Diablo III Designer Defends New Look and Feel
In response to a fair amount of angry outcry at the new look and feel for Diablo III, designer Jay Wilson has critiqued some fan-altered screenshots and defended the new style. "The key thing to remember here is that this has been Photoshopped. This isn't created by the engine. Though it looks really cool, it's almost impossible to do in a 3D engine because you can't have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons."
Most of the photoshops I've seen did nothing more than apply filters to darken the scene and raise contrast. Do they really mean to tell us that they're incapable of having their engine uniformly alter the light levels like that?
At first glance I prefer Blizzard's version.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
Diablo III Designer Defends New Look and Feel
I haven't really RTFA'd, just looked at the pictures. I'm a bit torn on this story because I don't even think this designer needs to answer to people putting up screenshots that are entitled "wow gayness" when compared to their preferred screenshots. But as to whether or not he felt they had a valid point or he Blizzard just really cares for their fans, I cannot say.
... when would you have too much? For example in #1, the big white blob thing attacking blocks 1/4 the screen ... four of those and you'd be blind. There could be an army behind him and you wouldn't know it. Something to think about.
While the lighting in a few of these looks like definitely done by hand, the only other major difference I see is color and tint. In example #1 the lighting is much better in the fan screenshot but I can definitely see what the designer was talking about with it being 'smart.' My question would be (and I'm a complete idiot with vector graphics) why do they have no problem putting directional shadows behind characters but not the scenery? It seems to me that the candle light in that particular screenshot is being blocked by walls and ridges. Is this difficult with scenery? I'm guessing the levels are dynamically generated like in the first and second (a great aspect of the game, might I add), is this what causes difficulty with shadow play? I think by and large with the fan shots they use borderline too much shadow. I am guessing shadow is crucial in setting the mood but dynamically generated shadow would be difficult
Now, the rest of this stuff just seems to be color pallette and tint which seems to be artistic preference. I can't say which I like better but I've a feeling I'll appreciate color (and a change of that between levels) if I'm going to be staring at it for hours.
I'll be honest, when I first saw the game play I was very nonplussed, it was exactly Diablo II. But then I realized the great thing about II was that it was Diablo I with more features, levels, classes, monsters, etc. Ironically, I think that all that would make me happy in III is just more multiplayer options, more items, monsters, classes, etc. I can't want to play this one!
My work here is dung.
Step 1) Turn down your monitor's brightness
Step 2) Stop whining
Step 3) There is no step 3!
Honestly, IMHO, the Blizzard shots are nicer. I have to squint to make out what's going on in the fan-created screenshots.
She loves me: 09F911029D74E35BD84156C5635688C0 She loves me not: 09F911029D74E35BD84156C5635688BF
I have always failed to understand what people's problem with Diablo III's graphics. The important thing is the gothic feel here. You don't need a color palette made up of shades of brown, grey, and black to achieve that... there's nothing wrong with having a colorful world, since it doesn't necessarily change the look & feel of the world at all. Hell, I by far prefer the screen shots Blizzard has produced to the "improved" stuff the fans have put out. The people doing that work may be happy with a world full of dreary colors which is hard to see any detail in, but I for one am not.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
What I don't like is the excessive amount of blue, green, and yellow on what should be plain stone tiles.
This has to do with Blizzard. Ever since Warcraft 3 they have shifted their graphic design to a more cartoonish or anime style.
I'm going to have to go ahead and say regardless of anyones personal preference we have to give a lot of credit to the designer for taking the time to comment on their choices. Personally the only user created design change I like better is the last one...wow gayness.
Seems to me that the critics/photoshopppers just want a game that looks like it's constantly nighttime.
If they want a dark, difficult to see game, they can just adjust their monitor (brightness, saturation, etc). Let the rest of us see what we're doing.
People are always complaining about how colorful the current d3 images are. Did any of you ever play Diablo 2? Go join a hell difficulty game. Whenever you see champion/unique/superunique monsters, you almost always see an array of colors. Purples and Reds. Green auras. Even if you're running through the depths of a countess' tower, the screen is contrasted by dark colors and bright colors.
These bright colors make the game easier to play (oh that mob has one red enemy in it, that's the one I want to pop to get the better loot and more exp).
