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The Making of Bioshock

Gamasutra is running a feature from Game Developer magazine in which Bioshock's project leader writes about what went right and what went wrong making last year's award-winning shooter, Bioshock. He talks about what the developers learned from fans and focus groups, how long it took them to firmly define what the game was supposed to be, and how they tried to reconcile their ideas with their capabilities. Quoting: "...just after the first beta, the entire design team plus a contingent of 2K producers headed off to see how a group that knew nothing about our company or BioShock would react to the first level. It was brutal. The first level, they said, was overly dense, confusing, and not particularly engaging. Players would acquire new powers but not know how to use them, so they stuck to using more traditional weapons and became frustrated. They didn't interact with the Big Daddies, and they didn't understand (or care) how to modify their characters. They were so overwhelmed by dialogue and backstory that they missed key information. A few of the players did start to see the possible depth of the game, but even they were frustrated by the difficulty of actually using the systems we had created."

16 of 281 comments (clear)

  1. Market research!? by teh+moges · · Score: 4, Insightful

    Here I thought market research died with the invention of mass-advertising.

    Great to see them actually test out a product, and further, fix their product before launching it.

  2. that's nice by gEvil+(beta) · · Score: 5, Informative

    Funny. I recently bought Bioshock on Steam (when they were running their $15 special a month or two ago). I only had a chance to play it for a few hours (not much time for games these days). However, in the past week my system's gone completely crazy. Turned out it was due to SecuROM. I found the uninstaller utility and removed it, and now my system is behaving perfectly normally again. I liked what I managed to play of Bioshock, but unfortunately I'm not going to reinstall it again. It's a shame, really, because it seemed like a good game.

    --
    This guy's the limit!
    1. Re:that's nice by philspear · · Score: 4, Insightful

      I think DRM has been covered extensively enough about this game, and has little to do with the topic at hand. There's a lot more lessons here for game developers than DRM issues. Sure that seems to have killed it for this crowd, but there's no arguing that the game had a significant impact seperately from that.

      So can we get a little less whining about a well-whined about topic and focus on what they did RIGHT?

    2. Re:that's nice by gEvil+(beta) · · Score: 5, Interesting

      Sorry, I literally got control back of my system about 30 minutes ago, so it's fresh in my mind (why my post starts with 'Funny'). And sorry, but not being able to use my computer thanks to a game I paid for is a serious WRONG in my book. If they remove the protection I'll reinstall it and pick up where I left off, and then maybe I might be able to tell you what they did "right" in the game. I'm sure there're plenty of good things there.

      --
      This guy's the limit!
    3. Re:that's nice by Fallingcow · · Score: 4, Interesting

      I just pirated the damned thing.

      Spent the money I was going to spend on it on STALKER: Shadow of Chernobyl instead. Bioshock deserved the money more, but I won't pay to fuck up my machine, ESPECIALLY when the game's already on Steam. I also won't miss an opportunity to play a (reputedly) great game over principles, and paying money for a legit copy while having to pirate it anyway just to make it usable is retarded.. *shrug*

    4. Re:that's nice by SanityInAnarchy · · Score: 5, Insightful

      I think DRM has been covered extensively enough about this game,

      Has it been removed?

      No? Then it hasn't been covered extensively enough.

      focus on what they did RIGHT?

      Unfortunately, because of the DRM, at least one customer won't be able to see what they did right. I know I would have loved to play the game, but I flat refuse to buy it because of that DRM -- so that's another potential customer, ready to pay full price ($60 even), but I don't know what they did right, because of the DRM.

      Hear that, developers? It doesn't matter how hard you work, or how many long hours and weekends you put in. It doesn't matter how much you love your project, or how much of a piece of art it is. None of that matters if people actually avoid playing your game because of the DRM on it.

      Life is too short, and there are too many games that don't treat me like a criminal for me to waste my time on yours.

      --
      Don't thank God, thank a doctor!
    5. Re:that's nice by billcopc · · Score: 4, Funny

      I'll one up you: I'm waiting for Spore to be cracked, because there is no way I'm going to tolerate that ridiculous 10-day reactivation DRM. I'll gladly buy the game, but only if I can play it without being encumbered with SecuROM, which is the most invasive piece of filth ever coded. It is like an executable goatse.cx

      --
      -Billco, Fnarg.com
    6. Re:that's nice by SanityInAnarchy · · Score: 4, Insightful

      I said it many times. I boycotted this game due to drm, same with orange box and the like.

      I bought Orange Box, mostly because Steam is a known animal, and I know it doesn't fuck up my computer. The only thing it requires from me is an Internet connection, and not even all the time. And on top of that, it provides a feature rare (especially among DRM-free games) -- I can download the game and install it as many times as I want, on as many computers as I want.

      SecuROM, on the other hand, has a very good chance of fucking up your computer, and it's even being done on top of Steam (meaning no physical disc), which is already plenty of DRM. When there is a physical disc, it requires that disc to be present -- or so I assume, given the ROM in its name. And it limits the total number of installs to some ridiculously small number.

      I can understand why people don't like Steam and its DRM, though, and that's just as sad -- Portal is the best game I've played in years.

