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Blizzard Beefs up World of Warcraft's Recruit-a-Friend

It appears that Blizzard has beefed up their World of Warcraft recruit-a-friend program rather substantially. There have been rumors that this was coming for a while now, but the details are still a little surprising. Benefits include triple experience, being able to summon your friend from anywhere in the world, free levels, free gametime, and even a free mount if your friend signs up for a two-month subscription. All of these are subject to several quid pro quos, but it looks like Blizzard is really trying to ramp up their player base for the expansion.

46 of 165 comments (clear)

  1. Multi-boxing by CogDissident · · Score: 5, Interesting

    You know, honestly, I wanted to multi-box WoW (ie: play as two or more characters at once). And this is just the thing I needed to actually have an incentive to start doing so.

    1. Re:Multi-boxing by bugnuts · · Score: 5, Informative

      What makes multi-boxing fun?

      Characters were designed to solo reasonably well, even healing classes. But in a group, you can often gain xp slightly more than twice as fast. With the group bonus, that means it'll be break-even at a minimum, so that encourages grouping.

      However, when all the characters in the group are your own, you get ALL the xp. And with triple xp, plus the ability to actually PROMOTE your buddy an entire level, it's just a race to 70... it might be faster to multi-box outside of a party just to promote that last level or two.

      The record to 60 was around 22 hours, and 26(?) hours from 60 to 70 (using an exploit where people would leave an instance to grant the remaing people full xp for mobs that were almost dead). I easily see people hitting 70 (with two characters at a time) in under 24 hours.

    2. Re:Multi-boxing by CogDissident · · Score: 4, Informative

      Three fire mages, all heavy-specced into fire. Pyroblast kills any enemy, the moment they're pulled. Take 4 and a priest, and just macro all 4 of the mages to a few keys, with the priest being directly controlled, and you've got a hard to beat army.

      Also, 5 shaman with all their totems out can kill anyone if they work together. It won't win high-end tournaments (because you're not "quite" as good as 5 highly skilled people) but having 5 characters that work perfectly in sync, and are built to complement eachother, are hard to beat.

    3. Re:Multi-boxing by aikouka · · Score: 2, Interesting

      I enjoy playing more than one character at a time in WoW. I don't do same class setups and I control everything manually, so it's a bit different than you've seen in those quad-boxing elemental shaman videos. It's also all done on the same PC with dual monitors. I have three high-level pairs right now... enhancement shaman + fire mage, protection paladin + affliction warlock and arms warrior + holy priest.

      The idea of the shaman+mage combo is that they're two DPS trying to kill the mob as fast as possible, but what makes it nice is that enhancement shamans tend to have lulls in their DPS as they're very bursty with Windfury and crits. The mage helps make up for these bursts by simply throwing a couple spells into the mix. It's rarely anything more than maybe a scorch or two and if necessary, fire blast. Usually the shaman is good enough to get the mob down very far in the first few seconds.

      The priest+warrior was started because of how much I disliked leveling my warrior to 60 in the early days of WoW. It's honestly not very fast unless I fight more than one thing at a time (go go sweeping strikes!) in which this combo simply can last quite a long time. So essentially, if I want to maximize time on this combo, I need to literally be fighting 4+ mobs at a time. Also, a priest helps negate one factor that hurts a warrior... the time between fights (which affects your left over rage).

      The paladin+warlock was more or less setup to assist both characters. One could easily use a Voidwalker as a warlock or simply chain-fear a mob until it dies, but at times, this can be more mana intensive and the voidwalker isn't necessarily the best at holding aggro and is limited against multiple mobs. The Paladin is more like a second pet for my Warlock... an enhanced Void Walker in a sense. The real benefit is for my Paladin as the warlock definitely provides DPS which is what the protadin lacks.

      Only negative aspect I can say about this is sometimes you simply don't learn everything about your class. Sometimes it's figuring out how to beat a difficult situation that shows the possible amazing abilities that your class has that may not be exactly obvious.

    4. Re:Multi-boxing by ukyoCE · · Score: 2, Informative

      Just FYI, they ARE boosting leveling speed from 60-70 when the expansion comes out.

