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Metal Gear Solid 4 Review

mikesd81 brings us a detailed IGN review of the recently released Metal Gear Solid 4, which notes: "Fans familiar with previous Metal Gear Solid games are aware that each title has introduced new gameplay mechanics for Snake to take advantage of. The incredible part about Metal Gear Solid 4 is there are tons of additional features added to this title, and even when you run into a system or mechanic that you wouldn't think would fit in the Metal Gear Universe, Kojima and his team have figured out a way to make it blend seamlessly with the gameplay, which easily allays any fears or concerns you have.""

44 comments

  1. My thoughts after a few hours with the game by RogueyWon · · Score: 5, Interesting

    Well... I played the first 5 or so hours of this today. I'm still not sure that I know what to make of it.

    I suspect that at least half of my play-time so far (possibly a little more) has been watching cutscenes. Now, don't get me wrong, I'm a huge fan of non-game-engine cutscenes. By and large, I find most game-endine cutscenes needlessly ugly and often badly thought through. However, I do think it's possible to have to much of a good thing. And that's definitely the case here. Between the end of Act 1 and the Start of Act 2, there are more than 30 minutes of cutscenes. Sure, the plot is interesting (more on this in a couple of paragraphs). But it'd be nice to let at least a bit of gameplay intrude.

    The gameplay itself is fun. It's not actually what I would expect from a Metal Gear Solid title. In a nutshell, it feels much closer to Call of Duty 4 than to Splinter Cell. Combat is a much, much bigger part of this than in any previous installment and, happily, the combat mechanics have been tweaked to the point where they are actually damned good. You can still sneak through the game if you want, but you can also just grab the biggest gun you can and blast away (indeed, the game seems to reward this approach more). The weapons-shop system is a little immersion-breaking, but from a gameplay point of view it's highly useful and encourages experimentation with different weapon setups.

    To be honest, if there's one other game that this reminds me of, it's Resident Evil 4 (which is a nice game to be compared to). The pace of the combat and the control system feel very similar. The weapons are deeply satisfying to use, in the same way as RE4's. The AI here is noticably more significant than RE4's, but I count that as a good thing.

    --- SPOILERS ---
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    And now... the plot. More than any other game around (barring perhaps the Final Fantasy games and Persona 3), MGS depends upon its plot. This isn't your average paint-by-numbers Tom Clancy plot, to put it mildly. To get the most out of this, you will need to have played all of the previous installments of the series. Even if you have, you might find yourself struggling to remember some of the more obscure subplots referenced here. More or less every significant character from the previous installments makes an appearance here (including several thought dead), along with a bunch of new characters.

    The effectiveness of the plot varies wildly. There's a good war-story being told here. While I personally disagree profoundly with its strong anti-war message, there's no denying that it's both shocking and effective in its execution when the game focusses on this. This isn't your average George-Clooney brain-dead Bush-bashing fest. It's something both more visceral and more sophisticated. Unfortunately, the plot also suffers from being deeply silly at times, when it strays from its core war-story plot. The reintroduction of Vamp, and the introduction of these strange new robot-women-things makes for a few good shock-horror moments, but it's hard to take them seriously, in the context of what's otherwise quite a dark, bleak piece of social commentary. Ultimately, what you end up with is a story that swings wildly between the sublime and the ridiculous. At least, unlike MGS2, it hasn't gone all End of Evangelion on me... yet.

    I'd find it really, really hard to put a score on this game, based on what I've seen so far. IGN love it. Penny Arcade hate it. I can actually sympathise with both points of view. Ultimately, I think it's best to treat it as a game which is both fantastic and dreadful at the same time. If you can find a state of mind where you can appreciate the truly great elements, while regarding the rest as "so bad its funny", you'll enjoy this game hugely. If you can't, you'll hate it.

    1. Re:My thoughts after a few hours with the game by Anonymous Coward · · Score: 1

      I definitely don't mind cutscenes. I don't watch TV, I just buy DVDs of movies and shows I like to avoid the commercials. I don't know what's good on TV now. I'm pretty starved for a good story, and I play video games anyway. This'll do just fine.

    2. Re:My thoughts after a few hours with the game by Ethanol-fueled · · Score: 1

      I must admit that I haven't played the game yet, but to bring up your point about being sublime and ridiculous, WHAT THE FUCK is up with Snake grabbing the statue's balls while using the statue camo?

