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Brad Wardell's Plan To Save PC Gaming

A few weeks ago, we discussed Stardock CEO Brad Wardell's "Gamer's Bill of Rights," a proposal for removing some of the PC gaming industry's more obnoxious characteristics, such as annoying DRM and no-return policies. Shacknews sat down with Wardell for a lengthy interview in which he discussed his reasons for starting the project, how it's being received by game companies, and how he wants the gaming community to help. Quoting: "I've already gotten calls from Microsoft, from Take 2, and other publishers who are interested in moving forward on this. Obviously the first step is we have to really define these items. And I've had other developers and publishers who have come back and said, 'No, because it's not flexible enough.' For example, what happens if someone wants to do a policy where there's CD copy protection, but after the first month [consumers] can download a patch that gets rid of it. So obviously that's a perfectly good solution too, but our thing eliminates the ability to do that."

44 of 250 comments (clear)

  1. Great idea, and all.. by PC+and+Sony+Fanboy · · Score: 4, Insightful

    I wasn't aware that PC gaming needed saving.

    At least, not any more than console gaming needed saving...

    1. Re:Great idea, and all.. by DragonTHC · · Score: 5, Insightful

      I think you're a bit confused.

      PC gaming is very much alive. Casual gamers number in the tens of millions for PC. Ever play a flash game on the web?

      Even the hardcore gamer who upgrades his rig once a year or more is still very much alive. Hardware manufacturers wouldn't exist if we weren't buying their stuff.

      That being said, I think large publishers like EA and Ubisoft are trying to kill PC gaming. It's not really as big a revenue stream for them as console games.

      It is, however, the place for innovation. Ubisoft wouldn't exist if not for Cliff Blezinski and Tim Sweeney. And, Epic is continuing to innovate, though not as much as some other developers. Their revenue stream has shifted to something way more sustainable, engine licensing.

      You still have plenty of developers continuing to innovate. Steam, ID, Crytek to name a few.

      Though I agree with a few others here, that the large publishers are bad for the vitality of the gaming industry on a whole, it stands to reason that just as shit floats to the top, the industry will continue to consolitdate as long as their is money to be made. And, as long as there is money to be made, publishers will try and take as much of the pot as they can through consolidation and other anti-competitive practices.

      --
      They're using their grammar skills there.
    2. Re:Great idea, and all.. by Danse · · Score: 5, Informative

      That being said, I think large publishers like EA and Ubisoft are trying to kill PC gaming. It's not really as big a revenue stream for them as console games.

      Don't forget about Microsoft! Games for Windows is a cruel joke. It seems to be primarily about them padding profits by giving the PC sloppy seconds on games that get shoveled out for the 360. They tend to look like ass and play even worse because nobody bothers to make the games actually play like PC games and take advantage of the strengths of the platform. Seems like Microsoft is more determined than anyone to kill PC gaming.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:Great idea, and all.. by tibman · · Score: 2, Insightful

      I remember something about Halo originally being designed for the PC then msft bought it and had it ported to console, which was later changed into a PC game again?

      I did enjoy the Dungeon Siege games though.. probably more because of Gas Powered Games than by Microsoft.

      --
      http://soylentnews.org/~tibman
    4. Re:Great idea, and all.. by varcher · · Score: 5, Informative

      I remember something about Halo originally being designed for the PC then msft bought it and had it ported to console,...

      Don't let any rabid Apple Fan hear you. Halo was originally a full OpenGL Mac game. Fans still remember the Jobs keynote "Great games are coming back to the Mac", with Jason Jones showing a cinematic with "all this is rendered real time, in OpenGL"... Bungee was a Mac-only outfit, until Microsoft, sniffing out a potential flagship game for its new XBOX system, bought them out in 2000, sank the whole Mac/OpenGL part, and... the rest is history.

    5. Re:Great idea, and all.. by rk · · Score: 2, Interesting

      It was worse than that. Halo was originally going to be a Mac game with the Windows version coming out the same day. Bungie made their rep as game developers for the Mac, most notably the Marathon franchise.

      Halo got revealed at Macworld in 1999 I believe. Then MS bought Bungie and then there was no Mac version at all. It got immortalized in a PA strip.

      The GP has a point, but games is about the only thing I use Windows for these days. Without 'em, I have even fewer reasons to hop on the Windows upgrade mill.

    6. Re:Great idea, and all.. by Ostracus · · Score: 3, Insightful

      "Don't forget about Microsoft! Games for Windows is a cruel joke. It seems to be primarily about them padding profits by giving the PC sloppy seconds on games that get shoveled out for the 360."