    5. Re:Multi-boxing by Danny+Rathjens · · Score: 3, Interesting

      I played WoW for a few months in 2005 on the Magtheridon PvP server. A guy on the horde side there had 5 accounts and , just as you suggest, all mages and a priest. The interesting thing was that he used a single keyboard and had all 5 computers with a wireless keyboard receiver so that when he typed a key to move or cast a spell they all did it. There was a lot of uproar about it at the time that he was exploiting or cheating, but he made an easy target if you manage to get his characters unsynched from each other enough then it was 5 easy pvp kills for my rogue. :D

    6. Re:Multi-boxing by RzUpAnmsCwrds · · Score: 3, Interesting

      These teams are NOT hard to beat. We beat one on my under-geared, 1400 rated screw-around 5v5 team.

      Line of sight is absolutely essential in arenas. Anyone who is decent understands how exploit it, and it's extremely easy to do with macroed teams.

      All it takes is a well-timed psychic scream and all of the macros go out the window. Macros stop working when you get out of follow range.

  2. First hit is free... by Taibhsear · · Score: 4, Funny

    Second one is gonna cost ya.

    Come on, all the cool kids are doing it...

    1. Re:First hit is free... by Cornflake917 · · Score: 5, Funny

      No! Friends don't let friends do WoW.

    2. Re:First hit is free... by Cornflake917 · · Score: 3, Interesting

      Tried EvE. It just got old after awhile because I had to use it more and more just to get high. Also, since their product was more complicated to use, EvE-fiends were pretty elitist and thought they were special and more intelligent than WoW-whores. I just had to quit.

      So yeah, maybe it's good to hook a friend up with EvE. They are more likely to get out of the MMO scene before their addiction destroys their lives.

  3. Wishing... by AioKits · · Score: 5, Funny

    I just quit WoW like a month or so back. This almost makes me wish I had friends. Now I play the game of life! It sucks. Leveling is a huge grind, I'm sure there's a lot of people twinking out there, and don't get me started on the lewt and gear... One friggen blue short sleeved button up shirt I can buy at any store in the world, and it dropped off some dude I managed to down in a bar fight. He conned orange, so it was risky, and all I got was a damned blue shirt.

    Least the mounts aren't so bad.

    --
    "Quote me as saying I was mis-quoted." -Groucho Marx
  4. Um... by Zekasu · · Score: 2, Insightful

    I'm sorry, but is this really that big of a piece of news?

    A few of the features mentioned in the article, like the free game time, have been there for quite some time already.

    1. Re:Um... by Achoi77 · · Score: 3, Insightful

      What's interesting is that this was announced around the same time EA Mythic announces their Warhammer Online launch. Also, reports of their open beta progrem is set to begin August 15.

      I think what's going on here is that Acti-lizzard is trying to cork up any potential bleeding that they see in the coming months by grabbing as many remaining players that haven't started an MMO as they can before there is an exodus to Warhammer Online. With the November-December holiday shopping time-frame approaching, they want to make sure they not only retain the top spot, but also have the other MMOs buried to obscurity.

    2. Re:Um... by ukyoCE · · Score: 2, Interesting

      It's pretty big news depending on how you look at it. Some feel that this is Blizzard giving a big middle finger to their loyal players who have been recruiting friends for 4 years, by now giving only newbies a 3X leveling bonus.

      Others have pointed out that the result of this is Blizzard making players PAY to level faster. For instance I've got friends who already play WOW, but we can't play together because they're on another server, and on the opposite faction (so can't server transfer).

      If they want to reroll and play with me, Blizzard is now making them choose between:

      A) Playing on the same account, with normal (slow) leveling speed.

      B) Buy a second copy of the game for $30, plus another $15 a month, to be able to level 3 times as fast.

      Considering the amount of time it takes to level, B is a really attractive offer, especially if you have a limited amount of time on your hands.

