Twilight Hack Defeats Wii Menu Update 3.3
Croakyvoice writes "Only days after Nintendo shipped Wii Menu 3.3, which stopped the Twilight Hack from working, the team lead by Bushing brought out a new version of the Homebrew enabling hack for the Nintendo Wii using the Zelda Game and a hacked save game."
when will these companies get it - if done well, open systems work better in a globally connected world.
billions of monkeys typing on computers will inevitably create a small handful that can and will consistently break your closed source world.
Hackers- 1 Nintendo- 0
It allows you to run any type of code in the Wii, let's say, Linux.
"The New Age. The New Beginning."
Take note of the nice easter egg they left in for Nintendo to find:
The Twilight Hack Song
---------
This was a triumph.
I'm making note here:
HACKED AGAIN.
It's hard to overstate our satisfaction.
Team Twiizers
We do what we must because we can.
For the good of all of us, except the ones who pirate.
But there's no sense crying over every quick plug.
We just keep on trying while there's still one more bug.
And the homebrew comes back, and we make a neat hack.
For the people whose Wiis want new life.
I'm not even angry.
I'm being so sincere right now.
Even though they broke the hack and patched it.
And fixed IOS30.
And broke every fake signed disc out there.
As they failed it hurt because...
They were attacking homebrew!
Now these quick hack fixes have some beautiful holes,
So we found them fast and easily met our goals.
And I'm glad we got burned.
Think of all the things we learned.
For the people whose Wiis want new life!
Go ahead and patch it.
I think I'd like to have some fun.
Maybe you'll find an undisclosed bug.
Maybe that huge one.
That was a joke, haha, fat chance!
Anyway, this homebrew's great. It's also legal to use.
Look at me still talking, when there's hacking to do.
It might take three months,
but they'll patch this one too.
I've experiments to run, there's reversing to be done.
On the people whose Wiis want new life.
And believe me the Wiis want new life!
I'm busy hacking and they want new life.
I feel FANTASTIC and they'll get new life.
While you're dying they'll still be alive.
And when you're dead they'll still have some life.
STILL ALIVE,
still alive.
My gf and I bought a pair of handcuffs last week and I have to say that they are much more fun than my PC.
I will say (and I will say it anonymously, as even the vaguest breath of this opinion is karmic suicide on Slashdot), your sense of entitlement is quite overinflated. You seem to be under the impression that anything with silicon in it must be open to hacking and supported in such a hackable state by the manufacturers . If you can't run $os_of_choice on it for God only knows what reason (you haven't run it enough on your PC?), it is not only Flawed(tm) but immoral.
Seriously. It's a game console. It's not a $250 shortcut to a PC. Why on earth do you (I mean you, specifically, apparently an ardent PC user) want a web browser on a console? You can't just use a console to play games and a PC to do work?
And if you ARE one of the elusive homebrewers who actually want to make new games for the Wii (not Yet Another Damned Emulator), you are aware that the Wiimote's had fairly stable drivers for most major operating systems for some time now? I mean, if you actually want to develop for the Wii's unique features, I can get behind that the whole way. It's just that you don't need to hack the Wii to do so.
Just my opinion. While everyone else is struggling to figure out how to play old games from their past consoles on the Wii (in addition to their PC, XBox360, PS3, etc, etc), I'm having fun playing Wii games on the Wii and doing work on my rather a bit open PC.
For a while, Opera was giving away their browser for Wii users. Now you have to pay if you want to access the Internet using your Wii, and Opera is your only choice. There's been some talk about Firefox on the Wii but, as far as I can tell, that's all it is: talk.
You realize that Nintendo and Opera have always been perfectly up front and clear about their intentions with this regard, right? They had announced that Opera for the Wii would be free for only a limited time before it was even released.
Karma: Terrifying (mostly affected by atrocities you've committed)
You know, I don't think Nintendo were really serious about "blocking homebrew on the Wii once and for all" with this update. From what I've read the system files were datestamped months ago, implying rigorous testing and a philosophy above all of not bricking any wiis even where the exploit was installed. Given that effort, I don't think they could have been stupid enough to think they were permanently closing anything. I think it's just a token effort to say they disapprove of doing things the non-Nintendo way (a fair enough position if you're proud of your product), and maintaining a healthy level of FUD about third-party code that isn't based on any official API for the wii.
Seriously. Because a lot of times "homebrew" is merely a code word for "illegally copied games" (oh, wait.. let's call them "backups", yeah.. that sounds much better).
If it allows you to write your own software for the Wii (is there an SDK publicly available?).. well, then we're talking and this is something to get excited about.
1) Homebrew doesn't mean "illegally copied games."
2) There is a sort of crude SDK out there, google it.
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
Let's set thing straight. So far, homebrew on the Wii is an entirely different playfield from copied games. To play games on DVD-Rs, you need to hardware mod your drive, period.
Now, when you get to Virtual Console/WiiWare piracy, things get a little muddier. Unfortunately, if you can run homebrew, then you can effectively pirate VC games, because the terribly broken security means that you can pretty much just install them and they'll work. This might change in the future, when Nintendo fixes the problems.
Our (Team Twiizers') goal is to enable homebrew on the Wii, not piracy. We're not going to go out of our way to prevent piracy, but we also try to come up with methods of running homebrew that don't directly enable piracy. However, we can't work around the fact that, ultimately, if you can run unsigned code, then that code might be a game. We do have the advantage that pirates don't really have much of clue overall (so far), which is why we haven't seen a Wii ISO loader that can run games from an SD card yet. We sure as heck aren't going to write it, but if someone does, there's not much we can do about it.
As for homebrew, there is certainly a public, free, open source SDK available based on the GNU toolchain and an open source library to access the Wii hardware. In fact, most of the Wii's hardware is supported. Full graphics (though the API is mostly undocumented, it's all there), Wii Remote, SD card access, Gamecube pads, networking (WiFi or ethernet), USB mass storage, partial sound (no hardware acceleration yet), etc. See devkitpro for the toolchain and wiibrew for the community wiki.