      *Looks at the Sins of Solar Empire box he just purchased*

      Wow! Danse's right. Just look at the sloppy seconds, games for Windows tagged box I just got. Whatever will I do?

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    7. Re:Great idea, and all.. by eht · · Score: 3, Informative

      Bungie hadn't been Mac only for years, check out later versions of Marathon, and Myth was released Windows and Mac simultaneously.

    8. Re:Great idea, and all.. by Domint · · Score: 2, Informative

      You still have plenty of developers continuing to innovate. Steam, ID, Crytek to name a few.

      Steam is just software. Valve is the developer.

    9. Re:Great idea, and all.. by skeeto · · Score: 2, Funny

      Ubisoft wouldn't exist if not for Cliff Blezinski and Tim Sweeney.

      And Tom Clancy! Don't forget about him. :-P

    10. Re:Great idea, and all.. by Impy+the+Impiuos+Imp · · Score: 2, Interesting

      Two things:

      1. Consoles have always been highly developed for compared to PCs. It's just a little different now because consoles have more or less caught up in power -- keep in mind they have to produce 3D for a much smaller screen resolution (what is the worst case, 1080p? Bah. That's so 1997) so they'll always have higher quality in some aspects (smooth motion, mirroring, etc.) while PC games are always trying to jam that into a much higher resolution, which they can't without having 1 fps. Thus the PC lags in the latest and greatest visual tricks beyond pure resolution.

      Quite frankly, you need something on the order of 60-70 fps to truly get a "looking through a window" feel due to smoothness of motion. Worse, many PC games have loading glitches where the picture freezes for half a second when you start to move or turn fast, which also costs in immersion.

      In any case, there've been tons of games only on consoles, it's just that you expect to see them on the PC now because of the roughly comparable quality of the visuals and depths of the game.

      2. "Gaming is dead" - Or maybe it's just in a draught. In music, we can go for months, if not years, between huge hits with a catchy tune, with the #1's being some mildly catchy thing that wouldn't even make it into the Beatles' top 50 hits.

      Halo, World of Warcraft, sorry, I know they're huge, but I've been playing video games since the mid '70's. I've seen 'em come, and I've seen 'em go. These are just the latest that managed to suck in a new generation of players.

      Something else will come along and dwarf them in turn. Then you can join me in waxing nostalgic about the good old days.

      By the way, Microsoft is sticking in the console market until the bitter end because they see that, eventually, TV, PC, TiVo, console game, web surfing, and so on are all gonna merge eventually as the whole family sits there in front of a giant screen divided up into 9 pictures ALA Back to the Future.

      Oh, by the way. Monkey wrenches are always on the way. Supposedly NVidia is going to introduce 3D goggles that, combined with their 3D cards pumping out 120fps, will give you 3D, assuming you have a monitor that can handle 120fps as it swaps the left and right views back and forth. Maybe true 3D gaming will finally stick this time.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    11. Re:Great idea, and all.. by Danse · · Score: 2, Interesting

      At least Games for Windows games actually *work*. Unlike, for example, Battlefield: 2142 and Dark Messiah of Might and Magic, two games I bought recently that did not, in fact, work.

      First of all, if you bought Dark Messiah recently, you need serious help. The Battlefield series has always had issues, which is why I've never played it. How many console games require patches these days? Do you guess that that number is higher or lower than last year? For every example you point out of buggy PC game, I can point out one that works great, or a console game that is buggy as well.

      Yes, the console games tend to get more scrutiny, but they also have the advantage of a single hardware spec to test on. Infinite hardware combination possibilities are part of the reason PC games will always require patching. It's just the way it is, and the way it will be for the foreseeable future. It's never really been a problem for me since I'm rarely one of those people waiting in line on release day for a game. I pick it up a couple weeks later after I've had time to hear about it and see if it has any major issues. It does make the recent increase in console bugginess seem a bit less acceptable though, when you think about it, especially factoring in the extra 10 bucks that most console games cost over a PC game.

      Have you ever asked yourself why the PC version of Oblivion needs to suck up gigabytes of HD space when the Xbox 360 version, which is virtually identical, takes no more than needed for virtual memory?

      Because it doesn't get stream-loaded from the DVD? Because I have a close to 1TB of dirt-cheap hard drive space and can't be bothered to care? Because I don't know how much space it actually takes up because I have about 100 mods loaded up as well which have turned it into a completely different and VASTLY better game experience that I'm still playing to this day even though I gave up on the original game by the time I reached level 14? *gasp* I don't know. Take your pick.

