Slashdot Mirror


Defining Video Game Addiction

1Up has a feature discussing where the line should be drawn when it comes to game addiction. The author speaks to researcher Neils Clark about some of the common characteristics of addiction, and how the high level of immersion in many modern games contributes to the mind's ability to drown out mundane tasks. We've discussed game addiction many times over the past several years. Quoting: "If we're not all dribbling addicts, then why are we playing so much? Clark puts this down to a theory proposed by The Lord of the Rings author J.R.R. Tolkien — primary and secondary worlds. The primary world is our own real life. The secondary is the fictional world: literature, film, videogames, and so on. 'It used to be that the imagery and artistic intent had to be fully available before you could really "find" yourself in a written story,' Clark says. 'Immersion has progressed to the point where entering a world [inside a game] is almost automatic. At the point we're at, playing healthy not only means understanding immersion but [also] recognizing that these secondary worlds are designed to be more fulfilling than the primary. Learning to balance them is its own technology. It's something that humankind is in a process of developing, even if on a subconscious level for most gamers.'"

80 of 354 comments (clear)

  1. What a load of... by QuantumG · · Score: 2, Funny

    It seems obvious that the only people who think MMORPGs are addictive are the people who haven't played them.

    --
    How we know is more important than what we know.
    1. Re:What a load of... by Anonymous Coward · · Score: 3, Insightful

      I'm not sure if addiction is quite the right word in most cases. I think stupidity does. If you are on food stamps and spending most of your time on WOW. You have a problem. And your problem is your own stupidity.

    2. Re:What a load of... by nomadic · · Score: 4, Informative

      It seems obvious that the only people who think MMORPGs are addictive are the people who haven't played them.

      Alright that's just not true, I've met several MMORPG players who consider themselves addicted and are not happy about the amount of time they've spent on their games.

      Personally I never got into the MMORPG thing, but I remember back when I used to MUD there were periods where I definitely exhibited the signs of addiction. That endorphin rush I got when I first logged in for the day is scary in retrospect.

    3. Re:What a load of... by QuantumG · · Score: 2, Insightful

      fun != addiction.

      --
      How we know is more important than what we know.
    4. Re:What a load of... by Tony+Hoyle · · Score: 4, Informative

      If it wasn't fun there wouldn't be a risk of addiction. Nobody ever got addicted to filling out time sheets, for example.

      My wife freely admits to being addicted.. she sometimes looks back and wonders where the last 5 years went, tries to stop for a couple of days then back to raiding - she plays 18-20 hours a day, never leaves the house, or even the desk for that matter.. Not a lot you can do about it, except wait for the victim to get their act together and come out of it.

    5. Re:What a load of... by Brigade · · Score: 5, Interesting

      I refuse to play MMORPGs any longer. To be honest, I think that they encourage and reward "addiction." I refused to play MMORPGs .. until FFXI. As a Final Fantasy nut (I've played and finished every US-Released version of every FF game on the console it was released on) .. I wanted to skip it .. but thought .. "eh .. what the hell." MMORPGs require a high level of investment in order to produce rewards. Oh .. I have to grind for 5-6 hours a day to level, and then I get a sub-job, but in order to level my main job I have to grind levels for my sub-job, and I have to quest/craft for equipment to level the main job, or camp NMs, etc. etc. Plus, they're social: you're making friends, a virtual lifestyle, that is SO much more rewarding (discrete/measurable awards at that), and appealing than the Real World. I literally spent 6 months in game. That's actively playing the game, logged in, leveling, crafting, etc. Not sitting idle on 'bazaar' or anything of that nature. The only times that I was logged in and not holding a controller or typing on the keyboard was when I was in the kitchen whipping something up, or (maybe) outside having a cigarette (but still eyes on the TV). That was over a calendar period of 9 months. I spent 2/3rds of my life for the better part of a year plugged in to that game, sacrificing school, social life, and the only reason why I didn't explode was I barely ate enough to keep me alive. 'Addiction' can be a very abused term, however, in the case of MMORPGs, that's a lot of what drives them. You need to be 'addicted' in order to be successful. The worst part is, I managed to keep my character well-equipped, and leveled up, and I never managed to make it to level 75 RDM. Burned out @ 73. Even had most all of the other jobs leveled up (every job to 10, lot of jobs to 20/25, and NIN, WHM, BLM, DRK, SMN all up to 40). Finally stepped back and said "Can't do this anymore." Lot of my (then) non-gaming friends didn't understand, then started playing WoW. I still get hassled about not playing WoW with them (and now Age of Conan), but I know I have a problem and like any other addict (be it alcohol, or drugs), I know better than to tempt fate, because it will just suck me right back in. The difference is, "normal" games have an END, and a "save state." I can mess with Gears, or Dead Rising, or almost any other game for a few hours, maybe even upwards of 16-20. I can knock Halo out 24 hours after launch, and it's done. It's finished. Or play through a 6-hour session of Blue Dragon and walk away, come back later. MMORPGs are persisting, you're missing out when you're not plugged in, and on top of that, they do NOT end.

    6. Re:What a load of... by Brigade · · Score: 3, Interesting

      Here's the line-broken version of that rant, because I screwed up and can't find the 'edit' button.

      I refuse to play MMORPGs any longer. To be honest, I think that they encourage and reward "addiction." I refused to play MMORPGs .. until FFXI. As a Final Fantasy nut (I've played and finished every US-Released version of every FF game on the console it was released on) .. I wanted to skip it .. but thought .. "eh .. what the hell."

      MMORPGs require a high level of investment in order to produce rewards. Oh .. I have to grind for 5-6 hours a day to level, and then I get a sub-job, but in order to level my main job I have to grind levels for my sub-job, and I have to quest/craft for equipment to level the main job, or camp NMs, etc. etc.

      Plus, they're social: you're making friends, a virtual lifestyle, that is SO much more rewarding (discrete/measurable awards at that), and appealing than the Real World.

      I literally spent 6 months in game. That's actively playing the game, logged in, leveling, crafting, etc. Not sitting idle on 'bazaar' or anything of that nature. The only times that I was logged in and not holding a controller or typing on the keyboard was when I was in the kitchen whipping something up, or (maybe) outside having a cigarette (but still eyes on the TV). That was over a calendar period of 9 months.

      I spent 2/3rds of my life for the better part of a year plugged in to that game, sacrificing school, social life, and the only reason why I didn't explode was I barely ate enough to keep me alive. 'Addiction' can be a very abused term, however, in the case of MMORPGs, that's a lot of what drives them. You need to be 'addicted' in order to be successful.

      The worst part is, I managed to keep my character well-equipped, and leveled up, and I never managed to make it to level 75 RDM. Burned out @ 73. Even had most all of the other jobs leveled up (every job to 10, lot of jobs to 20/25, and NIN, WHM, BLM, DRK, SMN all up to 40). Finally stepped back and said "Can't do this anymore."

      A lot of my (then) non-gaming friends didn't understand, then started playing WoW. I still get hassled about not playing WoW with them (and now Age of Conan), but I know I have a problem and like any other addict (be it alcohol, or drugs), I know better than to tempt fate, because it will just suck me right back in.

      The difference is, "normal" games have an END, and a "save state." I can mess with Gears, or Dead Rising, or almost any other game for a few hours, maybe even upwards of 16-20. I can knock Halo out 24 hours after launch, and it's done. It's finished. Or play through a 6-hour session of Blue Dragon and walk away, come back later. MMORPGs are persisting, you're missing out when you're not plugged in, and on top of that, they do NOT end.

    7. Re:What a load of... by Anonymous Coward · · Score: 3, Funny

      Sounds like you've got your self a real winner.

    8. Re:What a load of... by RsG · · Score: 5, Insightful

      Most of the cases I've run into of "death by gaming" boil down to extreme lack of self care. Which is often present in addicts - ie, your typical malnourished junkie - but not in and of itself a sign of addiction. To draw an analogy, it's like how drinking and driving can kill you, but doesn't always indicate alcoholism (or even heavy habitual drinking - there are cases of DUI accidents occurring simply because the individual lacked the experience to judge their own level of intoxication). OTOH, it would be irresponsible to claim a lack of correlation between drunk driving and alcohol dependency - the correlation is there, but you can't assume one equals the other without examining each case in detail first.

      A better rule of thumb for determining whether somebody is addicted to something is to ask them if they still enjoy it. Most people don't realize that your average addict has long since passed the stage where they want to quit, but are no longer able to. Your average sex addict doesn't enjoy boinking, your average alcoholic doesn't want to drink anymore, and your average smoker would love to quit (and probably has tried to at least once). This is one of the reasons why intoxicating substance use has a high rate of addiction - the brain chemistry gets literally rewired, to the point where stopping is traumatic. People have died from withdrawal, while others have developed psychosis, suffered from hallucinations, attempted suicide, and generally been miserable as hell.

