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id, Raven Developers Discuss New Wolfenstein

CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself. "Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."

29 of 162 comments (clear)

  1. shrouding? by nimbius · · Score: 5, Interesting

    3DRealms has had duke nukem doing this for ages now.

    --
    Good people go to bed earlier.
    1. Re:shrouding? by Anonymous Coward · · Score: 5, Funny

      not only for ages, but FOREVER!

    2. Re:shrouding? by dr_dank · · Score: 5, Funny

      not only for ages, but FOREVER!

      A note to mods: click the button on this link for added effect.

      --
      Where does the school board find them and why do they keep sending them to ME?
  2. Protagonist by Narpak · · Score: 5, Funny

    I can't get over the fact that the main character is called BJ.

    1. Re:Protagonist by Narpak · · Score: 5, Funny

      Hehe. But 16 years ago I didn't "get it" :P

    2. Re:Protagonist by Bad+Ad · · Score: 5, Funny

      And odds are you still dont "get it" now!

      you are on slashdot after all! :-)

    3. Re:Protagonist by thetoadwarrior · · Score: 3, Insightful

      You're just opening yourself up to a comment about "yo momma".

    4. Re:Protagonist by rossmills · · Score: 5, Funny

      Yo momma opens herself up often enough!

    5. Re:Protagonist by ZJVavrek · · Score: 5, Funny

      Hawkeye: Who would name their kid B.J.?!
      B.J.: My mother, Bea Honeycutt, and my father, Jay Honeycutt.
      Hawkeye: Oh! Bea Jay! B.J.! You honestly expect me to belive that cockamamy story? Now what does it stand for?
      B.J.: Anything you want.

  3. Is it just me, or... by TubeSteak · · Score: 5, Interesting

    Does anyone else hope that Id will throw in the original Wolfenstein gameplay, but with updated graphics?

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    o0t!
    1. Re:Is it just me, or... by skelly33 · · Score: 4, Insightful

      Yes, please - and missions and story. The shroud thing sounds ridiculous.

    2. Re:Is it just me, or... by D'Sphitz · · Score: 3, Insightful

      What was so great about the original gameplay? It was about as generic a shooter as you can get, level after level of identical looking mazes with identical looking enemies.

    3. Re:Is it just me, or... by TheRaven64 · · Score: 4, Informative

      Actually, the original was a purely 2D game for 8-bit machines. Wolf3D was based (loosely) on this. Possibly the grandparent thinks Return to Castle Wolfenstein was the original. It had great gameplay - lots of running and shooting monsters that died in large numbers. Lots of variation between levels (from running and spraying the area with fire to sitting in a hole sniping at large numbers of people, and just enough of a story to be interesting, without being a major element. Very much like Half Life in that respect (I don't want a lot of plot in FPS games - for good plots I can read a book - just enough so the shooting doesn't get boring).

      --
      I am TheRaven on Soylent News
    4. Re:Is it just me, or... by MMC+Monster · · Score: 4, Interesting

      I'm just waiting for a FOSS, net-aware multiplayer
      M.U.L.E.

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      Help! I'm a slashdot refugee.
    5. Re:Is it just me, or... by WeblionX · · Score: 3, Insightful

      You obviously missed the "Electric Butts" in Return to Castle Wolfenstein. And zombie things. And lord knows what else I've might have forgotten.

      --
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      (")")
    6. Re:Is it just me, or... by X0563511 · · Score: 4, Insightful

      You've never played Return to Castle Wolfenstein. Occult aplenty, including an unhealthy dose of zombies, and guards with superhuman eyes and ears that seem to detect you from 30 miles away.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    7. Re:Is it just me, or... by morari · · Score: 3, Insightful

      Even outside of Return to Castle Wolfenstein, Spear of Destiny had plenty of sci-fi elements. Wolfenstein isn't mundane by any means...

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      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    8. Re:Is it just me, or... by Rick+Bentley · · Score: 5, Insightful

      Wait, which "original" Wolfenstein gameplay are we talking about? RTCW-ET (Return to Castle Wolfenstien, Enemy Territory), the latest one of the series, if you don't include ET4-Quake Wars, is *still* one of the best gameplays out there.

      Multiple Character classes (Soldier, Medic, Engineer, Field Ops, Covert Ops)
      Each class with its own set of weapons and abilities
      Multiple classes needed to complete any given map (which makes online multi-player gameplay actually compelling)
      All of which creates the need to coordinate with strangers over the internet in real time to be able to win...

      There is nothing like going covert-op, grabbing a uniform, and taking an engineer with you through the tunnel to blow the Fuel Dump while everyone else is still trying to construct the bridge and move the tank. It's better than sex (not that I know what sex is, being on Slashdot and all...). In any case, it's nothing like a generic shooter, it's nothing like identical looking mazes.

      --
      My favorite quote doesn't fit into 120 characters. Now no one will like me.
  4. Re:Pseudorealism by Samantha+Wright · · Score: 5, Interesting

    Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.

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  5. oh no, not again by thermian · · Score: 5, Insightful

    I don't know what it is with ID and their terrible 'revive our old games' thing.

    Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games. Obviously things had moved on in many ways, but it played more like an AvP knockoff to me, and not a well designed one at that.

    Quake 4 was also pretty poor. There wasn't much to wolfenstein, so they can pretty much start from scratch and go any way they like. Looking at their recent track record in games sat atop their (undeniably excellent) engines, I won't be shelling out the pounds for this until its been around long enough to be cheap.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:oh no, not again by Maserati · · Score: 3, Insightful

      > I don't know what it is with ID and their terrible 'revive our old games' thing.

      If they end up with more revivifications like RtCW than Doom 3 then the industry as a whole benefits from it. There should always be a Castle Wolfenstein game available on a fairly modern engine. RtCW is a little long in the tooth now, so let's have a new one. Works for me, I loved RtCW and there are damned few servers left whenever I reinstall.

      Id's "first party" games are just tech demos for their latest engine anyway, have been for a while. That explains Doom 3 right there - they really weren't trying to make an awesome game, they were demoing an awesome engine.

      Waiting until games become cheap is an excellent strategy. If it's any good, there will still be a healthy online community. If there isn't, you didn't miss much.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  6. Yet another fps? Try something else, iD! by Stormwatch · · Score: 4, Insightful

    Enough B.J. Blazkowicz, let's talk about his grandson: Billy Blaze, best known as Commander Keen. How about a modern reimagining of the old games?

  7. Re:Shroud mode sounds a lot like Spirit mode by Swampash · · Score: 4, Informative

    Twilight Princess, Clive Barker's Undying, etc etc...

    Not exactly a new concept.

  8. Re:The occult, really? by thetoadwarrior · · Score: 3, Insightful

    Have you played Wolfenstein before? It was always about Nazis and the occult. Wolfenstein is the original WW2 and it's always had the same theme.

    That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies.

    So while it may not be the most realistic game it's not trying to invent something new to be different it's taking it's same twist on real facts about Nazis.

  9. Re:Shroud mode sounds a lot like Spirit mode by JohnBailey · · Score: 3, Interesting

    Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

    Its way older than that. Prey only came out fairly recently. There was a vampire game, one of the legacy of Kain series from 1999 http://www.dark-chronicle.co.uk/sr1/index.php?id=2 I think. Perhaps even earlier implementations of shroud/spirit/reality shift etc. And I'm sure there are movies with this plot device too that pre-date even that.
    Even Zelda on the Wii has this switching realms thing as a plot device. Pretty cheap to do too. change the lighting, put different texture maps on the models and characters, and you have double the gameplay with less effort. Put a switch to remove collision detection on the enemies in one ream, and you can even do things like walking through people when travelling in the ghost mode.

    There is no reason to not use such a plot device. After all, a FPS is a FPS. The details and setting may change, but when it comes down to it, shoot the monsters, pull the switches, collect the tokens, and move on to bigger better monsters and weapons... and repeat on new map. Is there really any FPS that deviates much from this? Its a well tested successful format for a game, People like it, the engines, once created can be used to make more similar games, and making third party maps and mods is a well established shelf life extender.

    --
    It is difficult to get a man to understand something when his job depends on not understanding it.
  10. BJ Joins Aperture Science by RickRussellTX · · Score: 3, Interesting

    "occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through"

    Remember our motto: There's a hole in the sky, through which things can fly.

    Now you're thinking with Portals!

  11. Re:Pseudorealism by Anonymous Coward · · Score: 5, Funny

    Way to Godwin the discussion...

  12. Re:Wow, a new Wolfenstein title. by xanadu-xtroot.com · · Score: 3, Informative

    Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

    Other than the "style" in which this was written, why is this marked "Troll"?!? The person is right. It's the same thing over and over coming out of the gaming industry.

    That said, would I buy another Wolf3d? Yea, probably. I bought the original and the "addon" 5 missions (I never did get Spear of Destiny, though), then Doom, then Doom2, RTCW, Doom3, etc. I've rather liked id's work from the very start. Doom3 was a rocky start, but it's OK these days. I guess it's not "ground breaking", but it's a departure from the norm.

    I guess that's the best we can hope for these days; a departure from the norm. :\

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  13. Re:hmm by nomadic · · Score: 3, Funny

    Well, at least they don't have monsters with Big Hair

    Not since Romero left at least...