Brad Wardell's Plan To Save PC Gaming
A few weeks ago, we discussed Stardock CEO Brad Wardell's "Gamer's Bill of Rights," a proposal for removing some of the PC gaming industry's more obnoxious characteristics, such as annoying DRM and no-return policies. Shacknews sat down with Wardell for a lengthy interview in which he discussed his reasons for starting the project, how it's being received by game companies, and how he wants the gaming community to help. Quoting:
"I've already gotten calls from Microsoft, from Take 2, and other publishers who are interested in moving forward on this. Obviously the first step is we have to really define these items. And I've had other developers and publishers who have come back and said, 'No, because it's not flexible enough.' For example, what happens if someone wants to do a policy where there's CD copy protection, but after the first month [consumers] can download a patch that gets rid of it. So obviously that's a perfectly good solution too, but our thing eliminates the ability to do that."
That CD copy protection doesn't even work. The game gets pirated before it's released!
These companies are just fucking stupid. SOMEONE IN YOUR SUPPLY CHAIN IS STEALING FROM YOU! Why punish us?
Where do games go after they get mastered? Keep a closer eye on that.
They're using their grammar skills there.
Ideally? Get rid of DRM. It NEVER benefits the consumer, and the pirate copies have it removed anyway.
If you HAVE to use DRM because the old farts who run these companies insist on it, have the game hosted on something like Steam or GameTap.
If you do decide to go the Steam route, don't incorporate further DRM on top of the Steam version of the game (I'm looking at you, BioShock).
I think you're a bit confused.
PC gaming is very much alive. Casual gamers number in the tens of millions for PC. Ever play a flash game on the web?
Even the hardcore gamer who upgrades his rig once a year or more is still very much alive. Hardware manufacturers wouldn't exist if we weren't buying their stuff.
That being said, I think large publishers like EA and Ubisoft are trying to kill PC gaming. It's not really as big a revenue stream for them as console games.
It is, however, the place for innovation. Ubisoft wouldn't exist if not for Cliff Blezinski and Tim Sweeney. And, Epic is continuing to innovate, though not as much as some other developers. Their revenue stream has shifted to something way more sustainable, engine licensing.
You still have plenty of developers continuing to innovate. Steam, ID, Crytek to name a few.
Though I agree with a few others here, that the large publishers are bad for the vitality of the gaming industry on a whole, it stands to reason that just as shit floats to the top, the industry will continue to consolitdate as long as their is money to be made. And, as long as there is money to be made, publishers will try and take as much of the pot as they can through consolidation and other anti-competitive practices.
They're using their grammar skills there.
That being said, I think large publishers like EA and Ubisoft are trying to kill PC gaming. It's not really as big a revenue stream for them as console games.
Don't forget about Microsoft! Games for Windows is a cruel joke. It seems to be primarily about them padding profits by giving the PC sloppy seconds on games that get shoveled out for the 360. They tend to look like ass and play even worse because nobody bothers to make the games actually play like PC games and take advantage of the strengths of the platform. Seems like Microsoft is more determined than anyone to kill PC gaming.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
Back in the '80s when things were fresh and new, I remember the eagerness with which I went to Egghead/Babbage's to look at the computer games.
There was so much variety in the games. People were trying all sorts of different things. These games were not hundred-megabyte heavyweight games, they were much lighter--but they were more interesting.
Now everything is so similar. The gaming mags freak out over frame rate and animation quality. I could care less. I value freshness and cleverness much more.
My wife plays, and loves, the popcap kind of games on the internet. They are nothing special at all, but she likes them because they are novel and fun.
I think I had more fun playing the original ASCII empire game and CIV II than I get playing later, overwrought, Sid Meier games (and he designs among the best).
The massive multiplayer games could be tons of fun, but there's no way I'm putting down a subscription to play.
All the damn game publishers are trying to hit home runs all the time, like the movie industry. That sucks. I'd rather see a lot more variety out there, like in the '80s.
Anyway--that's my gripe.
Don't let any rabid Apple Fan hear you. Halo was originally a full OpenGL Mac game. Fans still remember the Jobs keynote "Great games are coming back to the Mac", with Jason Jones showing a cinematic with "all this is rendered real time, in OpenGL"... Bungee was a Mac-only outfit, until Microsoft, sniffing out a potential flagship game for its new XBOX system, bought them out in 2000, sank the whole Mac/OpenGL part, and... the rest is history.