      "Addiction" gets applied far to frequently to abuse or overuse of any kind. Human stupidity and lack of common sense must be given their due, as must simple hedonism and self destructiveness. Real addiction is pathological. It might very well be purely psychological, with no chemical basis (or at least no external chemical basis), but on some level it's become a disease upon the affected person, and often times they'll be the first to admit it. Take the bottle away from a problem drinker, and the problem goes away; take the bottle away from an alcoholic and all hell breaks loose.

      So, to get back on topic, I would define a gaming addict as a gamer who continues to play to great excess, despite a desire to quit. Somebody for whom turning it off, taking a break or unplugging is traumatic enough to make them jump right back in.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    9. Re:What a load of... by moniker127 · · Score: 3, Insightful

      "Nobody ever got addicted to filling out time sheets, for example." I dont know if i'd define it as addiction, but there is obsessive compulsive disorder.

    10. Re:What a load of... by Kjella · · Score: 3, Insightful

      Not a lot you can do about it, except wait for the victim to get their act together and come out of it.

      I thought part of being an addiction is that you don't get out of it unless "something" happens. Most of the destructive ones it's crashing hard or running out of money or something like that - if they're just compulsive say like compulsive washers they can practicly ruin the rest of their lifes, and yours too if you wait around for it to change. I don't mean to be an insensitive clod and it's your life, but I'd fight or bail. Five years... what's to say it's not five more? Ten? You want to grow old like that? And if she comes about, expect it to be nasty either as in cracking up and for you to pick up the pieces or flipping out with OMG all she's been missing. Then again maybe you're enjoying it with a part time wife, but I doubt it...

      --
      Live today, because you never know what tomorrow brings
    11. Re:What a load of... by tempestdata · · Score: 2, Insightful

      at the end of 6 months, that person would have a boat.

      All a gamer has at the end of six months is a little character that a corporation says you have and that you must keep feeding $15 each month to keep alive for you.

      --
      - Tempestdata
    12. Re:What a load of... by Darkness404 · · Score: 4, Insightful

      Most non chemical addictions aren't really addictions but simply obsessive behavior. After a time people get bored, that is why we aren't all playing space invaders on our 2600. Most people who play WoW or any other video game have a goal of some kind, be it to get to the highest level, to have all the greatest weapons and armor, to join a certain guild, etc. Once that goal is met and the player experiences it, usually they don't care much for the game anymore.

      --
      Taxation is legalized theft, no more, no less.
    13. Re:What a load of... by shermo · · Score: 2

      Or as someone who stands around Orgrimmar all day going "I'm bored".

      I, on the other hand, treasue the couple of hours a night I get to play between work and other commitments

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    14. Re:What a load of... by Anonymous Coward · · Score: 2, Interesting

      I'll be honest, I love to play games. I used to play CS 1.5 nonstop in Uni, because it was fun. Same with Quake 2 and 3, Diablo 2, Dungeon Master, Planetarion.. Recently I've started playing ET:QW, which I love, because of the different character classes, the achievements system, the fun aspects of tearing around in tanks and APCs etc. Occasionally though, I'll play for a whole evening, trying to find a decent server. Most are full of douches who don't understand that being a Medic means they should be trying to heal people, or who will choose to respawn as the character class that is required for a mission, but who then spend the rest of the map camping on a hill.

      Even though I'm not necessarily enjoying myself during this discovery process, I know how good it can be, and I keep on at it, trying to find a good server...Usually, I find one, and then play on it for some time before its overwhelmed with douches...when I quit and look for somewhere else...

      Is this addictive behaviour? Or is this just par for the course for a gamer playing a game overwhelmed with douchebags?

    15. Re:What a load of... by Anonymous Coward · · Score: 5, Insightful

      .. Not a lot you can do about it, except wait for the victim to get their act together and come out of it.

      You sir are an enabler. You most likely provide the power, the subscription, the food and probably don't care as long as she puts out every so often. If you've watched _any_ of the tv shows featuring the morbidly and often house bound obese, you usually find a loved one or close friend who is enabling them to get that overweight. If you're stuck in your house or even a chair/bed, some one has to bring you the food.

      As long as you just put up with it and enable her to just sit around the house playing all day, she will so STOP it. Stop putting up with it and force the issue, is she truely satisfied with the state of her life being tied to the game?

      I know I wasn't while I was addicted to a MUD for over a year.

    16. Re:What a load of... by Hal_Porter · · Score: 2, Funny

      On the upside she's very unlikely to cheat on him. Plus if she gets too fat he can just hide cheetos for a couple of days.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    17. Re:What a load of... by devnull17 · · Score: 5, Informative

      Fun isn't the right word. I was addicted to WoW for a long time, and while the game starts out fun, by the time I was raiding seven nights a week (five nights on mains; two alt nights on weekends), it wasn't usually any fun at all. What drives people to keep playing, in my opinion, is a complex and unending stream of carrots and sticks. I've heard guildmates say hundreds of times, "I just need that last piece of gear, and then I can quit happily," or "once this last boss goes down, I'm done with this game." But WoW is set up in a way that that seldom happens. You just can't acquire loot fast enough to be "done." (Raid bosses are generally once-a-week deals.) There's always something else on the horizon, and just before you can get that last piece of Tier X armor or whatever, a whole new dungeon is released with more purple pixels to acquire. This grind is bad enough on a single character, but most WoW junkies I know maintain several. There's always something to waste your life doing in that game. I think that's the crux of most WoW addictions: that phantom sense of accomplishment. The feeling that you've done something to progress your character over the course of that night. To most reasonable outside observers, the whole thing seems insane--and it is--but it's that sense that you're doing something with lasting effect that seems to keep most people coming back.

    18. Re:What a load of... by Hal_Porter · · Score: 2, Informative

      Actually Psychological Dependence (i.e. compulsive WOW playing) is generally considered to be a type of addiction:

      http://en.wikipedia.org/wiki/Psychological_dependence#Psychological_dependency

      On Wikipedia. That's just because everytime someone takes computer related activities out of the section on psychological dependence one of the admins puts it back in a few minutes later. Even if it happens at 3am.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    19. Re:What a load of... by sleeponthemic · · Score: 3, Insightful

      So what do you say that being addicted to MMORPGs is like? What do you count as "addicted"? Because I'm sure that you can replace MMORPGs with any other activity (studying, reading, sleeping, work) and count it as an addiction. MMORPGs are no more addictive than any other thing you can do.

      If you think being addicted to MMO's is anything like studying, reading or work you really don't understand just how far people get sucked in. All of the things you list, bar sleeping (which is a physical addiction of sorts) are generally classed as things you can do but feel no effects of withdrawal

      People (such as myself) who have been addicted felt true panic at the thought of missing time in the game. We skipped meals, we blew off commitments, we made these games the primary thing we do in the day. Our need to play the game transcended simple "desire" or obligation and became a physical necessity for our mental well being. We no longer had the ability to say NO to the game. Many people who played WoW around me at the time had a love/hate relationship with the game.. they loved it but they knew they were powerless and it was screwing with their real life.

      In truth I would assume that there is a small amount of people who truly do feel withdrawal symptoms from the other pursuits you mentioned. Particularly studying or working, where panic might arise from falling behind. The difference being nobody feels "calm" by the simple act studying/working if they are in academic/financial trouble, they feel the calm when they have achieved their goal of being knowledgable enough to "pass" (or pay the bills). They are not addicted to the act of studying or working, they are "addicted" to the concept of being in a stable comfortable situation in life - which is something we all share

      I recognise there are many who play these games for fun, they play them too much and they think they should cut down. I don't slap the addict label on them just because of this. There is a line and I think only the beholder is truly able to make that distinction for themselves.

      --
      I record my sleeptalking
    20. Re:What a load of... by Anonymous Coward · · Score: 5, Insightful

      I've played MMORPGs. I played for 3 years. I almost lost my job to playing. I wouldn't go to sleep at night, I would try to get in a few hours at work. I used to dream about the game.

      I also set aside my IRL goals to accomplish in-game goals. I quit building my IRL business so I could build my in-game business because it was easier.

      Maybe it's not addiction, but the results are basically the same.

      You may call me names or whatever because of the extremes I went to. There is a great deal of substance abuse in my family and I believe that my game playing was just an offshoot of that genetic predisposition.

      To my credit (I think), I recognized the problem and I canceled my account. My life is back on track after a 3 year hiatus and my business is doing well enough, I may be able to leave my "day job" soon.

      If I was still playing, i don't think I could say that.

      One side of the issue is this (and it may piss some people off for me to say it), but in-game, it's easy to become "successful". it takes a trivial amount of real talent (intelligence, reflexes, strength, memory, etc) and a trivial amount of time in comparison to real-world pursuits, to accomplish any goal.

      To imiprove your standing in the real world takes YEARS of work, day in and day out. I can level (or whatever your game mechanics allow) in just hours. In just a few months of really dedicated playing, I could be near the top of the heap in terms of skills. What real-world activity can you master in a non-trivial way, with a low degree of inborn talent, in just a few months? that's the allure.

