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Talent Build Examples for Blizzard's New Death Knight

With Blizzard's Wrath of the Lich King NDA out of the way, there has been the inevitable flood of information about the new expansion hitting the streets. One of the most sought-after pieces of information is anything about the new class being introduced, the Death Knight. Massively has a great summary, with video examples, of the three different avenues available to the Death Knight. From the AE strengths of unholy, to the life-stealing blood tree, to the control of the frost tree, it seems that this new juggernaut is certainly going to be a force to be reckoned with.

130 comments

  1. Age of Conan much more interesting. by arcade · · Score: -1, Flamebait

    Not to start a big flameware about games. I realize that World of Warcraft is a massive game, with much more in-game content (for now) - but in my personal opinion, Age of Conan is a much more interesting game.

    The main reason, for my part, is that it's based on a much more interested universe that has been explored in (mature) comics for many, many years. Now, with the release of the game, a whole new part of the universe has opened. A universe I personally find way more interesting and appealing than the universe of World of Warcraft.

    (Of course, there's still the stability bugs, the memory bugs, the lack of content in many areas - and even the lack of areas .. but all that will be fixed in a timely manner. :-)

    --
    "Rune Kristian Viken" - http://www.nwo.no - arca
    1. Re:Age of Conan much more interesting. by ivan256 · · Score: 5, Funny

      Translation: Not to start a flamewar, but let's talk about something off topic, since it's sure to be something that will get under the skin of the types of people who would read this particular article..

      Maybe it's just me, but isn't that the definition of trying to start a flamewar?

    2. Re:Age of Conan much more interesting. by Alzheimers · · Score: -1, Offtopic

      Not to start a big flamewar about games, but all these barbarians prancing around with faeries comes off as "pretty ghey".

      Which is why EVE Online is the greatest MMO, ever.

    3. Re:Age of Conan much more interesting. by bugnuts · · Score: 0, Redundant

      AoC is more interesting visually, and from levels 1-20.

      That's about all.

      Crappy content, annoying bugs, stealth changes/nerfs every tuesday.

      Yeah, I subscribed for 3 months to give them a little boost, but I knew I'd stop playing after 1.

    4. Re:Age of Conan much more interesting. by Wylfing · · Score: 1

      Ever since I became aware of AoC a few years back, I have been holding out hope that it will address what feels like the biggest failing of WoW: that content is spread so freakishly thinly across the world. I like the way Tycho on Penny-Arcade put it, that standing in Lakeshire makes you wonder why they don't bother making a game out of all the raw material they have in the world. You show up in a place, do a quest for 6 minutes, and then you leave the area, never to return.

      Anyway, I hope that AoC invests more deeply in each location, building richness into what's already there instead of racing to build a hundred empty areas like WoW has.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    5. Re:Age of Conan much more interesting. by Anonymous Coward · · Score: 0

      Axiom: "Not trying to XXX" should and will automatically be followed by something devoted to do XXX.

      Although I agree with you, the OP is flamebaiting and offtopic, you should be aware of the aforementioned axiom.

    6. Re:Age of Conan much more interesting. by Krater76 · · Score: 4, Insightful

      I like the way Tycho on Penny-Arcade put it, that standing in Lakeshire makes you wonder why they don't bother making a game out of all the raw material they have in the world.

      It might not be the game Tycho wants. They made their game, and while somewhat entertaining it wasn't what I wanted.

      And that's the heart of the problem. Some people want crazy continent-wide PvP. Some people just want to explore. Some people want to destroy the largest monsters in the world. Some people want shiny stuff. Some people want to be involved with, or be the focus of, a story. And some people just want to buy/sell/create stuff and never leave town. And everyone wants to do it at varying speeds (the casual vs. hardcore).

      You can't please everyone. You can certainly try, but Blizzard has certainly given up in a lot of places. World PvP and crafting are definitely two that come to mind right off the bat. They are going to try for some things in regards to world PvP in WotLK but we'll see how that goes. They tried updates to world PvP in BC as well and that didn't turn out so great. Crafting is more of a money sink than anything else and is considered by many to be one of the worst crafting systems in MMOs. I doubt that will change.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    7. Re:Age of Conan much more interesting. by Deathdonut · · Score: 1

      I always loved that comic :)

      AoC has solved the issue in one regard: Due to travel requirements you have to at least RIDE THROUGH the old content again to get to the higher level content. Granted, it wastes 20 minutes of your time, but at least you can appreciate how nice it was to level in zones with sufficient quests to level you.

      Sadly, I have to agree with the above poster that while interesting for levels 1-20 and having some nifty visuals, the game has failed on too many other levels from obviously rushed (read: buggy) code/patches to sparse higher level content. There are some design decisions too, but implementation is their biggest hurdle and as the 3 month subscriptions come around for renewal, they are quickly running out of time to address them.

      I raised a HoX to 80 and called it quits. I suspect my attention will be directed towards WAR or WotLK by the time things are cleaned up.

    8. Re:Age of Conan much more interesting. by edremy · · Score: 2, Informative
      Who has to ride for 20 minutes anywhere in AOC? It takes 30 seconds or less to cross any zone once you have explored it
      1. Kill yourself. PvP, cliffs, drowning, whatever.
      2. Res on the other side of the zone
      3. Laugh at all the people who shelled out 2g for a horse

      Embrace the deathport, the only *real* way to travel in AOC. (43 PoM before realizing the game was only half baked.)

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    9. Re:Age of Conan much more interesting. by Oliver+Wendell+Jones · · Score: 4, Insightful

      Any game that features PvE and PvP is never going to please everyone. It takes a great deal of effort to fairly balance a game for either PvE or PvP - it's almost impossible to do. People who play PvE want big weapons (or spells or whatever) that do massive damage, and if it can kill your opponent in one swing (casting, etc.) that's even better. In PvP, no one wants to go into a fight knowing that they can be one-hit-killed, so weapons, spells, etc. have to be toned down.

      Crafting is another touch situation. If you can craft anything that is profitable, then everyone will jump on that wagon and drive the value down.

      I have played a lot of MMORPGs (the original Neverwinter Nights on AOL back in the early 1990s, right up through WoW and have yet to find a game that can fairly and accurately balance a PvE and PvP situation to keep a majority of people happy - WoW comes closest, but there will always be people who are unhappy.

      BTW - I'm playing Dungeon Runners right now and it's a blast (if a bit simple) and you can't argue with the price (free, or $5/mo if you want all the features).

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    10. Re:Age of Conan much more interesting. by snuf23 · · Score: 3, Funny

      And then you hit Hellfire Peninsula and spend three or more long, painful levels staring a the Mars like terrain getting squished by random fel reavers. Then you leave and are happy never to return to it.

      --
      Sometimes my arms bend back.
    11. Re:Age of Conan much more interesting. by snuf23 · · Score: 1

      The problem with BC world PVP is that there isn't much of a reward for doing it. The item rewards are pretty useless. You will out level them before you get them. Since there isn't really a compelling reason to control the world pvp areas, people rarely bother.
      I'm sure if they opened up a level 70 PVP area in Netherstorm or Shadowmoon Valley and rewarded badges of justice that would see some activity.

      --
      Sometimes my arms bend back.
    12. Re:Age of Conan much more interesting. by thesandtiger · · Score: 1

      I'm not sure what you mean about there not being enough quests in each zone to level (in WoW). A few months back they released a massive patch that changed the whole 1-60 game. They changed quests to give a lot more xp, reduced the amount of xp you needed to level, and re-itemized quest rewards and instance loot so that they're actually somewhat useful rather than being random garbage.

