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Making Statements With Video Games

You may have heard about the recent controversy at the Leipzig Games Conference over a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center. The creator intended it as an artistic expression, but has since removed the game, saying, "it was never created to merely provoke controversy for controversy's sake." Kotaku took this occasion to ask whether "statements" can and should be made via video games, and how it affects the ongoing question of whether video games should be considered art. "The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and involved title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the Washington Post that his intention with the title was never to glorify the tragedy, but to 'confront their actions and the consequences those actions had.' Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away."

58 of 329 comments (clear)

  1. Oblig. Southpark by halsver · · Score: 3, Funny

    Too soon?

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    1. Re:Oblig. Southpark by grantek · · Score: 4, Insightful

      South Park takes the proverbial piss out of this stuff pretty well. So does the Simpsons - the statue of David never came with an instruction manual directing people how to interpret it, but somehow people called it art instead of porn until the conservative extremists got some media bandwith to play with.

    2. Re:Oblig. Southpark by Ethanol-fueled · · Score: 4, Interesting

      Last night on Family Guy Peter Griffin shot his daughter at point-blank range with a handgun.

      Across the universe a million Jedi padawan cried out in laughter and were quickly elated by having their first play of GTA4 and 2.45 percent of those were arrested for committing copycat crimes within the hour.

      Elsewhere, some guy creates a bunch of pixellated blips which make other blips make noise. It is too "controversial" to be released into the wild.

    3. Re:Oblig. Southpark by OhioJoe · · Score: 3

      What we geeks don't fully grasp is that no one, and I mean NO ONE, other than us even knows about this supposed "controvery". More people know about the death rate of Sudanese bisexuals than this.

      --
      "Artificial Intelligence usually beats real stupidity."
  2. there is no question by Surt · · Score: 5, Insightful

    Video games are art. It is long settled. No one of consequence is disputing this.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:there is no question by HappySmileMan · · Score: 5, Funny
      From the summary:

      Kotaku took this occasion to ask whether "statements" can and should be made via video games, and how it affects the ongoing question of whether video games should be considered art.

      From parent:

      Video games are art. It is long settled. No one of consequence is disputing this.

      From the mod:

      (Score:1, Offtopic)

      This is why I love slashdot.

    2. Re:there is no question by n+dot+l · · Score: 5, Insightful

      Yes video games are art (see Braid). Yes, you can make artistic statements in video games. You can make all sorts of statements in games. No, all video games are not good art (the same applies to paintings, books, and movies). And no, you do not have any sort of right to a warm reception whatsoever for your work. Just like with paintings books and movies (fancy that). If your "statement" makes your game unfun or offensive then, well, suck it up, you broke your own shit. It's not our fault for "not understanding" your well-obfuscated intent.

      That out of the way, I have to agree with the parent that it's stupid debating the whole "games as art" thing in the first place. We don't question whether movies are art when someone makes a film denying the Holocaust. What the hell is it with all these "controversies" we get lately (here, in blogs, in political discourse, in the MSM)? Are we really trying so hard to be "nuanced" that we have to dump illogical statements into every other sentence just to be interesting?

      Although, this gives me another item for my list of "things to do if I suddenly become a god": have my prophet spout subtle logical fallacies and then laugh it up as the idiot humans get upset, and waste a bunch of time or do damage to themselves, and then finally figure it out and say, "hey, wait a minute, that doesn't even make sense!"

    3. Re:there is no question by kestasjk · · Score: 4, Insightful

      I'm going to make a bold prediction that somewhere in this discussion there will be a debate over the meaning of "art".

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    4. Re:there is no question by ObsessiveMathsFreak · · Score: 3, Insightful

      Video games are art.

      But should that art be censored?

      The fact remains; most people associate video games with children and young people. While this remains the dominant view of the medium it will be subjected to a level of scrutiny and censorship unseen by any medium that has come before it. There are movies rated PG-13 that, as a game, would never be certified with anything less than an M or 18s rating. We've all played GTA. What, if anything, in the entire series compares with the opening scene of Saving Private Ryan?

      Is there a higher level of censorship because the player is "committing the action's themselves!". No. That is only a rationalisation. The real reason is because Joe Public and John Politician think games are for "kids", and should have a level of "decency" befitting that role. Mention drugs or prostitution in a video game, hint at violence, or make even innocuous remarks about sexuality, or heaven forbid use even very mild "language" and you'll be rated akin to a James Bond title.