      Have you ever wondered why you have to type in a 25-digit annoying product key to play Dark Messiah on PC online, when you can play Dark Messiah over Xbox Live with nothing more than the disk?

      Nope. It's a crap game that I've never played, aside from the demo. The online games that I play almost all use Steam, which is no trouble at all.

      I'm all for these "Gamer's Rights," and I'm all for "Games for Windows" because when you come down to it, they both have one goal: upping the quality of PC games to that of console games.

      Whatever the goal may have been, the effect has been to dumb-down the games that are released on the PC.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  2. When will they learn? by DragonTHC · · Score: 5, Insightful

    what happens if someone wants to do a policy where there's CD copy protection, but after the first month [consumers] can download a patch that gets rid of it. So obviously that's a perfectly good solution too, but our thing eliminates the ability to do that."

    That CD copy protection doesn't even work. The game gets pirated before it's released!

    These companies are just fucking stupid. SOMEONE IN YOUR SUPPLY CHAIN IS STEALING FROM YOU! Why punish us?

    Where do games go after they get mastered? Keep a closer eye on that.

    --
    They're using their grammar skills there.
  3. My suggestion by FoolsGold · · Score: 5, Insightful

    Ideally? Get rid of DRM. It NEVER benefits the consumer, and the pirate copies have it removed anyway.

    If you HAVE to use DRM because the old farts who run these companies insist on it, have the game hosted on something like Steam or GameTap.

    If you do decide to go the Steam route, don't incorporate further DRM on top of the Steam version of the game (I'm looking at you, BioShock).

    1. Re:My suggestion by Anonymous Coward · · Score: 3, Insightful

      What happens when Steam or GameTap go out of business?

    2. Re:My suggestion by Atriqus · · Score: 3, Informative

      Well, Valve has already announced their contingency plan: if they're on the way out, they'll release a final patch to steam that disables the phoning home.

      --
      Hey, look! It's Bono's brother.
    3. Re:My suggestion by Anonymous Coward · · Score: 2, Insightful

      If you do decide to go the Steam route

      That's exactly the route Stardock is taking.

      Which is why I wont be buying any more Stardock games.

      They pulled a nice bait-and-switch with Sins. If you want the latest patches, they make you install Impulse.

    4. Re:My suggestion by Jafafa+Hots · · Score: 4, Insightful

      Well, Valve has already announced their contingency plan: if they're on the way out, they'll release a final patch to steam that disables the phoning home.

      Yeah, and companies that are going out of business are always able to see it ahead of time, wrap things up neatly and wind the business down gracefully. They're always able to implement their "going out of business scenario."

      It never happens that things just spiral out of control and one day they find that their creditors have locked the doors.

      --
      This space available.
    5. Re:My suggestion by SanityInAnarchy · · Score: 4, Insightful

      I'd feel a lot better if that patch existed, somewhere in escrow, in case that happened.

      But honestly, it's a compromise I can live with. Steam doesn't force me to keep track of a CD, doesn't fuck up my computer, and does let me re-download the game as often as I like, on as many computers as I like.

      --
      Don't thank God, thank a doctor!
    6. Re:My suggestion by 0123456 · · Score: 3, Insightful

      "Lets face it, the reason the companies are employing DRM is because (most, not all) gamers fucked them over and forced their hand by just greedily pirating everything we could get out hands on."

      When I was a kid in the 80s, pretty much everyone in my school who owned a computer pirated games, and all the fancy DRM scams they used were broken by ten-year-olds in their bedrooms; after trying more and more intrusive DRM scams, eventually the distributors gave up because it simply did not work, and games were released for years with no DRM at all.

      DRM is 'sowed' by retarded control-freak publishers who have no clue about technology and don't care how much they screw their customers; piracy has little to do with it. Which is fortunate, because the ten-year-olds are still cracking DRM scams almost as soon as they're released.

    7. Re:My suggestion by jaxtherat · · Score: 2, Interesting

      I'm not saying DRM is a successful method of preventing piracy, but instead that it is a typical knee jerk reaction of (as you quite accurately, if cynically called them) retarded control-freak publishers who are freaking out and losing revenue through piracy.

      On the other hand, how do you go about convincing dumbass board members and investors (who often only care about the bottom line) that you're not going to do anything about piracy, and that it won't hurt the bottom line to do so?

      I can understand how piracy helps companies like microsoft, as all you're doing by pirating windows is increasing their market penetration, but how about small/medium sized developers who don't have the market power of say EA? How do they remain competitive if their already meagre sales (Troika or Majesco anyone?) are hammered by piracy?

      I'm not saying the situation is awesome, but neither am I agreeing that this is something that we're not responsible for (as gamers who pirated).