      In the latest patch, they threw a bone in to make it even easier - mounts are now gotten at 30, for less gold, instead of at 40.

      Also, when Burning Crusade came out, both the new starting zones for the 2 new races were put in, and those will easily get someone to 20, are (in my opinion) interesting, well designed, and generally a lot more fun than the old starting areas.

      I agree that vanilla WoW was pretty meh at points, but they've done a bit to change it. I wouldn't mind if they kept on adding new zones, but there's a fair amount of content there now.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    13. Re:Age of Conan much more interesting. by MeanderingMind · · Score: 1

      Personally, I loved Hellfire Peninsula. The first time I walked through the portal, heard the music, saw the rampaging demons and the spacious sky I was simply awed.

      Then I got squished by a Fel Reaver a half dozen times and became paranoid. I remember weeping once when I watched a line of Alliance and Horde questers get squished one after the other as they fought quest mobs, oblivious to the shaking ground.

      Good times.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    14. Re:Age of Conan much more interesting. by Tridus · · Score: 3, Insightful

      The real problem with world PvP is that too many servers are faction imbalanced. When one side outnumbers the other 2:1 at ANY encounter, the whole thing becomes pointless.

      Making it give rewards makes the problem worse, since the bigger side always wins, it'll also outgear the smaller side. It also encourages people to leech (such as AFKing in BGs and the rampant cheating in Season 3 arenas) to get the rewards faster, instead of actually playing.

      (Honestly, world PvP was at its best in the days of the original Taren Mill vs. Southshore fights, which had no rewards whatsoever. People did it because it was fun, not to get l33t shinies.)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    15. Re:Age of Conan much more interesting. by Deathdonut · · Score: 1

      Sorry, I got sidetracked by the off-topic parent and thus was off-topic myself. The mention of skimpy content was directed at AoC rather than WoW (which has never deserved a criticism for lacking content).

    16. Re:Age of Conan much more interesting. by Danny+Rathjens · · Score: 1

      Apparently you missed last week's patch that modified the fast travel points(wagon/boat) in the major cities to take you to the middle and furthest zones beyond - not just the nearest zone. ;)

    17. Re:Age of Conan much more interesting. by P51mus · · Score: 0

      Mark of Conquest was a great Hunter item for long fights, at least back before I stopped playing. Dunno what it's considered now.

      Of course, that was practically the *only* world pvp item worth anything.

    18. Re:Age of Conan much more interesting. by trytoguess · · Score: 1

      Offtopic yes, though when was stating ones opinion over something trivial like a computer game in a calm fashion a fucking flamebait? Hell, this post is more flambait, it has hell and fuck! *gasp*

    19. Re:Age of Conan much more interesting. by montyzooooma · · Score: 1

      He did miss it, like a lot of other people, because he's not playing any more. Like him I left but I'll be back to Age of Conan some day. However I suspect I'll have burned out on WotLK before I do. Hopefully by then Funcom will have stitched something worthwhile from their corpse of a game, assuming it doesn't go the way of Asherons Call 2, which WOULD be a shame.
      I'm glad I tried AoC but I'm glad I quit too.

    20. Re:Age of Conan much more interesting. by skeeto · · Score: 1

      Any game that features PvE and PvP is never going to please everyone.

      That's very much true. Shamus Young wrote an interesting article about that just that last week. In it, he has a neat little analogy involving Will Wright and Cliff Bleszinski, representing the two types of players, making sandcastles on the beach.

    21. Re:Age of Conan much more interesting. by Danny+Rathjens · · Score: 1

      Yeah, I had similar problems with WoW even though I started after it had been out a few months. Always crashing and disconnecting. Assertion errors in live code, etc. I should have learned my lesson to give the game a longer time to become release quality before starting to play. But I had several real life friends that wanted to play together, so here I am. :)

    22. Re:Age of Conan much more interesting. by Merk · · Score: 1

      Unless you were lvl 30 or so and trying to quest, and instead kept getting one-shot by bored level 60s. The biggest problem with world PvP in WoW is that there's no reward for winning a fair fight, and no punishment for destroying someone who isn't a challenge to you.

      In Team Fortress 2 there are advantages/disadvantages based on class, but for the most part, it's all about player skill. In WoW it's about level difference first, gear difference second, class difference third, and player skill last. Occasionally an undergeared, under-leveled, highly skilled player can defeat someone, but for the most part the wins go to the pvp-specced, pvp-geared, level 70, regardless of skill -- in particular if that level 70 in pvp gear is a rogue who can start from stealth.

      WoW PvP needs an overhaul. On a typical horde-dominated PvP server, there can be twice as many active horde players as alliance players, which means that when a new area opens up (like the new island) the Horde can basically dominate the area and keep Alliance out until they get bored. On a typical PvP server your first PvP experience is walking into Redridge or Ashenvale and getting smoked by a player so many levels higher than you you can't even tell what level they are. Even if a bunch of lowbies gang up on a high level player they can't do anything, now that level-based resists work on players too. And don't get me started on afk epics...

  2. No! Don't look! by Lord+MuffloN · · Score: 1, Funny

    It'll take another piece of your soul!

  3. Too soon! by Anonymous Coward · · Score: 3, Funny

    Heath just died, and already you're calling it "The Death Knight"?

    Too soon guys, too soon.

    1. Re:Too soon! by Anonymous Coward · · Score: 0

      WTF?!? They release plans for the "Death Knight" Way before his death. This is a valid class based on the Lore of the game.

    2. Re:Too soon! by Chris+Burke · · Score: 1

      *woosh*
      (The joke was about calling the movie "The Dark Night" "The Death Knight"... not a very good joke but hey)

      --

      The enemies of Democracy are
    3. Re:Too soon! by ikono · · Score: 1

      *woosh*!

      --
      Karma is for whores
    4. Re:Too soon! by ikono · · Score: 1

      Aww phooey... Too late by 6 minutes...

      --
      Karma is for whores
    5. Re:Too soon! by 4D6963 · · Score: 4, Insightful

      *woosh*

      A bit off topic but I see so many people missing jokes on Slashdot and people replying "whoosh" that I seriously think we should have a -1, Whoosh moderation option.

      --
      You just got troll'd!
    6. Re:Too soon! by Chris+Burke · · Score: 3, Funny

      I seriously think we should have a -1, Whoosh moderation option.

      I agree, but only for the comedic possibilities of using it in other situations. E.g. the post "My experiences working with wind tunnels (Score: 0, Whoosh)" and so forth.

      --

      The enemies of Democracy are
    7. Re:Too soon! by Anonymous Coward · · Score: 0

      Heath just died, and already you're calling it "The Death Knight"?

      Too soon guys, too soon.

      You want cold? There's a guild on Whisperwind called "Heath Ledger Needs a Rez"

    8. Re:Too soon! by AdamThor · · Score: 1

      PFFF! As if any candy bar has a chance stuck in a room with a bunch of MMOPRGers!

      --
      -- "Oh. This guy again."
    9. Re:Too soon! by Wandering+Wombat · · Score: 1

      Why is there no "+1 Douche" mod?

      --
      I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
    10. Re:Too soon! by Anonymous Coward · · Score: 0

      Race conditions.

    11. Re:Too soon! by maglor_83 · · Score: 1

      They release plans for the "Death Knight" Way before his death.

      Well that certainly calls into question the circumstances of his death now doesn't it!

