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Darling Brothers, UK Indie Game Devs, Upgraded to CBE

scriptedfun writes "The BBC reports that David and Richard Darling, the brother tandem who founded Codemasters back in the mid-'80s from their bedroom, were recently made Commanders of the Order of the British Empire (CBE) for their 'services to the computer games industry.' Their story is definitely inspiring for modern-day independent game developers." Naming such honorees annually is one of the perks of being Queen.

28 of 110 comments (clear)

  1. Re:D: by mccalli · · Score: 5, Informative

    How old are you and which country? Not meant as a patronising question, it's a genuine one. If you're around my generation (I'm 36) and from the UK, chances are you will have heard of them. Spindizzy and Micro Machines being the top ones - they're stars of the 8-bit and 16-bit era really. I know they've done a lot since, but that's still what I know them for.

    Cheers,
    Ian

  2. Re:D: by Spad · · Score: 5, Informative

    http://en.wikipedia.org/wiki/Category:Codemasters_games

    The Dizzy Series
    Colin McRae series
    Micro Machines
    Operation Flashpoint
    Overlord
    The TOCA series

    It's a good back-catalogue, though I was always more a fan of Bullfrog before EA ate them.

  3. Re:D: by AAWood · · Score: 5, Informative

    Colin McRae Rally is probably the series they're most known for in recent times, and most old-schoolers will probably think of the Dizzy games first, and Micro Machines second. Personally, I remember them for things like Jet Bike Ski Simulator on the Spectrum. Came complete with classic incomprehensible speech synthesis, but at least you didn't need an add-in speech cartridge.

  4. Re:seeking approval by Anonymous Coward · · Score: 5, Funny

    what could possibly be more pathetic than looking up to an "honour" from a hereditary monarch?
    Apart from whining about it on Slashdot, you mean?
  5. Re:D: by captain_dope_pants · · Score: 2, Interesting

    I doubt I could tell you who wrote any particular game. I know the game companies are "famous" but matching up software to who wrote it ? Not a chance. As I'm writing this I'm struggling to think who wrote Doom - I know Carmack, Cash et al did it - but the name of the company escapes me ! ( Looked at the box - it's ID software * slaps head, DOH! * ) I looked at the Codemasters site as I know that I've heard of them - they've done some well regarded stuff.

    --
    while (true != false) process_more_stupid_code();
  6. Re:D: by keeboo · · Score: 2, Insightful

    The only game I can remember from them is Vampire, which has a MSX version (and looked awful like any game ported from Spectrum).
    Spectrum users probably know more games from them.

  7. Re:One of the perks of being Queen? by MrMr · · Score: 2, Informative

    If that gets modded flamebait there is no future

  8. Re:seeking approval by Naughty+Bob · · Score: 4, Interesting

    Most honourees, even those who disagree with the concept of hereditary monarchy (the majority), just go along with the whole deal.

    Partly because it's not worth making a fuss over within the context of modern, laser-guided wrongdoings, but mostly for the improved ability to secure last-minute restaurant reservations.

    --
    "Be light, stinging, insolent and melancholy"
  9. whoops! by thermian · · Score: 2, Funny

    Now you've done it, giving the Spectrum two mentions in one post.

    I can feel the urge to re-awaken the old 'spectrum vs Commodore 64' argument rising.

    Must....resist...

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:whoops! by keeboo · · Score: 4, Interesting

      Uh-oh... Peace, man! :)

      From where I am C64 did not exist, it was more like MSX vs Spectrum vs Apple II.
      The problem with Spectrum-to-MSX ports (and Codemasters are not alone) it's that developers simply added a Spectrum hardware emulator layer (both machines used Z80 processors) and, presto, port done.
      Often the game was slower than the original version.

      There are games which list 'joystick' as 'kempston' in the MSX version. C'mon!

    2. Re:whoops! by Dogtanian · · Score: 2, Interesting

      From where I am C64 did not exist, it was more like MSX vs Spectrum vs Apple II. I assume that you're not from the UK (where Codemasters are from) then; in terms of user base and (consequentially) software that supported the machine, MSX was (at best) a very minor player here. Since Codemasters were originally selling in the UK market, that'd be why they didn't do many MSX games.

      Here it was ZX Spectrum (first) vs. C64 (clear second, but still successful) vs. Amstrad CPC (some way behind, but still usually a chosen "third format" for mainstream games).

      Owners of other formats, e.g. Atari 8-bit, Commodore 16/Plus4, BBC Micro/Electron had lesser and patchier support. I'd go so far as to say that MSX was even behind them, because I can't recall seeing any MSX games on sale in the shops.

