World of Warcraft Achievement System Rumored
Kotaku has the merest hint of a rumor about a possible achievement system coming with Blizzard's Wrath of the Lich King expansion. "You know what World of Warcraft players really need? Another reason not to get up out of their chair, and Blizzard might be giving that to them in the form of in-game achievements in the next expansion, Wrath of the Lich King. According to DeathKnight.info, players in the Wrath of the Lich King alpha can type /achievement to bring up a screen like the one above, which shows various achievements that can be performed for points, which will more than likely then go towards buying gear and such."
I played for a couple of years... but man... what's the point?
It's just a giant life force sucking treadmill.
The Generation
I'd say something witty here, but I'm not that bright.
This is just another resource you grind for in the game, from Gold to Honor to Arena Points and Arena Rating to Tokens in instance drops. I think any innovation would have to be in the rewards, like introducing a Traits or Perks system like in Fallout. More raid gear equivalents as a reward would be redundant... you can get that simply by endless losing in Battlegrounds.
From the attention list though, it looks like they're focusing on casual players... "Super Quest Dude", various quest chains, etc. That's a welcome addition for those of us that don't have endless hours to play every day.
Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
the achievement fulfillment you get from building model planes, or collecting bottle caps, stay as they are. each of the becomes a permanent piece in your collection. they do not get obsolete with yearly introduced expansions and get thrown away.
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The bleeding obvious answer is: so don't stay on the treadmill. Go do whatever keeps you entertained, when it keeps you entertained.
I'm somewhat surprised how many people seem to, well, think they have some kind of _duty_ to achieve some level, get some item, etc. Or in some pathological cases think they somehow prove their penis size by how many level 70's they have and with what gear. So they grind and work and miss the whole point of having fun and/or making friends.
The game between levels 1 and 69 is _the_ meat of the game. That's the zones you're supposed to explore, enemies you're supposed to test yourself against, the quests and bits of story you're supposed to discover, etc. That's the actual game. It's some hundreds of hours worth of content.
And it sorta amuses me to see some people try to skip the actual game, or even use some bot to skip it for them, just so they too can then willy-wave about having a level 70. And then get stuck in an endgame grind which is no more than a repetitive chore for people who've finished the actual game and don't know when to quit.
It's akin to trying to skip most of the LOTR trilogy, just to end up watching the last 5 minutes in a loop, for months.
So basically, then just don't stay on a treadmill. Realize that levels and gear are there just
A) to give you some sense of making progress,
B) so you can practice your new abilities and tactics one at a time, instead of dumping 60 icons upon you from the start, and putting you in front of Kil'jaeden before you even know what they all do, and
C) to gently guide you about in which order you're supposed to go through the story and quests. Among other thing _because_ that's the actual game, some hundreds of hours and thousands of quests, which you're supposed to play and experience. Not just click an "I win!!!" button and be over with it.
But there is no obligation to keep up with anyone or anything. There is no par time that you have to beat. And it's not some shameful failure to take things at your own pace, do the things you feel like doing, and generally just enjoy the game.
In other words, the game is about and consists of the road, not just the destination.
And if you think that that road, in fact the game itself, is just a treadmill, well, you can just quit it now. Because it doesn't get any better. Once you're done with that "treadmill", there is no grand reward waiting for you, and no "meat of the game" that begins at level 70. What happens when that "treadmill" finally ends, is that it spits you right into the tarpit of a repetitive and pointless grind that's there just do give you something to do while you wait for the next segment (i.e., expansion pack) of the actual game.
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Even if it does get implemented, I don't see this as a system for "grinding." I also play LotRO on those rare occasions when I don't feel like playing WoW. Yes, this appears to be exactly like the Deeds system. In LotRO those are not achievements you intentionally pursue; they're objectives that you just happen to complete while you're playing, or you might complete most of them and discover "If I visit that one last farm, I'll get X." I'd see this having the same effect in WoW. I doubt the rewards for such easily achievable tasks would be great either, just like in LotRO. They're beneficial, but they're not game altering or anything that you cannot play without.
Regardless, we'll keep playing with or without any rewards because playing the game and having a good time is the reward.