      --
      Don't thank God, thank a doctor!
  3. What I found odd... by polyomninym · · Score: 5, Interesting

    I have almost beaten this game on the PC, and I must say that I truly love it. It's creepy, weird and under the ocean, so I've gotta give 2K some props for the concept. Those Big Daddies are horrifying tankers, loved'em to bits! The thing that I find most odd about this game is the text during loading screens. they were supposed to be quotes of various citizens talking about how things of gone down the tubes. I know that they were trying to capture some old-style slangy ways of talkin' , but damn the quoted text was so riddled with bad English that it sort of undermined the whole creepy feel of the game. I didn't let it get to me, but wow, it sure feels nice to share that with ya'll ;) Please reply if you felt the same way about those quotes. Great game IMHO!

    1. Re:What I found odd... by tylernt · · Score: 5, Insightful

      It's creepy, weird and under the ocean, so I've gotta give 2K some props for the concept. Those Big Daddies are horrifying tankers, loved'em to bits!

      Indeed. The first time I had a Big Daddy come after me, something happened that I had never before experienced by playing a mere computer game: I ran and hid (in the game) not to avoid the annoyance of having my character get killed and having to respawn or reload, but just out of simple raw terror.

      I also found it pretty difficult to "game" the AI. You know how you can exploit the computer's tendency to do dumb things so you can wipe out your enemies effortlessly? I didn't find many weaknesses in this game's AI. About the best I could do was set them on fire from afar and then hide until the fire went out, then repeat or do a normal frontal assault after they were weakened enough. Any other cheap tactics were pretty much intended by the game designers, like zap'n'whack or hacking security systems. And the Big Daddy AI was pretty tenacious; even if you ran through multiple doors, no matter where you tried to hide, they would pursue you relentlessly. This actually worked to your advantage if you set traps for them, but otherwise made them pretty tough to beat without lots of med kits and big weapons.

      I should also mention that I appreciated the fact that the beginning weapon, the pipe wrench, remained a viable weapon (with upgrades) right up to the final boss.

      Exploring was fun too. If you went through each level completing only the necessary objectives, you'd miss about half of the map. Lots of hidey holes with powerups, and many of them nonobvious. I liked the subtlety -- it was refreshing not to have the game designers hit me over the head to show off everything they did, instead I had to go looking.

      Aside from the DRM, it's hard to point out where Bioshock went wrong. Yes, the supposed "choices" (rescue or harvest the Little Sisters) were somewhat limited, but the other complexities like gathering scrap for the U-Invent, the variety of widely disparate Plasmids, and the variety of methods for dispatching enemies (brute force, hacking, or sneaky tactics) still made it interesting.

      --
      DRM 'manages access' in the same way that a prison 'manages freedom'
  4. What went BADLY wrong by swordgeek · · Score: 4, Insightful

    SecureROM.

    I really want this game. I've wanted it since before release, I've played the demo on an old machine, and it reminds me enough of System Shock (I and II both) that I really really want it!

    However, it uses SecureROM. I contacted the company to see if this bug had been fixed yet, and they confirmed that no, it hadn't. As such, they're not getting my money. I can live without this game, if they're going to infect my computer in order to let me play it.

    It's very simple:
    If you're going to harm my computer, you don't get my money.
    If you're going to require internet access/activation for a standalone game, you don't get my money.
    If you're going to treat me like a criminal, you don't get my money.

    Developers, it really is that simple.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:What went BADLY wrong by The+End+Of+Days · · Score: 4, Funny

      Too bad you aren't as important as you think you are.

    2. Re:What went BADLY wrong by gEvil+(beta) · · Score: 4, Insightful

      I thought the horror stories about SecuROM were overblown, like most things online are. Now that I've actually been through them myself (see my post above), I'm sad to say that they're not. I'm fully joining the boycott of any game or game company that utilizes this "protection scheme". The only thing it's protecting them from is my money. Sorry game developers and publishers, but it's the truth.

      --
      This guy's the limit!
  5. I think I found it! by soupforare · · Score: 5, Interesting

    ...what went wrong...focus groups...

    Ah, nothing like developing for the lowest common denominator to screw potential!

    --
    --- Do you believe in the day?
  6. Bioshock was way overrated by pumpkinempanada · · Score: 4, Interesting

    I just finished it last week. It looked cool but even that was overrated. After you've seen the basic lighting/color scheme and art-deco look they're going to use, it doesn't vary a whole lot. All those mods and junk you could do to yourself was just boring, there was never a compelling reason to mess with any of it. Beyond that it was just the same game mechanic over and over again until it's over -- not even a good ending to the story they seemed so proud of! just my opinion, but overall in the year I've had an XBox, gears of war and portal have been the best games.

  7. Look at System Shock 2 by Spatial · · Score: 4, Insightful

    It's really evident if you've played System Shock 2 beforehand. Bioshock is basically SS2: Simple Underwater Edition With Shit-Hot Graphics.

    Every feature they didn't remove is taken straight from it, except easier and with more limited options. The hacking, research, vending machines, character customisation, one-time upgrade points, upgradeable weapons, psychic powers, the ghosts, the logs, the plot... It's all basically the same, but simpler. Even the big plot revelation is the same.

    The whole thing stood to gain a lot from a little more sophistication in the gameplay; I think SS2 is the better game despite its dated graphics. I know what you're thinking - I'm some old fogey gamer with rose-tinted glasses - but I only got SS2 about six months before Bioshock.