      It doesn't always stem from addiction. I notice the majority of MMO players are teens and college students who have a lot of free time. There's nothing wrong with wasting a little spare time (hello Slashdot), but there is a point at which it can impact your quality of life.

      But that's just my story... fwiw.

      For humors sake, let me add...

      OMGWTFBBQPWNAGE!!

      Oh.. sorry... flashback. :-)

    21. Re:What a load of... by RsG · · Score: 3, Interesting

      Also depends on the person's habits. Some gamers snack at their machines, some don't. Some people who do snack will eat right, some won't. I'll guarantee that that alone will make a huge difference.

      The likeliest outcomes are going to be somewhere between scrawny and obese. A sedentary lifestyle, gaming motivated or otherwise, isn't going to do good things for muscle tone and endurance, but it won't affect weight the same way for everyone.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    22. Re:What a load of... by Kingrames · · Score: 2, Insightful

      In order to be an addiction, I'd say that there has to be a dependency on it. It's easy to call the game addicting. It's filled with all sorts of stuff to keep you playing.

      But I've quit multiple times at the drop of a hat and wasn't shaking, convulsing, feeling empty, getting enraged at the slightest things, etc. I mean, where's the withdrawal symptoms?

      --
      If you can read this, I forgot to post anonymously.
    23. Re:What a load of... by YttriumOxide · · Score: 2, Informative

      A gamer doesn't want to quit. And if he/she does want to quit, they do

      I think what you're describing there is "someone who enjoys playing a game" rather than a "game addict". From the sounds of it, it seems you believe that the latter doesn't exist, and only the former does.

      I myself have next to no interest in games - I used to play a MUD quite a lot, and from time to time I still fire up Nethack, but it's pretty rare. When I did MUD however, I did find myself "bordering" on the addicted side when I decided to quit. I'd say to myself, "right that's it, not interested anymore" and then stop for a couple of days. After that, I'd say, "I wonder what everyone is up to?" or "Maybe they've tweaked a quest I can do" or something that like that and then I'd log in again. I didn't really WANT to play, I just found myself getting a bit worried about what was going on in the MUD if I didn't play.

      I haven't logged in to that MUD (or any other) in close to a year now, and it really doesn't bother me anymore, but it definitely did for awhile. And I've seen people in MUCH worse states than that. As one poster above wrote (humorously, but not without the strong hint of truth), there are people who stand around all day on World of Warcraft complaining that they're bored. Clearly they're not enjoying playing, but they don't log out - they just stay online and complain about it. I'd say that's pretty sure evidence of addiction in action.

      Addictions aren't always physical/physiological... I'm addicted to nicotine - that's a fairly classic addiction. However, it's also possible to be addicted to "non-addictive" substances as well - I used to take a lot of LSD in my younger days (I still enjoy it from time to time, but nowhere near the excess that I used to), and I would find myself sometimes saying "this evening would be so much better if I were tripping". That led to a rather bad situation where pretty much EVERY weekend, I'd be in an altered state. LSD is non-addictive (physically and physiologically), yet I was definitely psychologically addicted to it. The same can apply with games.

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    24. Re:What a load of... by Belial6 · · Score: 2, Informative

      The parent poster wasn't saying that the gaming will make you obese. He was using morbidly obese, bed bound people as an example of how someone who claims to care can be the one that is funding the problem.

      If you got that, and were just going on off on a tangent, please disregard this post.

    25. Re:What a load of... by Kjella · · Score: 2, Informative

      Ah, but there's the difference between a single-player game an a MMORPG. It doesn't matter how much of an addict you become, eventually you beat the game and it's not fun anymore. "All the greatest armor and weapons" is a moving target in MMORPGs, you can always throw on another set of ultra-rare epics only gotten by endlessly raiding the superultraboss. Remember, you got someone with a very strong interest in not letting you reach your goals...

      --
      Live today, because you never know what tomorrow brings
    26. Re:What a load of... by albyrne5 · · Score: 2, Funny

      It took me a long long time to realise that the very first time I got super-duper stoned was the best and could never be topped. Man that was some funny night. I still take an occasional toke, once a month say, but it's only ever one mild toke.

      Nothing compared to the mind-bending sessions of old. Ah but that first night ... when I could actually hear my thoughts echoing around my head, and I single-handedly invented (only to my uneducated-mind of course) several fields which I now know to be Evolutionary Psychology, Cellular Automata, Process Physics. Magical memories.

  2. your assuming it's an addiction by timmarhy · · Score: 4, Insightful

    addiction is an over used term these days, and it vastly over simplifies why some people spend their life in front of a video game.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:your assuming it's an addiction by Free+the+Cowards · · Score: 2, Insightful

      So despite nicotine being an enormously addictive substance, those millions of people who smoke cigarettes constantly and can't quit even though they want to but still manage to carry on normal lives aren't actually addicted?

      --
      If you mod me Overrated, you are admitting that you have no penis.
    2. Re:your assuming it's an addiction by QuantumG · · Score: 3, Informative

      ask wikipedia

      The term "addiction" is used in many contexts to describe an obsession, compulsion, or excessive physical dependence, such as: drug addiction, alcoholism, compulsive overeating, problem gambling, computer addiction, etc.

      In medical terminology, addiction is a state in which the body relies on a substance for normal functioning and develops physical dependence, as in drug addiction. When the drug or substance on which someone is dependent is suddenly removed, it will cause withdrawal, a characteristic set of signs and symptoms. Addiction is generally associated with increased drug tolerance. In physiological terms, addiction is not necessarily associated with substance abuse since this form of addiction can result from using medication as prescribed by a doctor.

      However, common usage of the term addiction has spread to include psychological dependence. In this context, the term is used in drug addiction and substance abuse problems, but also refers to behaviours that are not generally recognised by the medical community as problems of addiction, such as compulsive overeating.

      The term addiction is also sometimes applied to compulsions that are not substance-related, such as problem gambling and computer addiction. In these kinds of common usuages, the term addiction is used to describe a recurring compulsion by an individual to engage in some specific activity, despite harmful consequences to the individual's health, mental state or social life.

      --
      How we know is more important than what we know.
    3. Re:your assuming it's an addiction by pizzach · · Score: 3, Informative
      The summary is horrible, but that is expected on slashdot. Riiiiight? The first two paragraphs of TFA pretty much sums it up and pretty much parallels what you had said.

      In 2005, Lee Seung Seop of South Korea died after playing StarCraft for 50 hours. In 2007, Xu Yan of northeastern China died after playing various online games for 7 days. Just six months later, an unidentified 30-year-old in Guangzhou province died after playing in an Internet café for three straight days. Addiction to videogames: It's happening to them, and it could be happening to you, too!

      Well, OK, not really. Game addiction is a term that's thrown around pretty liberally these days. Horror stories of people spending their entire lives in front of World of WarCraft are even making it to the TV news. But for most of us, gaming's just a hobby -- even if it's a hobby that we tend to take rather seriously. The line between hobby and habit is a blurry one, though, and it's not easily understood. When it comes to doing something you enjoy, how much is too much?

      --
      Once you start despising the jerks, you become one.
    4. Re:your assuming it's an addiction by Free+the+Cowards · · Score: 3, Insightful

      Addiction has nothing to do with negative medical consequences if you continue. It's perfectly possible to be addicted to something otherwise harmless. And anyway, the lack of exercise that 60 hours/week of WoW implies will kill you just as dead.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    5. Re:your assuming it's an addiction by Tony+Hoyle · · Score: 2, Interesting

      No but unemployment, no social life and a health problems due to the lack of exercise might cause you a few problems.

    6. Re:your assuming it's an addiction by shermo · · Score: 3, Interesting

      Actually, I used to be a semi-professional athlete. I clocked up a hell of a lot of hours of WoW, since there's not much else to do once you've done your ~4 hours of training a day.

      It was certainly healthier than the excessive drinking that plenty of other athletes spend their spare time on.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    7. Re:your assuming it's an addiction by StrategicIrony · · Score: 3, Interesting

      Well, if you'd asked me while i was playing MMOs for 50 hours per week, I would have said I was fine... and I did keep my job, even though my performance suffered somewhat... but I did what was needed.

      However, after i quit the MMO, I was able to start a business, start working out, get back into shape AND volunteer in the community.

      I regard my time in the MMO world as a low-level addiction, yes... along the same lines as a "functioning alcoholic"... where someone CAn maintain a job, but simply CANNOT get through a day without drinking... or at LEAST being completely preoccupied with NOT drinking when you can't do it.

      lol

      I used to try to sneak time on the MMO at work, even tho it could have got me fired. It was scary!

    8. Re:your assuming it's an addiction by knutkracker · · Score: 3, Insightful

      'Addiction' is also a guilt-free term that transfers blame away from the individual and their personal/social circumstances and onto the game as the active agent which causes the problem. The real question, as with any addiction, is what is it about their life that makes the alternative state of mind so attractive.

  3. I'd come up with a thoughtful reply by SirLurksAlot · · Score: 2, Funny

    but I have a number of auctions to check on in Ironforge and a bunch of mining to do. That Jewelcrafting skill won't level on its own you know!