      --
      http://www.zombieapocalypse.tv/
    8. Re:My suggestion by makomk · · Score: 2, Insightful

      And in a few years time, when Stardock have gone out of business, Impulse have shut down, and there's no way to get the patches required to make the games actually playable/run on modern hardware/whatever anymore because they were never released as standalone patches? Basically, people who'd paid real money for the game won't be able to play the latest patched version, because the patches don't exist anymore since there was no way to save a copy of them.

    9. Re:My suggestion by Grym · · Score: 2, Interesting

      I can understand how piracy helps companies like microsoft, as all you're doing by pirating windows is increasing their market penetration, but how about small/medium sized developers who don't have the market power of say EA? How do they remain competitive if their already meagre sales (Troika or Majesco anyone?) are hammered by piracy?

      May I direct your attention to Tribes? Tribes 1 was created by Dynamix (now known as Sierra) a medium/small development house which found themselves in exactly the situation you describe. Tribes 1 was pirated left and right and the end result was that a relatively unknown game eventually had a very large dynamic, thriving community of players and player-created content. So, what did they do? They followed Tribes 1 up with with a Triple-A title, Tribes 2 and made a chunk of change.

      -Grym

    10. Re:My suggestion by Kattspya · · Score: 2, Informative

      It's possible to download all current patches to SOASE from BT. They seem to be ordinary .exe's.

  4. Solution is simple : by unity100 · · Score: 2, Insightful

    Get the annoying f@cktards we call 'publishers' out of the way

  5. Lets see... by Darkness404 · · Score: 4, Insightful

    Develop

    A) Cross-platform games
    B) Get rid of the insane DRM, if you want a CD serial key thats fine as they are easily cracked later in its lifetime, but don't activate it online (with the exception of say, a MMORPG)
    C) Develop for a generation before, don't develop a game for quad-core CPUs and dual video cards, develop for a generation before the current generation. Optimize for multiple CPUs and video cards all you want, but I won't upgrade my graphics card/RAM just to play a game.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Lets see... by SanityInAnarchy · · Score: 2, Insightful

      Cross-platform games

      Yes, please. Double-win for the gamer -- I can play it on Linux, and more platforms means more ways for it to break, so it should have fewer bugs even on its main platform by release. With the state of the industry now, just about any reduction in bugs is a win.

      if you want a CD serial key thats fine as they are easily cracked later in its lifetime, but don't activate it online

      I can live with activation online, as long as it's not constant. I'm going to be online when I install, since I need patches then, and since I'm probably downloading it anyway. I'm not going to be online every time I play.

      Develop for a generation before,

      No, no, a thousand times no. In fact, if you want your game to last, develop for a generation from now. But to do that with any measure of sanity, it needs to be scalable -- and if you've done a half-decent job of that, it should scale back to a generation ago.

      See:
        - Half-Life 2 (plays on ludicrously cheap hardware, but Valve keeps patching it with new stuff like HDR)
        - Doom 3 (required damned good hardware for the time to even play, but you could tweak it to run on a Voodoo3 -- and came with modes which crawled, due to sheer lack of video RAM, even on the biggest card at the time.)

      Counterexample:
        - Crysis (need I say more? Barely ran on top-of-the-line hardware at the time. Didn't scale down well at all.)
        - Introversion games (ok, Darwinia does look cool, so I'm not saying they shouldn't do that -- worth mentioning that it won't ever look better than it does now, though.)
        - Starcraft (deliberately low-res for the time, and with almost entirely raster graphics, no way for it to look better until Starcraft II)

      --
      Don't thank God, thank a doctor!
    2. Re:Lets see... by SanityInAnarchy · · Score: 3, Insightful

      Saying Starcraft is a counter example is silly. People *still* play it in droves,

      Yes. People also play Doom, Pong, and Solitaire, in droves. What's your point?

      and it still looks good.

      Respectfully, no it doesn't. It looks no better than it did at the time.

      the game may not get better looking with newer hardware, but if it looks good to start with, who cares?

      Well, you're right -- it looks exactly as good as it did to start with.

      I cite it as a counterexample, because you know what? No game can look worse now than when it started. But because Starcraft looks exactly the same, it also means that other games look better.

      As for cross platform, Linux is still going to be last on the list for reasonable reasons.

      Fair enough -- yet for most games which would bother to make a Mac port, I don't see Linux as a major hurdle. They already had to make it OpenGL to make it play well on the Mac -- that's most of the work right there. Unless they somehow made it stupidly dependent on Cocoa, Linux would barely be a recompile from that.

