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id, Raven Developers Discuss New Wolfenstein

CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself. "Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."

50 of 162 comments (clear)

  1. shrouding? by nimbius · · Score: 5, Interesting

    3DRealms has had duke nukem doing this for ages now.

    --
    Good people go to bed earlier.
    1. Re:shrouding? by Anonymous Coward · · Score: 5, Funny

      not only for ages, but FOREVER!

    2. Re:shrouding? by montibbalt · · Score: 2, Interesting

      Not to mention "Injun-Mode" in Prey

    3. Re:shrouding? by dr_dank · · Score: 5, Funny

      not only for ages, but FOREVER!

      A note to mods: click the button on this link for added effect.

      --
      Where does the school board find them and why do they keep sending them to ME?
    4. Re:shrouding? by ZeekWatson · · Score: 2, Insightful

      Not Duke Nukem, the game is Prey. The mode is called spirit-walk.

      Shrouding does sound like a bit of a ripoff.

  2. Protagonist by Narpak · · Score: 5, Funny

    I can't get over the fact that the main character is called BJ.

    1. Re:Protagonist by rossmills · · Score: 2, Funny

      You've had 16 years to get used to the fact. Get over it. ^_^

    2. Re:Protagonist by Narpak · · Score: 5, Funny

      Hehe. But 16 years ago I didn't "get it" :P

    3. Re:Protagonist by Bad+Ad · · Score: 5, Funny

      And odds are you still dont "get it" now!

      you are on slashdot after all! :-)

    4. Re:Protagonist by thetoadwarrior · · Score: 3, Insightful

      You're just opening yourself up to a comment about "yo momma".

    5. Re:Protagonist by rossmills · · Score: 5, Funny

      Yo momma opens herself up often enough!

    6. Re:Protagonist by maxume · · Score: 2, Insightful

      I just wish yo momma would close herself up once in a while, or at least get a tarp.

      --
      Nerd rage is the funniest rage.
    7. Re:Protagonist by ZJVavrek · · Score: 5, Funny

      Hawkeye: Who would name their kid B.J.?!
      B.J.: My mother, Bea Honeycutt, and my father, Jay Honeycutt.
      Hawkeye: Oh! Bea Jay! B.J.! You honestly expect me to belive that cockamamy story? Now what does it stand for?
      B.J.: Anything you want.

  3. Is it just me, or... by TubeSteak · · Score: 5, Interesting

    Does anyone else hope that Id will throw in the original Wolfenstein gameplay, but with updated graphics?

    --
    [Fuck Beta]
    o0t!
    1. Re:Is it just me, or... by skelly33 · · Score: 4, Insightful

      Yes, please - and missions and story. The shroud thing sounds ridiculous.

    2. Re:Is it just me, or... by D'Sphitz · · Score: 3, Insightful

      What was so great about the original gameplay? It was about as generic a shooter as you can get, level after level of identical looking mazes with identical looking enemies.

    3. Re:Is it just me, or... by TheRaven64 · · Score: 4, Informative

      Actually, the original was a purely 2D game for 8-bit machines. Wolf3D was based (loosely) on this. Possibly the grandparent thinks Return to Castle Wolfenstein was the original. It had great gameplay - lots of running and shooting monsters that died in large numbers. Lots of variation between levels (from running and spraying the area with fire to sitting in a hole sniping at large numbers of people, and just enough of a story to be interesting, without being a major element. Very much like Half Life in that respect (I don't want a lot of plot in FPS games - for good plots I can read a book - just enough so the shooting doesn't get boring).

      --
      I am TheRaven on Soylent News
    4. Re:Is it just me, or... by MMC+Monster · · Score: 4, Interesting

      I'm just waiting for a FOSS, net-aware multiplayer
      M.U.L.E.

      --
      Help! I'm a slashdot refugee.
    5. Re:Is it just me, or... by Fishead · · Score: 2, Insightful

      The ridiculous shroud thing sounds like something that should be reserved for more mystical games like doom, etc. Wolfenstein was cool in that there was no monsters, just human guards and german shepherds. Shroud sounds lame.

    6. Re:Is it just me, or... by WeblionX · · Score: 3, Insightful

      You obviously missed the "Electric Butts" in Return to Castle Wolfenstein. And zombie things. And lord knows what else I've might have forgotten.

