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Diablo III Designer Defends New Look and Feel

In response to a fair amount of angry outcry at the new look and feel for Diablo III, designer Jay Wilson has critiqued some fan-altered screenshots and defended the new style. "The key thing to remember here is that this has been Photoshopped. This isn't created by the engine. Though it looks really cool, it's almost impossible to do in a 3D engine because you can't have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons."

22 of 371 comments (clear)

  1. I don't see it by grumpygrodyguy · · Score: 5, Interesting

    At first glance I prefer Blizzard's version.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:I don't see it by philspear · · Score: 5, Insightful

      I can't understand the attraction to underlit gaming environments. Maybe it's supposed to be scarier? I just get annoyed when I can't see s***.

    2. Re:I don't see it by rob1980 · · Score: 5, Informative

      Yeah, that kind of stuff just pisses me off. I hated that I needed to install the "duct tape" mod for Doom 3 just so I could see what was going on.

    3. Re:I don't see it by AndersOSU · · Score: 5, Funny

      stay away from the ventilation ducts.

    4. Re:I don't see it by Haeleth · · Score: 5, Insightful

      Doom 3 is perfect if you played in a completly dark room where your eyes can adjust

      And presumably if you have a CRT screen. Increasingly people these days have LCD screens, which can't do black at all. Playing in a dark room with an LCD -- even a good gaming LCD -- means having an immersion-wrecking glowing rectangle hovering in the air in front of you. It just doesn't work.

      Kudos to Blizzard for actually trying to design a game that will look good on real people's PCs, instead of pandering to the crazy obsessions of a tiny minority.

    5. Re:I don't see it by Sun+Chi · · Score: 5, Informative

      I don't think you mean "fog of war." That is a term from real time and turn based strategy games that relates to what area of the map you have explored. I think you are talking about the clipping plane.

  2. No problem here by bigstrat2003 · · Score: 5, Interesting

    I have always failed to understand what people's problem with Diablo III's graphics. The important thing is the gothic feel here. You don't need a color palette made up of shades of brown, grey, and black to achieve that... there's nothing wrong with having a colorful world, since it doesn't necessarily change the look & feel of the world at all. Hell, I by far prefer the screen shots Blizzard has produced to the "improved" stuff the fans have put out. The people doing that work may be happy with a world full of dreary colors which is hard to see any detail in, but I for one am not.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    1. Re:No problem here by k_187 · · Score: 5, Insightful

      As with any game with a fiercly loyal fan base, nothing blizzard can do other than repackaging Diablo 2 (and probably not even then), will make these people happy.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:No problem here by FreonTrip · · Score: 5, Insightful

      Quake was brown because id had to create a realistically lightmapped 3D environment with a VGA color palette. I greatly enjoyed the first Quake and still believe that technical limitations can result in good, interesting design choices, but the fact that a game designed to run on Pentium CPUs and 1 MB graphics cards has continued to profoundly influence game graphics and people's expectations thereof is... well... sad. As for Diablo III, if people want to kick their feet and scream that it's too colorful, then Blizzard just needs to add a post-processing shader option to thump certain color ranges down a bit. See ATI's SmartShader or Far Cry's "graphics filters" for an example.

  3. bgy by Annymouse+Cowherd · · Score: 5, Informative

    What I don't like is the excessive amount of blue, green, and yellow on what should be plain stone tiles.

  4. Re:Impossible? That's laying it on a bit thick. by simcop2387 · · Score: 5, Insightful

    mostly what he refers to as impossible are some of the more elaborate shadows (e.g. dynamic ones from the enemies off of the spells being cast) and things like that.

  5. Re:Shadows Set the Mood by kat_skan · · Score: 5, Funny

    ...this is not hello kitty meets diablo.

    I would buy this in a second, if only I could decide whether I'd rather play as Diablo tormenting Hello Kitty, or as Hello Kitty tormenting Diablo.

  6. Re:Its Blizzard by PotatoFarmer · · Score: 5, Insightful

    This has to do with Blizzard. Ever since Warcraft 3 they have shifted their graphic design to a more cartoonish or anime style.

    I think the cartoonish style is more about a means to an end, rather than an end in and of itself. Blizzard prides itself on producing games that will run well on average hardware, and that means reduced scene complexity, especially in cases where you've got arbitrary amounts of geometry on the screen. Because of this, they're limited to broader artistic strokes to convey meaning.

    I look at this a lot like stage theater - actors make exaggerated gestures and wear dramatic makeup on stage because they need to transcend the limitations of the medium. Blizzard uses simple polygons and textures because that's the best way to get a whole bunch of em on the screen at any given time. As long as it doesn't break immersion (and I understand for some people it does, but not for me), then I'm fine with it.

