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OCZ's Brain Wave Interface Headband Reviewed

J. Dzhugashvili writes "Could you control a game using your jaw muscles, eye movements, and brain waves? OCZ designed its futuristic Neural Impulse Actuator controller for that very purpose, and it claims the device lets players shorten their response times and interact with games more naturally. But is it really all it's cracked up to be? The Tech Report took the NIA for a spin in order to answer that question, and it made some interesting discoveries along the way. The verdict is that the NIA works (mostly) as advertised, but getting used to it can take enough dedication and perseverance to put off many prospective users."

25 of 89 comments (clear)

  1. Major geek cred... by Dice · · Score: 4, Funny

    ... to the first person to frag Stephen Hawking.

    1. Re:Major geek cred... by Adriax · · Score: 5, Funny

      Good luck on that, Hawking with a mind interface becomes a virtual Chuck Norris. He's so badass he can rocketjump in counterstrike!

      --
      I don't suffer from insanity, I enjoy every minute of it!
    2. Re:Major geek cred... by oskard · · Score: 2, Funny

      He's so badass he can rocketjump in counterstrike!

      hax

      --
      Sigs are for Terrorists.
  2. Sounds like a bait-and-switch.... by TomRK1089 · · Score: 4, Insightful

    From TFA, it sounds like it's responding more to your small muscle movements than actual neural control. It's not as though you picture yourself running, and Gordon Freeman jogs across the screen. In that regard, there's a long way to go to true neural control.

  3. Re:Just.. by caffeinemessiah · · Score: 4, Interesting

    More importantly, does it have an API I can use to record my own brainwaves and stick my own machine learning algorithms in there? This thing could revolutionize collecting EEG data from voluntary subjects and subsequently bring up a bunch of interesting non-gaming applications.

    --
    An old-timer with old-timey ideas.
  4. Simple by dreamchaser · · Score: 5, Funny

    Simple. Most people here in the US can't think in Russian.

  5. It doesn't work for me... by kcbanner · · Score: 3, Funny

    ...they said I should remove my tin foil hat.

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    Obligatory blog plug: http://www.caseybanner.ca/
  6. Yeah yeah yeah, that's great and all... by FlyingSquidStudios · · Score: 4, Insightful

    But when do I get the 1/8" jack on the back of my neck?

  7. Re:brain-wave inputs by bluefoxlucid · · Score: 2, Funny

    Bitch ass cunt barbra streissand!

  8. Powerglove by ottawanker · · Score: 2, Insightful

    So basically its a Powerglove for your head.

  9. Easy to defeat such a player by jamesh · · Score: 5, Funny

    It would be too easy to defeat a player using one of these. Simply flash up a picture of a naked chick and all brain activity will cease as another body part will take over the 'thinking', and this device won't be able to pick anything up anymore.

    1. Re:Easy to defeat such a player by name*censored* · · Score: 4, Insightful

      Why do you think porn sprays are banned in most TF2/CS servers?

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      Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
    2. Re:Easy to defeat such a player by kiddygrinder · · Score: 2, Funny

      That's where the secondary interface kicks in.

      --
      This is a joke. I am joking. Joke joke joke.
  10. 100 ms by Ai+Olor-Wile · · Score: 4, Informative

    "Unless you're Fatal1ty, you probably don't care too much about shaving 100 ms off your reaction times, and you probably have plenty of fun with your mouse and keyboard, gamepad, or Wii-mote already."

    I hate to break it to this guy, but 100 ms is a very, very long time in most FPS games!

    1. Re:100 ms by icegreentea · · Score: 4, Insightful

      That's quite a lot. 100ms of lag is very noticeable in almost any FPS and even some RTS games (you can easily pick out 100ms lag in a Starcraft game). Widening the field a bit, many fighting games have timing down to one or two frames (as in, in order to block a certain attack, you have to complete another move within a few frames of the attack animation). Going back to FPS, say you have a rocket blasting at you (UT2k4, TF2, Halo, whatever). Say it takes maybe 300ms for the missile to hit you from the moment you see it, and you need to hit jump 100-50ms before impact to survive. With zero lag, you have 200ms to start (human reaction time to visual averages around 200ms). So you can pull it off fairly consistently. You have 100ms of lag, and now its just impossible.