    12. Re:Too soon! by lorelorn · · Score: 1

      There is, but all those points go automatically to John Edwards.

    13. Re:Too soon! by mounthood · · Score: 1

      *woosh*

      A bit off topic but I see so many people missing jokes on Slashdot and people replying "whoosh" that I seriously think we should have a -1, Whoosh moderation option.

      If we're going to go with volume of posts, how about a "-1, Moderation Complaint" option. :)

      --
      tomorrow who's gonna fuss
  4. Why is this even on slashdot? by Anonymous Coward · · Score: 0, Flamebait

    I'd expect this to be a great digg topic, but /.?

    WoW has one good thing with MMOs. It keeps all the bad players in one place, so other MMOs (DAoC, EQ1, EQ2, Vanguard, CoH/CoV, etc.) have far better quality of players to group/raid with.

    1. Re:Why is this even on slashdot? by Anonymous Coward · · Score: 0

      Or maybe all MMORPGs have jerks and assholes and it is just a scale difference? I've yet to find one that wasn't full of selfish pricks out to ruin everyone else's day.

    2. Re:Why is this even on slashdot? by SanityInAnarchy · · Score: 3, Insightful

      I've seen just as many asswipes in other games as in WoW. While many of them leave for WoW eventually, most don't -- some even bring back bad habits from WoW.

      I think the other poster is right -- it's got nothing to do with the game, and everything to do with the scale.

      --
      Don't thank God, thank a doctor!
    3. Re:Why is this even on slashdot? by Tridus · · Score: 1

      Having played several other MMOs in the post-WoW era, I found three things:

      1. Morons, same as WoW has
      2. Elitist jerks who think they're cool because they're playing some less popular game, no matter how much of a half-baked buggy mess it happens to be. This varies from the WoW Elitist jerks, who feel that way because they have more purples or bought a higher arena rating.
      3. Relatively normal people who enjoy playing the game and like playing with others who also enjoy playing it.

      The only real difference is the brand of Elitist jerk, and the scale of the games.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:Why is this even on slashdot? by Lehk228 · · Score: 1

      what are you talking about? I quested with at least as many assclown and retards in EQ/ EQ2 as in WoW. the only real difference is that at least in EQ there were 1001 ways to get back at said assclown.

      --
      Snowden and Manning are heroes.
    5. Re:Why is this even on slashdot? by Random_Goblin · · Score: 1

      Funnily enough Elitistjerks.com aren't into bought arena ratings at all... mostly they are into excessive maths and gentlemanly discussions regarding wow theorycrafting

      the example post i linked to has a frequency graph for spell effects on weapon speeds for goodness sake...

    6. Re:Why is this even on slashdot? by Raenex · · Score: 1

      What a hilarious reference, Elitistjerks.com, who knew such a thing existed?

      And in true l33t fashion, their homepage design is god awful. 1/3 of the horizontal real estate wasted on a stat counter, and the rest of it blown to hell with megabytes worth of images at insane resolutions.

    7. Re:Why is this even on slashdot? by brkello · · Score: 1

      All that is irrelevant. I have no problem using it to find quality discussions how to play a class optimally. Content is king. Quibbling about page layout is just arrogance on your part. I don't understand why nerd culture has to belittle everything. Do you really feel that much better about yourself now?

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Why is this even on slashdot? by Raenex · · Score: 1

      Quibbling about page layout is just arrogance on your part.

      That wasn't quibbling, that was pointing out completely horrid design, the kind of stuff any site would get mocked for on Slashdot, good content or not.

      I don't understand why nerd culture has to belittle everything.

      The same reason people hold themselves to be elitists and look down on others.

    9. Re:Why is this even on slashdot? by brkello · · Score: 1

      Actually, if you follow the link, you'll see that that is just the front page. The majority of the site's layout is fine. I agree the front page stats thing takes up too much space but it is just minor quibbling since that is about 1% of the content of the site.

      Actually, I think it has more to do with insecurity. Got picked on too much in gym class so now they have to pick on other people because they have the misconception that they are mentally superior (which may or may not be the case). If you are secure in your intelligence, you don't have to play these games. In any case, it's ironic since the EJ guys are actually pretty nice and just hold a site that is for intelligent discussion of the game. They provide info for the benefit of all rather than keep it to themselves (something a true elitist would do).

      --
      Support a great indie game: http://www.abaddon360.com
    10. Re:Why is this even on slashdot? by Raenex · · Score: 1

      Actually, if you follow the link, you'll see that that is just the front page.

      The front page is the face to the world. It's like sending in a resume full of typos. These guys have extremely high standards if you look at their forum announcements, so it's extremely glaring to have such an amateurish front page.

      Actually, I think it has more to do with insecurity.

      I'm sure that's part of it. There's also annoyance and frustration at things that are obviously wrong. This is a result of thinking critically all the time. Look at their announcements that I linked to. I support most of their high standards, but many average gamers would be like "wtf, lol".

      They provide info for the benefit of all rather than keep it to themselves (something a true elitist would do).

      Which is great, hats off to them.

  5. Class balance finally revealed by Wylfing · · Score: 4, Funny

    Now we finally understand Blizzard's strategy of class balance and all this "e-sport" nonsense! You see, they'll introduce a new class that is so vastly superior to all the others that everyone stops playing the other classes.

    Balance issues solved!

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    1. Re:Class balance finally revealed by PrescriptionWarning · · Score: 1

      Balance can also be achieved when the only players left playing are those who don't care about whether they have the most powerful class or not.

    2. Re:Class balance finally revealed by Shivetya · · Score: 3, Informative

      Well from the videos I have seen I would sadly have to agree.

      Yet as a HERO class what else can they do and still set the class apart? I think their biggest mistake with this class is the fact only one HERO class is coming. They should have had at least two. Still, TBC and further additions of content have turned the game into Monty Hall. You either PvP or Raid else you don't get the shiny stuff. No long drawn out quests compete with raiding epics or welfare epics.

      This class seriously risks replacing some classes or variants of classes. Yet I expect the one place where it will be put in its place is among raiders. They don't suffer so much the flavor of the month. So if it shows up in significant numbers during raids that will truly indicate whether or not it is overly powerful. Hardcore raiders are of a different mindset than arena players or pvp bg play. Whereas gimmicks rule the day for pvp (arena,bg) its teamwork and synergy that rule raids.

      If anything I guess we needed a monty hall class to go with the monty hall loot.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    3. Re:Class balance finally revealed by Krater76 · · Score: 1

      The DK class will serve one major purpose and that is as a tank. As anyone who plays WoW knows, there is a massive shortage of viable tanks (prot-spec warriors or tanking druids, with the proper gear). Since most raid spots only need 1 or two tanks, if you still want to be guaranteed a raid spot or be nigh-unkillable in PvP, roll a healer.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    4. Re:Class balance finally revealed by archen · · Score: 5, Informative

      Things will be changing however. Currently tanks (and healers somewhat) simply cannot do enough damage to solo things very well. In the expansion everyone will do more damage, and thus have some solo viability. Threat generated will also be changed and it looks like people will be able to tank more with an off spec. And from what I've seen the tank shortage (aside from the large responsibility) often comes down to the fact that when you are spec'd to tank, that's about all you can do, and many would like to do other things.

      The Burning Crusade made a lot of good changes and made many classes viable, but it also seemed to pigeon hole just about everyone into one spec and/or one job. It looks like Blizzard is trying to allow people to have much more versatility in the way they play, while still being viable.

