With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape. (Possible conflicts with unbuildable terrain aside of course.)
How? The city's area of influence starts small and then grows wider. If you space them out at first, other civs will build in between before the area of influence grows. If you put them close together, when they grow, their influence will overlap (wasteful). Seems like exactly the same situation to me.
I'm not going to bother with links, but you can Google them: for starters, Morton Feldman. Louis Andriessen. Arvo Part.
OK, you probably should have bothered with the links. I'm not sure if I'm listening to songs you think are good or bad but I listened to multiple songs by each and I honestly didn't like it at all. My first thought when listening to it was, "It sounds like music that someone autistic would make". Yeah, not my thing at all. That doesn't mean I'm going to say the music is bad. It's just not my thing. Why do you feel entitled to act like your music better than what I like?
Whenever you critique something you sound like you have authority on the issue. But, until you post some links to superlative music, I'm just going to take the post as a troll.
Shopkeeper: I must warn you the doll is cursed. Homer Simpson: That's bad. Shopkeeper: But it comes with a free frogurt! Homer Simpson: That's good. Shopkeeper: The frogurt is also cursed. Homer Simpson: That's bad! Shopkeeper: But it comes with a free choice of toppings! Homer Simpson: That's good! Shopkeeper: The toppings contain sodium benzoate. [Homer looks puzzled.] Shopkeeper: That's bad. Homer Simpson: Can I go now?
I think it depends. Have you ever noticed that the cheese in Europe tastes way better than the cheese in America? I learned on the discovery/history channel (can't remember which) this is because the American pasteurization process is cheaper but it sacrifices the flavor of the cheese:
Europe pasteurizes their cheese for longer at a lower temperature which makes it taste better. Americans pasteurize their cheese for shorter at a higher temperature which makes it cheaper to produce. So whether the fake meat will taste better really depends on the price it costs to make it and the effort involved.
Here are some unrelated questions I have: -Why is it so difficult to find good cheese in America? I'd pay extra for that. -Will cattle farmers/etc. try to prevent the success of this like I've heard oil companies do with new forms of energy? -Will people that normally don't eat certain kinds of meat for religious reasons eat this?
Why was this marked funny? I actually agree with this. Obviously, you need comments once in a while, but, they should be rare and the code should document itself most of the time. The people talking about how helpful comments are probably haven't read Refactoring or Clean Code.
Why aren't people complaining about this in the same way people complained about the PSP Go (or whatever it's called)? Aren't you people upset that you can't sell your downloaded games?
Sounds like all the same problems I've read about when you outsource developers for software projects. You save money up front on employee cost but in the long run you lose money because the quality issues. Interesting.
On the history channel they had a show that mentioned that a nuclear explosion at the edge of our atmosphere would be a lot worse than an explosion on the ground (eg: hiroshima) because the radioactive fallout would orbit the world and drop over a much larger area. Isn't this a concern?
Some competitive noobs like myself would WANT to play against the top players. Once you learn the fundamentals, it's the quickest way to become better. But, like a winner in Vegas, I'm probably an anomaly.
I noticed section 3.3.4 is blank. This is the section titled "Preventing cheating". That's the hard part of doing P2P. Everyone's a client and you "never trust the client".
I guess you base technical merit on compatibility with other OSes. If a.NET language made it 10x easier to develop applications than any other language I could find, I'd be sold. Yes, write-once-run-anywhere is important, but it's just a piece of the pie.
Teenager Invents Cheap Solar Panel From Human Hair
This is nothing. I once created the Ultimate Pleasure Device from 2 bottles of cheap wine, 10 ounces of ground beef (lean) and and a 12" piece of PVC tubing.
THIS is nothing. Once I created a railway rifle with nothing more than a crutch, fission battery, pressure cooker and a steam gauge assembly.
And, IMO, the story takes a negative turn near the end. I don't think it's a coincidence. Although a story CAN be good regardless of the battle system, I think the battle system has a huge effect on your impression of the characters. After all, you spend most of your time with these characters in battle, not in cut scenes. They shouldn't be replaceable cogs.
This is why I consider Final Fantasy 4 to be the best in the series and Final Fantasy 7 to be near the bottom. 7 gave me the choice to never use Aeris. Unfortunately, I made that choice (it was pretty arbitrary; everyone is a replaceable cog in that game, after all). As a result, when she died, I didn't care much. It was like a random NPC in a town died. If she was a key part of my team, I think I would have felt different.
As an indie game developer, I'm concerned about this problem. I need people to play my game for their feedback. But, if I let them play my game early and they don't like it at that time, they may be unwilling to try it in its future state. Seems like a catch-22.
Likewise giving fan made games like this a nod cheapens the brand.
Does turning a blind eye to the fan made games cheapen the brand?
On another note, I don't know much about Japanese culture but isn't making fan fiction knockoffs of things practically legal over there? I hear that Dojinshi (fan fiction comic books based on copyrighted characters) is so ubiquitous, there are actually large conventions for them [citation].
I think you both have a point. A game can be fun even though tons of people are selling gold. But if tons of people are selling gold, it suggests THAT PART OF THE GAME is not fun.
With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape. (Possible conflicts with unbuildable terrain aside of course.)
How? The city's area of influence starts small and then grows wider. If you space them out at first, other civs will build in between before the area of influence grows. If you put them close together, when they grow, their influence will overlap (wasteful). Seems like exactly the same situation to me.
I'm not going to bother with links, but you can Google them: for starters, Morton Feldman. Louis Andriessen. Arvo Part.
OK, you probably should have bothered with the links. I'm not sure if I'm listening to songs you think are good or bad but I listened to multiple songs by each and I honestly didn't like it at all. My first thought when listening to it was, "It sounds like music that someone autistic would make". Yeah, not my thing at all. That doesn't mean I'm going to say the music is bad. It's just not my thing. Why do you feel entitled to act like your music better than what I like?
Whenever you critique something you sound like you have authority on the issue. But, until you post some links to superlative music, I'm just going to take the post as a troll.
ReactOSForever
Shopkeeper: I must warn you the doll is cursed.
Homer Simpson: That's bad.
Shopkeeper: But it comes with a free frogurt!
Homer Simpson: That's good.
Shopkeeper: The frogurt is also cursed.
Homer Simpson: That's bad!
Shopkeeper: But it comes with a free choice of toppings!
Homer Simpson: That's good!
Shopkeeper: The toppings contain sodium benzoate.
[Homer looks puzzled.]
Shopkeeper: That's bad.
Homer Simpson: Can I go now?
I think it depends. Have you ever noticed that the cheese in Europe tastes way better than the cheese in America? I learned on the discovery/history channel (can't remember which) this is because the American pasteurization process is cheaper but it sacrifices the flavor of the cheese:
Europe pasteurizes their cheese for longer at a lower temperature which makes it taste better. Americans pasteurize their cheese for shorter at a higher temperature which makes it cheaper to produce. So whether the fake meat will taste better really depends on the price it costs to make it and the effort involved.
Here are some unrelated questions I have:
-Why is it so difficult to find good cheese in America? I'd pay extra for that.
-Will cattle farmers/etc. try to prevent the success of this like I've heard oil companies do with new forms of energy?
-Will people that normally don't eat certain kinds of meat for religious reasons eat this?
ignoreFirst4Fields(); /* even better than that? */
Why was this marked funny? I actually agree with this. Obviously, you need comments once in a while, but, they should be rare and the code should document itself most of the time. The people talking about how helpful comments are probably haven't read Refactoring or Clean Code.
Why aren't people complaining about this in the same way people complained about the PSP Go (or whatever it's called)? Aren't you people upset that you can't sell your downloaded games?
Sounds like all the same problems I've read about when you outsource developers for software projects. You save money up front on employee cost but in the long run you lose money because the quality issues. Interesting.
On the history channel they had a show that mentioned that a nuclear explosion at the edge of our atmosphere would be a lot worse than an explosion on the ground (eg: hiroshima) because the radioactive fallout would orbit the world and drop over a much larger area. Isn't this a concern?
Some competitive noobs like myself would WANT to play against the top players. Once you learn the fundamentals, it's the quickest way to become better. But, like a winner in Vegas, I'm probably an anomaly.
You're treated like a king in vegas for only dropping 2-300 bucks? What hotel is this?
I noticed section 3.3.4 is blank. This is the section titled "Preventing cheating". That's the hard part of doing P2P. Everyone's a client and you "never trust the client".
So the gameplay is novel in this game? Would anyone mind explaining it to the rest of us?
I guess you base technical merit on compatibility with other OSes. If a .NET language made it 10x easier to develop applications than any other language I could find, I'd be sold. Yes, write-once-run-anywhere is important, but it's just a piece of the pie.
When I got to Sega, there were 300 some odd people, and I took the staff down to 91 people
He's not my hero. I'd prefer to work for someone who would regrettably (or not) do this instead of be proud of it.
This is nothing. I once created the Ultimate Pleasure Device from 2 bottles of cheap wine, 10 ounces of ground beef (lean) and and a 12" piece of PVC tubing.
THIS is nothing. Once I created a railway rifle with nothing more than a crutch, fission battery, pressure cooker and a steam gauge assembly.
I stumbled upon this video game controller "family tree". http://www.axess.com/twilight/console/ Not that interesting, but relevant.
Seriously though, evolution does not provide traits that are advantageous, it simply removes those that are disadvantageous
Um, source? If this were true, wouldn't we still be single celled organisms right now?
And, IMO, the story takes a negative turn near the end. I don't think it's a coincidence. Although a story CAN be good regardless of the battle system, I think the battle system has a huge effect on your impression of the characters. After all, you spend most of your time with these characters in battle, not in cut scenes. They shouldn't be replaceable cogs.
This is why I consider Final Fantasy 4 to be the best in the series and Final Fantasy 7 to be near the bottom. 7 gave me the choice to never use Aeris. Unfortunately, I made that choice (it was pretty arbitrary; everyone is a replaceable cog in that game, after all). As a result, when she died, I didn't care much. It was like a random NPC in a town died. If she was a key part of my team, I think I would have felt different.
As an indie game developer, I'm concerned about this problem. I need people to play my game for their feedback. But, if I let them play my game early and they don't like it at that time, they may be unwilling to try it in its future state. Seems like a catch-22.
Likewise giving fan made games like this a nod cheapens the brand.
Does turning a blind eye to the fan made games cheapen the brand?
On another note, I don't know much about Japanese culture but isn't making fan fiction knockoffs of things practically legal over there? I hear that Dojinshi (fan fiction comic books based on copyrighted characters) is so ubiquitous, there are actually large conventions for them [citation].
You see, the trick is, kick someone's ass the first day or become someone's bitch. Then everything will be all right.
I think you both have a point. A game can be fun even though tons of people are selling gold. But if tons of people are selling gold, it suggests THAT PART OF THE GAME is not fun.