    --
    God, schmod. I want my monkey man!
  4. Television is addictive by Anonymous Coward · · Score: 5, Insightful

    Most of our parents are addicted to television; I don't see any hysteria or treatment programs for them. In fact politicians and advertisers actively exploit that addiction.

    Some argue that refined sugar is addictive, too, and most Westerners are in fact addicted.

    1. Re:Television is addictive by Darkness404 · · Score: 4, Insightful

      So wait... somehow the person who gets home at 6:00 and watches TV almost endlessly until 12:00 for 6 hours a day 5 days a week and for about 7 hours on the weekends for a total of 44 hours a week watching TV isn't addicted but yet if you told someone that you played WoW for 40 hours a week somehow you have to be some slob who never exercises and has no social life and is addicted to it.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Television is addictive by Tony+Hoyle · · Score: 2, Interesting

      If they hold down a job and remember to eat and have the occasional friend over they're not really addicted are they?

      A game addict (or a TV addict) will generally be unemployed simply because leaving the house to work will be less important to them than playing/watching. Or eating. Or anything for that matter. Addiction takes over your life.

      Trying to describe people who watch excessive amounts of TV as addicts just because that's what they do in the evenings doesn't work. Same for Wow players or anyone else. That doesn't mean that addiction doesn't exist - it's real and it's painful to watch people go through it.

    3. Re:Television is addictive by Darkness404 · · Score: 2

      Trying to describe people who watch excessive amounts of TV as addicts just because that's what they do in the evenings doesn't work. Same for Wow players or anyone else. That doesn't mean that addiction doesn't exist - it's real and it's painful to watch people go through it.

      So unless you forget to eat and you don't have a job you aren't addicted? In this case MMORPGs are totally not addicting there have been what? 20 documented cases of someone forgetting to eat because of it? And as for a job you could argue that skipping a day of work to do *insert activity here* means that you are addicted to it.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Television is addictive by CastrTroy · · Score: 3, Insightful

      Smokers hold down a job, and remember to eat. Are they not addicted?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Television is addictive by Anonymous Coward · · Score: 2, Funny

      Smokers hold down a job, and remember to eat. Are they not addicted?

      Sure, they're addicted to food and money!

  5. Yea Its addictive.... by Anonymous Coward · · Score: 2, Interesting

    MMORPG's Are addictive. I seen the damage its done. For a majority of people certainly gamers who have learned to control there online time it isnt a problem , agreed. But for those who have stood by and watched Kids go unfed till way to late at night, Having the TV or DVD's parent the children while a partner spends the entire weekend online until its become to much and it wasnt the marriage you signed up for...

    Well "Widows Of Warcraft"... its a joke for some people and a reality for others.... or did you think someone made up the term EverCrack because it wasnt addictive...

    There are people that Suffer from addictions, gambling, alcohol, Cigarettes some chemical addictions of the body, some mental addictions of the mind. Those people prone to or a tendency for access compulsive behavior often fall into the metal category.

    Never before has such a "wide net" been thrown, MMORPG are cheap compared to Cigarettes, available 24/7 in your own home (as opposed to gambling other than online...) and gives you an escapism thats better than the real world...

    Anything in excess is a problem, and this problem is sooo easy to get hooked on.

  6. Not Just MMOs by saxoholic · · Score: 4, Interesting

    While I'm sure we all first think of those people who can't tear themselves away from wow, MMOs aren't the only culprit. As a teen, my friend and I definitely spent more time than we should playing fpses and rtses. We would probably play 4 - 6 hours a day, to the point where my friend's school work suffered. I would definitely consider myself addicted. You're still in a second world, be it one of trebuchet's and woad raders, or .44s and rocket launchers. (but, for the love of god, please don't let that world be second life). There are definitely high school students who suffer, like my friend did, because of an addiction to video games. They're fulfilling, and parents might not know how to deal with it since it's a newer problem.

    1. Re:Not Just MMOs by cgenman · · Score: 4, Interesting

      Single player games tend to have explicit end points, which help prevent addiction. Plus, the most eggregiously long single-player games generally are slated to last for 160 hours with massive grinding. I've seen Everquest players pull that in two weeks.

      Non-massively multiplayer games can be additive, but usually focus more on "sport" aspects. As such any sort of character development mechanics are explicitly removed to create level playing fields. Playing for another hour is its own reward, rather than the tempting "I need just one more level." This also self-limits in that due to the competitive nature the barrier for entry is high: Counter Strike has become notoriously impossible for new players to enter.

      MMORPG's really hit a sweet spot with RPG character development (I invested so much time in this character! I'll just play tonight until I get that piece of armor.) and human aspect which keeps gameplay fresh. Also, MMORPG's are the only game structure where the planned primary gameplay curve stretches out for thousands of hours. Oblivion and Nethack are probably the only major single-player game that comes close to this time scale, and both have similar levels of addition for many players.

      There is definitely discussion within the industry itself as to when compelling is too compelling. There are a lot of techniques utilized in game development to keep people interested, just like there are in movie and television show development. Soap Operas have their toolbox to keep people coming back day after day, but they can only consume one hour per day. MMORPG's have their suite of techniques to keep players interested and playing, but can absorb much more of a person's life.

      Of course, we saw similar additions in the early days of television and radio. This may just be growing pains as society evolves to absorb new technologies.

  7. It depends on your definition of addiction. by AmericanPegasus · · Score: 5, Insightful

    If you draw the line where the only way to get addicted is to chemically alter your brain (alcohol, tobacco, hard drugs, etc) then sure, there is no way to become addicted to video games. But if you believe that someone can become addicted to an activity that stimulated pleasure release in the brain (gambling, sex, shopping) then you have to make an entry for video games too.

    Me? I believe that it's possible to become 'addicted' to video games, but the actual cases are probably so small that it shouldn't receive any more attention than gambling.

    No, in all likelyhood labels like 'addicted to video games' are the previous generations ways of trying to understand our modern entertainment cycle. I'm sure their parents were worried they were 'addicted to comic books' or 'rock music'. I just cry a little cry for little Johnny who's mom will take away his Xbox 360 because she's afraid of him being 'addicted'. Parents need to stop guarding their children like pets and teach them to make smart decisions so that when Johnny is 20 and moves out (we're being optimistic here folks), he won't turn into an obsessed World of Warcraft fiend because he can finally access everything his parents never taught him how to deal with on his own.

    It's the same as dad's who are sexually overprotective of their daughters, just as it's the same as parents who teach their kids that tobacco and drugs are bad-evil-horrible without giving them reasoning to justify that position, etc.

    Teach kids to make smart decisions if you want them to be truly well off.

    1. Re:It depends on your definition of addiction. by Ygorl · · Score: 3, Insightful

      Things like alcohol, tobacco, addictive drugs in general, gambling, sex, shopping, and video games - all these things *DO* chemically alter your brain! Not because they add external chemicals to your brain (though some of them obviously do) but because they stimulate the release of neurotransmitters. All the activities I mentioned (and, as far as I know, anything that can be addictive) can activate reward centers in the brain. This can lead to addiction - your brain grows used to the release of these neurotransmitters, in their absence you crave their presence, etc... While video games obviously don't inject chemicals into the body, they can stimulate the release of, for example, dopamine in the ventral tegmental area. Just because it comes from within your body doesn't mean it can't get you addicted. Yes, I play video games. Yes, I'm a neuroscientist. No, this isn't my specific field, so don't take anything I say as particularly authoritative - I may well have gotten some things wrong.

    2. Re:It depends on your definition of addiction. by Concerned+Onlooker · · Score: 4, Insightful

      Why not consult the DSM-IV for an actual definition of addiction, as arrived at by thousands of doctors interviewing millions of people and researching the topic? It's amazing to me that people who consider themselves experts in one area (technology) refuse to see that other disciplines have put in as much work figuring out their corner of the world.

      Consider the following points from aforementioned diagnostic manual. These relate more directly to substance abuse but it's the same reward centers in the brain that are being stimulated:
      1. TOLERANCE
      2. WITHDRAWAL
      3. LARGE AMOUNTS OVER A LONG PERIOD
      4. UNSUCCESSFUL EFFORTS TO CUT DOWN
      5. TIME SPENT IN OBTAINING THE SUBSTANCE REPLACES
            SOCIAL, OCCUPATIONAL OR RECREATIONAL ACTIVITIES
      6. CONTINUED USE DESPITE ADVERSE CONSEQUENCES

      Just because someone spends a lot of time gaming doesn't mean he is addicted. But especially note #6. That one alone is a key component of addiction.

      Personally, I'm fine with lots of people playing lots of video games. It just means that the gyms, trails and museums are that much less crowded.

