NVIDIA To Enable PhysX For Full Line of GPUs
MojoKid brings news from HotHardware that NVIDIA will be enabling PhysX for some of its newest graphics cards in an upcoming driver release. Support for the full GeForce 8/9 line will be added gradually. NVIDIA acquired PhysX creator AGEIA earlier this year.
And hopefully some Linux game/app will come out that can use it.
I read the internet for the articles.
Maybe we'll finally see some realistic physics with fantasy tentacle rape hentai games. Is it just me, or do the current tentacle rape game physics seem way off?
http://en.wikipedia.org/wiki/PhysX
Realtime hardware accelerated physics. Used to be on a separate expensive board which few games supported but Nvidia are implementing it on CUDA so it can run on their graphic cards instead.
nvidia bought out he company so they own it and can put it on their cards, games that decide to add support for it it will benefit nvidia.
And hopefully when it does I'll get first post in the /. article about it.
Mmmmm.. hardware accelerated litter..
which is totally what she said
That's not true at all. It works in a single card configuration as well. Modern GPUs have more than enough spare parallel processing power to chug away at some physics operations. Guys are already modifying the beta drivers to test it out on their Geforce 8 cards. The OP in this thread is using a single card configuration:
http://forums.overclockers.com.au/showthread.php?t=689718
iduno, I'm inclined to believe his post was more useful than yours... or mine...
Modding Trolls +1 inciteful since 1999
Awesome! Would you like a medal or a monument? What stocks should I buy next week? Who will become the next president, oh wise prophet?
today is spelling optional day.
Unreal 3 is an engine that's used on LOTS of games - technically ALL of them have PhysX support, so no, not "just" Unreal 3, because there is no game called Unreal 3.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
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"Having bullet casings, leaves, newspapers and the like drop and swirl around in response to player actions is actually pretty nifty from an immersion standpoint"
That's it. I'm done with immersion games. I'm going outside to stand in the rain. Back later.
--
BM0
That's not a useless comment at all unless I'm missing something. UT3 hasn't been able to put out the long-promised Linux driver because AGEIA is being so unwilling to release the license grapple hold they have over the PhysX engine. This is a legitimate concern. Unless their stance changes, Linux drivers will not be possible.
And hopefully the /. article won't be a dupe.
Find a job you like and you will never work a day in your life.
Yes, it works on one card. I have enabled it on my 8800GT earlier today. The CUDA/PhysX layer gets time-sliced access to the card. Yes, it will drop framerates by about 10%.
OTOH if you have 2 cards, you can dedicate one to CUDA and one to rendering so there won't be a hit. The cards need to NOT be in SLI (if they're in SLI, the driver sees only one GPU, and it will time-slice it like it does with a single card). This is actually the preferred configuration.
I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
And hopefully the comments in the article won't all be attempts at +5, Funny.
And hopefully the story wont be posted 4/1/2009.
-J
We hope your rules and wisdom choke you / Now we are one in everlasting peace
Not exactly true, all of the Unreal Tournament Edition 3 engine games consistantly use all four cores in my Intel Q6600 with over a dozen threads spaced throughout my cores. The most notible examples would be UTE3, Bioshock and Mass Effect, 3 of the biggest games of 2007 and 2008. I can typically max out settings for UTE3 engine games.
On the other hand, performance demanding games like Crysis are total doucebags and peg just one core and sometimes using one more if it feels like it every now and then. Although it's not a very good comparison since there's so many different factors involved, I would gather to say that if crysis took an approach of optimizing better for duo and quad core cpus, their publisher would have far less complaints about performance from gamers.