      I think that MSX did little here because it came out pretty late, trying to become a "standard" in an established market that had already "standardised" around other formats, mainly the Spectrum and C64. Plus, I read that the MSXs were quite conservatively specced for the price. (I heard it did quite well in the Netherlands due to Philips' support, but other than that I think that MSX was only really successful in Japan).

      As for the Apple II; although there were some here (my Dad used them at his work), they were *never* a widespread home format and not even in education, where the BBC Micro had its niche.

      Incidentally, what you say about MSX conversions apparently also applied to the Amstrad CPC, which due to its shared Z80 architecture, got a lot of Spectrum games copied over without taking advantage of the CPC's superior capabilities.
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  10. The Queen and Video Games by DCFC · · Score: 5, Informative

    Firstly of course the award is not decided by the Queen. She is a constitutional monarch, and all such decisions are in theory made by minsters. Even they don't make most of the minor ones, delegating it to committees. This level of award confers such rights as your daughter being able to marry in St. Pauls Cathedral (the one Princess Di got married in), but little else. I'd also take exception to the notion that game development in the UK or elsewhere is a desirable career. It is so badly paid that it cannot be offshored to India because Indians won't work for that little. EA games and several other firms have been prosecuted for violations of minimum wage laws. Game developers are treated with a contempt that I have not seen in any industry (I've been a chemist, worked in banking, education, IT, journalism, night clubs and most recently headhunting), and none treat their staff so badly. Even the one nude model I know gets more respect from her employers.

    --
    Dominic Connor,Quant Headhunter
    1. Re:The Queen and Video Games by thermian · · Score: 2, Insightful

      Indeed, I originally intended to work in the gaming industry when I graduated from uni, but was warned off from it by a lecturer who'd spent some time in the real world before taking up his lectureship. His reasoning was that I'd end up in cubicle land writing small bits of games over which I had no say, and from what I have since learned, he was spot on.

      It seems the industry is getting worse in recent years, but its not uniform. There are some companies where the staff seem to be well paid and have fun, but those tend to be smaller companies, and companies that have avoided the corporate mire.

      Even then I wonder if there isn't a hierarchy where the visible coders have a great time and good pay, and beneath them lie unknown coders with the aforementioned lack of say and low pay.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    2. Re:The Queen and Video Games by DCFC · · Score: 2, Funny

      There are moves to make British honours more modern and politcally correct. The British Empire is of course Belize, the Falkland Island, Rockall, bits of Antarctica, and Gibraltar.

      Sadly that does mean instead of Commander of the British Empire, one would be
      Facilitator of the move towards general consensus on climate change.
      or
      Chairperson of goodwill towards all nations.

      --
      Dominic Connor,Quant Headhunter
  11. Codemasters by Pentagram · · Score: 3, Interesting

    I was always a fan of Codemasters back in their Spectrum days (come on, it's time for a new generation of Dizzy games) so when someone from the company came to my university to give a talk on working for Codemasters I went along to see if I could be persuaded. Rather than selling the idea to me though, it really put me off. The gist of the talk was that Codemasters weren't interested in producing good games, only games that sold well. The guy actually said that the company wasn't interested in people who wanted to work on producing good games. I understood the point in principle, but the emphasis on commercialism ensured that I never even considered applying to them.

    1. Re:Codemasters by Steinfiend · · Score: 2, Interesting

      I don't know from direct experience with the Codemasters company if this is true, but from playing a lot of their games back in the 80's, that would be pretty obvious. The did have some GREAT games that sucked many of my hours away, but for each gem there were maybe 10 disasters. Yet to look at the back of the tape you'd think they were all the best game ever. How many times can they write, "This Game is Amazing! - Richard Darling" before my weak, 10 year old brain realized Richard Darling directly profited from the successful sales of the tape, and as such would say any old nonsense to get me to buy it?

      Saying that, the Dizzy games, BMX Simulator, Rockstar Ate my Hamster, ATV Simulator and Grand Prix Simulator, were well worth the 1.99 I paid for them!

  12. Awards for video games? by Rik+Sweeney · · Score: 3, Funny

    I can see it now, in about 5 years a bunch of natural light evading geeks lined in front of the Queen:

    (To the first one)
    "Please accept this MBE for fragging 50 players in under a minute without taking damage"
    "Thank you, Ma'am"

    (To the second one)
    "Please accept this MBE for pulling off a 53 hit combo in Street Fighter IV"
    "Thank you, Ma'am"

    (To the third one)
    "Please accept this MBE for obtaining 100% completion in GTA V"
    "Thank you, Ma'am"

    etc.

    1. Re:Awards for video games? by pjt33 · · Score: 2, Informative

      The etiquette is to address her initially as "Your Majesty" and subsequently as "Ma'am".

