Slashdot Mirror


LGP To Introduce Game Copy Protection

libredr writes "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold. Any user will be able to install the game, but to launch it he will need to provide a valid key and a password, which are validated against LGP's servers. The key/password combination will allow a user to install the software on different computers. However, an Internet connection will be required even for a single-player game, which might be a hassle for some users. This scheme has enraged some of the beta testers and LGP CEO, Michael Simms, responded he regrets he has to introduce a copy protection scheme, but has to do this since a lot more people download their titles instead of buying them, to the point they even received support requests for pirated version. But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders."

66 of 388 comments (clear)

  1. Failsafe by Rinisari · · Score: 5, Informative

    The CEO did say that, should anything happen to LGP, he and all of his dev team are authorized to distribute patches which remove the check.

    1. Re:Failsafe by Bandman · · Score: 3, Interesting

      That's fantastic. I wish more companies would do this.

      It would be very nice to be able to install a patch via CD to Windows XP to make it not authenticate against the MS servers once support for it dries up.

    2. Re:Failsafe by Lisandro · · Score: 4, Insightful

      Makes you wonder - if they are willing to remove checks in case of any problems, why bother annoying your customers in the first place?

    3. Re:Failsafe by vux984 · · Score: 4, Insightful

      This is virtually irrelevant.

      Should anything 'happen to LGP' there may not be anyone left to distribute said patches. Are the patches already written, are tested? Or are they basically saying that while they are laying off employees and struggling to cover the rent as they file for bankruptcy they'll direct their efforts to writing patches for all their software?

      Normally, for this sort of protection, the source / patches is put into escrow to be released when certain conditions are met. So that a 3rd party can act to release the source/patches when something 'happens' to the vendor.

    4. Re:Failsafe by dupont54 · · Score: 2, Insightful

      Is this written down in a legally binding document?
      "Yes, if we are no more here, we will be authorised to release a patch (alhtough we won't be there to do it..."
      The music, video and software industry is full of horror stories about activation servers going dark, even with the servers' owner being still around.

    5. Re:Failsafe by srlapo · · Score: 2, Interesting

      "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold." The really backward thing is that they removed the copy protection for the Windows version of Sacred Gold with the last patch. Why go out of the way to protect the Linux version with a "call home" system when the Windows version is free of such things?
    6. Re:Failsafe by Sancho · · Score: 4, Insightful

      It's not good enough, though. Authorization the first time you log in? Maybe good enough. Authorization every time? What if I'm travelling and my hotel doesn't have Internet access. I guess I don't get to play your game. The game that I paid for.

      Of course, if I just pirate a cracked copy, I don't have to worry about activation. Once again, companies fail to see the forest for the trees. Cracked versions of their games will get on the market. Once they do, not only are people downloading and installing them despite the intrusive copy protection, they're also driving otherwise legitimate customers to do the same.

    7. Re:Failsafe by RiotingPacifist · · Score: 2, Insightful

      Why alot of linux users want everything and they want it now. for example the BBC offer streaming iplayer, but people still produced a tool to download the full .mov versions (thanks iphone users :D).

      I personally use a combination of the two due to technical reasons.

      --
      IranAir Flight 655 never forget!
    8. Re:Failsafe by Eternauta3k · · Score: 2, Insightful

      Because, while the company is alive, they want to make a profit (and they think the way to get more profit is copy protection). Once the company goes belly-up, they don't need any more profit and want to let people keep on using the game.

      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    9. Re:Failsafe by bored_engineer · · Score: 2, Informative
      From the article,

      For those with limited Internet access, the copy-protection scheme "makes allowances if you have no [Internet] connection, but after a while you must have a [Internet] connection once in a while to allow the game to keep playing." So they already thought of your problem.
    10. Re:Failsafe by Matt+Ownby · · Score: 2, Insightful

      I feel that as long as the company's server is online and responsive, that online authentication (like steam does) is a great idea with more benefits than drawbacks.

      First of all, let's compare the pros and cons of using something like Steam to play Half Life 2 vs playing a pirated copy.

      Using Steam to play Half Life 2, I
      - get automatic patches
      - can download all game content from any location I'm at without having to search for it.

      Playing Half Life 2 pirated? Well, I
      - probably won't have the most up to date patch because the crack for it doesn't exist yet
      - would have to wade through malicious sites trying to find a crack, bombarded with a bunch of annoying pop-ups and banners or (see next)
      - may have to advertise to the world that I'm downloading a cracked copy of HL2 because my IP address is visible via Bit Torrent
      - may end up downloading a bunch of malicious software bundled in with the cracked version, because, let's face it, I have NO way of knowing where this cracked version is clean; what is to stop Mr Leet Hax0r from injecting a keystroke logger service along with the crack that he has so "generously" provided?

      Using pirated software is so incredibly inconvenient vs using Steam that aside from the legal and moral aspects, it is a complete no brainer for me to purchase the games. I'm currently investing 2-3 hours a day in Valve's Team Fortress 2, a title which you can purchase for __$20__. Who in their right mind is going to try to pirate Team Fortress 2?

      And sorry to say, but if I'm a game developer and 10,000 people are pirating my game, I'm not going to care about the 10 people who want to play my game from their internet-less hotel room. That is also a no brainer. Online authentication is here to stay and if/when the developer/publisher goes out of business, as you pointed out, if the game is popular enough, cracked copies will be readily available, so your argument about needing to have a non-authenticating single player game is null.