      Ratchet and Clank as a series, has been continuously rated "Teen" by the ESRB. The ESRB, touted as a serious rating agency, is telling me with a straight face that Ratchet and Clank is unsuitable for 9-12 year olds? This is the status quo in the video game industry. In an environment like that, just how much risk do you think artists, or their patrons, will really be willing to take with their work?

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    5. Re:there is no question by Your.Master · · Score: 4, Insightful

      That's a fun game.

      Name one painting, song, sculpture, poem, or play that has the intellectual depth of a sophisticated and intellectual video game.

      If you don't define "intellectual depth", then there's no way to ever argue the point with you. If you do define it, then you must define it specifically to exclude video games, and comic books, and trashy romantic comedy movies. Otherwise you will inevitably find a counterexample if you look hard enough & wait long enough (note also that paintings and literature have a far longer history than video games from which to produce classics).

      It's legitimate to define a term to exclude these things, mind you. We normally define pursuits "appropriate for children" to exclude, for instance, fantasy rape pornography. That's fine. But it doesn't mean anything when you do that. If fantasy rape pornography isn't art, it's not because it's inappropriate for children.

    6. Re:there is no question by pcolaman · · Score: 2, Insightful

      I'll see your Big Rigs and raise you Toddler Art

    7. Re:there is no question by pcolaman · · Score: 3, Funny

      I'm going to make a bold prediction that somewhere in this discussion there will be a debate over the meaning of the word "is."

    8. Re:there is no question by daninspokane · · Score: 2, Insightful

      Name one video game that has the intellectual depth of a fine art painting or literature. Just like comic books and manga, video games occupy the same intellectual ground as pulp fiction novels and trash romantic comedy movies. There has never been nor will there ever be a video game that can compare with great art and literature like Rafael, Picasso, van Gogh, James Joyce, Yeats, or Shakespeare.

      I am sorry but Bioshock had the story (literature) and the soundtrack (music) to define it as "art" in my book... and I don't think I am alone. It would of made an excellent novel.

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    9. Re:there is no question by Das+Modell · · Score: 4, Insightful

      Name one video game that has the intellectual depth of a fine art painting or literature.

      No. Instead, why don't you explain how video games, as a medium, are incapable of being art?

      Just like comic books and manga, video games occupy the same intellectual ground as pulp fiction novels and trash romantic comedy movies.

      This is a ridiculous blanket statement. You might as well say all films are stupid trash and can never compare to literature.

      There has never been nor will there ever be a video game that can compare with great art and literature like Rafael, Picasso, van Gogh, James Joyce, Yeats, or Shakespeare.

      Impossible. Anything that can be done in literature, film, music and paintings can be done in video games.

    10. Re:there is no question by n+dot+l · · Score: 3, Insightful

      The Myst series: Some of the most fantastic and beautifully rendered worlds in any game. Themes of family bonds and betrayal. Ridiculously good music that while not as technically complex as a classical symphony can and does evoke strong emotion just the same, especially when paired with the strange loneliness of the worlds within those games.

      Braid: Fantastic visual art. A deeply human story about a search for the unattainable, scattered throughout in bits of excellent prose. Puzzles that leave you with a sense of awe at the raw ingenuity of the thing.

      God of War (I and II, haven't played the PSP one): Again, beautifully rendered worlds. Gameplay, imagery, and a story that explore brutality, insanity, anger, the thirst for revenge, all set within the framework of a quest for glorious redemption.

      Yes, many games are just there for the raw entertainment value. But then again a lot of visual art is just advertising, and a lot of "literature" is just cheap supermarket trash (as you yourself have pointed out). How does that make entire medium non-art, while the existence of trashy fiction doesn't do the same to all novels, for instance?

      And yes, many of the people that play games are in it just for the entertainment of shooting a few bad guys and bragging about their high score. I'd even go on to say that in those cases where a game is really art, most of its players will fail to take the time to appreciate, really appreciate what it is that they're looking at. But then again most of the people I saw at the Louvre were just there to take pictures that they could brag about to their friends (particularly the clusterfuck of idiots in front of the Mona Lisa), and I ended up being one of a very few people who moved through slowly, looking at everything, stopping occasionally to stare at something particularly striking.

      The fact that you've never looked carefully at what makes up a video game (if you've looked at one at all, that is), and then sat back and taken it in as a whole doesn't even begin to mean that no game anywhere has ever had any significant artistic merit at all.

    11. Re:there is no question by Fluffeh · · Score: 4, Insightful

      We've all played GTA. What, if anything, in the entire series compares with the opening scene of Saving Private Ryan?