      --
      http://www.rootstrikers.org/
  8. Blur the line. by The+Living+Fractal · · Score: 4, Interesting

    I find the Primary and Secondary worlds thing fascinating. Even more so, I find it fascinating that as humankind advances there will probably be a merger of the two. For instance, if you've read Alastair Reynolds' The Prefectyou probably know what I mean. In this story a huge community of habitats orbit a central planet. This community is called the Glitterband. Within it, each habitat is different. And I don't mean different in that one is painted grey and the other is blue. Every habitat has an abstraction core, which when combined with the right wetware and advanced technology in the citizens bodies allows them to live in virtually any sort of environment they please. Similar to being able to queue up anything on the Holodeck, even including changing your basic body type, or having no body and being a floating wisp of energy, or whatever you can imagine.

    The cool part here, to me, is that this was originally a Secondary world as taken from Tolkein's theory. But for these people their Secondary world has become integrated with a democracy and a community of other Secondary worlds, all of which participate in this democracy (if they choose to). So in effect, their Secondary and Primary worlds have merged, and if they want... for good.

    This is where I see games starting to take hold of this possibility of a merger. You can almost pay for your bills by playing WoW, if you choose to sell gold. What am I say, almost. People do. Lots of them. They literally live off of WoW. I'd even wager that for some of them their Primary world is WoW and their Secondary world is having to feed themselves and sleep, because they probably don't do much else outside of WoW.

    No, things aren't nearly to the point where I'd say there can be a true merger. But when it happens, are you going to call these people addicts? What if they are richer, happier, and live longer than you? At what point does it stop being an addiction to WoW, and become YOUR addiction to the 'old ways'?

    Just food for thought..

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Blur the line. by The_reformant · · Score: 2, Funny

      Are you suggesting that the first transhumans will being doing if for "teh epic lootz" and "ganking nubz"?

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
  9. What part of the game is the addiction? by SpazmodeusG · · Score: 3, Insightful

    Considering computer games are essentially a simulated world what component of the game is the addiction? And wouldn't that component be the addiction not the game itself?

    Some games allow gambling within the game for example. If someone gambles in the game obsessively isn't that a gambling addiction rather than an addiction to the game?
    What about item hording that many MMORPG players suffer from? Isn't that obsessive compulsive disorder rather than game addiction?
    And the people who compulsively dress up as Furries and Cyber in Second Life. Isn't that just sex addiction?

    1. Re:What part of the game is the addiction? by Lemmy+Caution · · Score: 2, Interesting

      People cybering and such in Second Life is only sex addiction if it is an activity people continue to engage in even when it threatens things they value. In other words, if it screws up your marriage and you continue to engage in it, yes, it's (part of a) sex addiction.

      I think there's a lot of resistance to the idea that anything that's not a chemical being "addictive." But that's kind of an artificial mind/body distinction at play. What makes chemicals addictive, after all, is the patterns of responses in the human brain to exposure to them over the long term. Other cognitive activities also create neuro-chemical responses (after all, I can increase your production of adrenaline just by scaring the hell out of you, but the act of scaring the hell out of you isn't, itself, chemical.) MMOs are a suite of activities and environments which frequently enough lend themselves to an addictive response, and I think they do it through a socially-reinforced system of semi-predictable rewards.

  10. i can define video game addiction in two words: by circletimessquare · · Score: 3, Insightful

    "civilization iv"

    it's the only game i ever played where i would blink once, and it wuld be 6 am, blink again, and it would 6 pm. i had to bend and break the disc in order to have a life

    "just one more turn" always turns into 500 more turns

    that's some serious video crack right there that game

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:i can define video game addiction in two words: by caitsith01 · · Score: 2, Interesting

      I went through a phase in my late teens where I would get up on a sunny Saturday morning at about 11am, turn on my computer, and fire up Civ II. At 3am on Sunday I would realise that I was still wearing my dressing gown, hadn't showered, hadn't eaten or drunk anything, and in most cases hadn't moved except to go to the toilet.

      On the other hand, I have conquered Europe more times than most people...

      --
      Read Pynchon.
    2. Re:i can define video game addiction in two words: by meringuoid · · Score: 2, Funny

      How do you play Civ 4 for twelve hours straight? Even a Marathon game on the largest map should be over in less than that. Are you firing up a new empire the moment you finish the last one? Chain-civving? That sounds like you have a problem :-)

      --
      Real Daleks don't climb stairs - they level the building.
  11. Game addiction not degenerative... by James+Lewis · · Score: 2, Insightful

    One problem with comparing game addiction to substance abuse is that substance abuse only gets more addictive with time. Games are the opposite. The more you play games the more you see the same game over and over and its immersion becomes weaker and weaker. Pretty soon it's boring. Not to mention games won't kill you.

  12. Re:Videogames are not addictive. by Lemmy+Caution · · Score: 5, Insightful

    The standard for addiction is when people give up on healthy developmental goals, understood however makes sense for that person, and opts instead for the addictive behavior or substance.

    In other words, when you start to lose thing that matter to you, but carry on with the addictive behavior, that's addiction.

    I have seen marriages dissolve because people played MMOs instead of spending time with their family. I've known people who have failed out of college and graduate school, because they became obsessed with MMOs. I play MMOs myself, and I can see it at work. The "secondary world" aspect misses the main addictive element of MMOs - which moves it from obsession to addiction. That's the reward structure: you can play and predictably get rewards.

    One can be obsessed with Tolkien or Star Trek, in that the secondary world becomes more important than the real one. Since films, books and television don't offer an ongoing, unclosed reward structure that works to the extent that you put time into the activity, those obsessions don't become addictions.

    That's why I think it makes sense to call MMO's addictive. They are always there - they never "satisfy" but promise the next reward, and then the next, and then the next. There is a social reinforcement element to it (which is an aspect of other addictions as well - alcoholism can certainly have a social aspect to it.)

    The research observed that while people were playing, they identified the relationships with other players in-game as meaningful, but when they stopped playing, they ceased to describe it as such. To me, that is a lot like a heavy drinker's "bar friendships" - when they stop drinking, those friendships mean a lot less.

    The defensiveness by gamers when confronted with this sort of analysis is depressingly predictable, as well.

  13. we all live in a fantasy world, sort of by shadowofwind · · Score: 2, Insightful

    The so-called 'primary' world is already secondary. People live and aspire in a mental world where success tends to be productive of survival in the primary world. For example, the objects you see are all secondary cartoon representations of primary things. There are frequencies of light in the primary world, which are represented by different colors in the secondary world, but there is no color in the primary world. Similar things can be said about many or most of people's beliefs about the 'real' world.

    The secondary world is of course strongly related to the primary one. If this were not so, it would be eliminated by natural selection. Many of the other secondary worlds, as discussed here, will change or disappear eventually for the same reason.

    Just an observation.

  14. Addiction.... by russotto · · Score: 3, Insightful

    There's something I do that takes up a huge part of my waking life. It involves sitting in front of a computer for long stretches, doing things that, while they differ from day to day in the details, are pretty repetitive in the long run. I don't particularly like to be doing this. Yet when I couldn't do this for a time, I got anxious. Further withdrawal symptoms would have included depression, malnutrition, the loss of my house, my bank accounts, other assets, and eventually, perhaps death. Yet no one thinks I'm addicted to this activity... because it's "WORK".

    1. Re:Addiction.... by plasmacutter · · Score: 2, Funny

      can i have this "work" you speak of?

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  15. Ian Livingstone, Creative Director, Eidos by oracle128 · · Score: 5, Interesting

    "A lot of people say games are addictive. Well, they're addictive in the sense that anything you like doing you repeat endlessly. But no one would say, 'Mr Kasparov, you have a chess problem,' or 'Tiger Woods, you have a golf addiction.'"

  16. Why we play? by houbou · · Score: 3, Insightful

    To escape.. that's the reason.

    Life is tough, games are fun. But, like anything else, gaming can be addictive, and if we don't learn to balance our play time with other activities. Well, it's not called addictive for nothing.

    In the end, I suspect most people who are addicted to games, are also running away from something about themselves, who knows, low self-esteem, frustrations, etc..., so, really, just like drugs and alcoholism, in the end, addictive gaming isn't going to make things better, it just postpone the day you need to truly deal with the issues which you don't want to face.

    But there are actually a few out there, who are hardcore gamers, and have no issues, they are just having plain ol' fun. I've seen actual couples who are both into gaming, and they love it.

    So, unlike booze and drugs, gaming isn't always addictive in a bad way.

    It is a question of defining one's quality of life and happiness.

    Can they be happy, have a normal life and a gaming life at the same time? Do they still go to work, pay the bills, etc...

    If yes to both questions, then, clearly, it's not addictive to these folks, they are just doing what they like to do and are obviously able to function well in what is most important for them, without shying from their responsibilities and duties.