If some of the armchair game critics would go and reinstall d2, they would see that the new style is not all that different from the old! ... And now I'm back to key runs. Need to get a hellfire torch! Later!
I don't know about you all, but I hardly consider "MTV" a reputable source of insight.
If the popular culture trolls don't like the way a a sequel to one of best selling PC games looks, who the hell cares? As far as I can tell, people are still playing WoW, which isn't exactly Crysis....
The fan altered images are mostly converted to shit brown.
Games these days or often either shit brown, or totally neon colored. There should be a proper color balance. It's must more interesting.
Diablo 3's color usage isn't that bad, it could do with a little less bloom. But then again, it's not as terrible as Halo 3's bloom.
In Diablo I, the player was going down down down and it got darker as you went. This is part of the game, and as such it made sense to get darker.
In Diablo II, there are only a few zones that have a large number of levels, namely the zones leading to bosses. Much of the rest of the game is outdoors and pretty brightly lit. In the expansion, it's a snowscape which is about as bright as you can get. There's no sense of delving down so it didn't get darker. Even the hell portion of the game was itself a large flat landscape. I guess the three prime evils like to be able to see in front of themselves too.
Depending on what this game is about, it may not make sense for every indoor area to be pitch the fuck black. I agree that it's a more challenging game if you don't see infinitely in front of you, and maybe they'll address it. I hope there's some variety in the environments and how you have to navigate them, as it will make a better game. Fans requiring all the locations to be muted and gloomy are thinking short sighted.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
I think that title is VERY telling for Blizzard's future challenges.
WoW is cartoon-y. Its cute. Very soft fantasy.
Diablo is not, and never has been.
Nor has Starcraft, for that matter.
Since WoW is a behemoth now, everything Blizzard ever does will be compared to it. This, to me at least, means they should focus on making things have a very distinct feel. Otherwise, the comparisons will be the killer.
"Yeah, Diablo III was okay, but it just wasn't WoW..." probably isn't something they want to hear.
A lot of the D3 fans don't want D3 to look like WOW.
Designer says "Interesting (not), but thanks for the publicity" ; )
I must say i agree with most of the designers points.
It still has to be easy on the eyes and gameplay, artistic perfection
is not the main point.
And, as others have pointed out, if it's too "happy" for you, adjust the gamma, not the game.
Comma coma, must rest...
"Kill 'em all and let Root sort 'em out"
Here's what you can do:
Problem solved. Diablo zealots are happy, blizzard is happy. Emo kids can use this approach for a host of other games too. As for me, I won't do any of that sillyness. My monitor is rectangular for a reason.
Honestly my only issue with the blizzard designs are the tf2 style "Hay look we're reusing stuff from 1998" low-res textures and that the armor seems to be less realistic (at least in its physical proportions).
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
A Diablo III representative defended design choices against 'dark & desaturated' versus 'brighter & colored'. While admiting that a single screen shot could look cooler when 'dark & destaurated', they concluded, after much playtesting, that 'brighter & colored' 1) offered greater visual playability when many creatures and players are on the screen, and 2) made the game more intersting because different game areas actually looked different.
Why is it cheesy? When it rains, there are rainbows. Also, the imagined homophobic reaction of some gamers is delightful to me.
I never thought the rainbow was that bad. I just don't want to see it all the time. And the image of a rainbow shooting out of a Diablo's corpse is hilarious (Aqua Teen). It reminds me, though, of Lord of the Rings (The Two Towers, I think). In the movie, Frodo and Sam are walking through the gloomy Ithilien. They see some light come down on the head from a statue, and you notice that it has a crown of flowers. It wasn't long at all before the clouds blocked the sun and the mood turned dark again. It was a glimmer of hope in the midst of despair. The same thing will work for Diablo.
Now that I see the reasons for choosing the color schemes that they did, I'm willing to cut them some slack. But I don't want to see all the colors of the rainbow at once, like you do in the outdoor scene in the middle of autumn. That is definitely a Warcraft environment, and it needs to go.
The altered screenshots have a certain grungy, gloomy richness to them, while the originals have a pale, blown-out look to them.
Oh, and I really only want a D3 for the fucking amazing graphics. The originals look like a top down WoW clone, which looked like a first/third person clone of WC3 with higher resolution models.
Yes, I am a smart ass; it's better than the alternative.
