thing, they'd certainly fallen into the 60-100 scale by 2000. That first 5 years or so was great, though.
Codies haven't been involved in the Micro Machines games since v3 on PSX - they then prompty decided that the games didn't need the licence, rebranded it to 'Micro Maniacs', and had the same 'racing around the house' gameplay being done by tiny, tiny people.
It tanked. Spectacularly.
Sod the PRC. If it's been done once, I'd bet good money on exactly the same system being used in London in 2012, too.
Yay.
With you there, actually. I quite liked B&W, though I can agreee with the criticisms that it was too constrained by its 'game' structure to fulfil its potential.
I found myself wanting to play with it, but not wanting to actually play it because I didn't like the level I was on.
In my opinion an industry shaping player is someone who makes a game, good or bad, popular or not, profitable or not, new ideas or not, and makes other developers in the industry start thinking about their own game design as a result
Fair point, but it's not criteria the list is using. Kim Swift being in the list isn't directly related to anything to do with Portal's core gameplay mechanics, it's for demonstrating the value of gaming-specific degree courses.
She's in not for any impact on game design, but for the potential impact on recruitment policies.
What the hell are you smoking? A car weighing 100 tons!?!? Rail car, not road car.
...to better suit their needs, or just for lolz
:)
Shouldn't that be 'lulz'? Language is fun
the more expensive standard has to have real, discernible and compelling, advantages over the cheaper, incumbent, standard if it's going to get anywhere,
I wish I shared your idealism. Human nature being what it is, sometimes it just has to be newer.
I don't think she's saying that ProStreet has cops, the absence of cops is why it's in the list in the first place.
What she's actually saying is that NFS isn't very good, and Forza and PGR both 'clean' and actually good.