LGP To Introduce Game Copy Protection
libredr writes "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold. Any user will be able to install the game, but to launch it he will need to provide a valid key and a password, which are validated against LGP's servers. The key/password combination will allow a user to install the software on different computers. However, an Internet connection will be required even for a single-player game, which might be a hassle for some users. This scheme has enraged some of the beta testers and LGP CEO, Michael Simms, responded he regrets he has to introduce a copy protection scheme, but has to do this since a lot more people download their titles instead of buying them, to the point they even received support requests for pirated version. But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders."
The CEO did say that, should anything happen to LGP, he and all of his dev team are authorized to distribute patches which remove the check.
Colin Dean Go a year without DRM
Assuming you need to validate online EVERY time you play- this eliminates playing : in an airplane, on a road trip, when the internet's down, in class (some class rooms have wifi blocked), and at my parents house when visiting for the weekend.
I have a better idea, if I must have this game, I'll just crack it. But then why go through all that trouble to "fix" a game I purchased and put the security of my system at risk by running an unknown program?? Might as well steal the whole thing.
Belief? Hope? Preference?The Existential Vortex
The beta mailing list for Sacred had some discussion on the new key feature but I'd hardly call it an "enraged" exchanged. No chair throwing was observed. Any protection system is a thorny issue.
Pretty much every commercial game I've bought for Linux has some sort of activation system, key lookup or similar. Most of them have some system for authenticating once online and then going offline thereafter. DropTeam even offered a way to generate an authorization on one machine and use it on a non-networked machine.
Storm in a teacup.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
So, reducing market exposure via pirated copies is somehow magically going to translate into higher sales?
Honestly, who buys a game as a last resort when they can't find a pirated copy of it? Conversely, software piracy has introduced many people to games and game series that have directly led to sales.
It's amazing that some people still think casual piracy is detrimental to the video game market.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Copy protection that inconveniences the honest user will:
[ ] make some of your honest (and now inconvenienced) users walk away
[ ] make pirates come to you so they can pay and have a less comfortable (but legal) copy
Hint: Only one answer is correct.
Assorted stuff I do sometimes: Lemuria.org
I think it's more of an issue that support costs a company money. This is normally fine, as it is factored into the cost of the game. If you pirate a game you really have no right to expect a paid employee to assist you in getting the game to run. You're on your own.
This sounds more like a statement of principle than anything else, but maybe I'm wrong.
No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
That seems like a stupid idea. It's very unlikely I'd steal a game, find it broken, and then go out and buy it after that.
I understand, I shouldn't steal in the first place- but I'd just assume it was horribly coded and that brings my likelyhood of purchase even lower.
*Disclaimer: I personally purchase all games I play- However, I do steal no-cd cracks so I don't have to bother, and I also steal serials some times to play a lan game of command and conquer.. I'm not purchasing two copies to play a few games against a friend in my own house. I'd say the only game that got that right was Sins of a Solar Empire (which I didn't even like), but there was no copy protection, and they even allowed multiple installs. It is a multiplayer game by design, and they accepted that. I didn't like the game too much, but am still happy I gave them my money.
Belief? Hope? Preference?The Existential Vortex
But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders.
A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case.
The author of this summary would respond that the store is so inconveniencing its patrons that it ought to be closed down. That response has nothing to do with software freedom or idealism or the right way to do things or being sensitive when legitimately protecting one's assets. This is utter detachment from reality itself.
The OSS crowd steals from its own. This story and the few comments already ("If they put copy protection on it that annoys me in any way I'll just steal/crack it") makes that very clear. I'm siding with the authors on this one. Linux advocates always seem to complain when games won't work with Linux. Then, if this story is any indication, when they do work with Linux, the same people who complain that games for profit never work properly run out and immediately steal the game. Do you really expect people to develop multimillion dollar games for Linux if that's how things work?
Put your copy protection on the game, man.
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
Everybody always whines about the lack of linux games. We all know how much effort it takes to write a game, especially a good one. Now here is a company offering something that looks fairly decent, and includes a very minimal and polite way to ensure you actually payed for it. First thing everybody says, no I will not buy it, since it requires me to prove that I bought it ?? WTF ?? Are we really surprised there are not many commercial quality games out there ?
If you want linux games, you either make your own/help people make them, or you pay for them. It is that simple. Im buying this one when it is out of beta, just as I preferably buy hardware that has good vendor supplied OS drivers for them. Vote with your valet.
Complexity is a measure of our ignorance...
This isn't specifically a Linux gaming issue. That it should be showing up in the Linux context just shows how serious the dilemma facing the PC gaming industry has become.
Before I go any further; I am a huge fan of PC gaming. I didn't own a console until I was 22. I grew up playing PC games like the Ultima series, the X-Wing and Wing Commander games and, later, the Westwood/Blizzard RTSes. I still buy and play PC games and the games as it's clear that, until developers start making better allowances for mouse and keyboard play, some genres (particularly RTSes) will never work properly on a console.
However, PC gaming is now hurtling towards an abyss. I know people have been saying this for years. But now, for the first time, I believe them.
We have now reached the point where, when a new first or third person shooter comes out on both PC and consoles, I will always buy the console version. Why? While I don't much like console controllers for playing fpses, I can tolerate them. The resolutions on my HDTV can't compare with what my PC can put out, but they are good enough. But, more than that, I know that with a console game, I do not need to worry about falling foul of a copy protection system which either means I can't read the disk (used to happen a lot... I had to go through 3 DVD drives before I found one that could run all of my games), have to remove some of my existing software to play it (can you imagine "Hey, it seems you have Gears of War game-data on your 360's hard-disk! No Halo 3 for you then!"?) or access the net every time I want to play it.
