Twilight Hack Defeats Wii Menu Update 3.3
Croakyvoice writes "Only days after Nintendo shipped Wii Menu 3.3, which stopped the Twilight Hack from working, the team lead by Bushing brought out a new version of the Homebrew enabling hack for the Nintendo Wii using the Zelda Game and a hacked save game."
when will these companies get it - if done well, open systems work better in a globally connected world.
billions of monkeys typing on computers will inevitably create a small handful that can and will consistently break your closed source world.
Hackers- 1 Nintendo- 0
It allows you to run any type of code in the Wii, let's say, Linux.
"The New Age. The New Beginning."
Well, depends on who you ask. Nintendo will tell you it's a massive threat, and while unsigned code can be, it's not likely.
The attack on the twilight hack was probably brought forth by the new found popularity for the Homebrew Channel, which brings homebrew software to the Wii using masses (Similar to PSP Custom Firmwares or Jail Broke iPhones).
Take note of the nice easter egg they left in for Nintendo to find:
The Twilight Hack Song
---------
This was a triumph.
I'm making note here:
HACKED AGAIN.
It's hard to overstate our satisfaction.
Team Twiizers
We do what we must because we can.
For the good of all of us, except the ones who pirate.
But there's no sense crying over every quick plug.
We just keep on trying while there's still one more bug.
And the homebrew comes back, and we make a neat hack.
For the people whose Wiis want new life.
I'm not even angry.
I'm being so sincere right now.
Even though they broke the hack and patched it.
And fixed IOS30.
And broke every fake signed disc out there.
As they failed it hurt because...
They were attacking homebrew!
Now these quick hack fixes have some beautiful holes,
So we found them fast and easily met our goals.
And I'm glad we got burned.
Think of all the things we learned.
For the people whose Wiis want new life!
Go ahead and patch it.
I think I'd like to have some fun.
Maybe you'll find an undisclosed bug.
Maybe that huge one.
That was a joke, haha, fat chance!
Anyway, this homebrew's great. It's also legal to use.
Look at me still talking, when there's hacking to do.
It might take three months,
but they'll patch this one too.
I've experiments to run, there's reversing to be done.
On the people whose Wiis want new life.
And believe me the Wiis want new life!
I'm busy hacking and they want new life.
I feel FANTASTIC and they'll get new life.
While you're dying they'll still be alive.
And when you're dead they'll still have some life.
STILL ALIVE,
still alive.
The build date on the update is March 6, before the Homebrew Channel and before an app to pirate virtual console/WiiWare games was released. If these things influenced their decision to actually release it, I don't know.
- A New Hack
- The Big N Strikes Back
- Return of the Twilight Hack
For a while, Opera was giving away their browser for Wii users. Now you have to pay if you want to access the Internet using your Wii, and Opera is your only choice. There's been some talk about Firefox on the Wii but, as far as I can tell, that's all it is: talk.
So yeah, buying a Wii (and most every other console) is just buying a pair of handcuffs.
Hopefully PCs will never ever be this locked down.
How we know is more important than what we know.
You know, I don't think Nintendo were really serious about "blocking homebrew on the Wii once and for all" with this update. From what I've read the system files were datestamped months ago, implying rigorous testing and a philosophy above all of not bricking any wiis even where the exploit was installed. Given that effort, I don't think they could have been stupid enough to think they were permanently closing anything. I think it's just a token effort to say they disapprove of doing things the non-Nintendo way (a fair enough position if you're proud of your product), and maintaining a healthy level of FUD about third-party code that isn't based on any official API for the wii.
"Only days after Nintendo shipped Wii Menu 3.3, which stopped the Twilight Hack from working, the team lead by Bushing brought out a new version of the Homebrew enabling hack for the Nintendo Wii using the Zelda Game and a hacked save game."
This tells us that the wii allows content executables to run at a root/system level of elevated privilege.
No matter what Nintento does, they have no way to remove this security hole in way that would break the massive distribution of popular older software like Zelda.
The least ineffective solution at Nintendo's disposal would be to only run external executables in an isolated virtual machine.