    Personally, watching the gameplay video I wasn't thinking "these colors look off" or "this seems too cartoon-like". I was thinking more along the lines of "whoa, wall of zombies" and "that thing just bit that guy in half!"

  7. Hey emo kids, try this!! by nobodyman · · Score: 5, Funny

    Here's what you can do:

    1. get some transparency paper
    2. print out a radial gradient fill that's clear in the middle and black on the edges
    3. paste it on your screen

    Problem solved. Diablo zealots are happy, blizzard is happy. Emo kids can use this approach for a host of other games too. As for me, I won't do any of that sillyness. My monitor is rectangular for a reason.

  8. Better Summary - Diablo III by Nymz · · Score: 5, Informative

    A Diablo III representative defended design choices against 'dark & desaturated' versus 'brighter & colored'. While admiting that a single screen shot could look cooler when 'dark & destaurated', they concluded, after much playtesting, that 'brighter & colored' 1) offered greater visual playability when many creatures and players are on the screen, and 2) made the game more intersting because different game areas actually looked different.

  9. Re:Impossible? That's laying it on a bit thick. by thepotoo · · Score: 5, Interesting

    Oh, come on, now. The point is that, two days after launch, those same fans who mostly just altered contrast in the pictures, will release a mod that alters your monitor's contrast whenever you launch Diablo 3. It's not rocket science here people.

    For the record, I'm not so much concerned about the contrast changes (see previous sentence), it's the cartoonish, WoW-like graphics that may kill this game's lasting appeal for me (see the Barbarian's armor in the 30min gameplay preview. It looks just like Warcraft 3.

    I may be in minority here, but one of the best parts of Diablo 2 was the ridiculous, over-the-top violence and the cold, realistic graphics.

    Disclaimer: I put 3000+ hours into Diablo 2, and I consider it the greatest game of all time. Diablo 3 will not live up to my expectations no matter what the Dev team does.

    --
    Obligatory Soundbite Catchphrase
  10. Re:Impossible? That's laying it on a bit thick. by Guspaz · · Score: 5, Insightful

    So, graphics are more important to you than gameplay? That's a rather shallow attitude.

    I suggest you take a little trip to South Korea, where their national sport is a 10 year old 2D Blizzard game that runs at 640x480.

  11. Re:Impossible? That's laying it on a bit thick. by icegreentea · · Score: 5, Insightful

    To be fair, graphics build atmosphere and 'feel'. His criticism felt like he found find the new atmosphere and feel disappointing compared to D2. I think that's a fair point. Really, its going to be the same with SC2. Some people are going to be turned off by the new 'feel' to it. Part of that will be gameplay changes, others will be the result of new graphics.

    Graphics do more than 'look pretty'. They can effect gameplay, immersion, and feel. All this stuff about 'put gameplay/AI/story/characters before graphics' may be legit, but that doesn't mean that graphics are no longer a fair point of contention.

  12. Re:Impossible? That's laying it on a bit thick. by thepotoo · · Score: 5, Interesting

    So, graphics are more important to you than gameplay? That's a rather shallow attitude.

    Absolutely not! I play the "national sport of South Korea" several times a week, and love it.

    What I'm trying to say is that the style of the graphics is what sells the game (to me). It's not about pixel shaders or polygon counts, it's about showing me a monster that just jumped out of Disney, vs. one that came from Alien. The fun is in what you're doing in the game, and if you're trying to be humanity's last hope in a world of chaos and demonic monsters, fighting off hordes of Pixar baddies tends to kill the suspension of disbelief. Simple as that.

    --
    Obligatory Soundbite Catchphrase
  13. Re:Impossible? That's laying it on a bit thick. by lgw · · Score: 5, Informative

    You should RTFA. Most of the designers comments were that the fan-a;tered screenshots missed the point of why D2 was fun after so much time. The spell effects in D2, for example, were *very* coloful. Also, either the background or the monsters needs to have vibrant colors: if you used desaturaed colors for both, the monsters don't "pop" out of the background, and the game becomes fatiguing to play (even if it looks better in a screenshot). They changed to what they have now because they discovered this during playtesting.

    This is why Blizzard makes good games - they actually make improvements based on playtest feedback.

    Also worth remembering: the reason that WoW is more successful than every other MMO put together is precisely because Blizzard ignored the conventional wisdom, and catered to casual players over the loudly-voiced requests of the hardcore fans.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  14. Re:Impossible? That's laying it on a bit thick. by oneTheory · · Score: 5, Funny

    Well.. This is /. after all. It's certainly mean, but from a geek's perspective it's an obvious fake. Now if it were a brilliant link like this that would be fun and cool.

  15. Re:Impossible? That's laying it on a bit thick. by palegray.net · · Score: 5, Funny

    Look on the bright side. He's never gonna give you up.