  5. What WoW really needs... by Enderandrew · · Score: 2, Funny

    ...is a butt-load more players. They're hurting. Please help WoW out. Recruit the one friend you know who hasn't played this game yet.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  6. Oh come on! by ThisIsAnonymous · · Score: 3, Funny

    Haven't enough noobs died in this senseless war...Why can't there be peace between the Orcs and Humans? Someone needs to establish a UN in Azeroth. That should help.

    1. Re:Oh come on! by LanMan04 · · Score: 2, Funny

      Won't you help the poor orphans of Stormwind?

      --
      With the first link, the chain is forged.
  7. Quid pro quo? by GroeFaZ · · Score: 4, Funny

    Like in, Blizzard has the rights to your firstborn male, with a side dish of Fava beans?

    --
    The grass is always greener on the other side of the light cone.
    1. Re:Quid pro quo? by Bugs42 · · Score: 3, Funny

      Like in, Blizzard has the rights to your firstborn male, with a side dish of Fava beans?

      They would ask for that, except that 90% of all WoW players are never going to get laid, so why bother?

      --
      Programmer: an ingenious device that converts caffeine into code.
  8. Re:Hmmmm by tulmad · · Score: 3, Funny

    Yes, because paying 5000g for that faster flying mount that essentially cuts down on the wasted travel time in the game doesn't equal "permitting moneyed people to spend their money in order to save time".

    --
    "In case of emergency, break glass. Scream. Bleed to death."
  9. Active Accounts by dintech · · Score: 3, Interesting

    it looks like Blizzard is really trying to ramp up their player base for the expansion.

    I would love to see what the active number of players looks like these days. I stopped playing just after the first expansion. Partly because it didn't add enough for me. I won't be buying the new expansion and reactivating my account and I think there are probably a few people in my situation.

    The programme sounds exciting but it seems to be just a bit to little too late.

    1. Re:Active Accounts by Androclese · · Score: 4, Informative

      You mean something like this?

    2. Re:Active Accounts by ivan256 · · Score: 4, Insightful

      It seems like the number of people online at any given time has shot way up lately... And lots of people have re-activated their accounts to get ready for the expansion.

      This program seems like a money grab to divert some of the cash that goes to power-leveling services back to blizzard.

    3. Re:Active Accounts by Rayonic · · Score: 2, Informative

      Am I still counted in Blizzards official subscriber count, despite not having played in over a year?

      If you're still paying your subscription, yes.
      If not, no.

  10. Its a great game by Anonymous Coward · · Score: 2, Insightful

    But I still won't buy the expansion. Playing though the last one burned me out. Perhaps if there was more new innovation, and not just the same thing in a new package I might.

    I'd want a more in-depth crafting system, and a means to create my own content. And a more persuasive reason to participate in world PvP. The entire culture is based around grinding for the best gear. Why? Because its there, and for no other reason. Hardly a motivating reason after doing it for 3 years.

    1. Re:Its a great game by vux984 · · Score: 3, Funny

      I'd want a more in-depth crafting system, and a means to create my own content.

      Penis shaped swords, maces, helmets, ... towns.

      Yeah, that would be fantastic.

  11. Re:Hmmmm by Bieeanda · · Score: 2, Informative

    The 1-60 game is essentially dead already, barring arena twinks. They've already amplified the amount of XP you get from 20-60, and drastically increased the amount of faction points you get per kill/turn in/blowjob for pre-BC factions so that people can get their trinkets and crap before rushing off to the Dark Portal. Even Death Knights are starting off at some ridiculously high level.

  12. Shameless by michaeltoe · · Score: 5, Insightful

    Blizzard has been increasingly adding out-of-game rewards for people who spend more money (WoW TCG being an example) and this is the first time that those rewards have affected gameplay. You can level three times as fast if you can get a friend to sign up, or (and more likely to happen) you decide to multibox. This shows Blizzard has lost their scruples about abusing this business model. It's only a matter of time before they start charging money for in-game content that should otherwise have been covered by the subscription/price of the game.

    1. Re:Shameless by loafula · · Score: 2, Informative

      It's only a matter of time before they start charging money for in-game content that should otherwise have been covered by the subscription/price of the game.

      They already have with The Burning Crusade and are about to do it again with Wrath of the Lich King

      --
      FOXTROT UNIFORM CHARLIE KILO
    2. Re:Shameless by Botched · · Score: 2, Insightful

      "This shows Blizzard has lost their scruples about abusing this business model." Not really, though that was my gut reaction at first. Pretty much all the game has turned into 'things to do at the level cap'. And there is a lot of stuff to do. A new player joining a server is going to be pretty much ignored until they reach 70, no one does the old content anymore. And there's no harm in giving an old player a speed-leveling alt. Giving them end-game items would be unbalancing. But this is cosmetic.

    3. Re:Shameless by melikamp · · Score: 2, Insightful

      [...] or (and more likely to happen) you decide to multibox.

      Give us a break, man. Multiboxing is not even a blip on the radar. I played WoW since open beta, and I've seen ONE 5-boxer so far. I see 2-boxers every now and then, at the average rate of once a month (just guessing though). To say that most people will use this promotion to x-box is to completely disregard the fact that x-boxing is difficult, expensive, time-consuming, and generally requires the kind of dedication to the cause a weekend gamer does not have. As others pointed out, many WoW players cannot even learn to utilize their class by the time they cap.

      The reward is not that significant. Zebra mount and leveling help? Who cares. Leveling your main is actually done well in WoW. Props to folks at Blizzard for striking the iron while it is still hot.

  13. Re:Huh? by halivar · · Score: 4, Interesting

    WoW has completely broken down the barriers of stereotyping and social class systems. Nerd play it. Preppies play it. Girls play it. Grown-up professionals play it. High-school football players play it. Military service members play it.

    I have a number of friends who, though addicted to WoW, somehow manage to keep up with otherwise completely no-stereotypical lives.

    The stigma video games as a "nerd" activity is all but dead to my generation.

  14. Re:Huh? by east+coast · · Score: 3, Funny

    WoW has completely broken down the barriers of stereotyping and social class systems.

    The stigma video games as a "nerd" activity is all but dead to my generation.

    No, you just think that yours is the first generation to overcome these stereotypes. Don't worry, ever generation thinks the same thing.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  15. Re:I've got a better program by Lostlander · · Score: 2, Insightful

    In what way does playing more benefit blizzard if you still pay as much but only play a few hours at most a day or week blizzard loves you because you are using very little resources while still providing the same ammount of cash.

  16. Zebras are my life by WillAffleckUW · · Score: 2, Funny

    And now my son and I can team up to rock WSG!

    But I'm logging out when he starts singing songs in trade chat, no matter how many incentives you give me.

    --
    -- Tigger warning: This post may contain tiggers! --
  17. I still don't get it by Moraelin · · Score: 4, Insightful

    Maybe it's just me, but I still don't get the "race to level 70" mentality.

    1. Essentially the levels 1 to 69 are the actual game content. (Well, ok, plus a couple of things you do at level 70.) That's the actual quests, story, exploration, etc, to be done.

    After that, the game is over and you're essentially stuck into an endless tarpit of an endgame grind. There's nothing more to do that repeat the same few things over and over and over again, just to keep you busy until the next expansion pack is released. Not even particularly smart or diverse things. Some classes can get through months of it without pressing more than one button, or maybe two.

    And whatever you get from it, is fully useless in the rest of the game, since everything else was designed to be done (and any non-instance stuff: soloed) by someone with green gear. So any "OMG, EPIC STUFF!" you get in a grind instance, isn't needed for anything except more grinding.

    But at any rate, that's what happens after you played and finished the actual game. And it's not even much fun. And it makes a whole lot of people depressed and unhappy, who were perfectly content before getting stuck in it. (Just listen the drama in any raiding guild, and then you tell me if that sounds happy.)

    Yet some people are apparently in a hurry to skip the actual game levels, only to get stuck in that endgame grind? And some are even willing to pay for it or risk banishment? (By buing Glider, multiple accounts, buying power-levelling from some Chinese guy, etc.) WTH? It's on par with paying someone to watch a movie for you, just so you can come back and watch the last battle in a loop, for a year. As I was saying: WTH?