      DirectX stomps OpenGL in current day form, and that buys you 90% of the cross-platform that is PC and XBox

      It doesn't buy you the 360, not entirely. If it does, I count the PS3 and the Wii for OpenGL.

      And you're not comparing apples to apples. I don't think Direct3D is any better than OpenGL. DirectX is better, because it does more than just graphics -- so the fair comparison would be DirectX vs SDL.

      And given how well UT2004 does, I think a good game engine should be able to switch between the two, without too much trouble.

      Visual Studio and DirectX arn't quite the utter pieces of shit that the OS is,

      True enough. But having used both Visual Studio and Eclipse, I'm not sure I would want Visual Studio back.

      I don't see Windows being threatened anytime soon in the gaming market.

      True. But it doesn't make a Linux/BSD port any less cool. (That's most of the reason I impulse-bought the Penny Arcade game.)

      And remember Doom 3? Pushed GL ahead by at least a year from where it was, I imagine. Most developers insist on DirectX, true, but it only takes one big game to make the manufacturers start to get their shit together.

      Lastly:

      if you wanna program a generation into the future, OpenGL is trailing developer expectations while MS has been much more consistent with regards to their announcements of whats coming up.

      If you wanna program a generation into the future, it doesn't matter -- you need both, and more. You need your engine to be so rock solid and agile that if Intel suddenly makes a cheap 500-core card that speaks x86, you'll be able to render on it before GL or DirectX.

      Granted, that's a bit aggressive, but I know how poorly game engines have done, traditionally -- game development in particular tends to lag years behind the rest of the world, mostly because of performance hacks to squeeze out another couple frames per second.

      I'm not entirely sure if the modern GL ports of Doom even use less CPU than the purely-software renderer Doom came with. But that kind of shows the endgame of an overly-optimized engine -- how many modern features could we actually add to the original Doom? Ramps, even? We have enough CPU now to run probably hundreds of instances of Doom on a single machine, so the optimizations no longer matter, but the lack of features and portability does -- I imagine much of the "porting" is taking old assembly routines and rewriting them in C.

      Blech. I'm rambling, and it's 4 AM. Sorry to be so abrupt... Let me know what you think.

      --
      Don't thank God, thank a doctor!
    3. Re:Lets see... by geminidomino · · Score: 2, Interesting

      I cite it as a counterexample, because you know what? No game can look worse now than when it started.

      Not true, actually. See Final Fantasy VIII PC port on Nvidia GPUs. Apparently at released, it used an "undocumented feature" of the GPUs which was fixed in later versions of the drivers, including the current set for current cards (that the old drivers do not support and cannot be used for).

      Completely unplayable now. :(

  6. Thank god for brad wardell... by blahplusplus · · Score: 2, Insightful

    It's about time business's (and customers) re-established good will over mindless abuse of one another.

  7. Eat your own dogfood, Brad. by Awptimus+Prime · · Score: 2, Interesting

    If anyone wander's on over to Stardock's website, you will find they have a return policy, but it's got all kinds of ugly exceptions.

    I think they should really consider having the same policies as he is demanding of the gaming industry.

    Pot.. Kettle.. Black..

    Honestly, I really do not like to say it, but I am thinking if any anti-DRM movement sprung up effective enough to get traction, companies would likely consider console-only release, rather than face the "risk" associated with releasing for a PC-- no matter the real costs vs unreasonable fear.. Regardless of who says they are "interested" in front of the press.

    1. Re:Eat your own dogfood, Brad. by kfx · · Score: 2, Interesting

      Where are you getting that from?

      We've offered to buy back *retail* copies of Political Machine 2008 if it didn't run on someone's machine, since it was released early this summer.

      Got an issue with a direct-download game that's keeping you from playing it and support can't get you fixed up? Full refund. Yes, that's right, a refund on a download, and you've got three months to figure out if you need one. That part's not a new policy at all.

      That there is right #1, already in action well before the gamer's bill of rights was announced.

  8. Dangerous. by SanityInAnarchy · · Score: 4, Insightful

    I think that policy is a fine policy, assuming that the copy protection was at least risk-free -- that is, assuming that if you bought the game legitimately, if it didn't work, you could just upgrade with a patch in a month, and the protection is gone.

    Well, it's not risk-free.

    Some of these CD schemes, in particular, have actually installed drivers which screw up things like DVD burning. Some have installed rootkits. There's really no way for a gamer to know that it's completely gone -- and if there was a bug in it, there's no way to know that we could completely remove it.

    Parent has a point, though:

    The reason you should remove CD copy protection from your game is that it doesn't work -- at all, ever, the game's cracked before release, and people can make perfect copies.