  2. Hassle by FredFredrickson · · Score: 5, Insightful

    Assuming you need to validate online EVERY time you play- this eliminates playing : in an airplane, on a road trip, when the internet's down, in class (some class rooms have wifi blocked), and at my parents house when visiting for the weekend.

    I have a better idea, if I must have this game, I'll just crack it. But then why go through all that trouble to "fix" a game I purchased and put the security of my system at risk by running an unknown program?? Might as well steal the whole thing.

    --
    Belief? Hope? Preference?The Existential Vortex
    1. Re:Hassle by netruner · · Score: 2, Interesting

      This is why the whole paradigm used for copy protection is broken. Currently, the attempt is to verify (and reverify and reverify) the pairing of licensed product to a user.

      There has to be a better way - the best similarity I can find is what was used in broadcast TV around the 1950's (no broadcast flag there, but no recorders either). There were sponsors that paid for product placement and cheezy ads. How much would a company pay for the splash screen of a popular video game? Also, why use lame generic products in video games (I especially like the orange and green "SODA" cans in Deus Ex) when maybe Coke, Pepsi, etc. may pay something to have their product depicted.

      Sure, these could be hacked out and reskinned, but with little gain to be had, the rate of occurrence will be much less than cracking the game.

      --



      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    2. Re:Hassle by Chyeld · · Score: 4, Insightful

      When I walk into a store, I expect and accept a certain level of 'theft prevention' to be in place.

      Perhaps they have security monitors covering the out of the way nooks of the store.

      Perhaps they have someone in 'plain clothes' that wanders the store watching for people shoving things into their purse.

      Perhaps they have certain items locked in a cabinet or with tags that trigger an alarm when removed from the store.

      These things I accept because I realize that people steal and that one of the things a store must do to stay profitable is to cut down on amount of five finger discounts taken.

      I realize that these things don't prevent theft 100%, and so does the store. In fact, the store probably also realizes that depending on the 'quality' of the store, a good percent of the shrinkage in their product could be due to their own staff.

      But even though these things don't work 100%, I accept them. And do you know why? Because these things rarely ever become an inconvenience to me.

      If, on the other hand, a store began requiring pat downs or strip searches every time I entered or left, I would stop patronizing them.

      Is what LGP is proposing really a strip search level deal? Because honestly, when you threaten to just steal their games, that's what you are indicating to me. That you consider this an unreasonable measure for them to take that you would rather screw them over as a matter of principle.

      Honestly, myself, I think this is a fairly benign manner to approach the issue.

    3. Re:Hassle by antic · · Score: 4, Interesting

      I'm wondering (in a half-baked idea kind of way) if a potential solution to this sort of copy protection is incorporating it into the game world. e.g., part of the storyline in suitable games involves going online, authenticating, and performing some sort of action. Something that is partly seemless, something that people actually want to do, not too much of a hassle, but limits involvement to paid-up users?

      --
      'Thats they exact same thing a banana wrench monkey.'
    4. Re:Hassle by Corwn+of+Amber · · Score: 2, Interesting

      Not in splash screens, okay, but in-game sounds okay to me... What about nice Coca-Cola skins on the can distributors in FPS? It's actually prettier than some of the skins game devs do use (thinking of Half-Life 1 here, yeah it's old ugly and such, but I'm so not a gamer I can't remember anything else off the top of my head)

      I happen to think it would be good. More immersive than "Caco Caloc" in green on black, at least :-)

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    5. Re:Hassle by Darkness404 · · Score: 4, Insightful

      Lets see... If I go and buy something from a store, do they follow me home? Look at what I am using it for? Try to make sure that I am not in violation of any of the warnings? No, once I have bought it, I can go home and do whatever I want with it, something that this doesn't let you do.

      I also have had one of the tags go off that the cashier didn't remove for some reason, they didn't say over the loudspeaker stop thief nor did they handcuff me and call out the police. No. They admitted it was the store's fault, took off the tag and I was on my way. DRM is like whenever a tag goes off you handcuff the person and call the police until they give proof they didn't steal anything.

      --
      Taxation is legalized theft, no more, no less.
    6. Re:Hassle by residieu · · Score: 2, Insightful

      I get mixed feelings about product placement, on the one hand it can make things more realistic for there to be real brands around. I can easily see it getting too intrusive, though. And you'll end up with every soda being a coke (no pepsi anywhere).

      I like what City of Heroes did. As well as making up names for businesses around town (City of Gyros), there are ads playing off real products (Red Beast energy drink, InFront Steakhouse). I suppose since they remind me of actual products they could still be effective advertisements, but I don't feel like I'm being slapped in the face by them

      And of course, product placement doesn't work for all genres. It's fine to have ads plastered all over the cars in our NASCAR racing game, but would look really bad to be suiting your dwarf warrior up with Armor-All brand heavy platemail, and Mountain-Dew superior mana potions.

    7. Re:Hassle by residieu · · Score: 2, Insightful

      There are already enough ads on the splash screens. It seems like every game I get lately has 5 different splash screens, each advetising a different layer of the producer's structure before I get to play.

    8. Re:Hassle by AKAImBatman · · Score: 2, Interesting

      There was a video game called Rocket Ranger back in the 80's that used this device called a "Secret Decoder Wheel" to compute the fuel necessary to go from destination to destination. In fact, you had no way of punching in where you wanted to go. You only entered the fuel amounts.

      Of course, the "Secret Decoder Wheel" was really a fancy lookup table, so it's wasn't too difficult for determined pirates to defeat this protection. But it was something in the vein you're thinking of.