      Some camp is to be expected but gathering from trailers and what you said, the game appears makes a mockery of itself. They should have a "camp" advisor for the American version of the game, just as they have different voice actors for each version etc. The camp for the previous MGS games was done sparingly and to great effect, so why are the ol' boys going so wild on this one?

      Screaming Mantis' marionettes are just lame. We get it, she's like The Sorrow, who's like Psycho Mantis. don't insult our intelligence by dangling that in front of our faces!

    3. Re:My thoughts after a few hours with the game by RogueyWon · · Score: 2, Informative

      Oh believe me, this game can get very, very camp.

      Moreover, what doesn't come out in the reviews is that this game has a serious poo fixation. Within the first couple of hours of gameplay, there are two distinct major poo incidents. The first one shows you rather more than you might want to see of an enemy trooper... the second one, in particular, is just plain... freaky.

    4. Re:My thoughts after a few hours with the game by Ethanol-fueled · · Score: 2, Insightful

      Thanks for the warning! Oh well, it's Kojima(and MGS)'s last hurrah, but did they really have to mangle such a good series just to indoctrinate the masses to common Japanese(German?) fetishism?

    5. Re:My thoughts after a few hours with the game by Anonymous Coward · · Score: 3, Informative

      The reason why there are so many cut-scenes is because the game is trying to explain complex issues. What the game tries to address is a direct parallel to what is happening in the real world today.

      From the US economy relying on a flawed monetary system, to the war economy being the reason for the invasion on Iraq, the Metal Gear series arguably contains the best story in video game history. You would appreciate the story, and ultimately the game, a lot more if you begin to compare the Metal Gear story with the situation that the US is in today.

      Patriots = The People Who Secretly Runs The Country

    6. Re:My thoughts after a few hours with the game by KDR_11k · · Score: 1

      So if you look hard enough you'll find goatse, tubgirl and 2girls1cup in the game?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:My thoughts after a few hours with the game by RogueyWon · · Score: 1

      As I hinted at in my original post, I do understand the message the game is trying to convey. I don't actually agree with it (political differences), but I understand it. Despite not agreeing with it, I feel it's pretty well done and one of the more interesting parts of the game.

      However, interesting or not, having over 50% of the game made up of cutscenes (and I'm not exaggerating here, this thing makes the Final Fantasy games look short on cutscenes) just grates after a while. Especially as the cutscenes are sometimes used for scenes that could easily have been interactive. The section of the opening cinematic where Snake runs away from the battle robots and eventually loses them by camoflaging himself on the upper floor of the house, for instance; no reason whatsoever they couldn't have let the player control that.

    8. Re:My thoughts after a few hours with the game by Yeef · · Score: 1

      Screaming Mantis' marionettes are just lame. We get it, she's like The Sorrow, who's like Psycho Mantis. don't insult our intelligence by dangling that in front of our faces! I didn't really have a problem with any of the campiness. Metal Gear Solid has always been over the top and silly. What separates it from other games is that it realizes that it's silly and revels in it.

      The dolls, to me, seemed to be more a self-referential nod, similar to how snake says "infinite ammo" when pointing to his bandanna in MGS2. Between her name, her looks and Snake's reaction, I think they made it pretty apparent the first time you see her that you were supposed to make the connection to Mantis.

      Moreover, what doesn't come out in the reviews is that this game has a serious poo fixation. Within the first couple of hours of gameplay, there are two distinct major poo incidents. The first one shows you rather more than you might want to see of an enemy trooper... the second one, in particular, is just plain... freaky.
      Again, that's just a reference to the earlier games. There's a character, Johnny Sasaki, that appears in all of the games (well, in MGS3 it's his grandfather) that gets a stomach virus in every game. He's pretty oafish in general, but again he's appeared in all of the games, so it should've been pretty obvious that he'd be in this one (though, admittedly his role is much larger than anyone would have expected this time around).
      --
      I was once a horse.
    9. Re:My thoughts after a few hours with the game by RogueyWon · · Score: 1

      Unfortunately, knowing that it's a reference to his role in previous games doesn't make it any less grim.

      Unlike many who post on slashdot, I'm no luddite when it comes to technological advances in gaming. I honestly believe that high-definition gaming can genuinely enhance the player's experience, delivering a richer emotional context and a more realistic setting. There are countless examples already of how high-definition graphics have made games better. Unfortunately, showing me in great detail how a guy has just crapped his pants is not one of those ways.