    So, yay, now they can compress the actual game to 24 hours. Heh.

    2. The game is already fast to level, even when soloing and not being particularly good at it. You can (and God knows enough people do) get to level 70 without having every had to function in a group, or do your job in an instance. You see "healers" who never fully understood that they aren't mages. You see warriors who still think that their e-penis size depends on attacking a different mob from the rest of the group, to show how tough they are. You see hunters who still think that when the going gets tough, they're supposed to set the fucking pet on aggressive, I quote, "so it can protect the other members of the group too." Etc.

    More importantly, you see people who haven't yet figured out how the game really works, and are still operating on wild mis-understandings or basing decisions on strategies on their own "what kind of things would make sense" fantasies, instead of how the game actually works. You see people who haven't yet figured out what all those icons do, and how to combine them.

    I swear to god, one hunter still thought that he can walk backwards to keep a mob at a range and use his ranged attack, like with the ultra-slow mobs at levels 1 to 9. _There_ it works to take a step backwards and shoot the mob again before he reaches you. At level 70, it doesn't work. So the retard would run backwards through two extra groups, and actually be proud of his "footwork". The idea of disengaging, feigning death and letting the tank do his job (or not ending up needing that in the first place) never occured to him.

    I used to even think that such people must have been power-levelled, but in the meantime I know a couple who got to level 70 fair and square, without learning anything.

    Do we really need more of those, and worse at that? Someone getting to level 70 in 24 hours, probably hasn't even had the time to assimilate what all those icons do, or wth is happening around them. Assimilate it all for 2-3 character? Heh.

    So ok, let's even believe that they're eager to get into the group action at the end. (Yeah, right. Most people who were swearing that grinding MC is the meat of the game, went back to soloing instantly after BC got launched.) Ok, let's believe that. What do they hope to bring to a group at that level? How do they expect t

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I still don't get it by Phrogman · · Score: 5, Interesting

      Thats the norm for all MMOs it seems. View the actual game content that you are *supposed to be enjoying* as "grind", then get to the "end game" and whine there is nothing to do. I have seen this in many people in pretty much every MMO.

      Its a power thing for people I think. They don't want to compete at anything less than a level field (or preferably one that favours them) and they don't want a challenge. Its perhaps a reflection of the instant-gratification nature of our society on one hand, and the competitive nature of our society on the other. I read an article recently that was saying that pretty much every aspect of North American society is viewed as a competition these days. We have somehow concluded that we are losers if we don't compete at everything and don't win at it as well.

      At the same time few players are willing to admit they have anything to learn when it comes to playing MMOs as well - so they fail to learn from their experiences and fail to learn from others. As a result the often suck very badly when playing in groups. I am sure it seems even more apparent in WOW given the number of players present.

      I enjoy playing the game to play the game - leveling up a character to max means simply that I am likely to stop playing that character. The "End game" content of most games seems to be grinding to engage in PvP - and quite frankly I have no desire to associate with the typical PvP oriented player. The vast majority are complete fuckwit assholes, and they occlude the decent and competitive PvPers I wouldn't mind playing with. People also take PvP competition far far too seriously I think. PvP was fun in its earliest incarnation in DAOC for instance, until they introduced Realm Points and Realm Point Skills and suddenly we weren't fighting the enemy because they were the enemy, we were fighting them so we could personally gain more power and abilities. That ruined RvR in DAOC in the long run.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    2. Re:I still don't get it by ukyoCE · · Score: 4, Insightful

      Experiencing the content from 1-70 once is nice.

      On the second run through, you can visit some areas and do some quests you haven't done before.

      On the third time, you might still find a few areas you haven't played, but you'll be doing a lot of repeat content.

      By the 4th time, you've done it all, you're just trying to hit 70 to do end-game content and gearing (pvp, arenas, dungeons).

      The distribution of content and leveling speed is also that of a triangle or pyramid. At low levels, there's a lot of content.

      Eg. on horde there are 4 unique starting areas, and another 4 unique starting areas for alliance.

