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Talent Build Examples for Blizzard's New Death Knight

With Blizzard's Wrath of the Lich King NDA out of the way, there has been the inevitable flood of information about the new expansion hitting the streets. One of the most sought-after pieces of information is anything about the new class being introduced, the Death Knight. Massively has a great summary, with video examples, of the three different avenues available to the Death Knight. From the AE strengths of unholy, to the life-stealing blood tree, to the control of the frost tree, it seems that this new juggernaut is certainly going to be a force to be reckoned with.

17 of 130 comments (clear)

  1. Re:Age of Conan much more interesting. by ivan256 · · Score: 5, Funny

    Translation: Not to start a flamewar, but let's talk about something off topic, since it's sure to be something that will get under the skin of the types of people who would read this particular article..

    Maybe it's just me, but isn't that the definition of trying to start a flamewar?

  2. Too soon! by Anonymous Coward · · Score: 3, Funny

    Heath just died, and already you're calling it "The Death Knight"?

    Too soon guys, too soon.

    1. Re:Too soon! by 4D6963 · · Score: 4, Insightful

      *woosh*

      A bit off topic but I see so many people missing jokes on Slashdot and people replying "whoosh" that I seriously think we should have a -1, Whoosh moderation option.

      --
      You just got troll'd!
    2. Re:Too soon! by Chris+Burke · · Score: 3, Funny

      I seriously think we should have a -1, Whoosh moderation option.

      I agree, but only for the comedic possibilities of using it in other situations. E.g. the post "My experiences working with wind tunnels (Score: 0, Whoosh)" and so forth.

      --

      The enemies of Democracy are
  3. Class balance finally revealed by Wylfing · · Score: 4, Funny

    Now we finally understand Blizzard's strategy of class balance and all this "e-sport" nonsense! You see, they'll introduce a new class that is so vastly superior to all the others that everyone stops playing the other classes.

    Balance issues solved!

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    1. Re:Class balance finally revealed by Shivetya · · Score: 3, Informative

      Well from the videos I have seen I would sadly have to agree.

      Yet as a HERO class what else can they do and still set the class apart? I think their biggest mistake with this class is the fact only one HERO class is coming. They should have had at least two. Still, TBC and further additions of content have turned the game into Monty Hall. You either PvP or Raid else you don't get the shiny stuff. No long drawn out quests compete with raiding epics or welfare epics.

      This class seriously risks replacing some classes or variants of classes. Yet I expect the one place where it will be put in its place is among raiders. They don't suffer so much the flavor of the month. So if it shows up in significant numbers during raids that will truly indicate whether or not it is overly powerful. Hardcore raiders are of a different mindset than arena players or pvp bg play. Whereas gimmicks rule the day for pvp (arena,bg) its teamwork and synergy that rule raids.

      If anything I guess we needed a monty hall class to go with the monty hall loot.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    2. Re:Class balance finally revealed by archen · · Score: 5, Informative

      Things will be changing however. Currently tanks (and healers somewhat) simply cannot do enough damage to solo things very well. In the expansion everyone will do more damage, and thus have some solo viability. Threat generated will also be changed and it looks like people will be able to tank more with an off spec. And from what I've seen the tank shortage (aside from the large responsibility) often comes down to the fact that when you are spec'd to tank, that's about all you can do, and many would like to do other things.

      The Burning Crusade made a lot of good changes and made many classes viable, but it also seemed to pigeon hole just about everyone into one spec and/or one job. It looks like Blizzard is trying to allow people to have much more versatility in the way they play, while still being viable.

    3. Re:Class balance finally revealed by bwindle2 · · Score: 4, Insightful

      If they really want to fix the soloing problem AND the tank/healer shortage all at once, they need to make respecs free. My paladin has a great healing set, and a decent tanking set, and a meh ret set. I am not willing to drop 100G to respec prot and back again to tank some pug that'll likely suck anyway. I also can't afford to drop 100G to respec Retibution to do (some) better damage for soloing.

      But if re-specing were free, or at least a heck of a lot cheaper, I might.

  4. Re:news? by MooseMuffin · · Score: 4, Insightful

    You're in the games section. The newsworthy requirement is significantly reduced.

  5. Let me be the first to say... by Digitus1337 · · Score: 5, Funny

    Deathknight needs a nerf.

  6. Re:Age of Conan much more interesting. by Krater76 · · Score: 4, Insightful

    I like the way Tycho on Penny-Arcade put it, that standing in Lakeshire makes you wonder why they don't bother making a game out of all the raw material they have in the world.