      The game can now be (legally!) downloaded for free at Cinemaware's website: http://www.cinemaware.com/clsgame_rr.asp

      They even throw in a virtual decoder wheel. :-)

    9. Re:Hassle by Darkness404 · · Score: 3, Insightful

      Straw man. This is an entirely different situation - you don't have a Duplicomatic 3000 in your basement that can make infinite copies of the stuff you buy at the store for free. If you did, stores may in fact be inclined to follow you home...

      No, but I still have a copier in my basement that can copy any book I feel like, yet publishers aren't making me verify my books. I even have a scanner and therefore could put an entire book on Limewire. As for the Duplicomatic 3000, if we had that there would be no need for work now would there be, so no stores, no money, no government. Nothing.

      Nor does copy protection. Last I checked I've never had the cops show up, or my computer blare sirens, for failing a copy protection check. All I've seen is a fairly benign error, and in the vast majority of cases customer service has always been accommodating and helpful. Wait, that's exactly like the store experience. Whoops. You also might not know this, but when that alarm at the store goes off, you are automatically presumed to be a thief until proven otherwise - next time try walking away from that alarm and see what happens.

      Oh sure, for now it is just a minor inconvenience, but still if this moves beyond games, think of how hard it would be to run a business if you depended on software with this level of copy protection. Or think of the Windows WGA when the servers were down. This is exactly why we need 0 DRM.
      --
      Taxation is legalized theft, no more, no less.
    10. Re:Hassle by Creepy · · Score: 2, Interesting

      In the late 1980s a lot of games moved to decoder wheels (e.g. Pool of Radiance, Captain Goodnight). In the beginning, most were fairly simple, single wheels, but as pirates cracked and included the lookup table automatically and later posted the answer on the screen (and sometimes forced a certain answer always) and publishing companies went to much more elaborate ones (making it all the more fun for pirates...). This form of copy protection died entirely with the CD-Rom because few people could copy them (CD burners were rare and so were large hard disks).

      The funny thing is, when CD-Roms came out I entirely lost interest in computing because there was nothing to crack, which is what my friends and I did for fun (ok, my first girlfriend at that time is as much to blame, as is my short lived music career). I have never pirated a thing since, but I have downloaded no-CD keys because it is annoying as heck to dig up CDs or DVDs for every game I want to play. Online downloads every time would be just plain annoying because I mostly play single player games when traveling (that's what a laptop and power inverter are for).

      I really don't see how this will help - all it will do is stop casual piracy - real pirates will just remove the check, or hack it to always ask for the same key and return the correct answer (which was retrieved once).

    11. Re:Hassle by hairyfeet · · Score: 2, Interesting

      Well,personally it means that i will never purchase this game. I keep my gaming PCs off the Internet for a reason: I don't like online play and don't want a bunch of Internet related crap(like a firewall) slowing down my pc when all it does is play games and lets me watch cable through my capture card. While I wouldn't mind slapping an extra Ethernet cord on my router one time to simply activate it there is no way in hell I am going to jump through weekly hoops just for the privilege of playing your game. And how is this different from the constant Windows "let us make sure you aren't a pirate" WGA BS that I won't allow anywhere near my PCs either? Sadly I'm afraid the earlier posters are right: all these companies are doing is running off the paying customers while the pirates laugh their asses off. But that is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Hassle by I'm+not+really+here · · Score: 2, Interesting

      What about if you got the game for free, were encouraged to freely redistribute, and all you had to do was deal with in game product placement (which game designers would do tastefully because that would make their game travel farther) and a 5 second splash screen on load, on quit, and ads placed unobtrusively in the main menus? If minimal enough, no one will care enough to crack it. Heck, add in a "bonus" feature (extra levels, adds a better starting weapon, increases starting gold for any new character creation, w/e) for those that "register" the copy, and now the company has numbers to show advertisers, allowing the company to collect revenue based on market penetration, while allowing you to either a) not give a crap and just not register it, or b) get the extra and not give a crap that you only had to connect once. Sure, there'd might be some skewing to the numbers, but they can adjust for that. Win-Win, right? You get a $75 game and offline play for $0. Online play can be free (with 3 10 second ads to watch on load, a 5 second ad between cut scenes / levels / w/e, and top/bottom bar ads during play) or pay a $10 monthly subscription to eliminate the timewasters and get rid of banner ads. I'd sign up quickly for that. Play WoW, Dungeon Seige, or Halo3 for free and play online for free if I put up with top/bottom bar ads and a slight wait time between levels? HECK YEAH. And when I have money, I'll kill the ads by subscribing. Win-win for the company's profits, win-win for me... and no real reason to worry about cracking it. Not enough of an annoyance (or they could charge for online play, and give away the game with minimal ads... then even less reason to crack it, and encouragement to "pirate" it). Now if only ID Software, et al, would get on board, we'd finally be in the 21st century for game distribution.

      --
      Before commenting on the Bible, please read it first
    13. Re:Hassle by TheVelvetFlamebait · · Score: 2, Funny

      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
      Ha! You misspelled "winner"!
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  3. Enraged some of the beta testers? by tjwhaynes · · Score: 4, Informative

    The beta mailing list for Sacred had some discussion on the new key feature but I'd hardly call it an "enraged" exchanged. No chair throwing was observed. Any protection system is a thorny issue.

    Pretty much every commercial game I've bought for Linux has some sort of activation system, key lookup or similar. Most of them have some system for authenticating once online and then going offline thereafter. DropTeam even offered a way to generate an authorization on one machine and use it on a non-networked machine.

    Storm in a teacup.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  4. How is this bad? by Beached · · Score: 2, Insightful

    Really, anyone who "Downloaded" the beta will have an internet connection. You can disconnect if you still use dialup or satellite after it validates you. So a few kb of data. It lets you install to as many computers as you want too.

    Look at how many people use steam. It does a lot more than validate an account and people love it. It is also better than an activation based system where you get X installs and that is it. Again, this lets you play it anywhere.

    --
    ---- aut viam inveniam aut faciam
    1. Re:How is this bad? by Broken+scope · · Score: 2, Insightful

      I think people like steam because it keeps games up to date for them, allows them to buy games, gives them good DL speeds, allows them to install the game anywhere, and because valve has done so much to improve the reliability of the service.

      Pre-orders get beta access, they tend to offer great sale prices and combo packs. When I bought the orange box, I ended up with an extra copy of HL2. I was able to gift that extra license to a friend.

      The 2 issues I had with my account were fixed quickly, and I can play my games even when my connection isn't working.

      Valve has also made it clear they will release patches to make games playable without steam if the company ever goes tits up.

      --
      You mad
    2. Re:How is this bad? by AndrewNeo · · Score: 2, Insightful

      You can turn the Steam News notices off in the options, cough cough. The 'ads' when you're downloading are a feature of the server -giving- you bandwidth (aka, for free) and it's just a whole one picture that you don't have to click and doesn't do popunders or anything. And most of the time it's a Valve server anyway.

  5. Huh? by Digital+Vomit · · Score: 4, Insightful

    ...has to do this since a lot more people download their titles instead of buying them...

    So, reducing market exposure via pirated copies is somehow magically going to translate into higher sales?

    Honestly, who buys a game as a last resort when they can't find a pirated copy of it? Conversely, software piracy has introduced many people to games and game series that have directly led to sales.

    It's amazing that some people still think casual piracy is detrimental to the video game market.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:Huh? by Shados · · Score: 4, Interesting

      Honestly, who buys a game as a last resort when they can't find a pirated copy of it?

      A ton, and I mean, a TON of people. Its really just anecdotal (but thats enough to prove the amount is > 0 at least, hehe), but I always hear less tech savy people how they finally caved in and bought some game/software/windows/whatever after they couldn't find a crack/got a virus from a crack/crack glitched a part of the game/wanted to play NOW and the crack wasn't available yet.

      PC game piracy is so high, that if you can just delay the mainstream pirated version a day or two, that probably translates in significant sale. Of course, the better, far more effective way, is to have the purchace of the game be a key to access the online part of the game... but that sucks for single player games like Oblivion/Devil May Cry/etc, to the point that the barrier for entry of offline games on PC becomes impossibly high.

    2. Re:Huh? by dookiesan · · Score: 2, Informative

      I knew people who played games all the time but never bought anything--not a single title. Same thing with music CD's a few years ago. These folks absolutely would buy _something_ if it were impossible to pirate, because they do buy console games which require much more work.

  6. the usual trap by Tom · · Score: 4, Insightful

    Copy protection that inconveniences the honest user will:

    [ ] make some of your honest (and now inconvenienced) users walk away
    [ ] make pirates come to you so they can pay and have a less comfortable (but legal) copy

    Hint: Only one answer is correct.

    --
    Assorted stuff I do sometimes: Lemuria.org
  7. Re:uh by AngelofDeath-02 · · Score: 4, Insightful

    I think it's more of an issue that support costs a company money. This is normally fine, as it is factored into the cost of the game. If you pirate a game you really have no right to expect a paid employee to assist you in getting the game to run. You're on your own.

    This sounds more like a statement of principle than anything else, but maybe I'm wrong.

    --
    No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
  8. false dichotomy by OglinTatas · · Score: 2, Insightful

    some "piracy" (unsanctioned demos) will be converted to sales, and some legitimate users would be annoyed by the scheme.

    If there is a legitimate demo I might try it, and then if I like it I will buy it. If there is no demo I won't download an unsanctioned game; I will wait until there is a review from one or three sites I trust, and or good word of mouth about it, and only then will I consider buying it.
    DRM/copy prevention/anti"piracy" schemes WILL annoy me, and no amount of awesome will get me to buy such a game. It's good to hear about these things before I consider a game.

    Of course, I run a mac and an ubuntu rig, so I'm not in the target market for many game companies anyway.

  9. Re:No, yes by Digital+Vomit · · Score: 2, Interesting

    But will every pirated copy magically transforms into a sale,

    No, it won't, but it might get them more sales by slowing down the pirates.

    Honestly, when has this ever -- EVER -- been the case?

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  10. Re:uh by FredFredrickson · · Score: 3, Insightful

    That seems like a stupid idea. It's very unlikely I'd steal a game, find it broken, and then go out and buy it after that.

    I understand, I shouldn't steal in the first place- but I'd just assume it was horribly coded and that brings my likelyhood of purchase even lower.

    *Disclaimer: I personally purchase all games I play- However, I do steal no-cd cracks so I don't have to bother, and I also steal serials some times to play a lan game of command and conquer.. I'm not purchasing two copies to play a few games against a friend in my own house. I'd say the only game that got that right was Sins of a Solar Empire (which I didn't even like), but there was no copy protection, and they even allowed multiple installs. It is a multiplayer game by design, and they accepted that. I didn't like the game too much, but am still happy I gave them my money.