  11. Re:Just.. by astrotek · · Score: 2, Insightful

    thats because halo aims for you and the movement control is horribly inaccurate

    playing on your own setup always has its advantages, mouse sensitivity and the delay between your mouse and the update on the screen is a big deal and can throw anyone off that invests enough time playing for long periods of time
  12. Re:Just.. by cubic6 · · Score: 4, Insightful

    The reason matches tend to be so close in Halo 3 is because, contrary to your assertion, "skill" is almost nonexistant as a factor. It's an easy FPS, designed to be fun for everyone. You don't get big winners, but you don't really get big losers either. Hitboxes are huge, everything moves slowly, and controller controls are horrible for any kind of accuracy. Simple strategy and luck become the only factors, and since most people are devoid of the first and equal on the second, you get close games.

    Your implication is that anyone who actually does well in PC FPSs is hacking, but that just tells me that you've never played with anyone with actual skill. While *my* former roommate wasn't into gaming much, his girlfriend played CAL Counterstrike matches, and I usually watched from over-the-shoulder. I'm not horrible myself, but in any kind of 1v1 situation, she'd wipe the floor with me, and did pretty regularly when we played public servers or LAN games. The funny part? She didn't even own her own computer at the time, she played on my roommate's, which was a mid-range Dell with nothing fancy.

    About your roommate, while he's probably an idiot who wasn't very good to start with, there's definitely something to be said about your "home" machine. You get used to the feel of the keyboard, the precision and delay of the mouse, even things like the color balance or brightness of your monitor can mess you up if they're changed. Playing on a different PC can really throw someone off their game.

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  13. Re:What a twist! by MarkusQ · · Score: 3, Funny

    Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!

    Why is it always pizza? I've been seeing you guys for twenty years, and it's always been pizza. If you were really into non sequiturs you could factor out the trade winds and integrate with respect and courage till the cows came and went. If you get my estoppal.

    --MarkusQ

  14. Re:Just.. by Awptimus+Prime · · Score: 2, Insightful

    The hitboxes on the battlefield games and the Halo series seem to be about the same. Sure, the controls suck, but when everyone is using a similar controller, it makes for a more even battle. The game moves slowly, because it is intended to be fun on this particular controller setup and emulate the speed at which people move (like CS), as opposed to the sprinting pace of Quake or Unreal. As for accuracy, the game rewards those who are actually able to get their accuracy up, as the "headshot" hitbox is rather small for thumb-based controls. I've seen a mess of people who are terrible at the game, one kill for ten deaths are common, even with over a thousand matches on their accounts. To say it's somehow not a good shooter because running in packs and using simple tactics wins the day, I'd to comment that simple tactics and team-work tend to win every game from Quake to Unreal. All these games have different tactics, or good treadmills to run in and I've yet to find one where it's hard to learn.

    I've been playing shooters multi-player since the days of Doom. I've been exposed to all sorts of player skill levels, game problems, hacking, etc. Just because it's a guarantee that people will defend PC gaming on /., it doesn't add truth to the fact that a number of people who use transparency hacks in games aren't any better or worse than other gamers, they just happen to be cheating because that's their personality and they find some joy from it. Trust me, I've worked with a few jokers who used to cheat at CS and they were good with or without their cheats. Remember, immaturity does not equal a lack of intelligence.

    My roommate was alright, I am just using him as an example of someone who is great on a particular computer, but can't play without his toys. For instance, I'd imagine he'll be buying one of these new head controllers and beat down people who would have been an even match, if only they weren't having to physically reach for a button to throw a grenade, or use some other special attack, that he's going to be learning to do with the new hardware.

    Everything else aside, you can piss on my opinions, but they are marketing this device as giving players an advantage over those who don't have them, that was kind of the point I was speaking of in my OP. Regardless, chat with some folks on PSN or XBL and you'll find plenty of folks who have been playing FPS games over a decade on the PC and stopped for the same reasons I did: DRM problems, cheating, constant expense of upgrades, people acting like assholes, server admins booting good players because they suspect a cheater when their score is good but are absent when someone is really cheating and causing people to leave in droves, etc.

  15. Re:Just.. by wolf12886 · · Score: 2, Informative

    Almost all weapons, in all major console FPS's have auto aim, period.

    Only two of the weapons in halo 3 may have noticeable auto aim, but I guarantee they all have some.

    There are several types of auto-aim, and most games use a combination, for instance, its common to reduce your aiming sensitivity when you pass your croshairs over any enemy, making your reticule stick to them a bit, also, as you mentioned, some games will curve projectiles towards your enemy, register hits on near misses, or even follow targets with your crosshairs a bit.

