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In-Game Gold Farming a $500M Industry

SpuriousLogic brings us this excerpt from a BBC report: "Prof. Heeks said very accurate figures for the size of the gold farming sector were hard to come by, but his work suggested that in 2008 it employs 400,000 people who earn an average of $145 (£77) per month creating a global market worth about $500m. ... Already, he said, gold farming was comparable in size to India's outsourcing industry. 'The Indian software employment figure probably crossed the 400,000 mark in 2004 and is now closer to 900,000,' said Prof Heeks. 'Nonetheless, the two are still comparable in employment size, yet not at all in terms of profile.' Prof Heeks suspects gold-farming might be an early example of the 'virtual offshoring' likely to become more prevalent as people spend more time working and playing in cyberspace. " We discussed the life of a gold farmer last year.

15 of 201 comments (clear)

  1. Obligatory Penny Arcade post by Das+Modell · · Score: 5, Funny
    1. Re:Obligatory Penny Arcade post by narcberry · · Score: 5, Insightful

      Game creators work so hard to stop these guys... Maybe they should realize their content sucks if people are willing to pay to skip it.

      Thanks China, for $5, you saved me two weeks of grinding!

      --
      Modding me -1 troll doesn't make me wrong.
    2. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 4, Insightful

      As far as WoW goes, the content doesn't suck but going through it multiple times is undoubtedly boring. Some measures have been taken to correct the situation, but they can't make it too easy for the players.

      The only thing that really needs to go away is reputation grinding. WoW is a grinding game but there's a difference between running instances, leveling up and grinding one spot for a week straight (or longer) for reputation points.

    3. Re:Obligatory Penny Arcade post by WinterSolstice · · Score: 5, Insightful

      Agreed.

      I played fanatically 1-55. Loved it, and then got above 55 and started having to grind for MC and all that stuff. Getting together huge Raid groups sucked too. It became a real job, and the differences between characters vanished. Hunters had to be spec'd and armored like this. Warriors like this. Etc etc.

      So I went and created a new player, and it was a BLAST doing it all over again.

      Gold farming exists to address the desire for an easy out. It's not so much the low levels (where a small amount will get you totally set) but the high levels where it takes 20 hours a week just to keep up.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    4. Re:Obligatory Penny Arcade post by Hal_Porter · · Score: 5, Funny

      > Game creators work so hard to stop these guys... Maybe they should realize their content sucks if people are willing to pay to skip it.

      You sir, just summed up the root cause of RMT in one sentence.

      Unfortunately, solving the "how to keep people engaged for hundreds of hours without grinding" problem seems insurmountable with the current crop of game designers.

      No silly, grinding is part of the plan. Look at how pasty, spotty and overweight a Wow player is after a few months grinding. His lifeforce has been sapped. Now lifeforce is conserved globally so that means someone else has gained it. Look at photos with Blizzard executives if you can find them. They look 20-30 years younger than their chronological age.

      It's like The Picture of Dorian Grey. The only reason Blizzard charges is to increase the degradation of the players, the real money they make comes from rich people buying lifeforce from them.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  2. It's quite a paradox. by Kingrames · · Score: 5, Insightful

    When I was unemployed, I saw the gold farmers as a scourge, letting people pay to get stuff for nothing.

    Now that I have a job, and next to no time to play the games I like, it pisses me off that I never have the in-game cash to get the stuff I'd need to play alongside my friends without letting them down.

    It's a real shame on both ends of the spectrum. Them, for giving people the easy way out, and the game makers, for requiring so damn much of a time investment.

    --
    If you can read this, I forgot to post anonymously.
  3. Re:mmo's waste of time by Lemmy+Caution · · Score: 5, Informative

    It's not the 12 year olds who buy high-level gear: the kids are the ones with more time than money. It's the busy thirty-somethings who want to have fun for a couple hours a week that pull out their credit cards to buy gold.

  4. THAT'S NOTHING by Anonymous Coward · · Score: 5, Funny

    THAT'S NOTHING... I farm Karma on Slashdot for $0.12/hour

  5. Re:it shows you why happiness is fleeting by Lemmy+Caution · · Score: 5, Insightful

    The reason it seems odious is because the very act of farming highlights the paradox that threatens the very reason one plays: MMOs are work disguised as leisure.

  6. News flash! by Drakonik · · Score: 4, Insightful

    This just in! People get paid to do work others don't want to do! Details at 11.

  7. Re:it shows you why happiness is fleeting by quanticle · · Score: 4, Interesting

    why do people cheat in any game? its the triumph of ego over id.

    You've got it backwards there. According to Freud, the (super)ego was the "higher" area of the mind, responsible for conscious, rational thought. The id was the subconscious, responsible for our baser impulses. Therefore, he would have viewed a cheater's conduct as the triumph of id over the ego, not the other way around.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
  8. Re:Oblig... by neocrono · · Score: 4, Informative

    Blogspammy theft. Original post, with humorous updates, is here:

    http://forums.worldofwarcraft.com/thread.html?topicId=8765585510&sid=1

  9. Korean players do use bots and farm by Saffaya · · Score: 4, Interesting

    Excerpt from Brandon Sheffield article on Gamasutra :

    http://www.gamasutra.com/php-bin/news_index.php?story=18510

    It was Blueside who first introduced the idea to me, cynically stating that consoles won't succeed in Korea until players start just playing games for fun, instead of treating them as work. I laughed then, but subsequent meetings only served to confirm the theory.

    Companies from Gravity to Ntreev to Nexon agreed that a very large number - varying from 30 to 50 percent, depending on who you ask - of players in South Korea are playing games as a job. Generally, people didn't feel too good about it either, which at least indicates that people aren't designing them with that as a goal. But it's still disconcerting.

    And as any player of Lineage2 can attest, some Korean MMOs really ARE designed to be grindfests and farming prone.

    From L2 official boards :

    PushyCat on official boards:
    So, Koreans play and sell in their own servers and it covers the cost of their PC Room and meals. This is a normal aspect of Korean games. Listen to me while I say this. Ebaying is NOT CONSIDERED CHEATING in KORea. It is an important element of mmporgs. With game money, not only can you sell it to make cash, you can also order pizza, buy computers and accessories (like auto mouses, keyboards, macroprograms), and pay for your monthly fee (for those who play at home). In Korea, game money is an accepted tender for Real Life. Noone posts on message boards about cheaters, ebayers, and bots because EVERYONE does it. In Korea, the game is played much differently than in North America, and asians have different cultural backgrounds that make gameplay different as well.

  10. Well the thing is by Sycraft-fu · · Score: 4, Insightful

    Some people LIKE to grind. Don't ask me why, I'll never get it but I know a number of WoW players that enjoy grinding. So WoW provides grinding for them to do, and rewards for it. Blizzard's theory seems to be that whatever you like to do, they are going to give you plenty of it to do and rewards for doing it. You want to do 5-mans? Go to it. Want to PvP? Sure. Whatever you like, you can do it.

    The problem comes from people who aren't playing the game for fun, but playing because they want to be better than other people. The want to have the best gear, most stuff, etc. Thus they run in to things that are grind rewards. They don't want to do those, so they buy gold instead.

    The grind isn't the problem, the people who don't play to have fun are.

  11. Easy solution... by curiuz · · Score: 4, Funny

    put the words "free tibet" somewhere in the game.