    --
    Belief? Hope? Preference?The Existential Vortex
  11. Copy Protection = Less Sales = Less Games Ported by dleigh · · Score: 2, Interesting

    This is just going to annoy potential users, and reduce sales of the game.

    Eventually it will cause less games to be ported to Linux/BSD/etc as the companies will assume that Linux users aren't interested in games (instead of realizing Linux users aren't interested in games that phone home and have irritating copy protection).

    Those that do get a copy the game - one way or another - will probably crack the program (or redirect validation requests to a daemon which always returns a positive verification).

  12. WTF? by Southpaw018 · · Score: 4, Insightful

    But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders.

    A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case.

    The author of this summary would respond that the store is so inconveniencing its patrons that it ought to be closed down. That response has nothing to do with software freedom or idealism or the right way to do things or being sensitive when legitimately protecting one's assets. This is utter detachment from reality itself.

    The OSS crowd steals from its own. This story and the few comments already ("If they put copy protection on it that annoys me in any way I'll just steal/crack it") makes that very clear. I'm siding with the authors on this one. Linux advocates always seem to complain when games won't work with Linux. Then, if this story is any indication, when they do work with Linux, the same people who complain that games for profit never work properly run out and immediately steal the game. Do you really expect people to develop multimillion dollar games for Linux if that's how things work?

    Put your copy protection on the game, man.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:WTF? by cliffski · · Score: 2, Insightful

      excellent post. I don't even port my little indie games to linux, because its' not viable. Not that a lot of lunux gamers would be interested, but the general sense of entitlement to free games by people in that community means that the majority who wanted it would pirate it.

      Its not just market share or driver support that results in less linux games, its the perception the community gives off that they will refuse to pay for software that convinces devs it's not worth porting.

      I give it ten minutes before some dork makes a comment that the guy is just copying the wine and not taking it, and I bet $50k that the dork posting it has never run a software biz.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:WTF? by 3.14159265 · · Score: 2, Insightful

      Just a small patch to your scenario:

      "A thief walks into a fine winery, replicates one of the bottles with his treckie replicator, and walks away without paying anything".
      See, the bottle stays in the fine winery, no thievery actually happened. And no piracy.

    3. Re:WTF? by cerelib · · Score: 3, Interesting

      This is a bit of a plague among linux users, but the status quo of the software biz may not hold up in the future. Many large software companies are switching to different business models (i.e. service oriented around open source products). The business landscape is changing and that should not be ignored.

      Your games (democracy, kudos) look very interesting and I am sure your current business model does well, but there are other ways people make money in the small games market. For example, what if your game was flash delivered and ad-supported? You might get more people playing it and more often (i.e. at work). This may or may not be the right choice for you, but it is a model that you do have to compete with in the small games market.

      Anyway, democracy looks interesting and I might try the demo, but it would have to be pretty awesome for me to shell out $20 USD. It looks like the kind of game that I might pay $5 or less for. As a matter of full disclosure, I typically only buy used video games that are $10-$15 or less and only about 3 in a year. So I am a bit of a tough sell. Any other games I play are open source (Urban Terror), abandonware (I just tried the old Neuromancer game), or one of my small collection (Fallout [2], System Shock [NOT 2, that game pales in comparison to the original], Ascendancy).

    4. Re:WTF? by kscguru · · Score: 5, Interesting
      Hear hear, wish I still had my mod points.

      To each and every person whining on this thread about how copy protection violates the spirit of Open Source - yeah, it does. And if you don't like it, don't touch the game. Don't buy it - and don't download it either. This noise about how you have some sort of entitlement to steal/pirate/"illegally download"/crack/ "screw-the-man!"/whatever a game simply because you have a political disagreement about copy protection is pathetic.

      The difference between Richard Stallman / the FSF and half the posters on this article is that RMS avoids software he disagrees with entirely and ACTIVELY contributes to software he morally supports. In other words, he has principles, votes with his actions, and his patronage of free software DIRECTLY contributes to more and better free software. Whereas the "gimme my Linux games NOW and FREE and screw copy protection!" crowd is in it for a shiny new game, but by NOT paying for (or otherwise patronizing - e.g. with word-of-mouth advertising, filing good bug reports) Linux games they are killing the future of Linux gaming for a quick fix now. This isn't the behavior of rational individuals - this is the behavioral profile of drug addicts.

      With apologies to all the honest Linux gamers out there. It's a shame the rotten apples are so enthusiastic about spoiling it for the rest of us.

      --

      A witty [sig] proves nothing. --Voltaire

    5. Re:WTF? by delt0r · · Score: 2, Insightful

      The OSS crowd steals from its own. This story and the few comments already ("If they put copy protection on it that annoys me in any way I'll just steal/crack it") makes that very clear. Hang on a minute. What makes all these folk OSS crowd? The fact that they read ./ ? Given that M$ windows is/was the more popular OS for viewing this site it should be clear that the link it not there.

      Don't pull others into the mud with these very broad, unfair and incorrect assumptions.
      --
      If information wants to be free, why does my internet connection cost so much?
  13. Want linux games? Vote with your vallet ! by Gori · · Score: 4, Interesting

    Everybody always whines about the lack of linux games. We all know how much effort it takes to write a game, especially a good one. Now here is a company offering something that looks fairly decent, and includes a very minimal and polite way to ensure you actually payed for it. First thing everybody says, no I will not buy it, since it requires me to prove that I bought it ?? WTF ?? Are we really surprised there are not many commercial quality games out there ?