  17. I played games exclusively 1993-2005 by unity100 · · Score: 3, Insightful

    and even neglected my classes in university because of it, a lot of other things and whatnot.

    now when i look back, i can understand that it wasnt the games that got me addicted. i was passing time with them - as if i was perpetually in waiting.

    later observation of other people seemed to nail that idea, i saw many people taking to gaming to great extent when they were in a waiting period in their life - waiting for military service, marriage, between jobs, wake of big decisions about their life etc.

    especially in school era, this 'waiting' concept climaxes, because the individual is actually passive, taking in information but not producing anything on his/her OWN initiative and planning. subconscious knows any homework, project, intermediary goal that is set are just temporary, therefore is still aware of the passivity of the individuals willpower.

    once the individual is out of school and at the control of his/her own life for real, and when s/he sets a real objective, one soon discovers that all gaming habits change. first it lessens to the extent that it becomes a stress outlet, a relaxation, then some way to rest the mind, then, at some point, the struggle for reaching the objective that is set becomes a game in itself, and the person resorts to gaming less and less.

    im at that point in my life. games bore me out of my mind now. and by games, i mean everything. i played everything from defender of crown in 1986 to crysis, from fate of atlantis, star control 2 to europa universalis 3.

    then again i dropped out of college and set out to establish myself as an entrepreneur on the new world that is internet. that IS a game in itself.

  18. Re:smoking. by RsG · · Score: 4, Interesting

    This "addiction" subject is really fascinating. Aren't we all addicted to food? If you take food away from me, wouldn't I go nuts too? What about money, women, and cattles? What about life?

    Actually, it is possible to be pathologically addicted to sex, food or money. Well, the money one's debatable, but there's some pretty compelling evidence for it. For the food one, you don't have to look that far - you've probably seen such people if you frequent fast food restaurants, even if they didn't stand out from the rest of the clientele. Eating disorders can run either way after all - vast overeating, or self-starvation, and the overeating behavior is classic addict.

    The tricky part is that everyone needs to eat. Everyone in modern society needs at least some money to get by. (Almost) everyone needs to screw. That isn't addiction, that's biology, social necessity and plain old hormones.

    When you stop eating to live, and start living to eat, then you start calling it addiction.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
  19. Different Than Football Fans? by EXTomar · · Score: 3, Insightful

    Do "football super fans" get an endorphin rush when their favorite player on their team? I've seen people get livid if they miss their favorite games. Why aren't these same people concerned for them? Oh yeah...being obsessed about football is "healthy" but a computer game is not.

  20. My experience as a WoW Addict by MarchTheMonth · · Score: 2, Interesting

    Because I think it's relevant, I'll post my experience with WoW and my addiction to it.

    I want to say first and foremost, I don't fault WoW or Blizzard at all, it was merely a medium that I attached my addiction to. You could probably insert any MMO for me and my story probably would have changed only by date.

    Anyway, a great bit of irony starts with when I first played WoW, I avoided the game like the plague because although I greatly enjoyed WC3 and many other blizzard titles, I didn't want to get hooked to it.

    Ok, maybe this part makes me a bit unique, and may perhaps only makes my addicting nature to games manifest worse, but when I get a game, I do in a way enthrall myself into any new game I get and play relatively non-stop till I feel I beat it, or get really bored of it. I have to beat a game, and I have to beat it well enough to feel good or superior in some fashion, even if it is self-indulgent.

    I started playing WoW like I started playing any game. I could go onto a long story about my slippery slope that got me completely addicted to it.

    There were a few catalysts on the way: 1st catalyst was a girl. She broke my heart, yadda yadda, what did I turn to to "comfort" me? WoW. My grades were already slipping, as was my interest in school, WoW was merely a catalyst for getting me out of school. No more school, so what did I have more time to play? WoW. Then the restaurant I worked at closed. I was already long gone at this point, going home early, taking the cut early in the night so I could go home and play WoW is the norm for me practically. when the restaurant closed, I got to play 16hrs a day, 7 days a week for 2 months. glorious by my measure. Then with a pretty powerful intervention, I stopped playing WoW.

    I wouldn't say I went through any physical withdrawl, but man, I definitely had some significant "mental" withdrawl. For me, WoW was a nice cocktail of things: Ego, Attention, and Indulgment. I think there is a physical side effect of game playing that ALL gamers get addicted to, its the adrenaline and endorphins that get released turning something exciting, FPS shooters likely get it when they kill someone or go on a killing spree. For me, it was difficult boss kills. Get me a difficult boss, throw me at it for 40hrs of raiding and finally killing it, there are few better feelings in the world than that. THAT is the addiction that MMO "addicts" get. I was in a very real way addicted to the chemical release my body gave me when killing bosses, I couldn't wait for tough bosses to kill. I would say it was highly different for alcohol addiction or other drug addictions that was said earlier to have the brain literally rewired, where the drug of choice didn't have any real affect or any more "pleasure" on the person anymore, gaming addiction is very different, there is that chemical addiction I think, and for me, some of my biggest "highs" were toward the end of my time, and there were significant amounts of smaller "highs" early, and other big "highs" at other times as well, but there was never for me a "meh high" that drug addicts get in their late addictions.

  21. That's not how addiction works by Moraelin · · Score: 3, Interesting

    Actually, that's not how (real) addiction works. Addiction to a substance happens when your brain chemistry starts adjusting in the other direction. Biology is largely about self-tuning feedback loops like that. If you have too little oxygen in your arm, e.g., because you do a lot of physical effort, your body grows more blood vessels. And if the brain has to work while disrupted by alcohol, it compensates its chemistry in the other direction.

    Addiction is that compensation in the other direction. And when you are properly addicted, it's not as much that your drug is fun, as that life without it is not much fun.

    E.g., Nicotine inhibits MAO-B, which breaks down Dopamine and Phenethylamine. It's part of a chemical equilibrium in the brain. When you're happy about something, you get a shot of dopamine, but almost immediately MAO-B is released to make that signal decay back to baseline. Nicotine perturbs that mechanism, so it originally makes you feel better. But soon your body adjusts its equilibrium in the other direction, so now you feel shitty without a cigarette. Eventually those cigarettes do nothing except bring you briefly to the point where a non-smoker is naturally all the time. That's addiction.

    E.g., Alcohol is a central nervous system depressant, which doesn't actually mean it makes you depressed, just that it makes certain individual synapses and pathways less responsive. But again, the body immediately starts to compensate in the other direction, and those synapses gradually become hyperexcitable. If you keep doing that, essentially to the point where they fire erratically on their own. See, delirium tremens. So essentially after a while you notice that without alcohol you're nervous, have less motor coordination, have hearth rhythm problems, and the like. Essentially your body just started telling you, "man, I really could use a drink." And again, gradually you need more and more of it, and eventually the first sixpack just gets you back to the normal "sober" point. (Alcohol tolerance really is just the road to delirium tremens, sadly.)

    Addiction to something fun isn't an addiction at all. There is no external chemicals perturbing the brain balance. It's just the normal way the brain works. There is no, say, nicotine inhibiting MAO-B so you get artificially elevated doses of dopamine, and forcing the brain to adjust. It's just the normal "this is fun" signal in your brain.

    So at best it's just lack of willpower, but not an addiction.

    And people get pseudo-"addicted" like that all the time. The village gossip who goes around bad-mouthing the local WoW "addict", is, funnily enough, herself "addicted" to her own "hobby". She gets her brain signals out of that social interaction, to the point where she has to even poke into someone else's life to have a topic. The guy who obsessively watches football or soccer or baseball, to have something to talk about to his group of friends, essentially is again just doing something to feed a similar addiction. It's his way of getting his daily shot of "I'm happy and appreciated" brain mediator. The guy who's doing overtime all week and goes fishing every weekend, ok, he's probably more like keeping himself away from getting an "I'm unhappy" signal at home, but nevertheless that's the same pseudo-addiction. Etc.

    There's really nothing special about WoW. If your wife was out gossiping with the neighbours 18 hours a day, well, you'd probably just think some stereotype about women instead. But it would be the same thing, essentially.

    At any rate, addiction it ain't.

    Not a lot you can do about it, except wait for the victim to get their act together and come out of it.

    Except if it were real physiological addiction, that wouldn't happen.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  22. Re:smoking. by bronney · · Score: 2, Interesting

    I agree to a degree what you've said. But the limiting factor of those, at least for me might be money. Cause for me money = time. Working for money takes at least 9 - 10 hours away from my time each day and I ended up tired.

    So I get home all tired and can't really screw (no gf in the basement), play pc games, and eat. Now if I have unlimited funds that gives back the 10 hours to play games for example, I probably spend 4 of those hours playing some MMO. But even then I still won't call that an "addiction". Because I really enjoy playing it. I've experienced this during my younger years when I had lots of time lying around, with Dune 2, Doom 2, or Legend of the Red Dragon.

    However, based on the description of "addiction" you gave, and I apologize for selective quoting:

    A better rule of thumb for determining whether somebody is addicted to something is to ask them if they still enjoy it....

    "Addiction" gets applied far to frequently to abuse or overuse of any kind...

    My job, life, or lust for a raise at work and having rice for dinner everyday (for an Asian :D) seems more like an "addiction" then my counterstrike gaming. There're many things I don't enjoy but have to do it, like going to the laundromat. While I do enjoy every time I get a headshot in CS.

    Just weird to me.

