The Making of Bioshock
Gamasutra is running a feature from Game Developer magazine in which Bioshock's project leader writes about what went right and what went wrong making last year's award-winning shooter, Bioshock. He talks about what the developers learned from fans and focus groups, how long it took them to firmly define what the game was supposed to be, and how they tried to reconcile their ideas with their capabilities. Quoting:
"...just after the first beta, the entire design team plus a contingent of 2K producers headed off to see how a group that knew nothing about our company or BioShock would react to the first level. It was brutal. The first level, they said, was overly dense, confusing, and not particularly engaging. Players would acquire new powers but not know how to use them, so they stuck to using more traditional weapons and became frustrated. They didn't interact with the Big Daddies, and they didn't understand (or care) how to modify their characters. They were so overwhelmed by dialogue and backstory that they missed key information. A few of the players did start to see the possible depth of the game, but even they were frustrated by the difficulty of actually using the systems we had created."
Funny. I recently bought Bioshock on Steam (when they were running their $15 special a month or two ago). I only had a chance to play it for a few hours (not much time for games these days). However, in the past week my system's gone completely crazy. Turned out it was due to SecuROM. I found the uninstaller utility and removed it, and now my system is behaving perfectly normally again. I liked what I managed to play of Bioshock, but unfortunately I'm not going to reinstall it again. It's a shame, really, because it seemed like a good game.
This guy's the limit!
I have almost beaten this game on the PC, and I must say that I truly love it. It's creepy, weird and under the ocean, so I've gotta give 2K some props for the concept. Those Big Daddies are horrifying tankers, loved'em to bits! The thing that I find most odd about this game is the text during loading screens. they were supposed to be quotes of various citizens talking about how things of gone down the tubes. I know that they were trying to capture some old-style slangy ways of talkin' , but damn the quoted text was so riddled with bad English that it sort of undermined the whole creepy feel of the game. I didn't let it get to me, but wow, it sure feels nice to share that with ya'll ;) Please reply if you felt the same way about those quotes. Great game IMHO!
Ah, nothing like developing for the lowest common denominator to screw potential!
--- Do you believe in the day?