    5. Re:Class balance finally revealed by Anarke_Incarnate · · Score: 1

      You left out paladins. Druids cannot block. There are fights that still have crushing blows. Also, with the latest buffs from the released specs on Paladins, it looks like their successes will only continue.

    6. Re:Class balance finally revealed by Anonymous Coward · · Score: 0

      Things will be changing however. Currently tanks (and healers somewhat) simply cannot do enough damage to solo things very well. ... And from what I've seen the tank shortage (aside from the large responsibility) often comes down to the fact that when you are spec'd to tank, that's about all you can do, and many would like to do other things.

      Yeah if you want any viable form of PvP as a warrior then protection spec is right out.

    7. Re:Class balance finally revealed by bwindle2 · · Score: 4, Insightful

      If they really want to fix the soloing problem AND the tank/healer shortage all at once, they need to make respecs free. My paladin has a great healing set, and a decent tanking set, and a meh ret set. I am not willing to drop 100G to respec prot and back again to tank some pug that'll likely suck anyway. I also can't afford to drop 100G to respec Retibution to do (some) better damage for soloing.

      But if re-specing were free, or at least a heck of a lot cheaper, I might.

    8. Re:Class balance finally revealed by Anonymous Coward · · Score: 0

      Things will be changing however. Currently tanks (and healers somewhat) simply cannot do enough damage to solo things very well.

      Sorry, but if that's what you're seeing, then the people playing those tanks need to learn to play to the strengths of their classes. I have a protection paladin, whose dps is atrociously low against a single mob - usually around 200 dps; I also have a warlock, whose dps against a single mob that lives long enough for the dots to reach max potency will easily tick 700+ dps. The difference is in the size of the pulls I can manage: my paladin easily pulls 8-10 mobs and burns them all down slowly. The warlock pulls 2 or 3 mobs at once, and burns them down quickly. Different strategies are required to play each effectively, but I don't see my paladin as significantly less capable of soloing than my warlock is.

      often comes down to the fact that when you are spec'd to tank, that's about all you can do, and many would like to do other things.

      Huh? Would it make any sense to say: "It often comes down to the fact that when you are spec'd to dps, that's about all you can do, and many would like to do other things."

      If you are playing a tank class, it's not *necessary* to be pushing out dps like a rogue or a mage does. You do less dps, but you also withstand quite a bit more punishment so you can afford to take longer to kill the mobs, and pull more mobs at once. Different specs have their strengths and weaknesses... if you want to play a high-dps class, don't roll a prot warrior or paladin. If you want to tank, don't roll a mage. If you want to be able to do either, then l2respec and roll a hybrid, and assemble decent sets for both specs.

    9. Re:Class balance finally revealed by archen · · Score: 1

      Actually they're looking to do something like that. I can't recall the details off the top of my head, but it was something like you could switch between builds or something to that effect. I'm not sure if it would be free, but I seem to remember them saying it would be more or less.

      Blizzard is actually quite perceptive here in my opinion. Some servers are really starting to suffer the talent drain from the gamers who came to World of Warcraft, they played, they conquered, they left for the next challenge in gaming. What I'm getting at here is that the last thing most people need is to have a great player, but then have them play a class that is stuck and can only do one thing. These people are often the grease that allows things to go smoothly and other players to experience content - think of that totally awesome tank that can take on anything, or the great healer who picks up the slack for the rest of the raid. On top of this they push PvP and arena. If they kept shoehorning people into one specific role as they had been they'd end up with players being so stratified that the game becomes dysfunctional because of that alone. So removing the respec penalty is another step in allowing more versatility in play. That was my understanding of an article I read. This is hearsay of course so don't take this post as gospel that this is set in stone and going to happen.

    10. Re:Class balance finally revealed by ichigo+2.0 · · Score: 1

      You either PvP or Raid else you don't get the shiny stuff. No long drawn out quests compete with raiding epics or welfare epics.

      AFAIK there will be three different levels of raiding epics (heroic, 10-man, 25-man) with their own tier progression so it should be possible to get nice gear with casual gaming in lich king. I'm also guessing that the rating changes in season 4 are a sign of things to come, so the pvp/arena in lich king will require good ratings for epics. I.e. no more welfare epics.

    11. Re:Class balance finally revealed by bigstrat2003 · · Score: 1

      You either PvP or Raid else you don't get the shiny stuff.

      Huh. I guess I imagined my shiny crafted epics. Oh well.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    12. Re:Class balance finally revealed by P51mus · · Score: 0

      There are fights that still have crushing blows.

      Crushing Blows are being taken out of the game in WotLK, along with a whole bunch of other changes.

      Gear homogenization, or simplification or whatever they're calling it. Pallies and warrior tanks will use the exact same gear for tanking, no more tank gear with spellpower on it. Instead they're giving protection a stam-> spellpower talent. +Healing is gone, only +Spellpower is left. Coefficients on healing spells are being raised to compensate. Melee and spell crit rating are being rolled into crit rating, same thing with hit rating (I think this is mainly a shaman buff). Also, both hunters and enhancement shamans have talents that give 1 ap for every int point you have. And they're trying to make spirit useful for all spellcasters (and reworking a few warlock talents to work with spirit....). Maybe some other stuff I forgot about.

      I'm especially wondering how the spirit change will work out, haven't heard much about it besides the talent changes for warlocks (which have been much whined about).

    13. Re:Class balance finally revealed by Anarke_Incarnate · · Score: 1
      Oh, I am aware of the changes. However, there is no official ruling as to whether there will be any more gear with spellpower on it. From screen shots of some of the alpha blues, it looks like they were at least toying with the idea of it. However, there ARE still bosses that have crushing blows.

      Even so, the point was that I had an issue with the only "real" tanks being druids and warriors. The DKs are there as the "anti magic" tank. They are going to have a lot of DPS and versatility and not the stigma that Paladins have had since they had limited viability in pre BC and had to fight tooth and nail after BC. I am an "end game" tankadin (ZA/T5) and I have had good success. People who think that Pallies cannot tank are either fooling themselves or pick apart some gimmick fights like Maiden or Mother. Guild/server/world first kills involved paladins tanking the bosses. They are not the ONLY tanks, but they are perfectly viable, regardless of what the OP said.

    14. Re:Class balance finally revealed by P51mus · · Score: 0

      Oh, I am aware of the changes. *lots of stuff snipped out, read the post if you're really interested* They are not the ONLY tanks, but they are perfectly viable, regardless of what the OP said.

      Ah. Well, paladins are becoming even more viable tanks in WotLK, no?

      I haven't been playing that close attention since, well, I'm not playing it atm. But I do like to keep tabs on all possible opponents/allies. And since my online friends can't seem to play any other MMOs for much more than a week or two, I'll get sucked back in eventually. (DAMN YOU WOW!)

    15. Re:Class balance finally revealed by Anarke_Incarnate · · Score: 1

      In some ways, yes. Time will tell, as I have been a "theorycrafter" for a while. A lot of the conventions for tanking will change. We will have to stock block value for viability in threat (our shield slam) but then if we block too much, we won't get enough mana return from Spiritual Attunement. We will need a spell damage weapon for AoE threat (Consecrate won't be our only threat mechanic anymore) and then also need a DPS/tank type weapon for our new judgment based threat. I can see a lot of weapon twisting going on. Stamina will be stacked as that gives a 30% increase in spell power. I'm also extra glad I went mining and jewel crafting. Those both have high stamina returns available.