While I know the urge to show why these fans' visions simply do not work is strong, I have to ask, why bother? What's to be gained? They won't change their minds. Educating them to the reasons for decisions that are made won't change the fact that they want to bitch and moan about something - ANYTHING. Also, they want to show off. They want to play in Photoshop with the images and have their friends ooh and aah about how much better their versions look when the reality is that a vast, vast, vast majority of people feel that Blizzard makes simply stunning games. I won't even get into the fact that the fan-altered versions look like crap and are way too dark because that's beside the point - I just don't understand why he spent any time or effort responding to this sort of thing. Nothing will change for having done it other than giving the fans versions an extra 15 minutes of fame...
Go to Hell! It has everything your looking for.
are always well lit and brightly coloured. ;)
Personally the moody feel of the original Diablo is still favourite with me.
People might remember a game called Hellgate London. A game where they decided that killing zombies in a dark subway would never get old. I think we all know how that wonderful that game turned out to be. The last paragraphs of the linked article, where Wilson talks about Diablo 2, and how it changes every 15 minutes was actually really enlightening on to why that game (Hellgate) was such trash in comparison. You never got anywhere. A person could leave you for an hour, come back, and you'd still be in the same damn subway, doing the same damn thing.
I really wish people would learn from the Blizzard ways of doing thing and learn 2 things. People want a product that functions correctly and simply, and people want a product that is complete. Most people would rather get a sandwich in an hour than get a piece of lettuce and some ketchup right now.
This has to do with Blizzard. Ever since Warcraft 3 they have shifted their graphic design to a more cartoonish or anime style.
I agree. Lost Vikings had it right, with it's ultra-gritty, gothic realism. Let's see a return to the good old days of Blizzard like that!
but honestly, this is to be some form of a dark game, this is not hello kitty meets diablo.
Be afraid. Be very afraid.
At the end of the day the phrase 'you can't please everybody' should be the motto of every game developer simply because it is true. The mark of a good game developer is not ether or not they can please everybody, but rather that they take the time to address their fans concerns to make sure their game is one that will be hailed as a major success. Another mark of a good game developer is that they listen to their fans and (where possible) change their system to fix what is proven to been a game crippling mistake. Blizzard has had an excellent game track record, and I have been a fan of EVERY game they have released simply because they understand what it is that their customers want. The fact that they actually took the time to address their fans concerns and presented their arguments in a clear and mature fashion, also speaks volumes to their commitment to gamers, rather than their commitment to money, since surprisingly the two are not mutually inclusive.
That being said no doubt Diablo III will have issues, all games do, but I will happily lay down my money for a game made by a company that addresses their customers directly, and values their concerns, rather than those companies out there who only act when you start petitions. Personally I believe 'modding' is the future of all gaming, X3 being a good example, since it allows those who desire small tweaks to their gaming experience (such as atmosphere darkening), to run wild, and with a small ammount of support from the company can even be supported for online play.
If you really think D3 is WoWish, you either:
Copyright infringement is "piracy" in the same way DRM is "consumer rape"
I think screenshot with the pseudo graffiti font that reads, "wow gayness" pretty much reflects the stupidity and immaturity motivating these guys. I guess in their minds everything needs to be "hardcore".
All I have to say is thank goodness the fans aren't designing the game. I much prefer Blizzard's more colorful, softer feel.
The last thing I need is every little gritty detail being so prominent preventing important details like enemies, items and my own character from standing out. I also don't want Diablo 3 turning into yet another drab, monotone game like most other games out there.
Those fan-altered images look like every screenshot developers release for PS3 games desperate to impress everyone with graphics when they often don't have much else to go on.
I'm surprised that with the popularity of WoW and the Wii that so many gamers apparently are still clamoring for more gritty, realistic, and in my opinion, boring and uninspired, art. No wonder most developers keep churning out crap.
I suggest you take a little trip to South Korea, where their national sport is a 10 year old 2D Blizzard game that runs at 640x480.
What about Hawaii, where the state sport runs fine in only 16x24 huge, chunky pixels?
Is it just me or the guy really likes to use "like" all the time he's going like "we where like...", like all the time..
"Alright. We're going to use a fan brush here, and, uh, I want you to take some hunter green and we're gonna put a happy little bush right down over here, in the corner there. And that'll be just our little secret....... And if you tell anyone, that that bush is there. I will come to your house and I will cut you!"