      --
      (\(\
      (=_=) Bani!
      (")")
    7. Re:Is it just me, or... by X0563511 · · Score: 4, Insightful

      You've never played Return to Castle Wolfenstein. Occult aplenty, including an unhealthy dose of zombies, and guards with superhuman eyes and ears that seem to detect you from 30 miles away.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    8. Re:Is it just me, or... by morari · · Score: 3, Insightful

      Even outside of Return to Castle Wolfenstein, Spear of Destiny had plenty of sci-fi elements. Wolfenstein isn't mundane by any means...

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    9. Re:Is it just me, or... by Rick+Bentley · · Score: 5, Insightful

      Wait, which "original" Wolfenstein gameplay are we talking about? RTCW-ET (Return to Castle Wolfenstien, Enemy Territory), the latest one of the series, if you don't include ET4-Quake Wars, is *still* one of the best gameplays out there.

      Multiple Character classes (Soldier, Medic, Engineer, Field Ops, Covert Ops)
      Each class with its own set of weapons and abilities
      Multiple classes needed to complete any given map (which makes online multi-player gameplay actually compelling)
      All of which creates the need to coordinate with strangers over the internet in real time to be able to win...

      There is nothing like going covert-op, grabbing a uniform, and taking an engineer with you through the tunnel to blow the Fuel Dump while everyone else is still trying to construct the bridge and move the tank. It's better than sex (not that I know what sex is, being on Slashdot and all...). In any case, it's nothing like a generic shooter, it's nothing like identical looking mazes.

      --
      My favorite quote doesn't fit into 120 characters. Now no one will like me.
  4. That's great, but... by Anonymous Coward · · Score: 2, Insightful

    I'd really rather have another installment in the Hexen/Heretic series.

  5. Pseudorealism by Joelfabulous · · Score: 2, Interesting

    I understand that the Wolfenstein series et al. has never been about realism in the strict sense. C'mon, you can take ten bullets to the face and still shoot perfectly until you drop dead...

    All the same, this does sound a little ridiculous. I realize that the Wolfenstein series has never been all that grounded in reality save the connection to the Nazis (see -- mecha Hitler, zombie things?), but really? Then again, it might give a nice shot in the arm to the vanilla WWII realism shooters... but I don't hold much hope out in that regard since Call of Duty II / IV have apparently wrapped up those two eras of warfare...

    In any event, I don't care much so long as they make it fun -- I'm not expecting a seminal work of art here. It doesn't sound much like a breath of fresh air -- Prey did something similar three to five years ago? With id's idTech4 Engine (i.e Doom 3 engine), no less...

    --
    Sometimes I wonder if I think too much.
    1. Re:Pseudorealism by Samantha+Wright · · Score: 5, Interesting

      Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    2. Re:Pseudorealism by Anonymous Coward · · Score: 5, Funny

      Way to Godwin the discussion...

  6. Re:Shroud mode sounds a lot like Spirit mode by loonycyborg · · Score: 2, Interesting

    Also, shroud sounds a lot like twilight (or gloom in other translations) from Night Watch

  7. Re:Wow, a new Wolfenstein title. by Anonymous Coward · · Score: 2, Insightful

    Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

  8. The Thing is by Derosian · · Score: 2, Interesting

    About Wolfenstein, it's best to just consider it a alternate reality WWII shooter, I don't think the game ever really took itself seriously so why should we, and that is where half the fun is.

    Also it seems like FPS's in general have been trying more and more to make us use an extra-dimensional elements, PREY's spirit form and 'shroud'. What else could developers do to expand on the game play without overwhelming players? Any ideas?

  9. oh no, not again by thermian · · Score: 5, Insightful

    I don't know what it is with ID and their terrible 'revive our old games' thing.

    Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games. Obviously things had moved on in many ways, but it played more like an AvP knockoff to me, and not a well designed one at that.

    Quake 4 was also pretty poor. There wasn't much to wolfenstein, so they can pretty much start from scratch and go any way they like. Looking at their recent track record in games sat atop their (undeniably excellent) engines, I won't be shelling out the pounds for this until its been around long enough to be cheap.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:oh no, not again by Maserati · · Score: 3, Insightful

      > I don't know what it is with ID and their terrible 'revive our old games' thing.