    The second reason is that CD copy protection can be so intrusive as to drive legitimate customers to piracy -- which means that it has to have a significant benefit to justify that risk. It doesn't.

    So, if CD copy protection is such a clear net loss, what's the point? Why would you want to only shoot yourself in the foot for a month, instead of, say, not shooting yourself in the fucking foot?

    --
    Don't thank God, thank a doctor!
    1. Re:Dangerous. by SanityInAnarchy · · Score: 2, Interesting

      The percentage of people who would buy a game, copy it, and then return it for a refund or an exchange is probably so high that they are afraid to do these things.

      RTFA. Bascially: Stardock measured an increase in sales when they added refunds, and not that many people bothered to return it.

      I suppose there would have to be a point at which you start dealing with abuse, but keep in mind -- most people who want to pirate the game know about BitTorrent. The people who actually bought the game are, mostly, legitimate customers.

      I'm thinking a compromise would be in order...

      Well, I believe it does allow for the scheme Greenhouse (Penny Arcade) uses -- interestingly, also the scheme Windows XP uses, which was so controversial at the time -- where it phones home once at install, and once on significant hardware changes.

      It doesn't do anything with that, yet -- no retarded limits like 3 reinstalls -- I assume it's to serve more as a watermark. If you're sharing it with a thousand of your closest friends via BitTorrent, they'll notice.

      That does still bother some people, but honestly, I'm fine with it -- I wouldn't dare reinstall anything without access to the Internet these days. Of course, I'd feel significantly better if there was a crack in escrow somewhere, so that if Greenhouse fails, I can still reinstall.

      --
      Don't thank God, thank a doctor!
  9. hmm by nomadic · · Score: 2, Insightful

    While I applaud every item on the list, I don't really think those things will "save" PC gaming simply because they're not the reason PC gaming was weakened so much.

    The problem with PC gaming is that a lot of the smaller companies were driven out of business, while the bigger companies obsessively followed each other. How many WW2 FPSes have we had to endure over the past decade? How many futuristic and ancient world RTSes? At first that works. If someone loved starcraft, then there's a good chance they'll buy the next two clones, but after a while it just gets tedious.

    I mean, look at CRPGs; the neverending AD&D gold box RPGs killed the CRPG market until Baldur's Gate. Doom was a great game, but we had to spend the next several years getting forcefed Doom clones (half of them produced by Id themselves). Starcraft cloned countless futuristic FPSes, and Starcraft itself originally copied off of Dune (via Warcraft maybe). I lost track of all the Age of Empire (itself not an especially original game) clones.

  10. Link, please? by SanityInAnarchy · · Score: 2, Informative

    The policy in question:

    Please note that most Stardock programs have demo versions available for preview prior to buying... full refunds will not be issued for functional software that doesnâ(TM)t live up to your expectations.

    Makes sense, doesn't it? And it fits that bill of rights -- that's specifically about games that don't work with your computer.

    We do not give refunds on beta software.

    Kind of a "duh" moment there.

    We do not give full or partial refunds for any subscription renewals.

    Might help if they allowed it for a single renewal, but consider the asshat who subscribes for a year, then it stops working, or he wants to stop playing -- so he tries to get his entire year's subscription payments back.

    If you are not willing to work with technical support on any problems you are having, or request a refund even if you are not having problems using the software, we will issue a partial refund only.

    Also makes sense, given that the refund is for actual problems, not just because you didn't like it. You'll find similar conditions with just about any warranty.

    And consider that there really aren't any other publishers offering any kind of return policy. You'd think Steam could afford that -- just disable the game on that account, then you know they're actually no longer playing it.

    Note also that there's no limit on it. I've bought laptops with no more than a few months to a year warranty -- that's on a multi-thousand-dollar purchase. So if I can swallow a purchase of thousands of dollars that I might not be able to return, I think I can manage the same for a purchase of, oh, $50 that I might not be able to return.

    But in either case, it helps to know that if it's completely DOA, I can return it.

    --
    Don't thank God, thank a doctor!
  11. Oh, for the good old days . . . by MarkvW · · Score: 5, Interesting

    Back in the '80s when things were fresh and new, I remember the eagerness with which I went to Egghead/Babbage's to look at the computer games.

    There was so much variety in the games. People were trying all sorts of different things. These games were not hundred-megabyte heavyweight games, they were much lighter--but they were more interesting.

    Now everything is so similar. The gaming mags freak out over frame rate and animation quality. I could care less. I value freshness and cleverness much more.