    16. Re:Class balance finally revealed by shermo · · Score: 1

      Talent stables will allow you to freely switch between 2 specs.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    17. Re:Class balance finally revealed by Anonymous Coward · · Score: 0

      The player in those videos is using the gear earned in the DK starting air, which is VASTLY superior to the gear that the areas he is killing monsters in was tuned for.

      Furthermore, it's the first beta build, and there is still a lot of class balancing to be done, and people looking only at the Death Knight and ignoring all the changes to the other classes are missing the big pictures. If I linked one of the screen shots of a level 70 paladin casting a judgement for 20,000 damage with only self-cast buff spells, it might put the videos into a better context. (For those who don't play the game, 20,000 damage is more health than 99% of level 70 players even have.)

      That context being an initial beta push of a game that's not even going to be released for at least 4 months (and probably longer).

    18. Re:Class balance finally revealed by Anonymous Coward · · Score: 0

      Stop trolling, shaman don't get buffed.

    19. Re:Class balance finally revealed by andi75 · · Score: 1

      Just two specs? Druids need at least 11...

      PvE:
      - Tree
      - Boomkin
      - Pure Feral DPS
      - Hybrid Tank/DPS

      PvP(Battlegrounds):
      - Healer
      - Boomkin
      - Feral

      PvP(Arena)
      - Healer 2vs2+3vs3
      - Healer 5vs5
      - Boomkin
      - Feral

      I guess shamans & paladins won't ask for much less :-)

    20. Re:Class balance finally revealed by Squiggle · · Score: 1

      Free respecc-ing made Guild Wars a million times better. I would push really hard for this in WoW, it will make a world of difference. We (mainly the expert PvP players teamed up with the casual players) had to complain and advocate for months on the forums for the change.

      The only real problems it caused were that people strengthened their "the right way" attitudes, where there were particular specs that were deemed the best way to tackle any particular challenge. This happens anyways and people get left out because they don't fit (when they can't respec), but it meant there were even fewer times when players (in PvE mainly) tackled a quest/mission with something bizarre and sub-optimal and had a great time dealing with the extra challenge.

      --
      Complexity Happens
    21. Re:Class balance finally revealed by z00_miak · · Score: 1

      "Hardcore raiders are of a different mindset than arena players or pvp bg play. Whereas gimmicks rule the day for pvp (arena,bg) its teamwork and synergy that rule raids."

      While what you say is true now, when ranked PVP was in play (and BGs were relatively new, I'm talking pre-BC here, during BWL and to some extent Naxx), the teamwork and synergy and most of all dedication of PVP teams were something that I feel surpassed what a raid could.

      Good PVP teams had a core of 10-15 dedicated players. On Horde-Side Eredar, I ran the only guild to get High Warlords at the time, and believe me, if you wanted to get to that rank you had to be playing an amount of time that makes 'hardcore raiders' seem like casuals: one player I knew was getting 2-5 hours of sleep a night and often feel asleep during BGs later at night. This lasted while he was halfway through rank 13 until he hit rank 14 (~2-3weeks). I've known people who have taken vacation for 2 weeks so that they could find the time to reach the highest rank.

      Believe me, when you play with the same 10-15 guys, for 8-18 hours a day, you really learn what synergy and teamwork means. We used to flatten pre-mades in the shortest time allowable by the game mechanics; winning was important because players needed their quotas, and this motivated them to work together.

      Looking back I'm glad I only ran the guild and never made the commitment to reach the highest rank.

    22. Re:Class balance finally revealed by SupremoMan · · Score: 1

      When I played pally I found protection to be far better for grinding mobs than retribution. Unless it has been nerfered recently, I suggest you do some research on this.

    23. Re:Class balance finally revealed by shermo · · Score: 1

      And how many people would require all those specs? It's a diminishing returns case, where giving 2 possible specs is a huge improvement on the current situation, and little would be gained by going further.

      Warrior:
      - Arms arena, prot raids

      Druid healer:
      - Tree raids, 11/11/39 arena

      Priest:
      - Shadow raids, 42/19/0 arena

      Hunter:
      - BM raids, 0/41/20 arena

      So you can take one spec for PvE and one for PvP. I'm pretty happy with that.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    24. Re:Class balance finally revealed by GodfatherofSoul · · Score: 1

      Don't play anymore, but as much as I loved my warrior it is probably the worst class in the game. You're at the mercy of every other class until you can (if you EVER can) get close enough to use your anti-caster talents. And, that's if you're a TANK! Any other spec and you're worthless save soloing. Though, going dual wield and berzerker is fun just to watch your rage build up.

      Warriors need natural magic resistances, or better anti-caster tricks. The only other option is to hope you always have an equally rare healer following you constantly.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
  6. news? by Zironic · · Score: 1, Interesting

    What exactly makes this newsworthy? The NDA was lifted over a week ago and it's still alpha and in my experiance alot changes between alpha and release when it comes to blizzard.

    1. Re:news? by MooseMuffin · · Score: 4, Insightful

      You're in the games section. The newsworthy requirement is significantly reduced.

    2. Re:news? by Narpak · · Score: 1

      Indeed. The idea of a headline listing is to give you a wide range of selection; interesting to some; not so to others. You do not need to read or comment on that which do not interest you.

    3. Re:news? by Zironic · · Score: 1

      I'm interested in games, i'm even directly interested in WoW and i'm planning to get myself a deathknight, it's just that this isn't terribly new or interesting information.

    4. Re:news? by Anonymous Coward · · Score: 0

      I don't get the point of this discussion anyway... WotLK isn't going to be out until Feb 2009 anyway. In that time, almost every other MMO out there will have one significant expansion out, perhaps two.

      The only reason people pay attention to WoW on /. is to make fun of it, and wonder why people play a game that has no real endgame once you reach level cap, other than maybe grinding factions or farming gold for yet another epic flying mount. At least Vanguard, if you max out one character, your alts get a 5-10% exp bonus so they are easier to level up if you want a tank after your DPS char is levelled up.

    5. Re:news? by geekboy642 · · Score: 1

      "no real endgame"

      "grinding factions or farming gold"

      You haven't played the wow endgame, or you just hate raiding, heroic dungeons, battlegrounds, arenas, crafting, questing in new zones like Sunwell, and improving your character in ways completely separate from the level. And if that's true, I have to wonder how you managed to play to level 70 without losing interest in the game. As for the vanguard comparison, wow leveling is simple enough (7 days /played time for a 70, or 2-3 months of playing a reasonable amount daily) that any additional leveling boost is largely unnecessary. Your first toon takes longer only because you haven't learned the game yet.

      --
      Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
  7. Obligatory by SanityInAnarchy · · Score: 2, Funny

    Obligatory Penny-Arcade: http://penny-arcade.com/comic/2008/7/14/

    --
    Don't thank God, thank a doctor!
    1. Re:Obligatory by Anonymous Coward · · Score: 0

      Obligatory Penny-Arcade: http://penny-arcade.com/comic/2008/7/14/

      Good job linking to a comic about an entirely different game, retard

    2. Re:Obligatory by SanityInAnarchy · · Score: 1

      Try actually reading it. Third panel describes exactly what I was replying to.

      You see, they'll introduce a new class that is so vastly superior to all the others that everyone stops playing the other classes.

      Reminded me of:

      Chaos World-Smasher -- balance problems

      --
      Don't thank God, thank a doctor!
    3. Re:Obligatory by Anonymous Coward · · Score: 0

      Actual obligatory Penny Arcade: http://www.penny-arcade.com/comic/2006/10/16/

  8. Let me be the first to say... by Digitus1337 · · Score: 5, Funny

    Deathknight needs a nerf.