No, really. The fan ones look better. Much better. More realistic and I love the colors. If you "can't see" something in the new version, maybe you should get your eyes checked or your monitor properly configured, they're as clear as the original ones, just a little darker and tinted to create atmosphere. And they definitely look less 'cartoonish'.
we are the storm
It's like Tim Burton did Diablo I and II, and fucking Joel Schumacher took over for Diablo III. Kinda. I'm reserving judgment until I actually play the game, though.
One thing that is often overlooked or forgotten is that these still shots don't do the game justice, because a game running at 24+ fps will always look better than a still frame from said game (reason why in many cases, still shots from games are usually doctored to smooth out the jaggies) and anyone who watches the D3 Demo and think the game looks "kiddie" and "Wowish" and isn't in good spirit of the original Diablo games either hasn't played them recent enough or needs to have their eyes checked. The game looks amazing, and plenty sinister without looking like Isometric Doom 3.
All I want to know is if there's gonna be a secret cow level?
Although I'm getting tired of slaying evil walking cows... Make a deal with Fox and make a secret chicken level.
Of course, we'd need to have a chicken NPC give us a bad coupon to be able to enter the secret chicken level, but I'm sure Blizzard could squeeze that somewhere in the story.
Try playing Median and Kingdom of Tenaii.
I gorged on D2 also back in the day. Still can't forgive them for DMCA'ing BNetD and deleting all my characters though.
They ARE out to get you simply because They are in it for themselves and they don't care about you.
Why don't we wait UNTIL the game comes out to actually see the finished product before some more idiots start bitchin" !!!!!
I'm an old gamer, but geez folks, don't get your panties in wad over graphics until the game comes out in another year or two !!!!
Hmm, I'd say they should let us repackage D2/3.
That's the difference between D2, WC3, and HL
In the first, it's a total pain in the neck "we'll litigate you to death if you touch it" to mod it.
In the second, limitations on the map creation tools limited its usefulness.
On the last, there are huge amount of power available, but it's nearly as bad as writing your own game from scratch.
I say give us a D3 engine with 32 player multiplayer support, several levels of moddability (NWN style DM support - wc3ish type map/character/scripting - source module additions/changes), and an official launcher that mixes the best of BNetD and Steam that allows customs mods.
The community can take it from there just like we did with Half-Life.
They ARE out to get you simply because They are in it for themselves and they don't care about you.
You know it's evil when the sound they make is some guy going "MOOO".
... And now for my human call...
They ARE out to get you simply because They are in it for themselves and they don't care about you.
The gameplay movie looked awesome! These guys were just hoping to be able to say 'see I told you it was going to suck'. Now the gameplay video looks awesome they have to bitch that it's 'too cartoony'. Fuck those guys. I can't wait until it comes out - I loved diablo 2 and I have a feeling I'm going to love this.
"Physics is to math as sex is to masturbation." -R. Feynman
The big deal here is actually that Blizzards development process includes fan feedback. Have you read the volumes of Q & A on SC2? There's few things better than responsive developers.
fluffy and cuddly kitties in Diablo III. I think somebody should show Blizzard how to add cute little kitties to the game. It would be so much better.
Re: Changing blue-glowy bricks to grey bricks
Ah yes... nothing gives a player a genuine sense of accomplishment like a pallette swap.
I am the richest astronaut ever to win the superbowl.
OK, this is probably going to get modded -1 homosexual, but what's wrong with putting a rainbows in Diablo III? Would you really enjoy a game that was entirely dark and creepy? I think something as beautiful as a rainbow would give you a nice contrast for when the game gets darker.
I distinctly remember one scene in Diablo II where you clear out a den of vile creatures and suddenly the room lights up and sparkles. I see nothing wrong with a video game taking your breath away with beauty, even rainbow beauty.
In the older Diablos, this was sometimes the case. The dungeon would be pitch black, but there would be a circle of light right around you. You could increase the radius of this circle by equipping certain "radiant" items. I think those screenshots, along with the ones with the noise effect applied, are trying to recapture a retro Diablo feel as closely as possible.
Seriously, this "look at the new Diablo III screenshots" contreversy has all the apparences of viral marketing to me... imho of course...
Blizzards shots looks quite fine but you have to admit the photoshops do look really cool
Every now and again I can go for some dark moddy gothic artwork, but in a game that type of style is really hard to pull off well because if you can't tell the difference between an exploding monster and a bashing monster and your friend's toon, then gameplay wise it just doesn't work.
Just because something may look nice as a still, doesn't mean it will look or function well as an animation.
Ave Molech Setting
While I don't like games with low illumination (so D3 will be an improvement over its predecessors), it seems that the screenshoots have way too much green and blue in them. Why?
I agree that the photoshopped images look better. I also agree with the developers that it would hurt gameplay. We all remember complaining about Quake's dark palette of brown and grey. Yet all those screenshots did JUST THAT.
Loban Amaan Rahman ==> Anagram of ==> Aha! An Abnormal Man!
All those fan shots are nothing more gamma, contrast, and saturation alterations. The original Diablo 2 has 2 of those options - Blizzard just needs to add saturation video options to Diablo 3. I was able to replicate the fan shots in photoshop in about 30 seconds using just those 3 settings. BTW, I completely agree with the Blizzard Design team on the new look. I hated playing Diablo 2 cause of the limited pallete selection. Everything looked the god damn same.
Just moonwalk into every room so you can shoot the monster who pops up as soon as you get in, and you'll be perfectly fine.
Help poke pirates in the eyepatch, arr.
for the first few months then I switch to something else.
Still my favorite game music ever was Kingdom Under Fire.
TFA's designer comments re change in environments was interesting too - and anyone wanting to see exactly how dull things can get with limited graphics props ought to checkout the game "Nightstone" (no not darkstone) which on the surface is diablo like, but manages somehow to completely miss the point...
Andy
If you want dark, crank your gamma accordingly. Some of us like to actually see the game we're playing.
I personally think that the nit-picking on graphics for this game have more to do with an underlying worry fans have about the tone of the game. With the general idea being that D1 and D2 were fun because of the creepy tone the game gave you while playing. I play WoW and D2. When a monster comes at me in WoW, my basic reaction is, âoeGotâ(TM)a kill another oneâ or, *sigh* âoetime to run.â In D2 you actually get some, âoeOH F@#$!!!â moments when floods of things come at you and the darkness seems to press in on you. My thought is if the developers take shortcuts on the graphics by making it brighter, will the tone of the game change to match. Will I get my heart racing? Or with this be just another grind, level, grind, level, grind, gearâ¦game. If that is the case no one will play because WoW has that market locked up.
http://www.youtube.com/watch?v=WL1lfSzgcAw
Diablo : Gritty fantasy setting.
Diablo 2: Gritty Fantasy Setting.
Diablo 3: Clean Fantasy setting that happens in clean crypts with bright colors, and over-the-top-silly-armor with huge shoulderpads.
Maybe some Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses?
My sig will be released in 2015 third quarter. Rating pending.
Another brilliant poster who doesn't know anything about the Diablo series.
Diablo 2 was released 2000. The expansion came out in 2001.
Honestly, if you don't know what you're trying to comment on, just do us a favour and shut up.
Maybe if the levels aren't so dark Blizzard won't have to make all the skeletons bright green or red in order to make them stand out from the background.
The levels in Diablo I and II may have been dark and gritty, but most of the enemies certainly weren't.
I'm so excited I just made water in my pantaloons!
This is typical of a bunch of undisciplined fans who want something to make a big deal out of trying to be designers and simply applying cheap Photoshop filters to prove their "point".
The fan alterations looked like s***. And I remember Diablo I & II not being so dark. The frustrated fans who had to wait so long for a sequel had to have something to throw a fit over even if they made that reason up.
I don't even think Blizzard should have addressed the inane complaints. It only makes both sides push back harder towards the other and promotes irrational over-the-top conclusions only for emphasis and not for true critique.
Cue joke: Listen. And understand. That fan-boy is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you give him what he wants.
It seems to me that most of the debate comes down to the color palette. The criticism rises from the fact that since computers are more powerful now than they were in 2000, Blizzard intends to use that power and show more colors onscreen at once. I have just one thing to say to those who complain that Diablo 3 should be grey and dingy: when you set up the game preferences, set up your resolution to 640x480 and turn down all graphics to minimum. Personally, I'm looking forward to a little more color in my Diablo experience...
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