      Too much info, k pls thx.

    10. Re:My thoughts after a few hours with the game by Das+Modell · · Score: 0

      The Metal Gear series arguably contains the best story in video game history.

      People pretty much said that about GTA4, at first. Whether or not MGS4 has a good story is not something I'll ever know, since I don't have a PS3 nor do I plan to buy one, but I played the first game and have listened to people talk about the other ones. I can see why the series might have a good story, at least some of the time, but if a game is making deadly serious social and political commentary then I do not expect to see any wacky anime-like weirdness. Even anime can make serious statements without having any anime-like weirdness.
    11. Re:My thoughts after a few hours with the game by Anonymous Coward · · Score: 0

      If you think war is awesome, why are you posting on Slashdot instead of out killing brown people?

    12. Re:My thoughts after a few hours with the game by Anonymous Coward · · Score: 0

      There are countless examples already of how high-definition graphics have made games better.

      Maybe list a couple? Not trying to be a troll or a smartass or anything, I'm genuinely curious. It evades me how a higher resolution can make a game any better. Prettier, yes, but I haven't played anything in HD that isn't just as enjoyable on the 20" SD set I got at Wal Mart for 60 dollars in my room, except in cases where the text is needlessly small and I have to squint to read it.

    13. Re:My thoughts after a few hours with the game by RogueyWon · · Score: 1

      More or less any fps (or third person shooter) that requires precision aiming. I'm including MGS4 in this, but Call of Duty 4 is possibly a better example..

      Strategy games and tactics RPGs, where it's convenient to have a lot of textual information on the screen at any one time.

      Any game which relies on creating a "cinematic" experience. Let's face it, standard definition on any screen over 30" gets distracting if you're used to PC gaming, because the resolution is so bad.

    14. Re:My thoughts after a few hours with the game by Bertie · · Score: 0, Troll

      And this is why I've never understood the appeal of the MGS games. If I wanted to watch a movie, I'd watch a movie, and I'd probably not choose one that's extremely poorly-acted with an unremarkable plot and weak characterisation (yeah, sure, it's moderately interesting by the standards of computer games, but really, so what?). I don't want it from a computer game. I don't mind the odd cut scene, but those guys just don't know where to stop. And it's not like the gameplay's engaging enough to make up for the endless sitting around twiddling your thumbs, either.

      Kinda reminds me of Dragon's Lair - play for a few seconds to unlock a couple of minutes of animation, sit back and watch. The difference is that in 1983 or whatever it was, this was an impressive trick to pull off. Now it's just a really boring way to spend an evening.

      No doubt this'll get marked troll. It ain't. I just don't get the fuss over these games. Sorry.

    15. Re:My thoughts after a few hours with the game by RogueyWon · · Score: 2, Interesting

      To some extent I see your point. But ultimately, I disagree.

      They're not trying to create a video game in the classic 1980s sense of the word here. This is a deliberate attempt to fuse a movie and a video game. And it works, to some degree. The interactive element allows a whole emotional level that isn't available in a movie... as Snake breaks down over the course of the game, the player actually feels his pain. If games were going to be just about shooting aliens or jumping on turtles, I'd have grown out of them 10 years ago.

      The problem with MGS4 isn't the concept, it's the execution. I've now finished the game. There are two main problems with it. The first is that it uses non-interactive cutscenes for some sequences that feel like they'd be a lot of fun to play. There's a good example of this right at the start. In a cutscene, Snake runs from a pair of mecha through a city, fights them hand-to-hand inside a house then loses them using his camoflage suit. Gee guys... I'd quite have liked to have played that myself.

      The other problem is that the general plot just isn't quite strong enough. There are some fantastic scenes here and there, but after 4 main installments in the series and a number of side-stories, the overall feeling of this game, which tries to wrap them all up, is of an over-complicated mess.

    16. Re:My thoughts after a few hours with the game by Theoboley · · Score: 0

      And is it just me or after beating the first few bosses... and they shed their suits.. Each one has cameltoe showing? The first one was VERY distinct, as was the second. The third (which i just got through last night... wasn't so much, but still there) Correct me if i'm wrong.

