BioShock 3 Confirmed Despite Lack of BioShock 2
The opposable thumbs blog is reporting that despite a lack of BioShock 2, a third installment of the BioShock universe has been confirmed. "Take Two's Chairman Strauss Zelnick let the news slip during a conference call to investors. The third installment will apparently be strongly linked to the also recently-announced BioShock movie. 'Its unlikely the picture would be released coincident with BioShock 2,' Strauss said of the upcoming film. 'It's more likely it would be released coincident with BioShock 3.'"
The operative word here is WOULD. Not WILL, but WOULD.
The only implication here is that the movie will take roughly two game development cycles to produce.
Sounds more like BioShock 2 will come out well before the movie, and so if a game release was coincident with the movie release it wouldn't be BioShock2.
Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
Yeah and then he added "If there's was a Bioshock 3 but really it's just going to be too late for Bioshock 2 and I just said it would be at the same time as 3 so you'd know it was after 2 but we're not necessarrily making 3" That's how I read it lol.
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Has there ever been a skipped number in a series of games? If there is going to be a 3, there is going to be a 2.
Prove me wrong.
Is anyone really surprised at this? Bioshock was very successful late last year and has been heralded as having one of the best stories in recent memory. If you would have told me there were going to be less than three games I would have been surprised, writes love trilogies, and so do consumers.
Reviewing just the first hour of video games.
ScuttleMonkey is confirmed to be the worst editor of stories on Slashdot.
Of a successful game?! NO WAY. This is going to really change how games are made...
SHODAN was a great nemesis, sure, but doesn't it get old and predictable fighting the same enemy ad nauseum? (You'll be sorry when she becomes a farce and joins Bowser on a cart racing game.)
System Shock 2 was awesome largely because you didn't know it was SHODAN until halfway through.
It's nothing but crumpled porno and Ayn Rand.
Much like at the end of Rush Hour 2's bloopers, Chris Tucker ad-libs upon the death of a bad guy "He's not going to appear in Rush Hour 3". That was in no way a confirmation that Rush Hour 3 was going to be produced, in fact it was a long way off from it. It was use of the language to simply show that an arbitrary point of time would coincide with a possible future event, of which a sequel fits the definition of a future event.
Bioshock 3: The Search for Bioshock 2
Can we get a "-1 Wrong" moderation option?
He...He's not going to say fuck stick in front of the children, is he?
Aren't the 3rd episodes always the ones where they go into space?
Mmm, Bioshock in Space...imagine how awesome that would be!
Yes, let's put up a spoiler alert for a game that's 9 years old. Good call hoss. Your attempt at being ironic, at least I hope this is what you were going for, fails on many, many levels.
I think not. System Shock 2 had a better story and game.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
SimRapture anyone?
No, no, no, I totally get what Zelnick's doing here.
BioShock 1: BioShock, you know, One.
BioShock 2: null
BioShock 3: Profit!
Just because it's old doesn't mean everyone's played it yet. System Shock 1 & 2 were on my queue to get played soon, I may have to put them off for a couple years now so I can forget what I just read.
Give me Classic Slashdot or give me death!
And not only did Super Mario skip everything from 5 through 63 (SMW was 4), but it also had two 2's. SMB2: The Lost Levels was a level hack of SMB1, while SMB2: Mario Madness was a graphics hack of Doki Doki Panic.
IIRC (it's been like six months since I played it), the first game didn't end with the destruction of the city, leaving open the possibility for someone to come in and assume power. Maybe the german scientist lady, or someone else. I thought the ending rather didn't tie up a lot of loose ends. Also, just because it shows the player character growing old, doesn't mean there aren't further adventures in the character's life between when you leave rapture the first time, and when you grow old.
There are always prequels... I agree that aside from doing something ridiculous like taking the game to some completely different location where you happen to have the same types of powers available to you there wasn't much left that you could build a chronological sequel off of. I could see a game based on Rapture before you got there in BioShock 1 though.
You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
I thought about this more and, sci-fi has a long history of bringing back 'dead' antagonists. There's no reason why the Bioshock writer's couldn't potentially bring up some cliche, cheezy thing like Tony Fountain had a clone of himself that was activated after you defeated him, or Ryan might have had a trick like that up his sleeve. I mean, we *are* talking about a game centered around genetic engineering sci fi, which already stretches the theoretical potential of genetic engineering from the plausible to the extremely improbable.
Heck, maybe Ryan and Tony just popped out of the nearest Vita-Chamber when you defeated them (I mean, if you could be revived by the Vita-Chambers, why not the villain?). That would be the simplest explanation for the devs to use.
Actually, one thing that occurs to me would be an awesome gameplay twist in one of the sequels is if you, in order to achieve the mission objectives, have to, somewhere near the end of the game, shutdown all the Vita Chambers (thus forcing the player into a sequence somewhere, where defeat isn't an option - not too long of a sequence, mind you, or that could get very very frustrating, but still could be an interesting story/gameplay interaction).
Don't worry, the plot was obvious to anyone paying attention.
which is totally what she said
Now I gotta go play the dern game again, lol. I can't honestly remember. I do seem to remember there was some definite choice, almost a suicide aspect, to his death. I'm still not sure Fountain couldn't have popped out of a vita-chamber; he rather seemed to want to live.
System Shock 2 was awesome largely because you didn't know it was SHODAN until halfway through. Don't worry 'bout spoilers 'cause no one is going to be playing SS2 anytime soon. It doesn't run under NT, XP, Wine--nothing but Windows 95/98 thanks to a crappy 32-bit library that doesn't work with 32-bit systems (NT and above).