      For levels 10-20 there are 3 unique areas per faction (so 6 total, down from 8 for 0-10).

      For 20-30 there are maybe 3 areas, but by now many aren't unique to a single faction, so maybe 4-5 total.

      From 30-40 and onwards there are only 2-3 areas you can choose from, and before the recent leveling buff, you had to do all content in several of the areas to get to the next level bracket.

      So on my 2nd character I leveled, all content from lvl 40+ had already been done by my first character. The only real benefit on subsequent characters is that you know the areas better and can complete quests a little faster.

      The grind to 70 is so painfully slow that a lot of people prefer to only level up to 19, 29, 39, etc. and then 'twink' that character with the best gear and enchants. Characters in any X0-X9 bracket (eg. 10-19) can play PVP with only players in that same level bracket.

  18. Redundant Array of Shaman by _Sprocket_ · · Score: 4, Interesting

    I play in the Shadowburn battle group. Occasionally there's this redundant array of shaman that show up in the AV games (from a different server - I forget which). They always appear in the same 5-man group and have the same initial letters in their names. I've seen them wreck havok. Immediate heals on each other, concentrated firepower, occasional res on a fallen component. Totems times five adds to the effect. All component shaman are decked out in near identical PvP gear.

    I've been able to tell which component shaman has the player behind it by two ways. First, when addressed, the player will occasionally give simple responces in BG chat. Secondly, when moving, the player-controlled character will be out front followed by a group of 4 that move on top of each other.

    I would imagine setting up a 5-box group like this would be kind of interesting from a technical angle. However, after watching this redundant array of shaman in action, I'm convinced the reward is being a considerable force on the battlefield.

    1. Re:Redundant Array of Shaman by Ogive17 · · Score: 3, Interesting

      I remember seeing this guy.. wish I could remember his name. During the winter "super snow ball" season I hit his lead toon with a snowball off the AV bridge near the Alliance base... then laughed my ass off as the other 4 all walked off the bridge to their death. I didn't know what really happened until a guild mate explained it to me.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  19. Re:Huh? by NeutronCowboy · · Score: 2, Insightful

    Considering that videogames have been around for about one generation, then yes, this is the first generation to overcome that stereotype. Or are you so young that for you, videogames have always existed? In which case, don't worry, every generation thinks the same thing.

    --
    Those who can, do. Those who can't, sue.
  20. Who needs free XP by kcbanner · · Score: 3, Interesting
    Using Glider you can get a character to 70 in a couple weeks (if your a "casual" botter), less if your more experienced and have the scripts setup already, etc.

    What ends up happening is you chain your accounts together through the refer a "friend" program, so when you pay up your bot accounts each one in turn gets free time.

    I had stopped playing WoW for quite awhile...Glider actually made the game fun and got me started playing it again. I never got banned.

    Looks like with this new system Blizzard is trying to reinforce their "real" player base.

    --
    Obligatory blog plug: http://www.caseybanner.ca/
  21. I guess you don't get it by snuf23 · · Score: 2, Interesting

    You have it a little backwards. Good gear (epic loot) is a requirement to run the end game content. Getting the gear is a way to see the content. End game raids are another part of the road.
    There is a gear progression required in order to be able to do the end game raids. I know some people like to wave their epeen about and look down on non-raiders but I believe those are in the minority. You may notice them because they are vocal.
    I don't run end game raids for loot - if I get a nice item it's gear that will allow me to move to the later stage raids. I enjoy the end game raid battles because they are a lot of fun.
    I enjoyed the leveling game as well and pvp for that matter. I have one level 70 and two level 62s. I can certainly understand why someone may want to rush to 70. The complete class talent builds and the gear that make them viable aren't available until you hit max level.
    People enjoy different things about the game. Some prefer the questing and leveling game, some prefer pvp and some prefer instances and end game raiding.

    --
    Sometimes my arms bend back.
    1. Re:I guess you don't get it by Moraelin · · Score: 2, Interesting

      The talent builds are certainly as viable at level 10 as they are at level 70, because the game is tuned at every step for how many talent points can you have. Plus, they were viable enough pre-BC. I don't think anyone who was grinding MC or AQ at level 60 before went, "man, this character is so non-viable without another 10 talents!"