  23. Re:Videogames are not addictive. by Psychochild · · Score: 2, Insightful

    Caveats: I am not a researcher or psychologist. I am an MMO developer.

    The major problem I have with the "addictive" label is that it makes a value judgment. There are few things that are "addictive" that are considered good things; the big exception is computer gaming, where the word is often used with a positive connotation. An "addicting" game is awesome! A better word would be "compelling", which has less judgment associated with it.

    The research observed that while people were playing, they identified the relationships with other players in-game as meaningful, but when they stopped playing, they ceased to describe it as such. To me, that is a lot like a heavy drinker's "bar friendships" - when they stop drinking, those friendships mean a lot less.

    One issue to consider is that some people who "get addicted" and lose themselves into a game, particularly an MMO with social connections, have very serious problems with the rest of their life. Often, these people have a case of depression. The interaction with other people online can provide a lot of benefits that help counteract the problem the person is experiencing. For example, if you feel worthless at work because you've been passed over for promotion after promotion, then you probably really like the feeling of being a needed and appreciated member of the party/raid in a game.

    If the external condition changes, that can cause a re-evaluation of your situation. If the person above is recognized as a capable worker and gets a promotion in their job, he or she may not seek validation through the game anymore. So, the online relationships may become less important to the individual because they don't need it anymore. I don't see this as any different than forming a new circle of friends when your life circumstances change. The promoted person in our example may start making new friends and have less time for old friends that he or she doesn't come into contact as often. This is seen as fairly natural when we don't include the scary "online" or "gaming" aspect.

    Also consider that the person who plays MMOs to the point where their relationship falls apart may already have problems with that relationship. They may be getting something from their online play that is lacking in their offline relationship. Yeah, it's better to address issues head-on and try to resolve them, but many people will avoid problems if they can. The game is just a convenient excuse.

    The defensiveness by gamers when confronted with this sort of analysis is depressingly predictable, as well.

    Well, sure. People do tend to get defensive when someone points a finger and says, "You're doing the bad thing!" Witness all the excuses that come up during a typical copyright discussion on Slashdot.

    Most people can play games without it impacting their life. For the people that do become "addicted", how many of them are using gaming (or anything else) to fill a problem in their life? This is less of a problem with gaming a more of a problem with society. But, it's easier to blame the game than to expect people to change. So, for those of us that can game without letting it rule our lives, it gets a bit tiresome to see gaming demonized so easily.

    --
    Brian "Psychochild" Green
    MMO developer's blog
  24. Re:Addiction for idiots. It's like this: by Bryan+Ischo · · Score: 2, Insightful

    1. The definition of addiction seems to be in dispute given all of the comments on this topic. I would venture a guess that even among scientific professionals, it is not always clear cut. Therefore, trying to turn the topic from an interesting discussion of the addictive nature of video games, to a pedantic quarrel about the specific definition of addiction, doesn't seem very useful.

    2. Who said anything about treating video game addiction as a chemical addiction?

    Do you think that gambling addiction is a real addiction? If so, then I can assure you, video game addiction is just as real, because I have experienced it. If not, then I think you'd be fighting an uphill battle trying to convince anyone else.

  25. Re:smoking. by LEMONedIScream · · Score: 2, Interesting

    I see where you're coming from now. One thing I've noticed about these "addictions" is that I can survive happily without a pc when it's removed out of circumstance. e.g. no Internet immediately after moving into a house, not taking my pc to uni (I do Computer Science, go figure...). When these happened, I'd get along fine and won't even look back, however, put it back in it's place and old habits from a few months back will sit straight back into place.

    So, would and could you just give up your smokes and pc willingly for an arbitrary length of time? Say, 30 days? 60? 365?

    If yes, why do you smoke? It's ultimately bad for your health, sex could release more endorphins and what-not into your system (I'm assuming it's closer to basic function needs, long-term partner(s) etc).

    As for me (what, is this self-help psychiatry?) I don't think I could give up my pc willingly as a conscious decision. I just wouldn't have a clue as to what to channel it into insteadand that gap will be there. On the other hand, it's not really detrimental to my life, it doesn't replace any friends I have in real-life, I continue to do activities with them.

    The problem for me, comes when it replaces other activities and hobbies. As in, they all mostly have to be on a computer. However, I'm a student, I don't have the money to go out parachuting every other weekend (although I do hear you can pay for it by packing parachutes!). (Ooops, did I just try and justify that there?)

  26. As we evolve we will reverse by dr00min · · Score: 2, Interesting

    If anyone has seen "the thirteenth floor" you will know what I mean when I say this. Computers are in some ways our "offspring" in the sense that we have given computers the abilities that we once naturally possessed. The ability to communicate and in some senses "travel" without physically moving or talking. The ability to shout over large groups of people until they listen. The ability to form communities quickly and powerfully. The ability to know something without asking anyone. Eventually I predict that we will evolve to the point of reversal, engaging in one of two paths. 1) we will become "bionic" in the sense that we will eventually put computers inside us to perform tasks that we original could do. 2) we will awaken to our true "conscious" selves and activate our dormant abilities that only the minority of "freaks" currently exercise in any provable way. In all of this, I guess my basic point is I think gaming is an extension of lucid dreaming. We crave it and we will always find a way to create worlds within worlds. It almost safe to say it is part of the reason we exist.

  27. Re:smoking. & food by TaoPhoenix · · Score: 2, Informative

    This whole thread has serious Apples & Mangoes problems.

    You became addicted to cigarettes ... because you enjoy them. You have reached a plateau, so you still enjoy them, meaning the activity is not escalating into the next severity class. However, if you found yourself up against an important reason to quit, then the physical-addiction side would kick in.

    "Addicted to food" is different, because whole the baseline quantity of cigarettes is zero, there *is* a baseline of food. So attempting to take that minimum amount away creates a logical fallacy because then it becomes a problem again, but in the other direction. (Anorexics have a mis-calibrated food baseline.)

    Modern USA *is* addicted to *excess* food, because this is encouraged by brutal social pressures from advertising to Increasing Sales discussions in boardrooms. If you wake up one year and discover you are overweight, and try to cut back, the level of dificulty experienced is the measure of the food addiction.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  28. Re: wasting time... by TaoPhoenix · · Score: 2, Insightful

    Too much vitriol, AC.

    Really enriching activities require effort to be put into it first, and that takes an energy threshold.

    Part of the experience spread that leads some people to MMO addictions is that it is low threshold. Then they discover it's also a low reward spread as well, but by that point the day is shot again.

    This connects to the psychology of Flow. If someone has trouble getting putting that special kind of effort that makes peak experiences possible, then they drift into some other low grade activity.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  29. Well, it's that "a lot worse" by Moraelin · · Score: 4, Insightful

    Well, it's that "a lot worse" that makes the big difference, really.

    And basically there _is_ a dichotomy, in that one implies physiological modifications, the other doesn't. It's pretty binary. I'm not setting up a dichotomy between light grey and dark grey, but between something which either exists or it doesn't.

    There's a difference between, basically:

    A) I'd rather be doing something more fun, and it so happens that this virtual world is more fun than bickering with my spouse some more, and

    B) I'm getting (physiologically and medically) depressed and nervous unless I light another cigarette.

    In case A you're merely back to baseline if you don't, in case B you're genuinely a lot below baseline if you don't. That "going cold turkey from a hard drug is a lot worse" factor.

    Case A is merely how the brain is wired to work. Your brain is wired to give you a "man, I'm bored" signal when nothing interesting happens, and a dopamine/serotonin/canbinoid/whatever-apropriate-signa shot when you do something fun. You're pre-programmed to seek pleasure and fun. If that's "addiction", we're all born addicts.

    Your cat or dog is like that too. That's why you see the dog occasionally chasing his tail or begging to play fetch, or the cat pouncing on a stuffed toy. Because again there's that natural signal in the brain that says "go do something fun already."

    The difference is that we humans built layers upon layers of culture, pre-conceptions and mis-conceptions about what you should be doing instead of that. And a society where you're supposed to, and have to, do something else to even survive. A cat just goes and hunts when it's hungry, and is free to sleep or play the rest of the time. You, by contrast have to go to work now so you can have something to eat next month. But you're not wired for that, you're still wired like the cat. That's where will power comes in. You must move your arse and do what you know you should be doing, instead of what your animal brain tells you to do.

    And even before games, there still were people who ignored what they _should_ be doing and did what their brain signals told them instead. The village drunk or the bum living off begging are the same. They chose to go with the short term satisfaction (as in, "meh, it's better than ploughing") instead of long term planning ("but if I go plough, I'll have bread next year.")

    Heck, over half the people out there are in their current job because of that. At some point they chose something like, "meh, playing prom queen / basketball jock is more immediately rewarding than learning maths", and now they flip burgers or man the gas pump instead of having a better paying job. Essentially they too did the same choice between (I) something immediately rewarding, and (II) something boring right now, but which pays off later. Or you see millions of fat people around you, because they chose the more fun activities (e.g., eating and sitting on the couch), instead of the boring and physically exerting ones (exercising and dieting.) There's no fundamental difference between that and the choice of a WoW "addict". They all essentially choose to go with the short-term rewarding things, i.e., with following the signals of that animal brain, instead of having the will power to do what they know they should be doing.