    If you want linux games, you either make your own/help people make them, or you pay for them. It is that simple. Im buying this one when it is out of beta, just as I preferably buy hardware that has good vendor supplied OS drivers for them. Vote with your valet.

    --
    Complexity is a measure of our ignorance...
    1. Re:Want linux games? Vote with your vallet ! by HiThere · · Score: 3, Insightful

      I've bought games from them before. Some were ok, some were lousy. Well, ok, tastes vary.

      The games that I bought frequently don't work, though, because they presume something about the OS that was true several versions ago. This implies that any game that does work is fragile, and can be expected to break in the future.

      Now they want to add a technology that is long known for increasing the brittleness of games. I'm supposed to cheer at this? My reaction is to consider whether it's really worthwhile buying any of their games. Will the game still work after the SDL upgrade? I can't know ahead of time, because the source is closed. What about after the kernel upgrade? After the security patch?

      This does not add benefit to me, it drastically reduces the benefit. Even if they offer support, it means many extra hoops to jump through, and it's not always true that they *have* a decent answer.

      It's true, when a game of theirs breaks after this I won't know that it's the copy-protection that caused the break, but that's what I'll likely presume, as copy-protection is noted for causing breakages.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  14. Copy protection - between a rock and a hard place by RogueyWon · · Score: 3, Interesting

    This isn't specifically a Linux gaming issue. That it should be showing up in the Linux context just shows how serious the dilemma facing the PC gaming industry has become.

    Before I go any further; I am a huge fan of PC gaming. I didn't own a console until I was 22. I grew up playing PC games like the Ultima series, the X-Wing and Wing Commander games and, later, the Westwood/Blizzard RTSes. I still buy and play PC games and the games as it's clear that, until developers start making better allowances for mouse and keyboard play, some genres (particularly RTSes) will never work properly on a console.

    However, PC gaming is now hurtling towards an abyss. I know people have been saying this for years. But now, for the first time, I believe them.

    We have now reached the point where, when a new first or third person shooter comes out on both PC and consoles, I will always buy the console version. Why? While I don't much like console controllers for playing fpses, I can tolerate them. The resolutions on my HDTV can't compare with what my PC can put out, but they are good enough. But, more than that, I know that with a console game, I do not need to worry about falling foul of a copy protection system which either means I can't read the disk (used to happen a lot... I had to go through 3 DVD drives before I found one that could run all of my games), have to remove some of my existing software to play it (can you imagine "Hey, it seems you have Gears of War game-data on your 360's hard-disk! No Halo 3 for you then!"?) or access the net every time I want to play it.

    I can't entirely blame the PC gaming industry. Piracy levels are absolutely ridiculous. Of course, anybody with half a brain knows that not every pirated copy of a game means a lost sale. But there's no denying that more than a few people who would have considered a purchase will instead be lured by the siren call of bittorrent. I know a few people who work in the industry and a lot of these developers, outside of a few big superstars, operate on the thinnest of margins. Anything they can do to prop said margin up, they will.

    I don't honestly know what the solution is. Between the traditional hardware hassles and the new copy protection woes, buying a PC game is starting to feel like more trouble than it's worth. Over on the consoles, the copy-protection mechanisms are invisible to the average end-user. With Sony deciding to get rid of region protection for games, I'm actually in a position where I have no complaints whatsoever regarding the extent to which my PS3 and PSP are or are not locked down.

    Of course, this isn't to say that there aren't problems on the horizon in console-land either. My big emerging gripe there regards firmware updates. All three of the systems out there insist on these on a regular basis if you want to use any online features. The 360 version isn't too painful, but the Wii version is distinctly irritating and the PS3 updates are far too frequent, take far too long to download and fail to download far too often when the servers are busy.

  15. Mass Defect by Jaysyn · · Score: 2, Informative

    Is this guy retarded? I'm not buying Mass Effect for this *exact reason*.

    Meanwhile, Sins of a Solar Empire, a DRM free game, enters it's 6th month on the top 10 selling games list.

    --
    There is a war going on for your mind.
  16. Re:uh by Holi · · Score: 2, Insightful

    If they pirated your game are they really your customers?

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  17. Arrogance by brkello · · Score: 3, Insightful

    It is becoming pretty clear from all these DRM articles lately that many Slashdotters are extremely arrogant. I say many because I have to assume that is the case when the majority of the comments that are modded up deal with people saying either: DRM is bad and will cost them more customers than if they left it open or DRM will cause the posting Slashdotter to pirate the game. I say this is arrogant because there is just some sort of assumption that what they are saying is factual without any thing to back it up. You may feel that DRM costs them more customers because you won't by it, but more likely it is the case that they ran the numbers and found that not to be true. Also, it is arrogant to think you are morally ok to pirate the game just because they do something you don't like.

    I am fine with the people who buy the game than use a cracked version. But the people who just pirate and justify it are just nuts. I actually don't care if you pirate the game, just don't make up stuff saying that what you are doing is right. If people didn't pirate, there wouldn't be DRM. Yet Slashdot blames the companies for adding DRM and openly admit they will pirate the game. This just further justifies their actions. I just don't understand why some of you are so irrational about this. It is like a religious debate where facts and logic have no room to exist.

    --
    Support a great indie game: http://www.abaddon360.com
  18. Re:No, yes by The+End+Of+Days · · Score: 3, Insightful

    Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?

