World's First 2GB Graphics Card Is Here
An anonymous reader writes "TUL Corporation's PCS HD4850 is the world's first graphics card to offer on-board 2gig video memory. The card is based on RV770 core chip, with 800 stream processors and 2GB of GDDR3 high-speed memory." That's more memory than I've had in any computer prior to this year — for a video card.
Great for the pointless eye-candy first-person shooters. For everything else, there's MasterCard.
The article mentions that too little video memory can be a bottleneck. But wouldn't squeezing 2 gigs of memory on a graphics card simply move the limiting bottlenecks elsewhere?
> from the way-too-much-overkill dept.
AKA, the recursive tautology dept.
the 'eye candy' in that 'the pointless eye candy first person shooter' term of yours becomes SO real that it boggles your mind. i dont like fpses. but then again, that kind of graphics, makes some fpses worth playing.
Read radical news here
The R700 has dual GPUs on a single board, competes very well with nVidia, and here's the really cool part: It has nearly TWO BILLION transistors.
I do not respond to cowards. Especially anonymous ones.
I can finally do the Explode open/close window Compiz effect on my 10 MP display!
Colin Dean Go a year without DRM
I'm still rockin 512 megs and doing fine - main system I mean. Integrated graphics.
The only reason this kind of thing bothers me a bit is that I imagine it's pushing videogames further and further into the world of being 1,000 employee, NASA sized engineering projects. Rather than charming little projects that say, that husband and wife that were Sierra could do on their own and be competitive.
This kind of reliance on jet-powered hardware kind of insures that the game is going to be all megacorporations working from market research.
In Capitalist America, bank robs you!
With graphics cards like this, Duke Nukem Forever will be damn good when/if it comes out! :-)
Workstation cards have been multi-gigabyte for ages! the ATI FireGL V8650 which was released a while ago is 2GB.
Didn't the Silicon Indy (or was it the Onyx) have a 2 GB video card? Glancing over the specs, the SGI Onyx4 could have up to 8 GB of graphics memory. Note that these machines are on the order of a decade old.... Granted, not exactly home gear, but still this isn't the "World's First 2 GB Graphics Card". So in fine tradition... another thing that UNIX had already done 10 years ago. (Hmm... maybe it was closer to 15....)
Is there any market "Need" for this, to be able to play your games better, or is this simply filling the "uber-leet-most-money-I-can-spend" market?
I bet that this thing would have enough power to run all the AERO stuff in vista.
Jesus, my ex's laptop runs Vista with Aero effects turned up to maximum with no problems and a crappy NVidia mobile GPU. This stupid "Aero eats your resources" meme needs to die.
By all means whale on MS, but at least do it for the right reasons.
It's official. Most of you are morons.
Finally, I will be able to play Wolfenstein 3D in all its beautiful glory!
We're really beginning to feel it now. With this card, you're limited to around 1,750MB of RAM on a 32-bit Windows system; 4GB minus the 2GB on the card, minus all the other mapped stuff which amounts to 250MB on my computer.
In summary, I for one welcome our new 64-bit overlords...
What's the point with 2Gb of GDDR3, or even 1Gb in that price segment? Even a 512MB HD 4850 is good enough for the people most likely to buy it (aka people with no fancy, high-resolution wide screen TFT monitors) -- it's certainly good enough to play stuff at at 1280x[whatnot]. (Yes, hello, it is I.) In that range, with this card, I'd wager the bottlenecks'll just be elsewhere; the CPU, the RAM, heck, maybe the GPU's memory bandwidth. Even if the GPU were the source of the bottleneck, just get a HD 4870 than this, really.
:P
It's nicely marketed, of course, much like selling Doc Legit's Miracle Snake Oil, which'll put hair on your head again, cure your hemorroids, caffeine addiction and make your keg into a six pack again.
You can't handle the tin!
and I for one am glad to see products like this all the time. While I may not buy them they do move the bar further which usually brings the the lower range items down from the stratosphere in pricing.
I remember people clearly harping about cards with 32mb, or 64, or oh god no one will ever need 256.
Look at how much more resolution today's and tomorrows displays are bringing to us, then turn and realize how much memory it takes to address all of that.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
where the memory requirements are much higher (3D modelers and the like).
Also medical imagery (specially volumes, like MRI and CT).
And GPGPU (using Brook+) to perform complex calculation on huge datasets.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
...and maybe also playing Crysis 2.
With all settings put to "low".
And with Aero disabled.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Can we ditch this Aero meme now? It's not accurate, it was never accurate, and it makes everyone involved (including me by association) look like a complete retard. Aero works perfectly well on many low-end video cards produced in the last 4 or 5 years.
The human eye has about 100 million rods and cones. You need a 100 megapixel framebuffer (around 10,000 by 10,000 pixels to achieve this.
There was an article in the Independent newspaper about Virtual Reality a long time ago. In the article, one of the researchers stated that photorealistic quality was defined as 80 million textured triangles/second.
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
Whether a game is playable or not is irrelevant to this particular debate - if you want games to look better, or better-looking games to run faster, then you need more power.
I can't believe I have to actually explain that.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
Some of us actually miss Clippy.
To add to your list: Internet Explorer (for lack of security and disregard for following standards), OOXML (design, corruption of standarisation process, non-implementation), abuse of office furniture (notably chairs), abuse of monopoly (at least according to the EU), overpricing (settled for a billion dollar), ... Pretty sure this list of right reasons can go on for a while.
It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
While _some_ people do buy based on screenshots, the blanket generalization is little more than wishful thinking on the part of the publisher. You know, right next to, "people don't mind it if it's released buggy and patched later" and "people don't talk to each other, they only take their information from our marketing department."