      Well, there is a significant difference you see. Sure the opening scene of Private Ryan is gruesome and vivid. Yet the message behind it is the pointlessness and futility of the whole thing. Most violence in GTA is trivial in comparison but instills that VIOLENCE HAS REWARDS. That is a very significant difference.

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    12. Re:there is no question by Psychochild · · Score: 3, Insightful

      Great, let's take Shakespeare. From the moment he set pen to page, he was considered an artistic genius, right?

      Not quite. As other people pointed out, playwriting during Shakespeare's time was what second-rate writers did to pass the time. Real artists wrote poetry or essays, not common entertainment for the masses. It was only years later that anyone started to appreciate Shakespeare as anything more than the equivalent of today's TV.

      There's also the problem that interactive entertainment, such as games, are more limited in audience. Just as Opera isn't for everyone, games aren't going to be grasped by everyone. People that aren't used to the medium (read: older people who didn't grow up with the medium) are going to have a much harder time understand it and why it has the potential for art.

      So, we need some time before we can state this case unequivocally in one way or the other. Being a game developer and not interested in just producing mass entertainment, I'll politely disagree with you for now. ;)

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    13. Re:there is no question by Psychochild · · Score: 3, Interesting

      Art can influence people, but it's rare that it induces people to a particular action unless they suffer from specific conditions. A painting I like to use as an example in this case is Goya's Tres de Mayo . This image shows more blood than you'll see in a typical computer game screenshot. Yet, I learned about this painting in my Spanish classes in school.

      Take a look at the painting. Does it fill you with emotion? It does for me. Even if you don't know the history behind the image, the image quite obviously shows a lot of anguish and fear and death. It's not a comfortable painting to look at for a long time, for most people. But, does it induce you to an action? Do you want to support Napoleon's invasion of Spain? Shoot some Spanish rebels? Wear a bright white shirt to your own execution? Probably not.

      If you're worried that the interactive nature of games is more harmful than other media, go ahead and read the majority of the peer-reviewed studies out there. For most people, this is not an issue.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    14. Re:there is no question by Flambergius · · Score: 2, Insightful

      Yet the message behind [Saving Private Ryan] is the pointlessness and futility of the whole thing. Most violence in GTA is trivial in comparison but instills that VIOLENCE HAS REWARDS. That is a very significant difference.

      Now you have engaged in picking a winner between two works of art. Fine for a private person to do, but not fine for the government or for any entity that serves the whole public (like de facto offical ratings agency like ESRB).

      --
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    15. Re:there is no question by KDR_11k · · Score: 2, Insightful

      It would of made an excellent novel.

      I think that sentence right there shows that Bioshock isn't a game that is art but a game that contains art. If you can strip the game part without significantly impacting the art then it's not using the medium it chose properly. The game medium has its own unique traits and an artist should only choose the medium if he wants these traits in his work (sure, the market is a trait too but don't movies make more money still?). Many seem to be fighting the traits of their chosen medium, writing a static story and forcing the player to play through it (basically giving him a work sheet to complete between the story scenes) rather than using the interactivity of the game as a central component of their work. When you don't want to make a game perhaps you really shouldn't make one. Think about the traits you need for your work and then choose the medium, don't make a movie out of a painting, a book out of a play or a game out of a story.

      To be recognized as a medium for art games must find their own strengths instead of merely copying other media. Show the critics something that makes them say "this could only be expressed in a videogame!".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:there is no question by halcyon1234 · · Score: 2, Informative

      Name one painting, song, sculpture, poem, or play that has the intellectual depth of a sophisticated and intellectual video game.

      Painting: There isn't a game on this planet that's broken my brain as much as Relativity.

      Sculpture:After seeing some of Joe Fafard's work this weekend, I'm still waiting for some of his sculptures to follow me home and stare at me.

      Photo: You didn't request the name of a photo, but I'll still provide one, because Man vs. Tank sure says a hell of a lot

      Poem: Following the theme, I dare you to try to look at a poppy in the same way after reading In Flanders Field

      Play: Oh, dear frog, where to even begin with this one. Hell, I'll just plug one of my sister's plays for this one, Bigger Than Jesus, if for no reasons other than even as someone who isn't religious, I found it enlightening-- and because the end of the airplane scene still haunts me.

      Song:Rather than point out yet another example, I'll simple refer to the massive cross-pollination of video games and music. Chopin's Prelude in D Flat Major, aka Raindrops, used in conjunction with a certain video game trailer

    17. Re:there is no question by Shotgun · · Score: 2, Interesting

      Name one video game that has the intellectual depth of a fine art painting or literature.