I can't entirely blame the PC gaming industry. Piracy levels are absolutely ridiculous. Of course, anybody with half a brain knows that not every pirated copy of a game means a lost sale. But there's no denying that more than a few people who would have considered a purchase will instead be lured by the siren call of bittorrent. I know a few people who work in the industry and a lot of these developers, outside of a few big superstars, operate on the thinnest of margins. Anything they can do to prop said margin up, they will.
I don't honestly know what the solution is. Between the traditional hardware hassles and the new copy protection woes, buying a PC game is starting to feel like more trouble than it's worth. Over on the consoles, the copy-protection mechanisms are invisible to the average end-user. With Sony deciding to get rid of region protection for games, I'm actually in a position where I have no complaints whatsoever regarding the extent to which my PS3 and PSP are or are not locked down.
Of course, this isn't to say that there aren't problems on the horizon in console-land either. My big emerging gripe there regards firmware updates. All three of the systems out there insist on these on a regular basis if you want to use any online features. The 360 version isn't too painful, but the Wii version is distinctly irritating and the PS3 updates are far too frequent, take far too long to download and fail to download far too often when the servers are busy.
It is becoming pretty clear from all these DRM articles lately that many Slashdotters are extremely arrogant. I say many because I have to assume that is the case when the majority of the comments that are modded up deal with people saying either: DRM is bad and will cost them more customers than if they left it open or DRM will cause the posting Slashdotter to pirate the game. I say this is arrogant because there is just some sort of assumption that what they are saying is factual without any thing to back it up. You may feel that DRM costs them more customers because you won't by it, but more likely it is the case that they ran the numbers and found that not to be true. Also, it is arrogant to think you are morally ok to pirate the game just because they do something you don't like.
I am fine with the people who buy the game than use a cracked version. But the people who just pirate and justify it are just nuts. I actually don't care if you pirate the game, just don't make up stuff saying that what you are doing is right. If people didn't pirate, there wouldn't be DRM. Yet Slashdot blames the companies for adding DRM and openly admit they will pirate the game. This just further justifies their actions. I just don't understand why some of you are so irrational about this. It is like a religious debate where facts and logic have no room to exist.
Support a great indie game: http://www.abaddon360.com
Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?
That piracy on linux is so rife that this is neccesary? If it really is the case that linux users are pirating games for the platform then shame on you. If we want linux to be taken more seriously as a gaming platform then you have to be prepared to put your wallet where your mouth is and support those companies that are putting the effort in.
N.
Electronic Music Made Using Linux http://soundcloud.com/polyp
Whether or not I'd like ads in my game depends on how the ads are executed. There are good and bad ways to put products into a game. Some examples:
Coca Cola is inserted into a Deus Ex-workalike.
Good: Soda cans are now Coke cans; there are a few Coke vending machines throughout the game.
Bad: Characters talk about how much they'd like a refreshing can of Coke Zero - full taste and zero sugar, yum.
Subway advertises in a multiplayer FPS.
Good: Billboards around the map show the "eat fresh" slogan; a downtown map contains a Subway.
Bad: Subway baners in every loading screen; every urban map contains a Subway; the Subway Muppet is seen anywhere near the game.
Dunkin' Donuts sponsors the next GTA.
Good: There are several DDs sprinkled throughout Abstract Concept City, acting as cop magnets; one mission can be made easier by distracting a cop with a box of donuts.
Bad: Every single cop in the city and half of the underworld have no other discussion topic but which kind of donut they love most; every problem can be solved by tossing donuts around, Hostess Fruit Cake-style.
In general, if the product placement is done tactfully and unobtrusively I entirely agree with it and am happy to have my games subsidized. If it's blatant and in-your-face I want the corp in question to piss off and take their product with them.
USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
However, some people have no shame.
Q: "I cracked this demo to have unlimited playtime and now it crashes when I jump on the foozle!"
A: "Buy the game, then you won't have that problem."
Q: "I downloaded this game from a torrent and one of the files was broken, can you provide it for me?"
A: "No. Buy the game, you won't have this problem."
Q: "I just got this game and it has a huge bug in it at the end of level two! Your company is a terrible game company! I will never buy from you again! I hope your entire family dies in a fire!"
A: "That bug only existed in the private beta-test version and was already fixed in the very first version of the game that was on sale. Buy the game, you won't have this problem."
Q: "This game is hard! Can you spend the next few weeks providing a slow step-by-step walkthrough of exactly how to win the game and answer all of my questions about it?"
A: "... got a receipt?"
Pirates reporting bugs isn't a problem. Pirates taking your hard work for free and then demanding that you do even more work for them personally, for free, deserve a head-booting.
I've gotcher 'Women In Gaming' RIGHT HERE!
I have many legitimately purchased games on my Linux box. I bought games from Loki, back when, specifically to encourage the developers to bring games over.
I will NOT buy any software with a "phone home" requirement. I just deleted LGP's bookmark.
Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?
Yes it matters if their method doesn't turn pirates into legitimate customers, then it has no effect on their bottom line, and does nothing but prevent a freeloader from getting something for free, at a negative cost to the legitimate customers.
Is your desire to deny the pirates their fallacious right to free stuff so important that you will inconvenience your paying customers? At no benefit to sales but at a cost to customer satisfaction? And if your chest was a cannon, would you fire your heart at the pirates, Captain Ahab?
Hyperbole aside, I doubt this will end up having much effect on LGPs sales. Whatever tiny amount of pirates turn into paying customers will be balanced by those who don't want to buy a game with DRM of any kind, ending up more or less a wash. What, then, is the point?
The enemies of Democracy are