      If they end up with more revivifications like RtCW than Doom 3 then the industry as a whole benefits from it. There should always be a Castle Wolfenstein game available on a fairly modern engine. RtCW is a little long in the tooth now, so let's have a new one. Works for me, I loved RtCW and there are damned few servers left whenever I reinstall.

      Id's "first party" games are just tech demos for their latest engine anyway, have been for a while. That explains Doom 3 right there - they really weren't trying to make an awesome game, they were demoing an awesome engine.

      Waiting until games become cheap is an excellent strategy. If it's any good, there will still be a healthy online community. If there isn't, you didn't miss much.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    2. Re:oh no, not again by p0tat03 · · Score: 2, Interesting

      it lacked much of the gameplay associated with the original games

      Wha? Original Doom = identical mazes, randomly scattered weapon/health pickups. Find key, open door, move to next key/door. Shoot random monsters hidden in closets

      Doom 3 = identical sci-fi mazes. randomly scattered weapon/health pickups. Find key/switch/computer terminal, open door, move to next terminal/door. Shoot random monsters hidden in closets

      Doom 3 was a faithful a sequel as anybody could expect. The problem was the the FPS genre has moved so far beyond the original formula.

    3. Re:oh no, not again by hairyfeet · · Score: 2, Interesting

      I have to agree,AvP 1 and 2 for the PC were WAY more scary than Doom 3. Especially how the space marines had the tracking device like in Aliens? I would hear that "ping....ping..ping.ping.PING!" and I could hear Bill Paxton calling out the meters in my head. Great game. I wish we would get more games like THAT,instead of "Oh look,a dark corridor I can't see through,and I am as stupid as the little blonde girl in a slasher flick and don't have a decent flashlight. A monster will attack in 3.2.1.." Very predictable,and VERY lame. Sad that you had to have a freaking mod for Doom 3 because with all that super tech nobody had invented a gun mounted flashlight apparently. Just like how in FEAR I am a super baddass who has bosses so cheap they give me a flashlight that runs for less time than the one you pick up for a buck at the local supersaver. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:oh no, not again by Fallingcow · · Score: 2, Interesting

      D3 was never frantic enough. Painkiller and the Serious Sam games were much, much more faithful to the original Doom formula. D3 tried to be the original (reason's out the window, monster closets everywhere) while trying for a more modern, atmospheric scariness (booooo, it's all dark, you're afraid!) and placing greater emphasis on the story (hey, look, audio logs!)

      IMO, they failed to do any of that well. Too few enemies for a classic Doom feel, too predictable for a creepier kind of fright, and the added story elements were weak and unnecessary.

  10. Yet another fps? Try something else, iD! by Stormwatch · · Score: 4, Insightful

    Enough B.J. Blazkowicz, let's talk about his grandson: Billy Blaze, best known as Commander Keen. How about a modern reimagining of the old games?

  11. Re:Shroud mode sounds a lot like Spirit mode by Swampash · · Score: 4, Informative

    Twilight Princess, Clive Barker's Undying, etc etc...

    Not exactly a new concept.

  12. Clive Barker's Undying by tuxicle · · Score: 2, Insightful

    This also sounds like the "Scrye" spell from Clive Barker's Undying.

  13. Re:The occult, really? by thetoadwarrior · · Score: 3, Insightful

    Have you played Wolfenstein before? It was always about Nazis and the occult. Wolfenstein is the original WW2 and it's always had the same theme.

    That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies.

    So while it may not be the most realistic game it's not trying to invent something new to be different it's taking it's same twist on real facts about Nazis.

  14. Re:Shroud mode sounds a lot like Spirit mode by JohnBailey · · Score: 3, Interesting

    Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

    Its way older than that. Prey only came out fairly recently. There was a vampire game, one of the legacy of Kain series from 1999 http://www.dark-chronicle.co.uk/sr1/index.php?id=2 I think. Perhaps even earlier implementations of shroud/spirit/reality shift etc. And I'm sure there are movies with this plot device too that pre-date even that.
    Even Zelda on the Wii has this switching realms thing as a plot device. Pretty cheap to do too. change the lighting, put different texture maps on the models and characters, and you have double the gameplay with less effort. Put a switch to remove collision detection on the enemies in one ream, and you can even do things like walking through people when travelling in the ghost mode.

