Gameplay Videos Released For Fallout 3
Today Bethesda released walkthrough videos for their upcoming action RPG, Fallout 3. Joystiq has posted the trailers, which contain gameplay footage from the starting area and the city "Megaton," as well as combat scenarios and other features. One fight showcases the targeting system, which they demonstrate by targeting and then shooting off an enemy's arm. Another shows off the ability to create and use improvised weapons. Also shown are the lock picking and computer hacking mini-games, pickpocketing (or depositing something nasty in somebody's pocket), and general nuclear mayhem. Further detail is available at Shacknews.
More seriously, Fallout was one of the truly great RPGs, particularly in the level of freedom it afforded you. I spent the better part of a summer break playing Fallout 2, over and over, in different permutations. I know I still missed maybe 5% of the missions, including an enormous conspiracy tying New Reno, NCR and Vault City together which my friend found and I only saw the edges of. I'm simultaneously excited about the release, while dreading the possibility that Bethesda screwed it up.
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They mostly want to show the graphics and the combat. They are reviewing that everywhere but I don't care. I'm awaiting this game for its intelligent side. You can actually play it without having to shoot first and ask questions later. This is rare nowadays...
A game that also rewards intelligent actions? Count me in Bethesda! And I hope other games like that will follow.
Sorry I don't have an account.. so AC.
Anyhow I watched all the vids and the game looks like a nice bioshock/oblivion cross. Doesn't much look or feel much like fallout. Have to play it to see, but in fallout a fight with 3 equally armed and skilled people was hard... this looks like its just a FPS where you knock out thousands if not millions of enemies for no reason at all.
Also not sure how you can do it all without killing people when its just mini dungeons linked all together (like oblivion) that you have to kill * in etc.. just like oblivion..
In fact it looks like its a dumbed down version of oblivion.
Sigh.. hate seing the best strategy games in the world turn into FPS nightmares. Even if it mkaes for a great FPS game.. its sure as shit no turn based strategy game anymore.
(I would kill 5 children and eat 3 live skunks for one of those).
I think a lot of FPS players are going to be tricked into buying this ("Wow! Look at those graphics/setting/review score/whatever"), and be very distraught once they learn that it is not an FPS. Sure, there will be those who will like the fact that your shooting skills/power are based upon your stats, but I can see those who are used to guns doing a set amount of damage with a set amount of accuracy being very turned off by this game.
Regardless, I think it looks fantastic, and moves a classic series in the right direction (the isometric viewpoint no longer feels right for this series, IMO). Hopefully it can shake off the "Oblivion with guns" moniker - and properly execute the setting. The new viewpoint/gameplay coupled with the classic Fallout setting/themes (very dark, lots of black humor) looks really promising. There's a lot of ways to mess this one up (especially with regards to the setting!), but it looks like Bethesda did their homework. I guess we'll just have to wait and see.
Complex 3D worlds, especially those with lots of scenery, are easy to get turned around/lost in. It was either have a compass with objectives and fast travel or have players constantly complaining about getting lost trying to find tiny little dungeon entrances. I'm glad the feature is there, because I hated getting turned around/lost in games without maps/waypoints, some people might consider map making with graph paper fun, I consider it drudgery.
Well if an NPC tells you they think the Bandits have a secret base somewhere NW of town and if you head NW of town and find bandits and a cave/fort, wouldn't you think that was the secret base?
Yes, but you cannot use them all effectively. If your left hand is on WASD and your right on your mouse, can you hit "\" or "=" without taking moving a hand from either position? Can you easily walk slowly, in a diagonal direction, and then jump, or do you run out of fingers or find the position required cramps your hand.
Perhaps you should play it with a dual analog controller, as the Nine Divines intended. The keyboard is optimized for text entry, not as a game controller. The keyboard sucked as an action game controller back in '83 and it sucks now. Sure, they had to put keyboard controls in because all those cheap-ass PC gamers (meaning not just DOS/Windows, but Apple, Commodore, and Atari as well) without joysticks, but it's not optimal.
On the PS3, a game has to be on the shelves for 11 months and sell 500000 copies to be considered for Greatest Hit status. Now that's not a 100% guarantee of a non-sucky game, but in my personal experience, PS1/PS2/PS3 games that reach Greatest Hits tend to be pretty good games.
If they didn't scale the enemies, it wouldn't be so free-form. And then you'd hear other people complaining about the linearity. "Even if you can walk there, You can't truly go to the fortress of brouhaha right away because there's high level Daedra there" They made a valid design decision to make the game as free-form and non-linear as possible: Any quest at any time. That said, perhaps a bit more testing was in order.