      Space Quest.

      --
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      Yeah, but it ain't easy. -- Simba
    18. Re:there is no question by rtechie · · Score: 2, Interesting

      Sure the opening scene of Private Ryan is gruesome and vivid. Yet the message behind it is the pointlessness and futility of the whole thing.

      No it is not. How many war resisters and pacifists appeared in Saving Private Ryan? At what point in the film do the soldiers mutiny and refuse to fight?

      The message is: "Americans are awesome and the Nazis suck ass!", the same message as every WWII movie. Violence is consistently portrayed as good, even "the greatest good", as long as it's Americans using the violence. The soldiers are reverently portrayed and being noble and heroic and honoring their "sacrifice". Hell, the whole movie is about how the American soldiers are selfless, "going into danger to save one of their own". Did you miss the weepy scenes at the beginning and end of the film?

      I'd argue that the message of the film is the exact opposite of what you claim. The message of the film is that it is a moral good to use violence to fight evil, even if that results in massive loss of life.

    19. Re:there is no question by Das+Modell · · Score: 2

      Maybe you should have read a little further:

      If you don't define "intellectual depth", then there's no way to ever argue the point with you. If you do define it, then you must define it specifically to exclude video games, and comic books, and trashy romantic comedy movies. Otherwise you will inevitably find a counterexample if you look hard enough & wait long enough (note also that paintings and literature have a far longer history than video games from which to produce classics).

    20. Re:there is no question by Psychochild · · Score: 2, Interesting

      I'd disagree with the limited audience bit.

      I was a bit unclear there. It's not simply the fact that less people play video games than watch TV or movies, but consider the core reasons why that is true. The vast majority of people can watch TV or a move just fine; it takes a significant disability to prevent someone from seeing a story in one of these media. Now, enjoying that movie (or TV show) is another issue entirely. But, if someone doesn't have fast enough reflexes, or doesn't have clever enough puzzle solving skills, he or she may not be able to play a particular game. These types of faults aren't something that generally hinders you in the rest of your life.

      So, since game require some outside skill beyond basic visual and listening comprehension, it will necessarily have a smaller audience than other media. That means less people fighting to get it considered to be "art", compared to the people that will fight for film and even TV. (Although, we do tend to be pretty persistent, at least online. ;)

      --
      Brian "Psychochild" Green
      MMO developer's blog
    21. Re:there is no question by neumayr · · Score: 2, Funny

      Please note how I did not use the word 'art'.
      Concerning those bridges, go on, please tell me more.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
  3. meh by thermian · · Score: 4, Insightful

    Ever since I discovered the joy of hunting down and killing innocent civilian transports in Elite I've been looking for ways to be a completely evil bugger in the games I play.

    I'm not alone either, people like to do that sort of thing. Why else would you be able to sit on top of buildings taking out hookers with a sniper rifle in a car driving game? There is of course a big difference between doing that in a game and doing it in real life, but quite obviously it is something people find amusing, at least in a fantasy sense.

    I can't say I'd like replaying real world modern atrocities, but I know from accounts of elderly relatives just how bloody and horrific the second world war was (in unfortunately graphic detail, given how young I was when I listened to the stories), yet we happily recreate that in game after game.

    recreation of nasty events is going to happen, there's no way to avoid it, and good luck trying to set a time limit on how much time must pass before an event becomes a suitable topic for a game.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:meh by QuantumG · · Score: 2, Interesting

      I think it would be fun to have an augmented reality sniper rifle. You climb up on a tall building, sight up some people and then blast them.. the scope in the sniper rifle gives you a realistic account of the blood splatter and how they would fall to the ground, etc. You could wear headphones to simulate the sound of the rifle firing. Of course, when you take your eyes away from the scope the person is still alive and walking around.. I'm not suggesting we need VR goggles here.

      Unfortunately, if someone spotted you up there on the roof pretending to shoot people, they'd send the police to kill you.

      --
      How we know is more important than what we know.
    2. Re:meh by Mr.+Slippery · · Score: 2, Interesting

      Linking Space Invaders with the tragedy of 9/11 was just in poor taste and lacked any artistic value. It was created to purely shock people, and nothing else.

      The artistic statement is pretty clear to me: the "war on terror" works as well as the "war on Space Invaders", in that there's an unlimited number of them and you're going to eventually get blown up. As the Convention write-up put it "the players must prevent the catastrophe by controlling the well- known cannon at the lower screen border with their bodies and firing it using arm movements. Like the original, this trial is ultimately unsuccessful, thus creating an articulated and critical commentary about the current war strategy."

      This review says it "may be unsettling, with its blending of archaic gameplay and modern day catastrophe, but it's also an impressive accomplishment in that it delivers complex messages via simple means. Despite its perceived insensitivity, Stanley's ability to use video games as a medium of artistic expression will likely be an important step in the form being taken seriously (by people who take things seriously)."

      You might not like that statement, you may disagree with it, you may find the way it's expressed to be in poor taste. But to claim that it has no artistic value, only shock value, is off the mark.

      He could of said, "I tried making a statement. You don't understand it or appreciate it. I apologize to all offended". Instead he did not explain anything, but created a cluster fuck of a smoke screen and walked away.

      ("Could have said" or "could've said", not "could of said". Sorry, pet peeve, and I will now be fated to introduce at least one grammatical error into this post.)

      An artist's job is to make art, not to explain it or apologize for it.

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  4. I think he's fibbing... by RevVoice · · Score: 2, Insightful

    >>"it was never created to merely provoke controversy for controversy's sake." Then what message was it intended to provoke? Did the creator actually suspect people would look and go, "Oh! How artistic?" and not lash out against it? He has every right to create, but I can't imagine what kind of dipstick wouldn't realize that it was going to piss people off.

    --
    In His Likeness - A sarcastic webcomic about God & the Devil.
  5. You can troll with them = you can make statements by philspear · · Score: 5, Interesting

    It's unfortunate that the examples were all statements of "Lookit me! I'm an insensitive asshole!" But the answer is yes, they can express that.

    The real question is if games can make statements that aren't

    -I want money
    -I want attention
    -I hate (insert group of people here)
    -I'm a jerk

    The answer is yes, but we haven't been able to do it very sophisticated like yet.

    One GOOD exmaple I'm thinking of is the guy who made "the emo game" You can find his works here
    http://www.emogame.com/

    Emo game 1 basically is making fun of emo music. A worthy goal. One of the sequels is an extremely not-subtle condemnation of conservatives, republicans, Bush, Paris hilton, the anti-stem cell movement, and shooting various other fishes in barrels. They're free and sometimes funny. Again, not subtle. Try them. A lot of the message relies on you playing through not very good gaming portions and then coming to a word document with the message inserted. It doesn't flow seamlessly with the game.

    There are also games that are clearly environmental, and they range from bludgeoning you over the head with it to so subtle that you could miss it.

    Bioshock I'm told has some moral questions for you to ponder. As I haven't played it yet I can't comment on that. I suspect though it's largely using movie techniques between game sequences.

    Videogames as statements are clearly in their infancy, so it's to be expected that the examples we have are fairly crude. Props to the emogame guy for being a pioneer of sorts though, and of course for making a statement with his soapbox. But it definitely is possible and with time they'll develop mechanisms to make it actually part of the game as opposed to gaming between statements.

  6. Re:Anybody capable of programming a game... by WK2 · · Score: 4, Funny

    Statements and expressions are requirements in most programmings languages.

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  7. Re:Anybody capable of programming a game... by CaptainPatent · · Score: 3, Funny

    ...should on no account be allowed to make "statements".

    printf(%s, "Why no... whoops"); //well if we can't make a statement, we should just leave a comment instead.

    --
    Well, back to rejecting software patent applications.
  8. two comments. by Toonol · · Score: 4, Interesting

    The quick answer is, of course. Like any other form of creative endeavor, videogames can and should be used to explore themes and illustrate principles, artistically.

    The second point, though, is that I don't like these two games being held up as examples of video-game art. Both the mentioned games seem to me a bit like the crucifix dipped in urine; it's making a crass, simplistic, unsubtle, and probably unintended statement. Artists seem to feel that they are free to make ridiculous and shoddily-executed statements, purely for shock, and that nobody should criticise them for it. It's 'art'.

    Play Planescape:Torment to find a game rich with true art, that says something about humanity. The aforementioned two games are art, in the same sense hanging condoms from a Christmas tree painted red is.

  9. There's a difference between a statement... by Legion_SB · · Score: 2

    ... and merely doing something that you know people will find offensive.

    Let's see someone actually do something thought-provoking with games, not simply "hey, what's the most offensive thing we can do, let's do that and call it 'artistic'!"

    If you turned your "artistic statement" into a Slashdot comment and it would get modded down as "Troll", it's not a particularly good statement. Keep thinking.

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  10. Video games are not art by incognito84 · · Score: 4, Interesting
    I remember reading an article written by Hideo Kojima (of MGS fame) about whether he thought video games were art, and he said no.

    He essentially said that he didn't believe video games were art as they offered an open ended experience where players can immerse themselves in order to form unique experiences.

    As a whole, that's just what they are: packaged, bought and sold "worlds" or "realities" for us to play in, which can contain all sorts and varieties of artistic elements, but yet as a whole can not be considered art. A player's experience rewound and played forward as a non-interactive product of the player's volition (like a film) can be art, but the act of playing a video game is not by itself art.

    This is not to subtract from the idea of video games as I'm an avid video gamer myself. Video games provide us with experiences we could not or would not replicate in real life, and our interaction with these games creates an individually tailored experience which can be chalked full of artistic things, yet not artistic as a whole because it is what you make of it.

    Is riding the subway to work art? No. Is seeing a painting on the wall art? The painting itself is, yes, but not the act of seeing it or your choice to go and see it. Is listening to music art? Not the act of listening, but the music itself is art... and you see my point.

    Video games offer us a passage to artistic things, but are wholly not art in themselves.

    Hope that made sense.

    1. Re:Video games are not art by Chuck+Chunder · · Score: 2

      Video games are not art

      Ceci n'est pas une pipe

      --
      Boffoonery - downloadable Comedy Benefit for Bletchley Park
    2. Re:Video games are not art by Das+Modell · · Score: 2, Insightful

      I remember reading an article written by Hideo Kojima (of MGS fame) about whether he thought video games were art, and he said no.
      He essentially said that he didn't believe video games were art as they offered an open ended experience where players can immerse themselves in order to form unique experiences.

      He's full of shit. It's up to the developer to decide how much freedom to give to the player. A completely linear adventure game like Grim Fandango is not going to give the player much room for an "open ended experience" where players can "form unique experiences." Any choice the player can make is a choice that has been predetermined by the developer. Using a video game to tell an emotional story, to make a powerful statement or to provoke deep thoughts is not rendered impossible just because the player can decide in what order he solves two puzzles.

      Kojima is also being short-sighted. Interactivity and freedom of choice can be harnessed for artistic purposes. For an established and experienced video game developer he sure sounds clueless. It's not like your only choice as a developer is to build a sandbox and drop the player in the middle of it.

      As a whole, that's just what they are: packaged, bought and sold "worlds" or "realities" for us to play in, which can contain all sorts and varieties of artistic elements, but yet as a whole can not be considered art. A player's experience rewound and played forward as a non-interactive product of the player's volition (like a film) can be art, but the act of playing a video game is not by itself art. ...

      Is riding the subway to work art? No. Is seeing a painting on the wall art? The painting itself is, yes, but not the act of seeing it or your choice to go and see it. Is listening to music art? Not the act of listening, but the music itself is art... and you see my point.

      But by your own logic video games can be art. The act of playing them isn't art (obviously!), but the games themselves can be. Just like listening to music isn't art but the music itself is. I don't even understand what your point is. Surely everyone understands that the act of viewing or experiencing art is not art itself.

    3. Re:Video games are not art by Das+Modell · · Score: 2, Insightful

      Let's take this statement...

      What I meant to say (and sorry if this wasn't clear), is that art (music, a painting) is inherently classifiable as art where a video game is inherently not classifiable as art. While their may be artistic attributes to games, like graphics art, the plot, the background score and even the voice acting, the game as a whole is not art. The game itself is not art but there are things in it which are.

      ... and change it:

      What I meant to say (and sorry if this wasn't clear), is that art (music, a painting) is inherently classifiable as art where a film is inherently not classifiable as art. While their may be artistic attributes to films, like cinematography, the plot, the background score and even the acting, the film as a whole is not art. The film itself is not art but there are things in it which are.

      What I meant to say (and sorry if this wasn't clear), is that art (films, a painting) is inherently classifiable as art where a song is inherently not classifiable as art. While their may be artistic attributes to a song, like the melody and the lyrics, the song as a whole is not art. The song itself is not art but there are things in it which are.

      Maybe I'm just slow, but I can't understand the difference between the three.

  11. Just like a book by atmtarzy · · Score: 3, Insightful

    I don't really see much of an argument against considering video games as art. The longer ones, with stories and what-not are very similar to written books. Both have different methods of engaging the player or reader, but both do provide a fully-fledged story, complete with morals, themes, and a message that can change a player's or reader's opinion on a matter. The shorter games, like in the mentioned Space Invaders controversy, are very similar to paintings. There isn't much of a story to them, but they still are fully capable of affecting a player or viewer.