      --
      Stupidity only gets you so far, then you've gotta try
    17. Re:My thoughts after a few hours with the game by Anonymous Coward · · Score: 0

      The controls are poor at best,the camera angles are dire, Snake moves around like an old tramp. The combat system is fumbling and slow and the story scenes detach the player from the game for far too long. Its pretty to look at but thats about it.

  2. Obligatory Penny Arcade reference by denzacar · · Score: 2, Informative

    On Perspective

    If you are like... to lazy to click the link on the slashdot front page.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  3. Excellent review by Anonymous Coward · · Score: 1

    I always value these types infinitely more than someone who is paid to write them.

    Of course, I know nothing about who signs your checks...

    thank you!

    1. Re:Excellent review by tieTYT · · Score: 0

      -minor spoilers-
      -minor spoilers-
      -minor spoilers-

      IMO, this is the second best MGS game. I really enjoyed it. But here are some complaints:
      -some cutscenes near the end are ridiculously long. I'm talking 1.5 hours. I found myself day dreaming a few times and then realized, "Shit, I just missed something important". Normally I'd restart, but if you have to wait 45 minutes to get back to that key part, no way you're going to do that.
      -I think the story will be incomprehensible if you haven't played the other games. I *have* played them all and still found myself lost a lot of the time. One of the problems with the MGS story is that every person has 2+ names (otacon/hal, big boss/naked snake, raiden/jack, etc.). Imagine trying to figure these things out without a proper introduction.
      -Personally, I don't like the effect the shop had on the game. Every time you kill someone, they drop their weapon and you sell it. You can use these funds to buy new weapons. It turns MGS into a shoot-em-up and that's not really what I expected/wanted when I bought the game. Also, after playing the whole way through, the whole thing seems pointless: I easily could have beaten the game with the first semi-automatic weapon I found. I'd prefer the challenge of trying to sneak around.
      -The bosses have a predictable and silly pattern to them. 1) They yell some stupid phrase over and over 2) you kill them 3) they have a monologue filled with terrible dialog and acting 4) you kill them again 5) you get their weapon and 6) their back-story. I will say that step 3) isn't as bad as it was in MGS3, not that that's a big accomplishment.
      -I don't know if it was bad acting, direction or dialog, but I felt *nothing* in the scenes that were supposed to be touching. Maybe it's because I'm too old (30s). Perhaps teens and tweeners will be moved more than I was.
      -I've only played the online a bit, but it's a pain to get started (you need to fill out this annoying form). What I've played didn't immediately impress me like Call Of Duty 4 did. Perhaps it'll win me over eventually.

      That being said, I thought it was the second best MGS game. I could talk about what I liked, but that's a lot less interesting. I'm sure someone else will do that anyway.

  4. The great reviews are justified by Anonymous Coward · · Score: 0, Interesting

    I've been playing this game for the last 8 hours, and from what I've seen so far 10/10 sums it up nicely. I'd write more but I have to get back to playing.

  5. I see what you did there Mr. AC... by denzacar · · Score: 2, Funny

    Practicing those stealth skills picked up while playing MGS are we?

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  6. My friend's review over the phone by katterjohn · · Score: 4, Funny

    "Dude, this game kicks so much ass. Don't you wish you weren't so poor so you could get it? Haha, this is so aweso--oh shit, what was that thing?!! Later *click*"

  7. Re:Fuck this game by indi0144 · · Score: 0

    mod parent troll.. don't know why all the bashing against the game (oh wait... is not running on xbox). I certainly have not played it... but your points are just lame.. AFAIK This game has an option to play it as FPS (all the game if You want).. and I have seen the first 30 seconds of the game and does not happen anything you're talking about. [I wanted to post a video from youtube but it says I have JavaScript blocked, since I don't have NoScript don't know whats happening.. anyway you can search for "MGS4 game play demo"]

  8. A Game for the 'Fans' by Yeef · · Score: 5, Informative

    I feel like this game is designed very much for the people who've been following the series since the beginning. It's strange, considering that with MGS3 it seemed like they were trying to tailor it in such a way that new players could get into without knowing the history of the series.

    Where MGS3 succeeded in making the plot work for new players, it failed at doing so for the controls. Even some veteran players had problems with the controller layout, most of which were due to multiple actions using a single button, but at different pressure levels. The top down camera as well was difficult to use for most players with the loss of the radar.