  19. Re:Metered debit cards? by Serzen · · Score: 2, Informative
    Some banks charge for all debit (as in enter your PIN to verify) transactions, some only if you make more than a handful (most commonly in my area, 6) per month. It's another of the filthy ways our financial institutions are able to soak us for fees that they haven't earned to try and make a quick buck off the customer. If your balance is getting low, and you make a couple of debit purchases, they can slap you with the transaction fee and try to bleed you into the red, in which case they get to slap you with overdraft fees, too.


    No banks--that I'm aware of--charge for the transaction if you choose to have it processed "as credit"; i.e., swipe the card and sign the receipt. In the case of most small retailers, all debit transactions are processed "as credit" because the banks/processing companies charge a higher percentage for direct debit as well as charging a higher fee for the PIN pad needed to input a PIN.

  20. Re:No, yes by vertinox · · Score: 2, Insightful

    No, it won't, but it might get them more sales by slowing down the pirates.

    What? No one ever bought a game because they couldn't pirate it.

    But plenty of people have not bought a game because it difficult to pirate it.

    Personally, I don't pirate because I'm well to do and have plenty of money to spend on games. That and the games I prefer are usually small developers and I personally feel that they should continue making games so I buy them.

    However, I have not bought games simply because of the copy protection they have used. I just don't have the time or effort to crack my own games for the same reason I won't pirate them, so if I hear that a game (Codemasters I am looking at you) has StarForce, SecuRom, or the like... I won't even consider purchasing or pirating it.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  21. Re:Does work by clodney · · Score: 2, Insightful

    Given that it is an online key activation scheme, your post is equivalent to asking, "how will encryption ever work on an open system like Linux".

  22. Does this mean by polyp2000 · · Score: 4, Insightful

    That piracy on linux is so rife that this is neccesary? If it really is the case that linux users are pirating games for the platform then shame on you. If we want linux to be taken more seriously as a gaming platform then you have to be prepared to put your wallet where your mouth is and support those companies that are putting the effort in.

    N.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Does this mean by IamTheRealMike · · Score: 3, Interesting

      Not just games, any commercial software. I used to work for CodeWeavers and we had exactly the same problem - people would file support tickets but had not actually paid for the software. And this is a company that is a huge open source LGPL-code contributor!

      We had internal statistics (that it's not my place to share) on how much the average support ticket cost, and how many customers filed tickets. To be blunt, the support load was nearly killing the company when I was there. Of course people warezing the binaries and then asking for help was one of the most offensive things they could do.

      Sadly, using Linux does not convert one into a paragon of virtue. Piracy exists on every platform, it just varies as to the extent of the problem.

  23. Re:DRM is a knife in it's own back by doulos05 · · Score: 2, Insightful

    It's not some kind of strike, I just won't pay for games that have DRM. That doesn't mean I won't download it and get a crack.

    Let me make sure I understand this correctly. You will not pay for a game that has DRM. That is, you will vote with your wallet and refuse to give money to companies which protect their games with DRM copy protection. Excellent use of free-market economics.

    But, you reserve the right to download it, find a crack, and play the game without having paid for it. This is like saying you refuse to buy things from Walmart because they put small stores out of business, but then turning around and stealing things from Walmart because "I can't find this in the smaller stores."

    Is DRM a Bad Thing? Undoubtably. It prevents people who have purchased a product from using it while providing a temporary hindrance to people who intended to steal it all along. Vote with your wallet. It's a business strategy and, if it lacks support in the market, it will fail. Be proactive about it. Write the company and say "As interesting as this game is, I will not support a company which prevents paying customers from using what they are paying for. Therefore, I will not play it."

    But, when you then decide, "You know, I am really interested in that game." If you download it and crack it, you have broken the law. And, you have sent the company the wrong message. Because you have told them, "I refuse to pay for something I can steal for free." Their only logical response is to make it more expensive to steal. Because they are beholden to their stockholders to produce a profit, which makes giving the game away for free problematic.

  24. really their copy protection isn't a hassle by nonewmsgs · · Score: 2, Informative
    LGP's press release

    http://www.linuxgamepublishing.com/press_releases/200806241.txt

    How our copy protection works

    Our copy protection is an online protection system. There is never a need to have a disc in the drive, or to have the hard copy of the game with you.

    When you install, the system will ask you for the key that came with the game, and then for a password, and, optionally, your email address.

    Once the key has been verified on the LGP servers, and the password registered then you are good to go, you never need to worry about the system again. It will call to the LGP servers each time the game starts, to verify its details. It does all this in the background. You do not need to enter anything when you start the game.

    If you wish to install the game on multiple personal machines, you may do so, using the same password and CD key. This is explicitly allowed.

    If you ever lose your password, you can request to have it emailed to you using the key management system, which is readily available. This is why we ask for your email address during registration, your email address will never be used for anything else.

    If your machine is not directly connected to the internet, or for some reason your internet connection does not allow direct connection to our servers, the game will allow you to continue to play for a certain amount of time before requesting you re-verify with the LGP key server. If your machine is unable to do this, for instance it does not have an internet connection, or it is firewalled in such a way as to block the connection, or perhaps you are on holiday and are nowhere near an ethernet socket for your laptop, then you may verify your game using a web browser or WAP phone browser. This can be used to indefinitely extend the time that a game may be played on a machine with no direct internet connection, as long as you have SOME internet access.

  25. Depends on the ads by Jesus_666 · · Score: 3, Interesting

    Whether or not I'd like ads in my game depends on how the ads are executed. There are good and bad ways to put products into a game. Some examples:

    Coca Cola is inserted into a Deus Ex-workalike.
    Good: Soda cans are now Coke cans; there are a few Coke vending machines throughout the game.
    Bad: Characters talk about how much they'd like a refreshing can of Coke Zero - full taste and zero sugar, yum.