    My wife plays, and loves, the popcap kind of games on the internet. They are nothing special at all, but she likes them because they are novel and fun.

    I think I had more fun playing the original ASCII empire game and CIV II than I get playing later, overwrought, Sid Meier games (and he designs among the best).

    The massive multiplayer games could be tons of fun, but there's no way I'm putting down a subscription to play.

    All the damn game publishers are trying to hit home runs all the time, like the movie industry. That sucks. I'd rather see a lot more variety out there, like in the '80s.

    Anyway--that's my gripe.

  12. Read the ToS!!! by Nick+Ives · · Score: 2, Insightful

    The Steam Terms of Service say no such thing. You buy a one off payment subscription to games on Steam, you don't own them. I'd link but I'm late for work so just google for the Steam ToS.

    If Valve went into receivership them I doubt the bankruptcy courts would look favourably on their directors nuking their most important asset!

    --
    Nick
  13. DRM not *that* big a deal by clickclickdrone · · Score: 2, Insightful

    I know an fair few PC gamers - a dozen or so. All but 1 wouldn't even know what DRM is. They don't hang out on slashdot, gamer sites etc or get involved in the Internet Zeitgeist of people wrining their hands about how terrible the DRM in game x is. They but their PC 'What PC Game' magazine, go to their fav. bricks and morter shops and buy the game - sometimes they'll use Amazon.
    Maybe I know a very skewed demographic but I'd suggest that the % of gamers who care about such things as DRM is actually quite small.

    --
    I want a list of atrocities done in your name - Recoil
  14. Well it isn't dead like some claim by Sycraft-fu · · Score: 3, Informative

    But I think it is heading in a dangerous direction. No big deal yet, but if it continues it could be headed down a bad path.

    Basically there are three somewhat related problems right now:

    1) Console first releases. Many games are coming out for consoles first, and then only later being ported to PC. Now while there are PC gamers who only own a PC (I'm one of them) there are people who own consoles and PCs. This leads to artificially lower PC sales on a given title. Someone may prefer playing a given kind of game on their PC, but if they have to wait, they may elect not to and get the console version instead. They are then unlikely to buy the PC version as well. For example I have a friend who owns a 360, a PS3 and a gaming PC (yes he has too much money). When Mass Effect came out, he wanted it right away and got the 360 version. He'd rather have the PC version, PC controls are nicer for a game like that not to mention the ability to hack around with it for more replayability, however he isn't going to buy it twice. Thus the PC version sees lower sales than it might otherwise.

    2) Poor PC ports. Consoles and PCs work real different in terms of controls, as anyone who's messed with both can tell you. So if you want to do a game for both, and do it right, you have to spend time making two versions. You need to customize it to work well on it's various platforms. Same deal with multiple consoles, actually. However, there are an increasing number of games developed for the console, and then kinda half-ass ported to the PC. They don't play well, they don't feel like a PC game, and they often don't work very well. Leads to a situation where you are getting an inferior experience playing on the PC. This again leads to lower PC game sales. If a game comes out for PC and 360 and you've got both, you'll get the 360 version if the PC version sucks, even if you much prefer PC gaming.

    3) DRM/copyprotection problems. The DRM on PC games is getting more and more problematic. Time was, you really had next to zero problems with it. All that it was is some areas of the disc not normally used (like subchannels and stuff) messed with and a little wrapper around the executable. Worked on essentially every system since everything was within the CD standards, and there wasn't any system level trickery. Now this was, of course, easy for pros to defeat. Well the DRM companies can't seem to understand that his is a fight you can't win, you can't give someone an encrypted file, the decryption key, and expect that they can't use that to their own ends, so they keep upping the ante to counter new tools. Thus now we have extremely complicated DRM that causes lots of problems on lots of systems. It is quite possible to buy a retail game and have it say your disc isn't valid (happened to be with Civ 4 BTS). Hell in some cases the DRM can even fuck up your system. Well this also leads to lower sales.

    So what is happening is that various publishers are seeing lower PC sales, especially as compared to the console market. So they then get this "Well fuck the PC, let's do console only," idea, especially since they incorrectly seem to believe consoles are immune from game copying (someone should point them to the Games > XBOX360 category on TPB). Now that could spell a problem for PC gaming, since it becomes a self fulfilling prophecy. They do stupid things that reduce PC sales, so they see lower sales, so they don't want to work at making PC games, which leads to lower PC sales, etc.

    So no, PC gaming isn't in dire straits or anything, and hell it'll be alive and well in some form so long as casual games and MMOs continue to find their stronghold on the PC market. However, the direction it is heading isn't a good one. Better to notice this and deal with it while things are still healthy, than to wait until it's a crisis (see the current mortgage problems).