The most visible fly in the ointment is WoW. It has the least detailed graphics of any MMO since, I dunno, 2003 or so. Yes, it actually has less polygons and lower detail textures than some games _older_ than it. Shader effects, bump-mapping, and any kind of shiny stuff are almost non-existent. (Ok, ok, they added weather later.) It also sold like hot cakes.
EQ2 was launched roughly at the same time as WoW, and tried to have _much_ higher resolution graphics and a metric buttload of shader effects. You can't even have a freaking armour modelled as just a texture, it just has to have a shader that makes it look 3D. It required a 512 MB card just to play with all those details... at a time where such a card didn't even exist. I think it never managed to get more than 1/50 the number of players WoW had, and it went slowly downhill from there.
Interestingly enough, more people complained about EQ2's "sterile graphics" than about WoW's cartoonish ones. (See what Penny Arcade had to say about EQ2's graphics back then, for example.) Turns out that just using insane texture resolutions and polygon counts isn't a substitute for talent, you know?
City Of Heroes had a _major_ graphics upgrade in Issue 6 (which coincides with launching the City Of Villains standalone expansion-pack), and the new Villain zones _quadruple_ even that number of polygons on screen. But let's concentrate on the COH side alone, because that was almost the same old game as before, only with a ton of graphical upgrades. Funnily, it didn't produce much of a jump in the number of players, and certainly no lasting effect. Anyway, the game peaked at 175,000 players in the USA alone soon after launch, and went gradually downhill from there. Last I heard a number it was last year at 145,000 in all territories combined and including both COV and COH players.
Basically high-res, shiny graphics don't seem to do all that much. Sure, it helps if you're not butt ugly. But if you look at the number of subscribers, the effect of insane graphics just isn't there. EQ2 vs WoW, the better game won, not the one requiring a new graphics card. Or COH pre-I6 and post-I6, just doesn't show the players rushing in because of the graphics.
Or in the offline game arena, The Sims was launched as a mostly 2D game with 2D sprites (ok, it used primitive low-polycount 3D graphics for the characters), in an age of shiny 3D games. It outsold not only any of those shiny 3D FPS games from the same year, it outsold them all combined.
And I'll further guess that Crysis and all those other games presented as "proof" that graphics sell... they probably had some other merits too. A lot fewer people would have bough them, if their _only_ merit were the graphics. Games with good, shiny graphics have flopped before.
A polar bear is a cartesian bear after a coordinate transform.
...at least in this context. Now OTOH, 3D/CG render engines that have OpenGL-rendering can do a whole hell of a lot with a beefy GPU and 2GB of RAM.
Normally, compared to software (CPU) raytracing, OGL rendering is pretty crappy on vidcards with low resources (shadows are jaggy, etc)... but with enough RAM and a high-end GPU, quality and speed could approach (if not surpass) the old-school "click 'render' then go have lunch" routine that most CG artists deal with nowadays.
Quo usque tandem abutere, Nimbus, patientia nostra?
EQ1 was also the far better game at the time. Simply because the competition was even worse.
Since you mention UO, it was still a fucked-up, unbalanced, small, simplistic, gank-fest. The dynamic duo of self-centered narcisists, Lord British and his trusty sidekick Raph Koster (who'd later do the same with SWG) were still telling players what they should like, instead of even trying to notice what players actually want. Untested patches were issued that broke more than they fixed, and some had to be rolled back because they were a catastrophe. The fact that Lord British diverted the bug-fixing budget of UO to make Ultima 9, also didn't help.
And that's the short version. One could fill a tome with what was wrong with UO, and what got worse. It was only after EQ and AC ate their lunch big time, that Origin even started considering fixing their game.
If we're talking about looks and angular breasts, a lot of us actually thought that the 2D graphics of UO actually looked _better_ than the hideous 3D mess of EQ or AC. But UO just didn't give us what we wanted. So EQ won.
Don't mistake players for the circle-jerk clique of online reviewers. Reviewers seem to get outright orgasms over "OMG, it's shiny" or, back then, "OMG it's 3D". The average player cared a lot more about gameplay. EQ may bore you to tears by nowadays standards, but back then it was the best by a wide margin. Or rather: the competition was even worse. If you will, EQ2 won by being the one-eyed in the land of the blind.
And it seems to me like EQ2 is the result of just that kind of mistake. Sony got caught in the same mistaken belief that the servile "OMG, it's shiny" gang of reviewers actually represent the average gamer. And produced a game whose only merit was "OMG, it's shiny." And lost.
Brand only gets you so far. Star Wars was a bigger brand name than EQ and Warcraft _combined_, and it still got to be merely a niche game. The Sims had sold more copies than all Warcraft games _and_ Everquest _combined_, and it outright flopped. Etc.
Basically a crap game with a good franchise, still flops.
And if we're talking about EQ vs Warcraft, actually I remember it the other way around. Sony was _the_ big name in MMOs and everyone expected EQ2 to be teh uber-game that sweeps everyone off their feet. Blizzard was just another unproven "me too." People wanted a Starcraft 2 or Diablo 3 from them, not a MMO. The reaction to Blizzard's announcement that they're making a MMO was _disappointment_, not "yay, I'm preordering it because it's Warcraft." The average Warcraft player was a RTS player, and was just about as looking forward to an MMO as to root canal.
So, no, Sony was the bigger name there, and it lost anyway.
High detailed is relative. By comparison to EQ2, which is what I was trying to do, WoW is a lot lower res. Or at least EQ2 needed 512 MB for max details, WoW ran decently on an 128 MB card. If that's not due to textures, well, I'm curious what it was.
A polar bear is a cartesian bear after a coordinate transform.