    It might not be the game Tycho wants. They made their game, and while somewhat entertaining it wasn't what I wanted.

    And that's the heart of the problem. Some people want crazy continent-wide PvP. Some people just want to explore. Some people want to destroy the largest monsters in the world. Some people want shiny stuff. Some people want to be involved with, or be the focus of, a story. And some people just want to buy/sell/create stuff and never leave town. And everyone wants to do it at varying speeds (the casual vs. hardcore).

    You can't please everyone. You can certainly try, but Blizzard has certainly given up in a lot of places. World PvP and crafting are definitely two that come to mind right off the bat. They are going to try for some things in regards to world PvP in WotLK but we'll see how that goes. They tried updates to world PvP in BC as well and that didn't turn out so great. Crafting is more of a money sink than anything else and is considered by many to be one of the worst crafting systems in MMOs. I doubt that will change.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  7. Re:Why is this even on slashdot? by SanityInAnarchy · · Score: 3, Insightful

    I've seen just as many asswipes in other games as in WoW. While many of them leave for WoW eventually, most don't -- some even bring back bad habits from WoW.

    I think the other poster is right -- it's got nothing to do with the game, and everything to do with the scale.

    --
    Don't thank God, thank a doctor!
  8. Classes are already out of whack by Durrok · · Score: 3, Insightful

    All classes are imbalanced in certain situations or against certain classes. Resto spec druids are a good example, almost impossible to take down. Not a huge deal in most situations as they eventually run out of mana, run away, or 5+ people eventually mow them down but for WSG for instance, they make almost unstoppable flag runners. Rogues are another good example: cheat death (although recently nerfed), vanish, cloak of shadows, and stun/mace spec makes fighting most classes one on one or two on one a joke. Once again not a big deal until half the team is rogues and your team gets mowed down as they spawn.

    WoW already has unbalanced classes or specs... why makes us think they are going to really care if the Death Knight is out of whack? Isn't that the whole idea as it's a "Hero" class?

    --
    I keep telling myself I'm not the desperate type.
  9. have you looked in a mirror? by PC+and+Sony+Fanboy · · Score: 4, Insightful

    Most of the people whining about how their game is ruined by others ARE jerks, assholes, and selfish pricks out to ruin everyone else's day. Normal people just stop playing.

  10. Re:Age of Conan much more interesting. by Oliver+Wendell+Jones · · Score: 4, Insightful

    Any game that features PvE and PvP is never going to please everyone. It takes a great deal of effort to fairly balance a game for either PvE or PvP - it's almost impossible to do. People who play PvE want big weapons (or spells or whatever) that do massive damage, and if it can kill your opponent in one swing (casting, etc.) that's even better. In PvP, no one wants to go into a fight knowing that they can be one-hit-killed, so weapons, spells, etc. have to be toned down.

    Crafting is another touch situation. If you can craft anything that is profitable, then everyone will jump on that wagon and drive the value down.

    I have played a lot of MMORPGs (the original Neverwinter Nights on AOL back in the early 1990s, right up through WoW and have yet to find a game that can fairly and accurately balance a PvE and PvP situation to keep a majority of people happy - WoW comes closest, but there will always be people who are unhappy.

    BTW - I'm playing Dungeon Runners right now and it's a blast (if a bit simple) and you can't argue with the price (free, or $5/mo if you want all the features).

    --
    A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  11. Re:Age of Conan much more interesting. by snuf23 · · Score: 3, Funny

    And then you hit Hellfire Peninsula and spend three or more long, painful levels staring a the Mars like terrain getting squished by random fel reavers. Then you leave and are happy never to return to it.

    --
    Sometimes my arms bend back.
  12. Re:Age of Conan much more interesting. by Tridus · · Score: 3, Insightful

    The real problem with world PvP is that too many servers are faction imbalanced. When one side outnumbers the other 2:1 at ANY encounter, the whole thing becomes pointless.

    Making it give rewards makes the problem worse, since the bigger side always wins, it'll also outgear the smaller side. It also encourages people to leech (such as AFKing in BGs and the rampant cheating in Season 3 arenas) to get the rewards faster, instead of actually playing.

    (Honestly, world PvP was at its best in the days of the original Taren Mill vs. Southshore fights, which had no rewards whatsoever. People did it because it was fun, not to get l33t shinies.)

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    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates