Twilight Hack Defeats Wii Menu Update 3.3
Croakyvoice writes "Only days after Nintendo shipped Wii Menu 3.3, which stopped the Twilight Hack from working, the team lead by Bushing brought out a new version of the Homebrew enabling hack for the Nintendo Wii using the Zelda Game and a hacked save game."
when will these companies get it - if done well, open systems work better in a globally connected world.
billions of monkeys typing on computers will inevitably create a small handful that can and will consistently break your closed source world.
For a while, Opera was giving away their browser for Wii users. Now you have to pay if you want to access the Internet using your Wii, and Opera is your only choice. There's been some talk about Firefox on the Wii but, as far as I can tell, that's all it is: talk.
So yeah, buying a Wii (and most every other console) is just buying a pair of handcuffs.
Hopefully PCs will never ever be this locked down.
How we know is more important than what we know.
The crack had to be updated, so Nintendo's patch did work against the attack (the first).
If you only count a point when Nintendo resists, than you also only count one point for all the versions of the crack.
So it's either Nintendo 1, Hackers 2 or Nintendo 0, Hackers 1.
You know, I don't think Nintendo were really serious about "blocking homebrew on the Wii once and for all" with this update. From what I've read the system files were datestamped months ago, implying rigorous testing and a philosophy above all of not bricking any wiis even where the exploit was installed. Given that effort, I don't think they could have been stupid enough to think they were permanently closing anything. I think it's just a token effort to say they disapprove of doing things the non-Nintendo way (a fair enough position if you're proud of your product), and maintaining a healthy level of FUD about third-party code that isn't based on any official API for the wii.
Seriously. Because a lot of times "homebrew" is merely a code word for "illegally copied games" (oh, wait.. let's call them "backups", yeah.. that sounds much better).
If it allows you to write your own software for the Wii (is there an SDK publicly available?).. well, then we're talking and this is something to get excited about.
1) Homebrew doesn't mean "illegally copied games."
2) There is a sort of crude SDK out there, google it.
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
How likely are you to buy a VC title when you've already got the ROM file and an emulator running?
Same as how much I would, if I owned the original cart and the working systemBecause people like modifying things and see what they can make them do. This is the hacker ethic.
Make your car go faster? Or run on vegetable oil perhaps? Changing your fridge into a computer cooling system? Messing with a synthesizer's innards to get some sounds it never had before? Improving an item by doing something with it the original manufacturers never considered.
For any reason from souping-up, to making it more envrionmentally friendly, to just off-the-wall crazy, hacking is about repurposing something because it suits you. It's inventing, innovation, creativity. If you can't see the point in these, then you don't understand hacking and I wonder what you're doing here.
For the Wii and PSP specifically, they are awesome platforms (and unique in their features), which inspire people. They are obviously having ideas for games, or uses for the consoles, that they are not available commercially. These homebrew guys have to work their own way in as the manufacturers have chosen to make dev kits and release methods prohibitively expensive (tens of thousands of dollars), so kudos to them for doing so. I hope they continue to use homebrew to make the next great set of applications and games.
If you want a comparison of how a manufacturer can get it right, look at what is going to happen with iPhone development over the next 6 months. With a free SDK and cheap way to distribute apps commercially, there will be a LOT of people eager to join in, and Apple will get a ton of apps and even some revenue, from doing this.
Whether the companies embrace homebrew or not, it will always be there one way or another. They should recognise it as a pool of talent and creativity and allow it the space to grow.
Because it's there.
It allows you to do the following:
1) Play pure homebrew from SD/USB
2) Play games from other regions on legitimate (pressed) discs
3) Play pirated Virtual Console/WiiWare games
And with a ModChip to keep the DVD drive from telling the Wii that a burnt disc is inside:
4) Play homebrew from burnt discs
5) Play pirated games with modified files
For obvious reasons, Nintendo is worried about #3 and #5.