    It's not a new factor. We're _wired_ like that, and have had people following their wiring for the past 200,000 years straight. All that's new is the hysteria of singling out games.

    And at the end of the day, it doesn't change the fact that it's just some normal chemical reaction in the brains. Labeling it as the same thing as drug abuse only serves to obfuscate the real mechanisms and problems there.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  30. Re:Videogames are not addictive. by Psychochild · · Score: 2, Insightful

    A lot of people can drink - and even do cocaine and heroin, occassionally - without ruining their lives.

    As soon as "Driving under the influence (of MMO games)" becomes a societal problem, I'll agree that we should classify these all in the same category. An alcoholic (or other substance abuser) is often physically addicted to the substance they abuse, and this causes additional problems when trying to break the addiction. In addition, the alcoholic also makes poor decisions, such as deciding to drive while their reactions are impaired, which causes direct physical harm to others on a regular basis. Trying to equate someone who plays too many games and may later regrets it to someone causing physical damage to themselves and potentially to others when abusing a substance seems to trivialize the problems of substance abuse.

    Now, if you want to compare MMOs to other media, this is a lot closer to the mark. Some people watch TV to excess; the old stereotype was about the husband who came home and watched TV to ignore his wife, causing their marriage to fail. Sometimes introverted teenagers turn to books and seclude themselves from others while reading for hours upon hours; I know I did frequently. Where is your outcry for people who abuse those media? And, spare me the "worthwhile" argument; the most mindless game I've enjoyed had a lot more redeeming value than some of the garbage Star Trek novels I read as a teenager.

    And, again, the reason why MMO games are singled out from other games, as they were in this particular discussion thread, is because of the social interaction and feedback that appeals to people. It's the same reason why people like talking on the phone, going to parties, watching football games with friends, or engaging in other very normal, socially-accepted activities that are also very enjoyable. The supreme irony here is the fact that some people think the internet isolates people instead of providing social opportunities.

    I know a lot of people in the MMO dev business, so don't take it too strongly when I say that you're in the alcohol business.

    Sorry, I'm not. I have friends that regularly get together and watch whole seasons of TV shows on DVDs for hours on end many nights per week. TV shows are meant to be compelling, making you want to watch one episode after another. The easy availability of TV shows on DVD means that you can watch a nearly endless number of shows. So, are DVD sellers also in "the alcohol business"? If so, then you're proving the, "I'm addicted to EATING!" crowd right in that the definition of "addiction" is no longer meaningful if it applies to anything someone likes to do. If not, then what is the significant difference? The only meaningful difference I can think of is the interactive nature of games compared to passive media; and, sorry, I have a hard time believing that all entertainment should be passively engaged just because a few people would rather play games than face the grim facts of their deteriorating relationship (or whatever other problem they're ignoring).

    And, really, sports have caused the destruction of more relationships and caused significantly more real-world violence than video games have. So, why are you talking so negatively about MMOs and the like but not sports? Perhaps because the typical MMO player is a lot less willing to break your face than the aggressive football fanatic? ;)

    --
    Brian "Psychochild" Green
    MMO developer's blog
  31. Re:Videogames are not addictive. by Psychochild · · Score: 2, Insightful

    You're not owning to the element of MMOs that are distinctive: their unclosed, open-ended, more-time-you-put-in-more-reward-you-get-out nature, and I've seen the consequences of it at work in the lives of people around me, more so than with sports or television or film or books by a long shot.

    No, I'm saying that the open-ended aspect is not nearly as important as the social aspects. Even though you can solo just fine in most recent MMO games, if you were to take out all the other people you would not have a compelling game. This is a significant problem for MMO games; you need a "critical mass" of people to keep the game interesting, and if your game falls below that number of people then the world starts to feel empty.

    As far as the number of people you've seen affected, I'm going to assume since you're engaging in a discussion on Slashdot and have a 4 digit UID that you're a technologically-minded person. So, you should understand that yes, you are going to see a lot more people have troubles involving technology. A bartender is going to see a lot more people harmed by alcohol than MMOs, but it wouldn't be accurate to treat that bartender's experiences as authoritative when comparing the relative affects, either.

    What I have seen is people who had balanced lives before they started playing, but then lost those balanced lives.

    As people on Slashdot are fond of saying: correlation does not imply causation. Did people lose their balanced lives by playing the games as you assert, or did people have lives start to become unbalanced then become attracted to MMOs where they found a way to avoid dealing with their increasingly unbalanced lives?

    Calling them "compelling" is disingenuous in the extreme, because it pretends that it is the fictional, fantastic nature that keeps people playing for 20 to 60 hours a week over several years, when you can log into any end-game forum and see that it really is about camping, high-end-raids, drops, and that entire cycle of seeking the next item.

    If progress were the only compelling part of the game, then Progress Quest (http://progressquest.com/) would be just as compelling as WoW. It's not, although it's a humorous take on these types of games. The advancement that you focus on is only really important in a social context. Gaining levels and killing different colored enemies with bigger numbers has been a staple of computer and console RPGs since Dragon Warrior and Final Fantasy were introduced. But, once you add the social element of MMOs, that's where the advancement becomes meaningful. My 70th level character becomes more impressive when you compare it to other characters in the game. In some cases, it's to show who has the biggest when looking down on lower level characters; in other cases, it's showing that the player is the "minimum height" required to join with other people to engage in those high end raids. The person solely concerned with loot and not with the other people in the group quickly find themselves without the group required to get all that cool loot in the "end game".

    I'm not some school-marm who doesn't know one end of the controller from another: I've been playing MMOs since the days of LPMUDs and DikuMUDS, and I've seen the way they can play out.

    And, to continue the metaphor, you're not dealing with some mustache-twirling villain looking to make a quick buck selling crack to unsuspecting children. I've done a lot of soul-searching and investigation into these issues and have read available information. I've had many friends from my MUD playing days fail out of university; I could say some failed out because they played too many MUDs, but really they were looking for any escape from their problems, including D&D, partying, or any of the other things they did in addition to MUDding in lieu of schoolwork. Some just couldn't hack college, but felt under a lot of pressure to attend college by their parents, for example, and they used MUDs and other a

    --
    Brian "Psychochild" Green
    MMO developer's blog
  32. Re:Videogames are not addictive. by Psychochild · · Score: 2, Insightful

    I compared you to the alcohol industry, and I think that comparison is accurate. Beer and wine manufacturers do not design their products to exploit alcoholism - yet they continue to market their products to populations who are, in fact, alcoholic. That 90% of the population can drink alcohol responsibly doesn't make alcoholism any less real.

    As I said in a previous post, the comparison is wrong because there are no problems such as "driving under the influence" or "liver poisoning" with MMOs. Alcohol can be physically addicting, while MMOs have no physically addicting properties by definition. There are also significant positive elements to participating in online interaction as explained in Nick Yee's studies; alcohol has no similar benefits besides some possible health benefits in strict moderation. So, in my considered opinion, the comparison is incorrect on just about every level.

    In the end, if you're not willing to take a psychological researcher as an authority in this area, you must be fairly set in your opinion and discussion will devolve into circular arguments. I hope you can continue to reach out to the people you've seen have troubles while playing MMOs; I also hope you can keep an open enough mind to understand that their core problems may be something beyond just the nature of the game.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  33. Re:Videogames are not addictive. by Psychochild · · Score: 2, Informative

    This means that you need a critical mass of people who are, in fact, playing 40 to 60 hours a week, a hardcore contingent, to provide much of that sense of persistence and mutual recognition.

    No. MMOs need people to be online, but we don't need them to be on for long periods of time. During "peak hours", a game has between 10-30% of the total active accounts online once it has matured. So, people will be online during most of the time. Also note that "critical mass" is much lower than "expected populations" for a well designed game. For my own game, Meridian 59, critical mass on a server appears to be about 30 or so players online, so in my case I don't need to snare a large number of people to keep the game reasonably healthy.

    Also, note that the average person in WoW spends about 2 hours per day in the game. (Reference: Blizzard vs. WoWGlider lawsuit, quote at: http://elitistjerks.com/f15/t28385-blizzard_wins_lawsuit_against_wowglider/#post812739) If we were looking at a true epidemic here, I would think that the largest game would have figures that were much higher than the average hours of TV watched if we accept that TV watching is not similarly addicting. The 40-60 hour per week people are statistical outliers, many sigma away from the average. In WoW, every person playing 40 hours per week needs 3 people playing only 1 hour per week to balance things out to the average.

    And, carefully consider what you are saying. Your core argument in this post is that socializing and feeling like you have social obligations is bad. Few rational people are going to agree with that position. The fact that people do engage in social activities online is a good thing. The fact that people do stupid things in social situations, such as when trying to find a potential mate, doesn't mean that the activity is generally harmful. It means that some people just need a bit more help than others.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog