New Multi-GPU Technology With No Strings Attached
Vigile writes "Multi-GPU technology from both NVIDIA and ATI has long been dependent on many factors including specific motherboard chipsets and forcing gamers to buy similar GPUs within a single generation. A new company called Lucid Logix is showing off a product that could potentially allow vastly different GPUs to work in tandem while still promising near-linear scaling on up to four chips. The HYDRA Engine is dedicated silicon that dissects DirectX and OpenGL calls and modifies them directly to be distributed among the available graphics processors. That means the aging GeForce 6800 GT card in your closet might be useful once again and the future of one motherboard supporting both AMD and NVIDIA multi-GPU configurations could be very near."
If there's no strings, how are they connected?
No, but I did throw granola at a deaf person once
I gave TFA a quick perusal and it looks like some sort of profiling is done. I was about to ask about how it handled load balancing when using GPU's of disparate power, but perhaps that has something to do with it. It may even run some type of micro-benchmarks to determine which card has more power and then distribute the load accordingly.
I'll reserve judgement until I see reviews of it really working. From TFA it looks like it has some interesting potential capabilities, especially for multi-monitor use.
ATI were bought out by AMD, so future ATI GPUs will be released by AMD.
The revolution will not be televised... but it will have a page on Wikipedia
Can it work with Linux or OS X?
what is attached though:
ints
booleans
longs
short
bytes
Knowledge is power. Knowledge shared is power lost.
So its obvious that these cards could have been working together now for some time. They aren't as incompatible as AMD and NVidia would like us to think. Of course this leaves only one course of action; they must immediately do something "weird" in their next releases to make them no longer compatible.
Tibbon
tibbon.com
Next you'll need a 1,000 watt power supply just to run your computer. How long until my home computer is hooked up to a 50 amp 240 volt line?
I mean, if one GPU is good and two GPUs are better, does that mean 5 are fantastic?
I used to have a Radeon 1950 Pro in my current system, which is nowhere near the top of the scale in video cards (in fact, it's probably below even average). It was so loud and literally doubled the number of watts my system took while running (measured by Kill-a-Watt). I took it out and now just use the integrated Intel graphics adapter. Man, that was fast enough for me but I don't play games very often.
I'm a big tall mofo.
What is this 1996? That was true of Doom vs WinDoom before Direct X. I don't think I've had a problem since then.
Well.. maybe. Or Maybe not. But Definitely not sort of.
How many people feel this is an old card that should be in a closet? If your not a hard core gamer that is a very good video card. My fastest card (out of 4 comps) is a 256meg 7600GS (comparable to a 6800GT) on an Athlon 2500+ w/1 gig mem. Plays all the games I want without a prob and is more than fast enough to run any none game app.
If you could reason with religious people, there would be no religious people
Power supply units only supply so much energy, and before then cause interesting system instability.
Also, given the increasingly growing cost of energy, it might be worth buying a newer generation card just for the sake of saving the energy that would be used by multiple older generations of graphics cards. Not the newer cards use less energy in general - but multiple older cards being used to approximate a newer card would use more energy.
I guess power supplies are still the underlying limit.
As an additional aside, I'm still kind of surprised that there hasn't been any lego-style system component designs. Need more power supply? Add another lego that has a power input. Need another graphics card? Add another GPU lego. I imagine the same challenges that went into making this hydra GPU thing would be faced in making a generalist system layout like that.
Ryan Fenton
I agree this is a common problem in modern games; see http://www.gamasutra.com/view/feature/1942/programming_responsiveness.php
Don't confuse control latency with reaction time. Reaction time will be at least 150ms for even the best players, but humans can notice time delays much smaller than best reaction time. A good rhythm game player can hit frame exact timing at 60fps -- a 17ms time window. With low enough latency the game character feels like a part of your own body, rather than something you are indirectly influencing.
The same thing applies to GUIs, and only a very short delay will destroy that feeling of transparency of action. I never actually used BeOS myself, but I read that it was designed with low interface latency as a priority, which was why it got such good reviews for user experience.
Latency will be a problem. All that extra message passing and emulation layers.
Already, most Windows 3d games lead me feeling a little disconnected compared to DOS games.
The sound effects and graphics always lag behind the input a little.
Try playing doom in DOS with a soundblaster, then try a modern windows game. With doom you hear and see the gun go off when you hit the fire button. In a modern 3d game, you don't.
I've experienced the same thing over a number of different computers.
Most monitors have about a 30-50 ms input lag, meaning the image is always a frame or two behind in most modern games. You can get a 0-5 ms input lag monitor, though. The DS-263n is a good example. I felt like everything was lagged ever since I switched to LCDs, but once I picked up the 263, that feeling is gone. The feeling of sound lagging input could be a different issue or it could be psychological.
"I zero-index my hamsters" - Willtor (147206)
But it looks like it will need plenty of threads to work though.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
A: Satriani is a messenger from God.
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
> How did anyone get "vastly different GPUs" from this?
Presumably because (for e.g.) a G70-based 7800 and a G92-based 8800GT are vastly different GPUs.
G70, for example, had two sets of fixed-purpose pipeline units (one of which ran your vertex programs, and one of which ran your fragment programs,) a bunch of fixed-function logic, some rasterisation logic, etc.
On the other hand, G80 and above have general purpose 'shader processors' any of which can run any pipeline programs (and, afaik, runs the traditional graphics fixed-function pipeline in software on said SPs), and a minimal amount of glue to hang it together.
About the only thing that current-generation GPUs and previous-generation GPUs have in common is the logo on the box (this applies equally to AMD parts, although the X19xx AMD cards, i'm told, are more similar to a G80-style architecture than a G70-style architecture, which is how the F@H folks managed to get it running on the X19xx before G80 was released.)
You're doing it wrong.
Yes, CRTs have something like 1-2 ms latency + refresh rate.
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As a recording musician I can attest to the fact that using computer based virtual instruments that have an output latency of more than about 6 or 7 milliseconds causes noticeable "lag" that's very annoying, unless one is playing the keyboard quite slowly. If the latency increases to 12-15 ms, it becomes pretty much intolerable.