    1. Re:Well it isn't dead like some claim by apoc.famine · · Score: 2, Insightful

      Well said. The biggest issue really is the self-fulfilling prophecy of low PC game sales. A bunch of us waited anxiously for the next UT version from Epic. When it came out, it was riddled with bugs which had been well reported in the beta, the menus were still coded for console use only, and the it lacked a non-windows port, even though leading up to it there had been good talk about both a Mac port and a Linux port. And there was no Linux server port, meaning almost no good servers for the first few months.

      Now Epic is talking about potentially getting out of the PC market due to the low sales. I'd be angry, but as a collective we've decided that the UT franchise which we've always loved for the modding is dead to us.

      So yes, the PC market is dying. Because the publishers kicked it into a dark hole to wither and die.

      --
      Velociraptor = Distiraptor / Timeraptor
  15. Re:Elitist attitudes limit PC gaming by Danse · · Score: 2, Interesting

    First off - playing with a gamepad can be a lot easier and more relaxing than playing with mouse / keyboard combo. For C&C3, you should be using mouse / keyboard. For GoW, Bioshock, Assasin's Creed, you're better off with the gamepad.

    AC maybe. The others, not a chance. Do we need to revisit the mouse/kb vs. gamepad precision argument again? When it comes to aiming, mouse/kb wins hands-down every time, no exceptions. So if a game requires aiming, thumb-knobbies just don't cut it. That's why they have add in all that auto-aiming crap for console shooters, as well as slowing down AI reactions and retarding their aiming abilities as well.

    Secondly - have you played a lot of the 360 ports? The 3 above are pretty good games.

    I've played Bioshock and AC. Didn't finish either of them. They got very repetitive and boring. AC combat is the same thing over and over again, and there's little skill involved in most of the running around. You just hold down the button and the game does most everything for you. Pretty lame.

    Bioshock had great visuals and a pretty good story, but there wasn't a single meaningful choice to be made in the entire game as far as I could tell. The weapons and plasmids are all basically interchangeable, and you can use any or all of them as you please, so there's no meaningful choices or real tailoring of the character. They should have stuck closer to System Shock 2 in their design.

    Not only that, but many are different than the typical FPS / RTS / TBS / MMO / etc that are on PCs. They're not $3 casual games, but they're not as hardcore as typical PC titles tend to be.

    PC gamers like the hardcore games. It's not that we don't like more casual games as well, it's just that with consoles there isn't really a choice. All you get is casual or hard-core-lite type games. They want to claim that they have deep gameplay and awesome graphics like PC games, but they have to deal with hardware limitations and the fact that publishers want to market every single game to everyone with a pulse. This pretty much distills them down to the lowest-common-denominator features that have to be so simple that a retarded monkey could play it to completion. Otherwise it must be too difficult and we wouldn't want to have a game out there that required any real though or effort to master, would we?

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  16. They probably call it "copy protection"... by argent · · Score: 2, Insightful

    What "DRM" in games means is what we used to call "copy protection". And players do care about it, when they get a scratched CD, or steam screws up, or anything else that results from them not being able to make a backup of their games whacks them upside the head.

    They're just used to it. It's "that sucks, but what can you do about it".

    And for game companies, the attitude is generally "it sucks, but what can you do about it" too.

    I've been whacked upside the head by copy protection from both sides. As a player, the first pirated game I ever got was a cracked copy of Wizardry that I had the local pirate write over the original Wizardry gold-foil-labelled CD because their copy protection was so broken the game became unplayable (except on one particular computer) after a couple of months. And as an author, the copy protection (required by the publisher) we put on Tracers led to us missing the Christmas release because the first run of disks had to be recalled because the publisher had screwed up the production.

  17. But stardock never used CD copy protection! by Prien715 · · Score: 2, Interesting

    That CD copy protection doesn't even work. The game gets pirated before it's released!

    That's exactly why stardock doesn't use this approach;)

    Stardock's games don't require the CD in the drive, have a one-time serial number to enter, and, like steam, if you want to log into your account, you can download any game you've ever bought -- but unlike steam, you don't have to be online to play or even have the online component installed if you don't want. And you can just copy any CD they've ever released with the most generic CD copier. There's none of this secureROM BS where there's a bad sector on the CD.

    More than any other company I can that exists, I think Brad's company embodies the ethics reforms we hear here on slashdot all the time. But unlike these arm-chair philosophers, they're out there creating multi-million dollar selling games.

    --
    -- Political fascism requires a Fuhrer.