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First Real Gameplay Video of New Prince of Persia Game

An anonymous reader writes "After all the screenshot leaks and poor screenshot videos, here's finally the first official game play video of Prince of Persia:Next Generation. It was released at E3 just some hours ago. Wow, I just love their new artistic direction, this game will be a killer!"

14 of 48 comments (clear)

  1. Sarcasm? by skeeto · · Score: 2, Interesting

    Wow, I just love their new artistic direction, this game will be a killer!"

    What's with the sarcasm in the summary? Oh... he was being serious.

  2. Youtube link... by superash · · Score: 3, Informative

    For those who don't have Media player plugin - http://www.youtube.com/watch?v=8CNLM7XPCCU

  3. I want TSoT back by Trojan35 · · Score: 4, Insightful

    Honestly. I loved that game because it was so unique. It had such a light-hearted feel to the action and made the prince a very likeable character. The second two had the boring "dark tormented hero" theme I've seen a thousand times.

    Whether or not I buy this game will entire depend on the reviews of the story. If it's a unique feel I'm back in, otherwise, just another action/platformer IMO.

    1. Re:I want TSoT back by rkanodia · · Score: 3, Funny

      So true. I always wondered what the inhabitants of those buildings did to get around.

      Architect: Well your majesty, to reach the third floor, you jump on this springboard, grab that flagpole, spin around it, use your momentum to wall-run to that curtain, which you climb to the le-
      Sultan: Always with the wall-running! What about installing some fucking stairs? I'd like to try STAIR-running one of these days, like a normal monarch.

  4. Re:Nope by wild_quinine · · Score: 4, Insightful

    some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.

    Mod parent troll, blind, or a Philistine. I think the complex cell-shading effect is absolutely delicious.

    It's got 'outlines, ffs.' FFS indeed.

  5. More of the same... by MaWeiTao · · Score: 2, Interesting

    I like the visual style. Looking at what I guess must be a gameplay video my concern is that it feels very reminiscent of the last few Prince of Persia games.

    First, I didn't like the artificial environments. The developers seem eager to depict a realistic world, but then force platforming into it. So the end result is game that is constantly reminding me I'm playing a game and completely ruining any suspension of disbelief. Either go for pure platforming and more convincing realism.

    Even worse than that, however, was the timed events. They may make for dramatic camera angles, but they're frustrating and are an impediment to more fluid and entertaining gameplay. Timed events should have ended with Space Ace and Dragon's Lair.

    I didn't like the goofy, generic tormented hero theme from the previous games appealing. From a visual standpoint this game seems to have potential, but unfortunately, it's looking to me like it's going to be more of the same with updated graphics.

    1. Re:More of the same... by TheSambassador · · Score: 3, Interesting

      It's very difficult, if not impossible, to make a platformer like Prince of Persia in a "realistic environment." That's why it's a fantasy environment.

      Sure, it can get a bit ridiculous. But the game is supposed to have its main focus on platforming (that's what PoP games have always focused on) and to have the fun platforming that we've all come to love, they have to be "different" environments.

      However, I don't know how I feel about this new installment. I like the way the characters looked, but everything else didn't look that impressive.

  6. Re:Nope by radarjd · · Score: 4, Interesting

    Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).

    My guess is they meant "in-engine" as opposed to actual gameplay.

    some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.

    I'm not a huge fan of cel shading myself, but I'd still say it looks pretty good. Sure, it's a different direction from the previous games, but this has been a series that re-invents itself.

    If it's a trailer, it's a truly pitiful trailer, that really doesn't deserve a link, let alone a front-page one.

    I would say it does a pretty good job of presenting the game's graphic potential, hints at some 2 player or somehow 1 player combined (i.e. controlling 2 characters or working with AI) gameplay, and displays that there will be fighting and platforming. I got all of that from the trailer -- I'm not sure what more you'd get in a minute.

  7. Prince of Ico? by dveditz · · Score: 4, Interesting

    Did anyone else think "Prince of Ico"? Climbing a desolate tower, dragging a princess of some sort around, beating black snot out of monsters...

    1. Re:Prince of Ico? by deathtopaulw · · Score: 2, Interesting

      Yes that is the point.
      The PoP team has always said ICO is their favorite game, and continue to show their love for it more and more as time goes on.
      Anything that raises awareness of ICO is good in my book.

  8. Variety, too by Anonymous Coward · · Score: 5, Funny

    I liked the whole "throw your woman at the monster" attack.

    More women should be willing to become deadly projectiles, IMO.

  9. Re:Nope by Bobfrankly1 · · Score: 3, Insightful

    Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).

    Try playing one of the previous Prince of Persia games. You will find the zippy camera plays to it's strengths, and the controls are tight and effective. Then you will understand.

    Third, some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.

    Beauty is in the eye of the beholder. There are many who like this artistic style, but you obviously are not one of them. Don't buy this game then.

    Fourth, there is nothing of actual GAMEPLAY here, such as what you're doing, how you fight, how you see where to go next. NOTHING. It's some 3D models in an empty arena doing lots of jumping about to random locations.

    This trailer was designed to show previous Prince of Persia fans the differences from the previous games. The only fault I find with it is that is was not designed for the uninitiated. Much of Prince of Persia has been in the platforming aspect of it. Impossible climbs, death-defying jumps and acrobatic maneuvers are part of the norm in this series, and part of what sets it apart from other action-adventures games.

    Shame on them for making a trailer based on it's strengths and differences, rather then one showing how it's just like any other game.

  10. About time by NoobixCube · · Score: 3, Insightful

    I'm sick of all the brown-and-grey monstrosities in the games market these days, and it's about time something with some colour in it came out. I think it looks beautiful, and somehow more real than the gritty brown reality we're fed all too often. It doesn't try to look realistic but the art style still leaves it... believable. I probably didn't articulate that thought too well, but I'm sure someone will know what I meant...

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  11. not cell shading by Creepy · · Score: 2, Interesting

    It's not cel shading, it's illustrative, as stated in the second video from that link. Cel shading creates an outline then uses a single color for the base (usually per-polygon) and the shades it (shadows) with a couple more colors. What you see in this technique is a lot of outlines and highly contrasting lines similar to what you see with cel shading, but if you look at the shadows they are obviously not cel shaded (suggesting traditional art and real lighting). There does appear to detail loss during fast movement (colors reduction - probably some sort of color mapping).