    In general, I'd say that something is art if it's capable of affecting its 'experiencer' in some sort of opinion- or emotially-related way. The fact that 2+2 is 4 isn't art (written on paper, it might be, but not the simple fact itself), while little aliens blowing up the WTC is.

  12. Why are we talking about a stupid "controversy"? by fuzzyfuzzyfungus · · Score: 4, Insightful

    This seems to be less about whether video games can be art, and more about the dimwitted reactionary troglodytes who seem to think that their emotional reactions, so long as they are strong enough, should dictate what other people get to see, say, and do.

    This vice is not a new one(The Romans were bitching about the decadence of Greek art not long after they became familiar with it), nor is it confined to whining about games(as the previous anecdote suggests), nor is it confined to any particular political persuasion(Fascists attacked "decadent" art, Communists attacked "bourgeois" art, religious fundamentalists attack pretty much anything that doesn't bow and scrape to their wretched little gods, hardline bleeding-hearts attack art that threatens "the children" which is one of their few areas of agreement with the fundies.) Video games are the target of choice because, unlike other media which have a long and respectable history to (partially) shield them from attack, it is still common "knowledge" that video games are just homicide simulators for pimply geeks.

    The only "controversy" here consists of people who think that their right to never have their feelings hurt is more important than anybody else's right to speak whining, as they always do. Pathetic.

  13. Re:You can make whatever statements you want. by Anonymous Coward · · Score: 3, Informative
    FYI a Fatwa is just a generic religious ruling by a Sharia judge, it's not a death threat. However a Fatwa to kill someone is a ruling to kill someone, but you need the "to kill someone" bit for it mean what you're implying.

    ps. Sharia Courts are bullshit: "In instances of rape some interpretations of Sharia law require for an allegation to be validated, victims must have four witnesses to the crime or else the victims risk being charged with fornication or adultery making a rejected allegation a potential death sentence for the victim. In Yemen Sharia law required compensation to be paid to the husband in the case of a 10 year old child bride who requested a divorce after rape and abuse (the age of sexual consent under Sharia law is 9)"

  14. Re:You can troll with them = you can make statemen by philspear · · Score: 3, Insightful

    It never fails to suprise me that emo fans actually get upset and defensive when you insult emo. Or, if you don't claim to be an emo fan, it never fails to suprise me when people object to mocking of emo. This time I was expecting more whining over the republican bashing.

    It's a worthy goal to make fun of emo music because 1. its funny 2. Emo, like many other things worthy of parody, is a little ridiculous when you get down to it 3. Emo fans need to grow a thicker skin. I'm praising the game because making fun of emo is not an asshole thing to do, in other words. And if you had read the author's website, you'll note that he is actually a fan of emo music.

    Anyway, chill out. Why get your undies in a knot over it?

  15. Replace "Video game" with.... by solune · · Score: 2, Interesting
    Movies...or books...or...well, you get the idea.

    And, like all previous mediums, is bound to be fertile ground for all kinds statements, from serious to the ridiculous.

    My question is, when will we see the Jack Thompson Lawsuit Shootout Jamboree?

  16. Meaning is subjective. by grahamd0 · · Score: 3, Insightful

    Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away.

    Nor should they. The meaning of art is subjective.

    Any good artist is far too emotionally connected to their work to objectively critique it. Explaining the meaning of their work is simply being pretentious. Who are they to tell us how to feel?

  17. Art by BeardedClone · · Score: 3, Insightful

    Art refers a range of human creations, and expressions that are appealing to other people. I believe when we include music and literature, we should automatically include games because they include both elements. Games also include visual arts and sculptures (3D). We can sit here and discuss aesthetics all day, or agree that it's something better left to the philosophers. Ars est celare artem.

  18. That's just wrong by clarkkent09 · · Score: 5, Funny

    a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center

    I can see why people were upset. That's not how it happened!!! A mod of MS Flight Simulator, now that would be more realistic.

    --
    Negative moral value of force outweighs the positive value of good intentions.
  19. But he said "World Trade Center"!!! by Joce640k · · Score: 4, Funny

    Everybody knows that the FBI appears if you say "World Trade Center" three times in front of a mirror.

    --
    No sig today...
    1. Re:But he said "World Trade Center"!!! by Tetsujin · · Score: 2, Informative

      Wrong!

      9/11 = 0.82

      .81 repeated, actually - and only if you use floating point arithmetic. If you use integer math, you get zero... So you want "9.0/11"

      --
      Bow-ties are cool.
  20. Uhmm by Anonymous Coward · · Score: 4, Insightful

    Can we moderate -1, Psychotic?