Even that would suffer the same flaw. If the virtual machine is sufficient to run a game like Zelda with middling level demanding 3d graphics, it can offer enough resources to run a user provided, OS alternative.
The only solution I can see would be for Nintendo to implement a hash checking method in addition to VM architecture. The most effective method being copying to local storage before running and then running a hash check independant of the game media.
I don't know much about wii hardware, but I'm guessing it doesn't have enough storage (or at least storage fast enough to be acceptable for consumer expectation) for this to work.
So, it doesn't matter what Nintendo does, the wii will forever be a hackable platform.
Seriously. Because a lot of times "homebrew" is merely a code word for "illegally copied games" (oh, wait.. let's call them "backups", yeah.. that sounds much better).
If it allows you to write your own software for the Wii (is there an SDK publicly available?).. well, then we're talking and this is something to get excited about.
1) Homebrew doesn't mean "illegally copied games."
2) There is a sort of crude SDK out there, google it.
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
Why do ppl insist on hacking PSP, Wii, etc? They are closed platforms. You don't lie closed - just don't buy them. Especially PSP hacking seems troublesome enough to avoid the thing altogether
'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
How likely are you to buy a VC title when you've already got the ROM file and an emulator running?
Same as how much I would, if I owned the original cart and the working systemI would love to rely on open platforms instead of closed ones. The problem is, they don't exist. Except for the PC and probably some very few mobile/other devices there are no open hardware platforms that I can chose over a closed platform, especially with consoles.
So obviously I'll take the next best closed platform and hack it. I have no choice, because these companies won't give me a choice.
The only way to make companies sell open platforms is to complain loudly and hack the current systems in order to show them that we want open platforms, or at least viable open alternatives. Just not doing anything is not going to achieve anything.
Let's set thing straight. So far, homebrew on the Wii is an entirely different playfield from copied games. To play games on DVD-Rs, you need to hardware mod your drive, period.
Now, when you get to Virtual Console/WiiWare piracy, things get a little muddier. Unfortunately, if you can run homebrew, then you can effectively pirate VC games, because the terribly broken security means that you can pretty much just install them and they'll work. This might change in the future, when Nintendo fixes the problems.
Our (Team Twiizers') goal is to enable homebrew on the Wii, not piracy. We're not going to go out of our way to prevent piracy, but we also try to come up with methods of running homebrew that don't directly enable piracy. However, we can't work around the fact that, ultimately, if you can run unsigned code, then that code might be a game. We do have the advantage that pirates don't really have much of clue overall (so far), which is why we haven't seen a Wii ISO loader that can run games from an SD card yet. We sure as heck aren't going to write it, but if someone does, there's not much we can do about it.
As for homebrew, there is certainly a public, free, open source SDK available based on the GNU toolchain and an open source library to access the Wii hardware. In fact, most of the Wii's hardware is supported. Full graphics (though the API is mostly undocumented, it's all there), Wii Remote, SD card access, Gamecube pads, networking (WiFi or ethernet), USB mass storage, partial sound (no hardware acceleration yet), etc. See devkitpro for the toolchain and wiibrew for the community wiki.
You have a point, there aren't many homebrew games worth spending ten hours on. I do think there are more than five though.. But I don't think it's because all those hacks are truly intended for piracy, with homebrew just being an alibi.
Rather, I think it's for the same reason there aren't all that many opensource games that meet that requirement either. I suppose making games is a very different from making the usual kind of opensource software. It requires more immediate communication, a fixed core team, and, as far as I can tell the biggest problem, it requires artists. Programmers usually aren't very successful when creating their own artwork..
Truth arises more readily from error than from confusion. -Francis Bacon
It allows you to do the following:
1) Play pure homebrew from SD/USB
2) Play games from other regions on legitimate (pressed) discs
3) Play pirated Virtual Console/WiiWare games
And with a ModChip to keep the DVD drive from telling the Wii that a burnt disc is inside:
4) Play homebrew from burnt discs
5) Play pirated games with modified files
For obvious reasons, Nintendo is worried about #3 and #5.