    Need an example of extremely subtle but effective auto aim? look at halo 1 (sorry, its the only console shooter I played seriously), the game feels as if it has none, yet sometime when your playing, try to shoot a teammate with your sniper rifle, you can still hit them, but its a hell of alot harder, as your crosshairs wont stick to them at all.

  16. Re:Say 'Fire!' into the headset and it will fire by Bieeanda · · Score: 2, Funny

    There was a PC game back in the days of DOS, that used the same gimmick. It came with a cheap headset mike, and would fire when you said 'fire'. It would also fire when you sneezed, and would waste ammo when you shouted at your Mom that you were busy doing something important and would she please leave you the fuck alone.

  17. Blink of an eye by WilliamBaughman · · Score: 2, Interesting

    I've heard some people asking about the possibilities the NIA brings to people who have difficulty using mice or keyboards. The NIA does not replicate full mouse or keyboard functionality, but something that my classmates cooked up for a final project does: http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2008/xh33_jdm55_ww239/xh33_jdm55_ww239/index.html It's a mouse + keyboard that you wear on your head. It tracks eye movement and winks, allowing a user to direct a mouse pointer around the screen, click, and right-click. It also allows the user to switch into keyboard mode and (slowly) enter text. It connects via a pair of PS/2 connectors. It lacks the thought-activated rapid response of the NIA, but the fact that it worked at all really impressed me. For their demonstration (no video, sorry), one of the makers used it to open wordpad and type a short message. Very cool. Note: this is a simple copy + paste of a reply I made to new article.

  18. Re:Just.. by cubic6 · · Score: 4, Insightful

    What you mention seems to equate to what I was saying about consoles being more level playing fields, people are given equal machines for a reason at these events. You don't get that luxury when just bumping around on the 'net.

    Bah, I forget this is /. sometimes. Everyone wants to blindly save PC gaming, which requires the use of Windows over 90% of the time unless you want to wait a long time for Wine support or a port. I say let it go down the stinker and don't look back.

    No, you're still completely missing the point. Calling console gaming an "equal playing field" is like calling No Child Left Behind "equal education". It's equal because performance is equally handicapped, and because players have equally LIMITED tools. Playing a FPS at a tournament with standardized PCs isn't about handicapping, it's about making sure that every player has the tools they require to play their best, which is the very OPPOSITE of the idea behind console FPSs.

    Here's another way to look at it. Say you're playing golf with your buddies, and one of them is a pro golfer. He has his own really nice set of clubs, matching tees, and a personal ball-washer. You have some hand-me-down clubs that you found in the attic, and the rest of your friends are similarly equipped. He solidly trounces all of you every time you play, and eventually you all get tired of it. You tell him that from now on, the only club allowed during your games is a mini-golf putter. Sure, he's still better than you with the putter, he makes nicer shots on the green, but it doesn't really matter, because you ALL suck with the putter compared to regular clubs. But the playing field is equal now, and that's what counts, right?

    Console gaming is golfing with nothing but a putter. PC gaming lets you use whatever clubs you can afford, and competitive PC gaming makes sure that everyone has equally nice clubs and that nobody's using a guided missile to drop their ball a foot from the hole when nobody's looking. If you want to keep playing mini-golf, be my guest, I'm sure it's a good time. However, if you run around screaming about how pro golfers are only good because they have nice clubs, and that you'd show them who the real pro is if they came to your mini-golf course for a few games, you WILL be ridiculed, and deservedly so.

    Finally, this has nothing to do with Windows or Linux or any other OS for that matter. For fuck's sake, you're playing Microsoft games on a Microsoft console and whining that PC games require Windows? Kindly take your stupid off-topic OS trolling and get the fuck out.

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  19. Re:Just.. by Fifty+Points · · Score: 3, Insightful

    Controller thumbstick = 360 degree axial movement.
    Keyboard = 4 way directional movement.
    Just because a mouse alone is superior to a single thumbstick, doesn't negate all the other advantages a controller holds over a keyboard (movement, button placement, tactile response, ergonomic comfort level, analogue button response, freedom to leave your chair and keep playing, etc.)

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    I'm in between insightful sigs right now...
  20. Fear Factor? by IonOtter · · Score: 2, Insightful

    This should make games like "Alone in the Dark", "Resident Evil" and "BioShock" a LOT harder.

    Monster: "OOOGITY-BOOGITTY!"

    Me: GYAAH!! OHSHITOHSHITWHERESTHEFIRECOMMAN*

    Game: You have been eviscerated. Try again.

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