  21. Histrionic Americans, or humans? by macraig · · Score: 3, Insightful

    Are all you humans this histrionic and emotionally narcissistic, or is it only the subclass of the species that lives in the United States? If it's the latter, what is it about your food supply or environment that makes you deserving of one of Bill Engvall's signs? Perhaps you should stop fluoridating your water?

    "Emotionally narcissistic" is the best term I can conceive to describe the irrational stupidity of people who would overreact to iconoclastic art... or games.

  22. Also in the news! by Drakonik · · Score: 4, Insightful

    Our expert analysts determine whether paintings, novels, or sculptures can be used to make political or social commentary. Details at 11.

    Seriously though. What the FUCK? Yes, some video games are simply money-makers (Madden 1998-2XXX, anyone?), but others are used to really say something. There's one game called "Harpooned" that is a satire protesting Japanese "research" on whales. A video game is simply a digital canvas. Instead of crushed rocks and plants, we paint with pixels and code. If a video game isn't a piece of art in its own right, then nothing created by anyone is.

    Anyone who thinks that ANY medium is not proper for expressing ideas and beliefs is simply trying to restrict your ability to express YOUR ideas.

  23. Re:You can troll with them = you can make statemen by jps25 · · Score: 2

    I'm far from being an emo-fan, that isn't the point.
    You're simply a hypocrite.

    It's not a worthy goal because it's funny, that is an asinine reason, just like needing to grow a thicker skin.
    To some 9/11 or Columbine is funny. Doesn't change the fact that the Super Columbine Massacre RPG was an asshole thing to do, just like this Space Invader mod.

  24. Re:You can troll with them = you can make statemen by Tyrannicalposter · · Score: 2, Interesting

    No, the real question is if artists can make statements that aren't
    -I want money
    -I want attention
    -I hate (insert group of people here)
    -I'm a jerk
    The answer is yes, but you never hear about them on TV or the interwebs.

  25. Re:You can troll with them = you can make statemen by a_real_bast... · · Score: 2, Informative

    I refer you to Tycho's review of "Shadow Of The Colossus", wherein he starts feeling pretty creepy about genociding peaceful giants. As far as I can tell, that "um...what am I doing this for?" feeling is the point of the game.

    --
    You're making me think. You won't like me when I'm thinking.
  26. What it means by Bob+Uhl · · Score: 2, Interesting
    What it means is that these artists' parents never bothered to teach them discretion, taste or tact, and further that they seized on an opportunity for self-promotion. A week ago I had not heard either's name; today I have. Their stunt succeeded.

    Like spree murderers, we shouldn't publish their names. We should ignore them.

  27. Art Carney! by Tetsujin · · Score: 2, Interesting

    Yes, many games are just there for the raw entertainment value.

    Perhaps that's where we need to ask the question what the purpose of art is. Isn't art created for enjoyment? What is the purpose of a painting? Is it to be interesting to look at? Is it to tell a deeper story? Or is it just to have a status symbol to hang on your wall to look like you're educated? My money's on the last option, modern art has reduced the concept to its foundations by cheaply making something that the buyer can feel good about owning, possibly revelling in the knowledge that no one but him knows the deeper meaning of the picture (though he just read it off the label).

    If you were to talk about somebody like Warhol, I'd say that's a pretty good assessment of the situation. But I think this whole cloud of intellectualism built up around art is largely a product of the community surrounding the art, not necessarily the artists themselves. A lot of art is just making things that are somehow interesting to the artist - it's the process of trying to share the mindset that produced the work that leads to things like the "artist's statement"... which depending on the artist could be a serious attempt to convey an idea, a koan-like scrambling process intended to make people think - or just a jumble of nonsense intended to make the artist look smart. And it's often very difficult to tell the difference between the three cases. :)

    But I want to approach this question from the other direction, as well: suppose video games are art. So what? Do we place an unnecessarily high level of importance on that distinction?

    Specifically, I think when we talk about whether video games are "art" we're really talking about a few separate issues: "Is it worthwhile?" - which is misleading, because lots of art isn't - "Is it a legitimate means of exercising free speech?" - which is also misleading, because that's not the exclusive domain of art... Basically, there's this artificial distinction in which things are only acknowledged as "art" if we have, to some extent, accepted them, and in which the designation "art" lends credibility to them...

    --
    Bow-ties are cool.
  28. Nethack is art by Angvaw · · Score: 2, Insightful

    Nethack is art. It showed me that given enough time, random events can coincide in such a way that you feel like someone is conspiring against you.