The Complete History of Nintendo
SlappingOysters writes "Gameplayer are running a comprehensive feature on the history of Nintendo that runs through all 119 years of their existence, from humble card maker to gaming powerhouse. It is documented in chronological order and includes a stack of trivia about the company that will be thoroughly enjoyed by all Nintendo fans. As an interesting side note, it links to a sister article that explores how Mario can improve your sex life."
What does Mario leading to "greater sex" have anything to do with Nintendo's history? On a side note... I shoulda been a plumber. I never knew that plumbing and jumping would lead to better sex. Thanks for the life tip Slashdot!
"The best way to accelerate a Macintosh is at 9.8m/sec^2" -Marcus Dolengo
Fellow geeks. Mario cannot 'improve' your sex life.
Most mentions of Mario only have a deleterious effect on same.
Instead, be cool, don't appear desperate, and lower your sights. Unless you are horrific, you'll do fine. Just don't rely on Mario.
"Be light, stinging, insolent and melancholy"
8 pages worth of stuff, 1/3 of which is denied by Privoxy/Adblock, and no "print version" in sight?
At least some of the big journos have done something right. Print version style sheets.
Okay, rant over.
"We are Microsoft. You shall be assimilated. Competition is futile."
It is more of a timeline of the company that ends at 2006. Although, if anyone is interested in a good account of Nintendo's history, check out the book Game Over: Press Start to Continue by David Sheff. It is a bit dated, and doesn't cover anything newer than the n64 (and that depends on when the copy you look at was produced) but it goes into great depth regarding Nintendo's history.
video gaming has never, doesn't, and will never improve the sex life of any one. unless it happens to be a female who plays video games, in which case every male video game player wishes to have sex with her.
"they didn't know it was impossible, so they did it!" - Mark Twain
You've never had a short, hairy, italian guy shove a plunger up your ass while you masturbate?
Do you even lift?
These aren't the 'roids you're looking for.
hmm... DOA Volleyball... I'd say it doesn't improve any two people's sex lives
Thank you Dave Raggett
Well who can blame them? I'd detail my experiences with the GameCube, but I might as well just write a review of Super Smash Bros. Melee instead, that was the only truly remarkable game I played on it. Super Mario Sunshine? Patently inferior to Super Mario 64. Soul Calibur II? Can't match the original. Mario Kart: Double Dash? Simply couldn't hold my interest.
I know I'm missing some good stuff (Metroid Prime, why did I never play that?), but my experiences were poor. SSBM is the only game to not be surpassed before or (maybe) since. I'm still forming my final opinion on SSBB...
One word sums up my GameCube experience: Ikaruga. Incredible sounds, beautiful graphics, gameplay rivaled only (ironically enough) by Radiant Silvergun. There is no better game for the 'Cube IMHO.
"Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
As somebody who owned all 3 consoles (4 if you include the Dreamcast) I must say the cube did have its place deserved in my living room.
Metroid Prime was extremly well done, props to Retro Studio's for that one, Prime 2? Good but didn't do anything new. Double Dash wasn't a major step up but still an improvment
There were quite a few awesome games that were either Cube exclusives or timed exclusives, RE4 being the best of them (IMO best game of last gen). Metal Gear Solid: Twin Snakes, Eternal Darknes, Ikaruga (now on XBLA!) and for 1st party you are missing Wind Waker (once you get around the cartoonly look its actually quite good), F-Zero-GX and Pikmen.
Why the cube bombed was because it just wasn't enough, they didn't have that killer app (like Final Fantasy for Playstation and Halo for Xbox) and they're marketing lacked in the West (they did quite OK in Japan). Marketing is alot, and lack of marketing can be a major factor in getting wiped out of the race (go ask Sega!)
Make SELinux enforcing again!
This looks like an enhanced version of the company history Nintendo gives to the press, the one you can see on the European site too:
http://www.nintendo.co.uk/NOE/en_GB/service/corporate_2001.html
Much more interesting, at least if you speak French, is the "History of Nintendo", so far only one book has been published:
http://editionspixnlove.fr/collectiondetail.php?ID=6
The book is 228 pages long and showcases 500 Nintendo toys and games prior to 1980 (took them 6 years of research!). The whole series will have 6 volumes totalling more than 1400 pages. Flabbergasting I daresay.
Nah, it was never going to get #1, devs were still burnt after the way Nintendo treated them during the first period so they were never going to get all the major multiplatform hits and less exclusives than say Sony.
Also dont forget the PS2 won by a very large margin. In 2004 they were in 2nd place but in 3rd by the 360's launch. The PS2 really dominated towards the end due to titles like Singstar, all of a sudden teenage girls wanted PS2's which really skyrocketed sales by turning it into a glorified karaoke machine which is still going on.
The cube cold have gotten #2 but #1 was out of the question, the PS2 was always going to win that generation like the Wii seems poised to win this generation. The PS3 has potential to be a mass market device but its too expensive for the mass market/casual gamer.
The 360 I dont think has it, I think it has what it takes to be THE system for the hardcore market but the casual market is waaay to big these days to win a generation without them. I think Microsoft should be happy with what their machine is and be the hardcore system, its profitable for them now.
On those games, yeah I got them all except Tales. At my local retailer it was usually $10 cheaper to get the games on that platform so the cube racked up the majority of multiplatform titles in my home. It saved me alot in the long run
Make SELinux enforcing again!
The only problem with Nintendo's methodology is that they don't want shit games.
When Sony opened the floodgates you got all the shovelware games. Haven't you noticed that?
The PS2 had an early head start with the DVD format. At the time of its launch, it was an affordable DVD player that played games. Secondly, it was backwards compatibly with all the PS1 games giving it a larger library of games. Third, it had a lot of exclusive system selling titles such as Final Fantasy. The Xbox had Halo which was a system seller. But the Gamecube had a lot of exclusive titles but just never managed for them to sell systems, Melee was a great game, and Tales of Symphonia is one of the best RPGs I have ever played, but Sunshine was mediocre, Luigi's Mansion was an average launch game, Double Dash was decent, but not a system seller. And the console had so many Mario Party games that were essentially the same to be even considered. The thing that I really liked about the gamecube was the short load times compared to the PS2 and Xbox. Seriously, it seemed to take at least a minute to go back to the world map after a battle in Final Fantasy...
Taxation is legalized theft, no more, no less.
Don't judge me. Everybody experiments in college.
From TFA: 1989 - The Wizard movie is released in the US. Starring Fred Savage, Christian Slater and Beau Bridges, it chronicles the story of a young boy with a talent for videogames who enters a Nintendo tournament in Florida. Nintendo uses it as a vehicle to promote the NES and unveil Super Mario Bros 3 in the West.
The tournament was in California (Universal Studios, Hollywood, to be precise), thank you very much. Hence the protagonist incessantly whining "California!" through half the film.
Yes, I saw it in theatres. The announcer's cry of "Super... Mario... Brothers... THREE!!!!" remains one of the more memorable moments of my childhood.
-- I prefer the term "karma escort."
No, what I notice is the fact that I can get more than 1 or 2 RPG's a year, and the fact that more games from Japan are released in the US. Sony respected the US market in a way Nintendo never did. Sony actively recruited non-Japanese devs early in the PSones life, hell they even encouraged ports of some PC games. List the "greatest" N64/Gamecube games, and then list the greatest PS1/PS2 games. There's more diversity of developers and gameplay in the PS1/PS2 list, while for the N64/Gamecube they're almost all first party Nintendo games. Have you seen the used N64/Gamecube market? The stores will have 10 copies of zelda, 10 copies of goldeneye, 10 copies of Metroid, because N64/Gamecube owners all pretty much bought the same first party games. The PS1/PS2 gamers are far more diverse.
1987 - The Famicom is released in the US and Europe as the NES (Nintendo Entertainment System). Selling for $300, it would sell 60 million units worldwide.
Uh... maybe i'm wrong.. but i remember getting my NES x-mas of 1985.... and wikipedia confirms this...
Great "article".. they can't even copy paste well.
Quite amazing how media companies want to have their cake and it it too... Unbelievable: to sue someone for infringement for something they fought to be in the public domain (they were presumably the original infringers, eh?). This is one of the (many) reasons I am in a war against media companies. I have been violating their copyrights as much as I can. If they do not respect the rights of others I won't respect theirs either.
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