    1. Re:Let me be the first to say... by Anonymous Coward · · Score: 0

      Fuck off, mage.

    2. Re:Let me be the first to say... by Anonymous Coward · · Score: 0

      And Devil Bunny Needs a Ham

    3. Re:Let me be the first to say... by PhilHibbs · · Score: 1

      Woah, a DK with a nerf gun! That would be awesome, it would... hey, hang on, that's silly.

  9. Classes are already out of whack by Durrok · · Score: 3, Insightful

    All classes are imbalanced in certain situations or against certain classes. Resto spec druids are a good example, almost impossible to take down. Not a huge deal in most situations as they eventually run out of mana, run away, or 5+ people eventually mow them down but for WSG for instance, they make almost unstoppable flag runners. Rogues are another good example: cheat death (although recently nerfed), vanish, cloak of shadows, and stun/mace spec makes fighting most classes one on one or two on one a joke. Once again not a big deal until half the team is rogues and your team gets mowed down as they spawn.

    WoW already has unbalanced classes or specs... why makes us think they are going to really care if the Death Knight is out of whack? Isn't that the whole idea as it's a "Hero" class?

    --
    I keep telling myself I'm not the desperate type.
    1. Re:Classes are already out of whack by Krater76 · · Score: 1

      There's really no imbalance since you can always roll any of the classes. Flavor of the Month got you down? Roll one.

      This won't be any different from the DK. Everyone will be able to roll one. At first I thought it'd at least require you to sacrifice a character you already leveled or do a series of quests but I haven't heard anything more about that in a long time.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    2. Re:Classes are already out of whack by Durrok · · Score: 1

      I agree with you and actually my resto druid just hit 64 last night. ;) Mostly just because our Battle Group is severely lacking in healers while it seems like all alliance has on our side is healers and rogues.

      --
      I keep telling myself I'm not the desperate type.
    3. Re:Classes are already out of whack by melikamp · · Score: 1

      I agree with all of the above. WoW is all about RPS. I am a Mage, so restoration Druids could as well be immortal when we fight one on one, but on the other hand I can run away from virtually any class (even hunter, unless BM) and so, in a way, I get to choose my battles.

      I don't see what the commotion is all about. DK will fit into that picture just fine, and will probably change considerably over the first six months.

    4. Re:Classes are already out of whack by Tekninja_Hawk · · Score: 0

      for sure there is imbalances but they all have their downfalls as well.

      Rogues cheat death is basically useless now, im actually pretty sure its broken unless you need 500 resilience to have it be effective, mortal strike warriors can generally crush rogues without trying. However, resto druids are one of those classes where i cant actually find a reason theyre not imbalanced.

      root them in place, they shift out of it, wing clip/crippling poison/frostbolt/etc. shift out of it, all the while HOTs on them. it literally does take 4 to 5 people just to kill one, especially if they are wearing good resilience gear. did i mention i hate swiftmend?

    5. Re:Classes are already out of whack by Durrok · · Score: 1

      You can run from a rogue? With slow poisons, deadly throw, blind, stuns, etc? My main is a frost mage and while from time to time I can get away generally a rogue on me is eventual death unless I have someone helping me out. Usually it's not even worth trying as I have to blow most of my cool downs to get away... and the rogue is still alive.

      --
      I keep telling myself I'm not the desperate type.
    6. Re:Classes are already out of whack by MeanderingMind · · Score: 1

      He could be a fire or elementalist mage. Blazing Speed is a pretty frequent proc against fast attacking Rogues.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    7. Re:Classes are already out of whack by Anonymous Coward · · Score: -1, Flamebait

      Have you considered rerolling? It sounds like you suck.

    8. Re:Classes are already out of whack by fitten · · Score: 1

      Welcome to class based systems... All that time invested in a single toon and as soon as the nerfbat swings, you're hosed. Your only solution is to have a toon for every possible combination of race/class so you can switch whenever the flavor-of-the-month changes.

    9. Re:Classes are already out of whack by melikamp · · Score: 1

      Without slowing poison, I just need to blink, slow, and keep running. If a rogue is well prepared with poisons and stuns, it may end badly, but with some luck I can simply insta-sheep and walk away.

    10. Re:Classes are already out of whack by DurendalMac · · Score: 1

      Cloak of Shadows + sprint + stunlock. Makes it tough to get away. However, as a rogue, I find a lot of clothies to be very soft and chewy.

    11. Re:Classes are already out of whack by Anonymous Coward · · Score: 0

      Lol, you're joking right? Mages can't run away from ANY classes anymore, except (maybe) warriors.

      Druids = haha

      Paladins = 15% increased runspeed, BoF, shields, ranged stun

      Rogues = Shadowstep, sprint, vanish (they can get out of anything we do, and still catch up)

      Shaman = ghost wolf for in-combat 30-40% runspeed, plus instant-cast frost shock

      Hunters = runspeed increase, 41-yd range instant-cast concussive shot, pet with multiple sprints, you really think you can run away from ANY hunter?

      Warrior = Save your blink for intercept, but that still means you're hamstrung and can't stop long enough to cast anything (ie: frostbolt), so unless you can get a talented CoC off without getting hit, the warrior is going to keep catching you.

      Warlock = lol, you'll die from the dots whether you run away or succeed in killing him. 41-yd range instant-cast dots. Hopeless.

      Priest = Ok, you can probably run from a priest, they don't have any speed increases or long-range CC.

      Mage have been a joke since even before BC. In WotLK they're renaming the class to "Bait".

    12. Re:Classes are already out of whack by aikouka · · Score: 1

      Blazing Speed has a chance to fail if the rogue has enough points in Assassination to get Vile Poisons. This is also true of Gnome Mages that try to use Escape Artist. There are a ton of different variables that can go into how easily (or how difficult it is) to get away from a rogue as a mage.

      Rogues are the one class you don't want to let get close to you and with Blizzard's nerf of Adrenaline Rush and the buff to Shadowstep, it pushed more rogues to the latter (where some use Mutilate now with the Improved Backstab -> Piercing Wounds change). So, essentially, Blizzard's buff to Shadowstep pushed rogues into a build that is quite anti-mage, but even then, it's not impossible to defeat a rogue as a mage.

    13. Re:Classes are already out of whack by aikouka · · Score: 1

      Just get a smart Paladin to judge Seal of Justice and the druid can no longer run faster than 100%. Seal of Justice also works on mounts, but the big deal is that Seal of Justice (as mentioned in the tool-tip) is not considered a movement impairing effect and therefore a druid shapeshift does not remove it.

      However, it can be removed by a Priest, Paladin or a Warlock's Felhunter as it is a magic effect.

    14. Re:Classes are already out of whack by eht · · Score: 1

      Blizzard has said repeatedly that "Hero" class only means it starts as level 55, not that it should be considered special in any other way.

    15. Re:Classes are already out of whack by brkello · · Score: 1

      True. WoW's classes are rock, paper, scissors. Except Warlocks...they are mushrooms. (hope someone else gets this reference)

      --
      Support a great indie game: http://www.abaddon360.com
  10. have you looked in a mirror? by PC+and+Sony+Fanboy · · Score: 4, Insightful

    Most of the people whining about how their game is ruined by others ARE jerks, assholes, and selfish pricks out to ruin everyone else's day. Normal people just stop playing.

    1. Re:have you looked in a mirror? by DarkProphet · · Score: 0, Flamebait

      You're just bitter because you get pwned by the twinks in BG. QQ some more, maybe someone will feel sorry for you.