  13. Re:One of the perks of being Queen? by I+confirm+I'm+not+a · · Score: 4, Funny

    It got modded flamebait because...

    We mean it man
    We love our queen
    And our figurehead
    Is not what she seems

    Bit early for my Codemasters sessions on the Speccy, but formative nonetheless.

    --
    This is where the serious fun begins.
  14. elite by jacquesm · · Score: 4, Interesting

    I move to nominate David Braben and Ian Bell

    1. Re:elite by bhunachchicken · · Score: 2, Insightful

      That would be interesting just to see the two in the same room together. I don't think they've spoken for over 20 years...

  15. Not the Queen... by while(true) · · Score: 5, Informative

    It's actually the Honours Committees that puts together the list of people to be honored and they are guided by guidelines set up by the Prime Minister.

  16. OMG someone is wrong on teh internets! by BuckoA51 · · Score: 5, Informative

    Spindizzy is not a Codemasters game, you are thinking of Dizzy. Spindizzy was a Marble Madness clone from Electric Dreams Software.

  17. Re:seeking approval by Anonymous Coward · · Score: 3, Insightful

    Apart from whining about it on Slashdot, you mean? What an, erm, clever humour pattern.

    [Slashdot poster #1] "What could be possibly be more pathetic than _____?"
    [Slashdot poster #2] "Apart from whining about it on Slashdot, you mean?"

    Where _____ could be any of:
    (i) Apathy to gradual loss of freedom;
    (ii) RIAA's abuse of the courts;
    (iii) Bribery of political officials;
    (iv) ...
    (v) Profit!

    Oh look lol a meme lol, it's witty because it lacks originality.

    If there's one thing many nerds are sorely lacking, it's.. well.. any sort of ability outside their narrow field of vision. Including the ability to analyse the wider impact of their decisions, which is why they're the grunts and not the management. And why, despite all their grandstanding, they're fairly easy to keep in check, and they have a rather shocking respect for power structure and authority. They can be as sycophantic as any petty bureaucrat in local government, as willing to kneel for that little morsel of favour.

    Which is why I've been (-1, Troll)'d - I veered off the party line.
  18. Re:D: by Fweeky · · Score: 2, Interesting

    I'm pretty sure they're only *publishers* of some of those games; Operation Flashpoint, for instance, was developed by Prague developers Bohemia Interactive. And that turned out to be bit of a clusterfuck, with BI going on to develop the sequel, ArmA, with another publisher, and Codemasters making their own using just the name.

  19. Re:seeking approval by Naughty+Bob · · Score: 4, Funny

    I'm sorry Apology accepted.
    --
    "Be light, stinging, insolent and melancholy"
  20. Mastertronic got there first, Darling! by Dogtanian · · Score: 3, Informative

    Mostly though they were the pioneers of the [UK £] 1.99 game if i recall correctly. Not that that means they were no good Not quite... Mastertronic were the ones who really pioneered the budget games market in the UK (i.e. tape-based games sold at the £1.99 and later £2.99 pricepoints, typically without significant advertising) (*).

    According to WP (uncited), Codemasters were formed in 1985, and Mastertronic in 1983; but I certainly know that Mastertronic were releasing games in 1984. (In fact, having scanned the WP article for this comment, I find that apparently (uncited, again) the Darling brothers supplied many of the early Mastertronic games before going on to form Codemasters).

    (*) Interestingly, I've seen no evidence that an equivalent segment existed in the US. Although the 8-bit market there was (AFAIK) mainly disc-based by that time, and Mastertronic did release some of their stuff over there on disc, you never hear Americans discussing it, which implies that it didn't really have the same success or cultural importance it did here- I mean, anyone who grew up in the UK during the 1980s had some Mastertronic/Codemasters/Firebird/etc games. Anyway, this might be because this was around the same time that the NES started doing really well in the US (**)- cartridge-based consoles being pretty unsuited to Mastertronic's business model- but I assume that the C64 market was still in reasonably good shape then.

    (**) This contrasts with the UK, where (although the NES sold moderately (***)), the games market remained overwhelmingly computer-based until the early 1990s, when the Mega Drive (Genesis) and SNES started doing really well.

    (***) Actually, the NES wasn't even dominant in its 8-bit console niche- it was outsold by the Sega Master System here, strange though that might seem (****) to the Americans or Japanese.

    (****) How many levels of nested footnotes are too much?
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  21. Re:D: by deathy_epl+ccs · · Score: 2, Insightful

    I admit I've never been huge on names, but I don't remember many of the rest of the folks knowing the names of the developers very well.

    The names that got remembered, at least in the C64 scene, were the musicians.