NVIDIA To Showcase PhysX Content
Early next week, NVIDIA will release the GeForce Experience Pack to demonstrate the 'PhysX' engine it bought from AGEIA earlier this year. The pack is free, and it will contain a stand-alone action game, maps for Unreal Tournament 3, and various demos. Gamasutra notes that the UT3 maps are "designed to 'fundamentally change' the game's mechanics."
they want to use physx because as is clear right now, nobody other than Nvidia can use it 100% accurately yet.
I seem to recall an israeli group getting it working on a radeon 4850 and doing fantastic, but overall this is the real reason it's promoted.
Thus, in effect, its like how nvidia refused to support DX 10.1
Let me go out on a limb and take a guess that the demo will consist of a bunch of boxes falling or other things we've already seen in games that seem to work just fine without PhysX chips for some reason. Except they'll note that since it's handled by the PhysX processor to the CPU doesn't take a hit. Then everybody will applaud and cheer, and PC gaming will continue to stagnate.
I have nothing compelling to say
Most of what Ageia has done so far involves particle systems for fire, explosions, and water. It's all part of the rendering; none of the Ageia-driven objects feed back into the game play. Have they gone beyond that?
I'm trying to decide whether a GTX 280 is worth the price. These demo's are only any good if you already have a physx capable card.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
abound everytime the name Nvidia pops up. Im not sure I understand how buying and adapting PhysX into the company makes the company a bad guy. If you have Nvidia and PhysX capable hardware... then in games that are coded for it they will look prettier, more realistisc perhaps. If you do not have the hardware you wont see those effect. I do not understand how that makes Nvidia wrong or open to ridicule. I would think the comments that are negative may be biased because the poster had a bad experience with an Nvidia product. People need to exhale and relax....it's all small stuff.
Any 8000, 9000, or 200 series is supported, so you can get something a bit cheaper.
I remember, many moons ago, when the PhysX cards were gaining some king of industry momentum. I wouldn't call it acceptance, but it definitely wasn't a complete disregard either.
I think one of the big problems here is that between AMD and NVIDIA there are only two major market forces -- both of whom are no where near on a lovey-dovey level, and definitely no where near sharing ideas (read licensing) stuff between them. So if NVIDIA gets this PhysX stuff working from AEGIA, marvelous, but it will be completely ignored by the ATI/AMD crowd. And if the better share of 50% of the marketplace is ignoring this, it is simply not in game designers' best interests to waste development time and money on something.
Really, I could see this type of technology being similar to the PS*2* HDD -- barely ever used.
Both player super powers and quite a bit of Paragon City and the Rogue Isles have been designed or retrofitted for PhysX capabilities in mind.
For example, when a fire blaster sends a bad guy to the burn ward, bits of flame and whatnot fly around, catching on nearby terrain or even other players or enemies. The same things happen with electric and other blasters that have a big visual 'splash'.
My earth controller leaves lots of stones and pebbles lying around. Enemies, players, and my stone golem have to wade through these and kick them out of the way to get to where they're going. When her wind powers kick up, the rocks frequently roll around in the gusts.
Anyone who uses firearms in Paragon, Rhode Island or in the Rogue Isles generates LOTS of brass. If you're not careful, they'll pile up around your feet and go scattering when you walk around. If a flier-type happens to go around them, they'll be blown around by his wake.
Perhaps the most dramatic use of PhysX in player powers is the 'Propel' power. This allows some telekinetics and gravity control types to throw bits of the terrain around (summoned out of pocket-space, of course). It's frequently possible to litter a zone with 'Propel Junk', that you have to shove out of the way to get anywhere. It's quite a fantastic thing to knock out a gangster with a ballistic fork lift. Gravity control just does bad things to physics particles in general, such as spraying piles of the forementioned casing brass all over the place.
A flier who tears through a tree will see lots of leaves and maybe a branch or two swirl behind in his wake.
The real bonus to PhysX is ragdoll model physics. When you punt someone hard enough to send them flying, they often land... awkwardly. It takes a few seconds for a mook who's just been skipping along the pavement by his teeth to pull himself back together. A favorite bonus is to knock an enemy into a railing. You can often leave them helpless, hanging by their feet or even their head in some rare cases.
PhysX in City of Heroes uses the CPU-only dll by default, but will also work with an add on Aegia card or with the newer CUDA drivers from nVidia.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Is that if I make something that alters gameplay in a fundamental way require a PhysX card, then I make my game available to only a small amount of people. It's kinda like 3D cards back in the day. While various games supported them, none required them. Not enough people had them. As more and more got them, it because a worthwhile venture to make a game that required one.
So supposing that enough graphics accelerators are made to support PhysX, then maybe companies will start using it for core gameplay. However until that point, they'll separate that out to make sure that anyone can play the game.
Where is the fucking Linux client Epic? Why do you delete all posts about the Linux client in your forums?
Isn't this simply the stuff ageia released a while ago before nVidia bought them? And nVidia is now simply re-releasing them (after they pulled the content from te website) to show off their PhysX support for Geforce 8+ cards.
PhysL is a more accurate description of the product that was originally released by AGEIA tho..
sigs... don't talk to me about sigs....
>>Technically speaking, visuals can have a profound effect on gameplay.
Yes, they're used as a substitution.
I remember
rather than something like ... PhysL
I may be wrong but I think naming your product Fizzle might make it a hard sell. Perhaps DampSquib(tm)?
techreport did an initial review, with benchmarks, of the physx GPU functionality:
http://techreport.com/articles.x/15261
For those that already have a Geforce 8 or 9 card and don't want to wait for Nvidia's demo.
Head on over to http://www.warmongergame.com/ and grab the game. I'd also recommend heading over to Guru3d and finding some BETA drivers that enable PhysX support for the 8 series cards and newer PhysX drivers.
the cake is a lie