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
  11. Pfft. That's not even true by Moraelin · · Score: 2, Funny

    Not to start a big flamewar about games, but all these barbarians prancing around with faeries comes off as "pretty ghey".

    Pfft. That's not even true.

    I'll have you know that my barbarian in EQ2 had some delicate earrings and a delicate necklace with a butterfly pendant. And let's just say that the "monk outfit" showed so much skin that you'd think skin cancer was all the rage. If you think being grouped with some Faeries made him look "teh ghey", you haven't seen him ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  12. Sorry yer not good enough... by SpiritMaster · · Score: 2, Insightful

    Sadly Blizzard seems to have lost the point behind expansions first with Outlands, and now with this new class. My greatest concern is that rather than focusing on new content that everyone can enjoy as they did in the original, instead they have just ramped up the difficulty on mobs so much that only insanely well geared people will even SEE most of the end game content. Now I'm not sure if this was an attempt by Blizzard to introduce more of the 'teamwork' element that served them so well, but it seems to have come at the cost of alienating the casual gamer. Tank classes in particular seem to have it the hardest since they are REQUIRED to have nothing but the best in order to survive, and often get replaced in favor of Druids and their 'I Win' tank form (Dire Bear). Now granted all classes are situational but it seems that in their haste to apply a multi-use class system, they have succeeded in seriously unbalancing key aspects. Needless to say this will come as no surprise to long term players, as Blizzards track record at 'balancing' classes is spotty.

    Heroic Dungeons were also a poor idea, since by the time you are capable of doing them, your... well, sick of doing them. A better idea would have been to create more Zul'Aman type instances for heroics so that once a player can run them he will have new content to explore, rather than repeating the cookie-cutter method of getting through the instance as fast as possible for the badges. At the end of the day I believe this expansions success will have less to do about what new bells as whistles they add (after all everything gets old eventually), and more about how well they cater to the casual gamers. Please Blizzard remember that some of us want to have FUN, not farm gear endlessly.

    1. Re:Sorry yer not good enough... by Tridus · · Score: 1

      Tanks get replaced by Druids? (Feral tanks actually scale badly past T4 content, Warriors and Paladins are safe, and Warriors are in fact specifically required.)

      Vanilla WoW not having content only the most hardcore with the best gear can do? (Never heard of the great blunder, Naxxramus? So few people saw that one they're redoing it and putting it back in Wrath.)

      Man, did you stop playing 2 years ago or something?

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Sorry yer not good enough... by MeanderingMind · · Score: 1

      A few points:

      1) Only insanely well geared people saw most of the endgame content before BC.
      2) BC raiding is more casual friendly than pre-BC raiding.
      3) Heroic Dungeons were a good idea implemented badly.
      3b) The development resources used to create Heroic Dungeons wouldn't have been enough to create a new raid (they're probably separate teams anyway).
      4) There's plenty of fun to be had already, and Blizzard looks poised to improve further still.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:Sorry yer not good enough... by YodaToad · · Score: 1

      First off, your entire post makes you seem like someone who hasn't even experienced most of the game you're trying to talk about.

      My greatest concern is that rather than focusing on new content that everyone can enjoy as they did in the original, instead they have just ramped up the difficulty on mobs so much that only insanely well geared people will even SEE most of the end game content.

      There was a gear reset at 70, everyone was on an even level. You have just as much of a chance at getting to the end-game as everyone else who's seen it has. How do you think they got that gear? It didn't just fall from the sky. There will be a gear reset at 80 as well. The entire point of an MMO is to entice people to want more and better stuff. If you got to a point where the gear was so easy to attain that you could do it playing a few hours a week you'd lose a lot of subscribers due to the lack of a reason to play.

      Now I'm not sure if this was an attempt by Blizzard to introduce more of the 'teamwork' element that served them so well, but it seems to have come at the cost of alienating the casual gamer.

      The game is more casual friendly than ever before which is why your "in the original it was better" makes absolutely no sense.

      Tank classes in particular seem to have it the hardest since they are REQUIRED to have nothing but the best in order to survive, and often get replaced in favor of Druids and their 'I Win' tank form (Dire Bear). Now granted all classes are situational but it seems that in their haste to apply a multi-use class system, they have succeeded in seriously unbalancing key aspects. Needless to say this will come as no surprise to long term players, as Blizzards track record at 'balancing' classes is spotty.

      To use your tank example, you wouldn't get very far if you tried to do the end game you're talking about with 3 feral druids.

      Heroic Dungeons were also a poor idea, since by the time you are capable of doing them, your... well, sick of doing them.

      I'd agree here up until the point they nerfed heroics by a ton some months after TBC came out.

      A better idea would have been to create more Zul'Aman type instances for heroics so that once a player can run them he will have new content to explore, rather than repeating the cookie-cutter method of getting through the instance as fast as possible for the badges.

      The point of heroics (and Kara) are to get gear so you can do more Zul'Aman type instances. That's why they call it progression. You move from Kara/Heroics on to ZA/TK/SSC on to BT/Hyjal on to Sunwell.

      At the end of the day I believe this expansions success will have less to do about what new bells as whistles they add (after all everything gets old eventually), and more about how well they cater to the casual gamers. Please Blizzard remember that some of us want to have FUN, not farm gear endlessly.

      In other words "Please Blizzard, hand me more gear!"

    4. Re:Sorry yer not good enough... by Anonymous Coward · · Score: 0

      They did do this. They had attunments for stuff like SSC and Kara, but people bitched and they removed the attunment.

    5. Re:Sorry yer not good enough... by DarkProphet · · Score: 0, Flamebait

      Yeah, so now we have a bunch of dumbshits that don't know how to play their class whining that they can't find a Kara group. So much for progression. Instance attunement is one of the few things they had right. You were almost guaranteed to get some really good blues and even epics before you hit Kara. Now you have a bunch of idiots going fully in greens and QQ'ing how it isn't their fault that the raid can't get past Attumen. Bullshit! They should have left well enough alone. They didn't nerf attunement to please people, they did it to groom everyone for WotLK.

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    6. Re:Sorry yer not good enough... by smegged · · Score: 1

      This is a typical elitist jerk type attitude. Most people pay good money to play and want to see a majority of the content.

      Removal of attunements was a godsend for the billion and one alts out there these days. Why should someone have to go through the whole process of attunement AGAIN, which is really just an arbitrary time sink (when my prot pally did BM for the kara key I so overgeared the instance that it was a joke - I took no damage and ended up tanking the instance half naked). Sure it means worse players can see more content, but to me that just means that paying customers get to have more fun, which is what I want out of a game.

      Guilds quickly work out who the good players are to bring to raids anyway, so there is still competative pressure to get a raid slot. It just means that less people get turned off by the dauntingly steep time cost to start raiding.

    7. Re:Sorry yer not good enough... by YodaToad · · Score: 1

      Actually, the elitist jerk type attitude would be to say that removing the attunements for BT/Hyjal was going too far to appease the casuals because the first 8 loot pinata bosses in those (combined) instances were meant as rewards for progressing that far. There are guilds getting loot from BT/Hyjal that still can't kill Kael or Vashj.

    8. Re:Sorry yer not good enough... by aikouka · · Score: 1

      You don't find a lot of tanks in WoW, because of how the spec is so poor at doing anything other than tanking. Sure, you can kill a mob, but hand-in-hand with it taking forever... it's awfully boring.

