Twilight Hack Defeats Wii Menu Update 3.3
Croakyvoice writes "Only days after Nintendo shipped Wii Menu 3.3, which stopped the Twilight Hack from working, the team lead by Bushing brought out a new version of the Homebrew enabling hack for the Nintendo Wii using the Zelda Game and a hacked save game."
when will these companies get it - if done well, open systems work better in a globally connected world.
billions of monkeys typing on computers will inevitably create a small handful that can and will consistently break your closed source world.
For a while, Opera was giving away their browser for Wii users. Now you have to pay if you want to access the Internet using your Wii, and Opera is your only choice. There's been some talk about Firefox on the Wii but, as far as I can tell, that's all it is: talk.
So yeah, buying a Wii (and most every other console) is just buying a pair of handcuffs.
Hopefully PCs will never ever be this locked down.
How we know is more important than what we know.
The crack had to be updated, so Nintendo's patch did work against the attack (the first).
If you only count a point when Nintendo resists, than you also only count one point for all the versions of the crack.
So it's either Nintendo 1, Hackers 2 or Nintendo 0, Hackers 1.
You know, I don't think Nintendo were really serious about "blocking homebrew on the Wii once and for all" with this update. From what I've read the system files were datestamped months ago, implying rigorous testing and a philosophy above all of not bricking any wiis even where the exploit was installed. Given that effort, I don't think they could have been stupid enough to think they were permanently closing anything. I think it's just a token effort to say they disapprove of doing things the non-Nintendo way (a fair enough position if you're proud of your product), and maintaining a healthy level of FUD about third-party code that isn't based on any official API for the wii.
Seriously. Because a lot of times "homebrew" is merely a code word for "illegally copied games" (oh, wait.. let's call them "backups", yeah.. that sounds much better).
If it allows you to write your own software for the Wii (is there an SDK publicly available?).. well, then we're talking and this is something to get excited about.
1) Homebrew doesn't mean "illegally copied games."
2) There is a sort of crude SDK out there, google it.
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
Why do ppl insist on hacking PSP, Wii, etc? They are closed platforms. You don't lie closed - just don't buy them. Especially PSP hacking seems troublesome enough to avoid the thing altogether
'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
How likely are you to buy a VC title when you've already got the ROM file and an emulator running?
Same as how much I would, if I owned the original cart and the working systemI would love to rely on open platforms instead of closed ones. The problem is, they don't exist. Except for the PC and probably some very few mobile/other devices there are no open hardware platforms that I can chose over a closed platform, especially with consoles.
So obviously I'll take the next best closed platform and hack it. I have no choice, because these companies won't give me a choice.
The only way to make companies sell open platforms is to complain loudly and hack the current systems in order to show them that we want open platforms, or at least viable open alternatives. Just not doing anything is not going to achieve anything.
You have a point, there aren't many homebrew games worth spending ten hours on. I do think there are more than five though.. But I don't think it's because all those hacks are truly intended for piracy, with homebrew just being an alibi.
Rather, I think it's for the same reason there aren't all that many opensource games that meet that requirement either. I suppose making games is a very different from making the usual kind of opensource software. It requires more immediate communication, a fixed core team, and, as far as I can tell the biggest problem, it requires artists. Programmers usually aren't very successful when creating their own artwork..
Truth arises more readily from error than from confusion. -Francis Bacon
It allows you to do the following:
1) Play pure homebrew from SD/USB
2) Play games from other regions on legitimate (pressed) discs
3) Play pirated Virtual Console/WiiWare games
And with a ModChip to keep the DVD drive from telling the Wii that a burnt disc is inside:
4) Play homebrew from burnt discs
5) Play pirated games with modified files
For obvious reasons, Nintendo is worried about #3 and #5.