    There is no reason to not use such a plot device. After all, a FPS is a FPS. The details and setting may change, but when it comes down to it, shoot the monsters, pull the switches, collect the tokens, and move on to bigger better monsters and weapons... and repeat on new map. Is there really any FPS that deviates much from this? Its a well tested successful format for a game, People like it, the engines, once created can be used to make more similar games, and making third party maps and mods is a well established shelf life extender.

    --
    It is difficult to get a man to understand something when his job depends on not understanding it.
  15. Yes, Death Incarnate again, Bring it on! by houbou · · Score: 2, Insightful

    Well, I for one, have been faithful to Castle Wolfenstein, since it's Apple ][ debut. Yes, you guys think Castle Wolfenstein on the PC, I used to play it when it was really and I mean REALLY, 2d, maze like. It's gone a long way.

    I don't want wolfenstein to be based on realism, in fact, the more Hitler/Nazis/Occult/Weird Science/Monsters we get, the better it is.

    And of course, that BJ finds new types of weapons and defences based on what the enemy has been unearthing, researching, etc..., I love it!

    Bottom line, I want to have fun, and I love the Wolfenstein series for that. It's fun! :)

    I still have the PC version and I run it through DOS Box on XP.

    As for Return to Castle Wolfenstein, I have loads of fun with that, loved it!

    So, a new Wolfenstein! YES!!

  16. BJ Joins Aperture Science by RickRussellTX · · Score: 3, Interesting

    "occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through"

    Remember our motto: There's a hole in the sky, through which things can fly.

    Now you're thinking with Portals!

  17. Re:Nazis again? by Anonymous Coward · · Score: 2, Insightful

    You appear to have some anger issues... care to talk?

  18. Re:Shroud mode sounds a lot like Spirit mode by Cheapy · · Score: 2, Funny

    Oddly, Prey was developed by the other game company in Madison, WI: Human Head.

    Raven must be stealing stuff from across the city now!

    --
    Would you kindly mod me +1 insightful?
  19. Re:Yeah a new game based on an old game by TheMMaster · · Score: 2, Insightful

    Dude, it's an ID game. It's HIGHLY unlikely that it's windows only. Or you were trolling, of course.

    --
    Fighting for peace is like fucking for virginity
  20. Re:Wow, a new Wolfenstein title. by xanadu-xtroot.com · · Score: 3, Informative

    Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

    Other than the "style" in which this was written, why is this marked "Troll"?!? The person is right. It's the same thing over and over coming out of the gaming industry.

    That said, would I buy another Wolf3d? Yea, probably. I bought the original and the "addon" 5 missions (I never did get Spear of Destiny, though), then Doom, then Doom2, RTCW, Doom3, etc. I've rather liked id's work from the very start. Doom3 was a rocky start, but it's OK these days. I guess it's not "ground breaking", but it's a departure from the norm.

    I guess that's the best we can hope for these days; a departure from the norm. :\

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  21. Re:hmm by nomadic · · Score: 3, Funny

    Well, at least they don't have monsters with Big Hair

    Not since Romero left at least...

  22. Re:Shroud mode sounds a lot like Spirit mode by Mr+Z · · Score: 2

    Heck... Super Mario 2 had something like this. Or if you jump to literature... there's the ring from the Lord of the Ring trilogy.

  23. Doom III was an awesome shoot em up. by master_p · · Score: 2, Funny

    I don't understand why everybody says Doom 3 was a 'demo'. It was not. It was an awesome game. Highly entertaining, as it kept the player on the edge with different events, an awesome atmosphere, amazing environments, high adrenaline etc.

  24. alternate dimensions? metal worms? what? by poot_rootbeer · · Score: 2, Funny

    Wolfenstein used to have a simple and timeless premise: a Polish-Jewish supersoldier invades a Nazi stronghold and singlehandedly defeats everyone whose path he crossed, including a cyborg Hitler with rail guns for arms.

    I don't see why they had to go and complicate the story with "shrouding" and "occult portals" and whatnot.