      Ditto for gear. Most of the game is doable even with whites and _greys_. Challenging, but viable nevertheless.

      To quote from Cranius's Big Blue Dress:

      Well just remember this: when next you look to kill
      That a man who's truly skilled can look quite good in twill

      The quote is from a guy who, as far as I understand, was kicking a reasonable amount of ass in PvP too. In _twill_.

      So, sorry, I'll even accept other arguments. But, "The complete class talent builds and the gear that make them viable aren't available until you hit max level." (my emphasis) is just flat out not true. They're perfectly viable for the level they are.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  22. It still doesn't enlighten me much by Moraelin · · Score: 4, Insightful

    Well, I suppose I'm not going to tell you what you like in a game. If that's how you play it, fair enough.

    It still doesn't really answer my main question: why would anyone want to skip those training stages, then?

    Using your analogy (not that I see it that way, but ok, I can work with that) it's like wanting to be directly in the championship, without first doing those fundamentals training. If the goal is helping the team achieve that "cup", it makes no sense. Add one complete newbie to a basketball team, and they'll lose the cup. Guaranteed.

    It makes some sense if it's about personal glory, as I was saying. You know, for that "I was in the basketball finals" or "I have a level 70 in epic gear!" bragging rights. But for team work and helping the team? I'm just as unconvinced as before. See my examples in the original message, about how well some of those people actually perform in a team.

    Training the player isn't even remotely the same thing as training his/her character. A guy that skipped through the game at triple speed, or in some cases was outright power-leveled, is still essentially a newbie in a veteran costume. You can take a guy off the street and put him into a <insert famous basketball team< outfit, and that doesn't really make him fit to play with them.

    Ah, but maybe he has experience with another class, which he had played to level 70? Fair enough, but that's like skipping to the football/soccer cup, just because you were once in the winning basketball team. It's barely a notch above the newbie in the previous paragraph.

    Plus, even a real pro sports team doesn't play only in the finals. If someone doesn't like playing the pre-season plays too, and training in between plays too, why are they in that sport in the first place?

    So on the whole, I'm still quite as unenlightened as before when it comes to the race to skip levels.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It still doesn't enlighten me much by ZorbaTHut · · Score: 2, Interesting

      Your analogy is a bit flawed, but largely because you're not assigning the right set of costs.

      The slow part is "learning World of Warcraft". Some people never do that. Some people do it relatively quickly. I got a good handle on the game itself on my second character (the first one was just after release, and a huge amount has changed since then.) I know how a Prot Warrior works very thoroughly - while I don't know what the abilities of (for example) a Rogue are, exactly, I know the basic mechanics involved - Rogues dual-wield so they need lots of extra +hit, agility and strength increase Rogue damage, Rogues use Energy instead of mana or rage.

      I couldn't sit down at a level 70 rogue and be effective.

      I could sit down at a level 1 rogue and, within about fifteen minutes, figure out how they work. If I had a magic button to raise me ten levels, I could probably reasonably thoroughly understand a level 10 rogue in about half an hour, and every extra ten levels might take me an hour at most.

      Meanwhile, actually leveling to level 70 takes days of 24/7 playing. If I wanted to play a Rogue in end-game raiding - and I kind of do - I'm gonna be sitting at my computer grinding up to 70 over the period of weeks. All for that six or seven hours of training.

      Some people need the training - especially if it's your first character. Others don't. Those of us that don't just want to get the leveling over with - we've seen the quests, we've seen the zones, we've seen the monsters, we just want XP fast.

      (And some of us enjoy that end-game content. I play WoW for the challenge, and there's damn little challenge before you hit 70. The best memories I have of the game are times I managed to pull off an unexpected fantastic victory through sheer skill - you don't have that when you're expecting victory on every single fight, and the fights are largely meaningless anyway.)

      --
      Breaking Into the Industry - A development log about starting a game studio.