    MGS4, on the other, made strides in the playability of the game (although they don't bother to explain all of the different CQC moves in-game, I think most new players can get by without them), but I feel that a new player would be completely lost as far as the story is concerned. It was obviously a difficult job considering how many loose ends the game needed to tie up. It's apparent that they at the very least tried to help newer players out a little by reducing the amount of codec calls you receive, the length of each one and making some of the calls happen in real-time while you're still in full control of the character. However, when it comes to the cutscenes they clearly felt it was better to give the fans of the series what they were used too rather than trying to make them appeal to a broader set.

    Having finished the game last night I thought it was great. They tie up just about every loose end in the entire series and the large majority of them in a satisfying way. The final scene (after the initial credits) I thought was a great concept, but it went on much longer than it needed to, I felt. There wasn't as much humor in this game as the others and what was there wasn't as good as past games, but given the somber tone of Snake's dilemma I can understand why. There are a few parts where the weight of the situation can bear down on you; one scene in the last level is sure to go down as one of the most emotional moments in gameplay history.

    As far as the gameplay is concerned I mostly knew what to expect since I played in the Metal Gear Online beta. I was surprised that there was one level where you were forced to be stealthy. In the levels before it you were given the option of how you wanted to play (though generally rewarded more for being stealthy), but in this one going guns akimbo didn't work. I could see how that could turn some people off.

    I didn't feel the bosses were up to par with MGS3, but I don't see any game living up to the enemies in that one, especially 'The End.' With a few exceptions all of the bosses in MGS4 were new characters and you didn't find out their stories until AFTER you defeated them. To make things worse their background is revealed through (relatively) lengthy and boring codec conversations. This is one place where I felt MGS4 dropped the ball, but it seems to be a side effect of not wanting to introduce any new major characters.

    Graphically and cinematically this game is ridiculously great. The character models are easily the best I've ever seen in a game(note: I'm mainly a console gamer). Most of the background textures are good, though a few are pretty low-res, but it seems to be a trade off for having such detailed character models. The cutscenes are enthralling and rival the work of some of the best directors in film (though some of the dialog is really, truly awful). What's great is that, for the most part, they blend seamlessly back into the gameplay.

    Overall, I'd say the game is fantastic if you're familiar with the story, and an interesting, though flawed, ride for those who aren't but are patient enough to sit through the long cinematics.

    --
    I was once a horse.
    1. Re:A Game for the 'Fans' by CTM87 · · Score: 2, Interesting

      I agree. And I loved it. After recently seeing Indy 4 and being horribly disappointed, I was more than overjoyed to find a director who, for their final installment, were loyal first to the fans. It was truly an experience to play through the game, one with a surprising bit of emotion for someone who has closely followed the series since it's inception. I'll even go further and say if I never got a MGS movie after this, I would be happy, the cutscenes were that good. Which, in my opinion, is the one black mark against this game. There's no theatre option to unlock. You can't go back and watch the cutscenes on their own. And there are two instances where you can't actually watch the cutscenes, and they're some of the best in the game. I'm talking Raiden's fight against Vamp, when it's split screen and Snake has to fight off the Gecko, and the final bit of interactivity. While I understand the Vamp fight (it's there to distract you), I would have loved to be able to go back and watch it later.

      --
      Here's to love and solidarity, and a kiss behind the barricades
    2. Re:A Game for the 'Fans' by filterban · · Score: 2, Interesting

      I'd like to politely disagree on your point that this is only for longtime fans. I'm in the middle of this group - I beat Metal Gear Solid several times, but I never owned a PS2, so I never played MGS2/MGS3/Metal Gear Acid/Metal Gear Portable Ops/etc.

      I had never seen about half of the main characters in MGS4. (To avoid spoilers, I won't name specifics.) I just finished the game yesterday, and honestly I was completely blown away. The game has many references back to previous MGS games, and I thought they did a wonderful job explaining the back story for many of the key plot points. I'd bet that a first timer would pick up the plot just fine, although most likely they would miss some of the inside jokes and references.

      I bought MGS4 and was expecting a good game, but still, I was totally blown away. Absolutely everything in this game is wonderful. In my mind, the only downside is the Michael Bay-esque product placement (Apple iMacs & iPods, Triumph motorcycles, Regain energy drinks, etc). It stood out in a bad way.