    Subway advertises in a multiplayer FPS.
    Good: Billboards around the map show the "eat fresh" slogan; a downtown map contains a Subway.
    Bad: Subway baners in every loading screen; every urban map contains a Subway; the Subway Muppet is seen anywhere near the game.

    Dunkin' Donuts sponsors the next GTA.
    Good: There are several DDs sprinkled throughout Abstract Concept City, acting as cop magnets; one mission can be made easier by distracting a cop with a box of donuts.
    Bad: Every single cop in the city and half of the underworld have no other discussion topic but which kind of donut they love most; every problem can be solved by tossing donuts around, Hostess Fruit Cake-style.


    In general, if the product placement is done tactfully and unobtrusively I entirely agree with it and am happy to have my games subsidized. If it's blatant and in-your-face I want the corp in question to piss off and take their product with them.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  26. Often, they want you to spend time helping them! by hanako · · Score: 3, Interesting
    If it were just "hey, I found this bug" sent by a pirate, that's no problem. That's almost slightly helpful of the pirate, enabling me to fix a problem and release an update for my paying customers (the pirate will just have to steal it again, because I'm certainly not going to provide a special custom download just for someone who intentionally ripped me off in the first place)

    However, some people have no shame.

    Q: "I cracked this demo to have unlimited playtime and now it crashes when I jump on the foozle!"
    A: "Buy the game, then you won't have that problem."

    Q: "I downloaded this game from a torrent and one of the files was broken, can you provide it for me?"
    A: "No. Buy the game, you won't have this problem."

    Q: "I just got this game and it has a huge bug in it at the end of level two! Your company is a terrible game company! I will never buy from you again! I hope your entire family dies in a fire!"
    A: "That bug only existed in the private beta-test version and was already fixed in the very first version of the game that was on sale. Buy the game, you won't have this problem."

    Q: "This game is hard! Can you spend the next few weeks providing a slow step-by-step walkthrough of exactly how to win the game and answer all of my questions about it?"
    A: "... got a receipt?"

    Pirates reporting bugs isn't a problem. Pirates taking your hard work for free and then demanding that you do even more work for them personally, for free, deserve a head-booting.

  27. one less sale: count 'em by dltaylor · · Score: 3, Interesting

    I have many legitimately purchased games on my Linux box. I bought games from Loki, back when, specifically to encourage the developers to bring games over.

    I will NOT buy any software with a "phone home" requirement. I just deleted LGP's bookmark.

  28. Re:uh by Tiber · · Score: 2, Insightful

    Wow.

    How about running the game under emulation? It used to only be a complaint from the WINE and classic gaming crowds, now that MS is shoving Vista down everyone's throats, it's going to be a lot more common. The same for a "key" disk. Nothing pisses me off to no end like a game which won't run without a having the CD in my drive. Nevermind that as a sysadmin, I would much rather have a second battery in my expansion bay rather then the DVD drive.

    There's two very good, real world reasons for you.

  29. Re:No, yes by Chris+Burke · · Score: 3, Interesting

    Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?

    Yes it matters if their method doesn't turn pirates into legitimate customers, then it has no effect on their bottom line, and does nothing but prevent a freeloader from getting something for free, at a negative cost to the legitimate customers.

    Is your desire to deny the pirates their fallacious right to free stuff so important that you will inconvenience your paying customers? At no benefit to sales but at a cost to customer satisfaction? And if your chest was a cannon, would you fire your heart at the pirates, Captain Ahab?

    Hyperbole aside, I doubt this will end up having much effect on LGPs sales. Whatever tiny amount of pirates turn into paying customers will be balanced by those who don't want to buy a game with DRM of any kind, ending up more or less a wash. What, then, is the point?

    --

    The enemies of Democracy are
  30. What are we bitching about now? by macdaddy · · Score: 2, Interesting

    A CD isn't required. Score 1 for us. The product can be installed on more than one PC at a time. Now we're 2-0. The CEO said that they'll release a non-DRM fix if the company ever goes under so your purchase has future guarantees. 3-0! So what are ya'll bitching about?

    1. Re:What are we bitching about now? by notamedic · · Score: 2

      They're bitching about needing a permanent internet connection because they've not read the article and seen this: "For those with limited Internet access, the copy-protection scheme "makes allowances if you have no [Internet] connection, but after a while you must have a [Internet] connection once in a while to allow the game to keep playing.""

  31. Re:No, yes by HiThere · · Score: 2, Interesting

    Who generated those statistics, and what advantage do they get from having the numbers come out that way?

    I believe that somebody told you that. I will accept the possibility that you actually saw such a report. Before I'd accept that report as truth, I'd need to know a LOT more about it.

    OTOH, I wouldn't bother to study enough to convince myself, because I don't care that much. I accept that they have their reasons, whatever they are. They don't change the cost/benefit to me.

    I already don't buy games very often, because most of the ones that I've bought haven't been worth the money. I still do occasionally, because some have been QUITE worth the cost. Copy-protection decreases the benefit to me, so I will already be buying fewer. (Games that are copy-protected are intrinsically more brittle, more subject to breaking when the system changes.)

    OTOH, I'm not a large buyer of games anyway. Perhaps I'm not typical of their target audience. But this looks to me to be far more likely to discourage my buying additional games than it is to have any other change in my behavior.

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.