      Blizzard is actually changing this in WotLK by taking a few key talents in each class that has a tanking capability and adding them into the skills. For example, warriors will now get Shield Slam at level 40. Also, Defensive Stance will now receive the additional threat enhancement from Defiance by default. Paladins are having the +threat modifier removed from Improved Righteous Fury and it will be put into the spell by default. Although, I don't think I read anything about Holy Shield.

      The only thing that I really find vastly different between Vanilla WoW and TBC is the incredibly large amount of grinding that you almost have to do. In vanilla WoW, the grinding was typically for bonuses. For example, a Winterspring Frostsaber had no point other than having a cool mount. Also, you could grind Argent Dawn rep to get a pattern or two and make your Naxxramas attunement cheaper. Thorium Brotherhood to get Dark Iron plate for tanks to use in MC/BWL. For the most part, rep wasn't really required for anything important. I personally don't mind the reputation so much in TBC... except for the Scryer and Aldor idea of splitting profession stuff up amongst them. That's just pretty evil to do to people that want all of them.

      Personally, I think the Death Knights will be a lot of fun, because they look like they'll require a bit more management than most classes due to their two-resource (runes and runic power) design.

    9. Re:Sorry yer not good enough... by brkello · · Score: 1

      Actually, Blizzard would probably be the most trusted name in balancing thanks to their work in Starcraft and Warcraft. They have to balance many classes for both PvP and PvE. There is no way that one won't end up stronger than another. Heroic Dungeons was a very good idea because it allowed people to continue to get gear without having to be in a raid. I agree that it becomes boring content-wise, but raiding does the exact same thing so I don't think the criticism works here. I agree that the smaller raid size and difficulty has caused the end game to be less casual friendly. On the other hand, casuals still have options and by definition they are casual and thus not going to have access to the best stuff since they don't have the time or the care to play that much. The first expansion was excellent and I am looking forward to another great one in the future.

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    10. Re:Sorry yer not good enough... by Merk · · Score: 1

      Feral tanks don't scale badly past T4 content, it's just a real pain to get the required gear. Feral tanks can handle all of Hyjal and all of BT except for Illidan and RoS, since Illidan requires shield block and RoS requires spell reflect. Having said that, the best feral tanking weapon drops in the first real 25 man raid (SSC), the only tanking options for certain slots are tier gear, whereas warriors and paladins get lots of options, and maintaining crit immunity actually gets harder as you progress, rather than easier.

    11. Re:Sorry yer not good enough... by UnknowingFool · · Score: 1

      Removing the attunements for the new dungeons is both good and bad. Before, the work required to get attuned meant that you had to put in work to make sure your character was ready. Not that under-geared/under-skilled players couldn't get attuned but that it weeded most of them out. Now when I'm going to Kara to farm badges, I get hassled by people wearing greens wanting to go join. And some of them don't understand why you turn them down. The bad part about attunement was what you mentioned. You have to repeat the process for every alt. Also getting attuned required more than you, and getting a group together isn't always easy with different schedules and all.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
  13. parent is not offtopic by unity100 · · Score: 1

    age of conan and world of warcraft are two close competitors for the top slot of mmo genre. the two games also generally employ very similar concepts. although age of conan generally expands on many of them.

    whomever modded the parent offtopic is either someone who didnt play both of the games or a fanboi of world of warcraft. or clueless. either applies. combinations may apply too.

    1. Re:parent is not offtopic by Tridus · · Score: 1

      In a post about Death Knight talent specs, someone spends an entire post talking about another game.

      What planet do you live on where thats not offtopic? Its no different then going into a post about kernel licensing and talking about some new doodad in Vista.

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      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:parent is not offtopic by unity100 · · Score: 1

      did you play that other game ?

      if you had, you'd see that it is basically almost on the same outline as wow, however improved.

      vista and linux are not comparable items. they are fundamentally different not only in their code and implementation, but philosophy. this doesnt apply here.

    3. Re:parent is not offtopic by greenpanda · · Score: 1

      AoC has absolutely nothing to do with the talent spec of Death Knights. What's more it was the first post - if the guy had waited for others to post first, I wouldn't have had to scroll down half a page of even more offtopic replies before I finally found someone who ON-topic! Posted 3 minutes after the story, the guy probably didn't bother with the article and just decided to get his flamebait in asap.

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      PHP
  14. Wow's a good game, but its not the class skills... by r2rknot · · Score: 2, Interesting

    ...that will make it overpowered. If does not get the gear to push those talents and skills they may very well flop. Druids specced feral before the expansion was released where considered sub-par DPS and not a great threat to players PvP wise. After when the gear designed for them was released, the weeping was so great they have to scale back some of the abilities.

    If they are not thought of in the itemization then or their gear is itemized poorly. Then no matter how cool the abilities are, Deathknights may not become the uber class some fear it will.

    --
    "...whenever any Form of Government becomes destructive...it is the Right of the People to alter or to abolish it..."
  15. Wotl by Exstatica · · Score: 1

    you can find anything you want to know about all the class changes http://wotlkwiki.info/index.php/Classes they get updated there as they become available.

  16. Re:Wow's a good game, but its not the class skills by Achoi77 · · Score: 1

    Which is tragic, because these Hero classes don't feel so... heroic.

    I thought hero classes should have been progression based depending on class. As it stands essentially the hero class is nothing more than 'just another tank' or 'just another melee dps' or 'omg war with deathcoil? NERF!' It appears to have nothing to do with the main avatar you are playing.

    Yes yes, I understand that the leveling curve in WoW has gotten so easy that many people have multiple characters on one account, but seriously, this is nothing more than just a partial reroll. It would have been more interesting to see the culmination of progression based on existing toons - you do the 'hero' quests on your warlock,then you unlock the warlock 'hero' deathknight ability - to wear plate. Or do it on your priest, and unlock the 'hero' ability of the deathknight - to raise the dead and make your own skeleton army. Or on your shaman/druid and get the ability to cast 'death and decay.' That would have been more interesting - and you wouldn't feel like you're just shelving another toon out of the way to play the deathknight.

  17. Re:Wow's a good game, but its not the class skills by DigitalSorceress · · Score: 1

    While I agree with your proposition about unlocking abilities per-toon, I think the problem is that Bliz is facing is that they want to get new people interested. However, without them nerfing the leveling curve and/or doing this whole hero class toon starting out so high up thing, they're only going to appeal to existing players.

    Of course, if I were Blizzard, I'd be more concerned about keeping my existing player base interested, figuring that I'd rather see slower but consistent long-term monthly account growth rather than a high rate of turnover where I'd be more likely to have bigger ups and downs.

    Eh, I'm a sucker and I'll plop down my money for the update on both my accounts, dual box my way up to 80th on both my mains, and get bored again until the next update. :)

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    The Digital Sorceress
  18. Hellfire in Wow by Anonymous Coward · · Score: 0

    I'm leveling a paladin and Hellfire is great! A lot all the mobs are demons and are melee. Then I tried to fight some naga in Zangarmarsh and the casters that freeze you tore me up.

  19. Too many new abilities by Merk · · Score: 1

    The biggest problem with WotLK won't be balance it will be the new abilities. Most people are at the limit of what they can fit on hotbars already. It looks like in WotLK they won't be adding new features to existing abilities (garrote), or obsoleting a new ability (claw -> mangle) but instead will be adding even more abilities. If you have 57 abilities you can use at any one time, it will just be overwhelming.

  20. heretics burn!!!!! by impur1ty · · Score: 0

    WAR IS EVERYWHERE WAAAGH