      Quite simply, this is a must-buy for everyone who owns a PS3, not just long time fans. You might miss some of the inside jokes and references, but the central themes of the story - age, war, technology, morality, individuality, freedom - are universally appealing and are told in a brilliant manner.

      MGS4 is one of the best games of all time, and I can honestly say that a new player would think that, too.

      --
      rm -rf /
  9. Re:Fuck this game by Anonymous Coward · · Score: 0

    First 30 seconds of actual game play is in an Arab town (subtle, huh?) and dumps you in control after a long speech by some guy about how war has changed. Then some guy tells you that R3 centers the camera (it doesn't, by the way), and that's as far as I got before being killed by an offscreen enemy.

    Sorry, that's really how the game starts. But you wouldn't know, because you haven't played it.

    I don't play games that allow you to be killed by enemies you can't see. So I'm not playing this one. If the opening cinematic is anything to go by, I'm not missing a thing.

    Except the money I paid for the worthless thing.

  10. Important feature by Caboosian · · Score: 1

    I am yet to see this addressed yet, but since this game is evidently half game, half movie, are there movie controls for the cutscenes (fast forward, pause, rewind, skip, etc)? Is there, at the very least, a pause? I mean, sometimes I just really have to use the restroom, or take a call, and I don't want to wait 15 minutes just to see the rest of the cutscene.

    1. Re:Important feature by CTM87 · · Score: 2, Informative

      Yea, there is a (much needed, much appreciated) pause feature for the cutscenes, though that and skip are your only options.

      --
      Here's to love and solidarity, and a kiss behind the barricades
  11. Nanomachines by pieisgood · · Score: 1, Interesting

    Hey Kojima, why is this character alive/dead? Nanomachines of course!! Nanomachines help stop cancer, make you almost immortal, and they can kill you! Can anyone say plot crutch?

    --
    Eat sleep die
  12. Re:Too bad it's on the PS3 by toolie · · Score: 1

    Congrats on being a fucking idiot. All that shit has been known since the console was introduced.

    --
    -- toolie
  13. Re:Too bad it's on the PS3 by morari · · Score: 1

    I'm still waiting on Snake Eater to come out on the PC... That's the only way I ever managed to play Sons of Liberty. I had played the original Metal Gear Solid on the PSX, PC, and the GameCube (as the Twin Snakes remake). Come to think of it, it's kind of a shame that the Wii hasn't seen some kind of Metal Gear game yet, considering Snake is in Super Smash Bros. Brawl. It'd be nifty to see Metal Gear, Metal Gear 2 (localized, of course), and Snake's Revenge hit the Virtual Console!

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  14. Re:Fuck this game by Theoboley · · Score: 0

    If you can't make it through the first 30 seconds without dying... I Pity you as a gamer... The camera is adjustable. And FYI... Tutorial - Practice Mode fool...

    --
    Stupidity only gets you so far, then you've gotta try
  15. Re:Fuck this game by Anonymous Coward · · Score: 0

    I tried the tutorial. It dumped you in the middle of this gray thing with no instructions on anything at all.

    Fat lot of good that did.

    A good game contains the tutorial in the gameplay and allows you to start without looking up cheats online. A crappy game (like this one) dumps in nowhere with no objective and allows you to get instantly killed by enemies you can't see.

    My point stands. Fuck this game and all the reviewers sucking Sony cock with their reviews.

  16. Re:Fuck this game by Theoboley · · Score: 0

    Your point fails. I've played through this game 3 times now with NO PROBLEM. you just fail at Metal Gear Solid. EPIC fail

    --
    Stupidity only gets you so far, then you've gotta try
  17. Re:Fuck this game by Anonymous Coward · · Score: 0

    No. Fuck this game. It's pure crap. I can't figure out the opening cutscene (it changes every time or something?!) and you still get dumped in nowhere and get killed in 30 seconds while running around. Apparently Snake is so senile he can't figure out how to fire again because the fire button makes him do something weird with the gun. Then you get killed by something you can't see while trying to spin Snake around to ineffectively punch back in that direction.

    I've given this game more chances that it deserves. It sucks ass. Apparently the only way to play it is to have already played every single previous game, because they sure as fuck don't feel like explaining a damned thing to you. (What do walking tank things have to do with tactical espionage action?! How do you do anything?!)

    If Kojima can't be assed to design his game right, I won't bother playing it. Period.