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Will Modern Games Stand the Test of Time?

The Multiplayer blog spoke with Tadashi Iguchi, one of the developers for the recent Pac-man and Galaga remakes, about the decision to bring new life to old classics and whether today's games will receive similar treatment twenty years down the road. "'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the '80s will definitely be enjoyed far into the future. The reason for this is simple — many of these classic titles have unique and fascinating mechanics that can't be diminished by the advancement of technology.'"

38 of 210 comments (clear)

  1. What's the bench mark for "the test of time"? by hey! · · Score: 4, Insightful

    If it's chess, I'd guess "no".

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    1. Re:What's the bench mark for "the test of time"? by The+Iso · · Score: 5, Insightful

      I would say that standard chess has actually become a much less interesting game in the past few decades. It may have been a rewarding field of study once, but these days, whoever has spent the most time studying what is already known about optimal strategies in the first 10-15 moves will have the upper hand. Competitive chess is a contest of memorisation, utterly dominated by machines.

      --
      "You don't need a weatherman to know which way the wind blows." - Bob Dylan
    2. Re:What's the bench mark for "the test of time"? by Skrapion · · Score: 4, Interesting

      You can compare classic games to chess, because they're pure gameplay.

      Many modern games are more about story-telling, so a comparison to Citizen Kane would make more sense.

      --
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  2. What about today's classics by Goalie_Ca · · Score: 5, Insightful

    There are classics out there today as well. Consider star craft. The gameplay mechanics are pretty good. In fact, what i'm hearing about star craft 2 is that its a remake of the old game with a little more colour.

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    1. Re:What about today's classics by LithiumX · · Score: 3, Interesting

      The ability to think quickly, manage a complex and changing battlefield environment, and not only defend the infrastructure to manufacture a large army but also maintain the flow of resources in order to feed that (hungry) tank machine - all add to the appeal of RTS games - and I'm a veteran of both turn-based and RTS wargames.

      Turn-based strategy games are intellectually stimulating. It requires deep strategizing and planning, and can result in a good game that lasts days. They are also, regrettably, a bit boring. They lack the same shifting-puzzle nature that makes Chess a classic for the ages. There is a reason why the RTS market completely dominated the TBS market as soon as it became viable.

      RTS games are a totally different animal. It's not as dry as a TBS game - the speed and constant activity give you a much more solid connection to the mind you are trying to defeat. Every moment of attention spent in one place is a gamble. There is no boredom - you never have to wait for a slow player. Additionally, it rewards quick thinking and resiliency in ways that TBS just can't compete with. I never broke a sweat during a TBS game, but there is no gaming experience like the nervous tension (often filled with chainsmoking) you experience when you have an entire army poised on the tip of an all-or-nothing assault.

      Also, psychology is difficult to employ, and impossible to deploy well, in all but the very best TBS games. On the other hand, even the most poorly-designed RTS game allows for misdirection, confusion, and outright misleading your enemy.

      The average RTS games, in my opinion, have generally been superior (in terms of entertainment) to all of the best TBS games I have played (and I have fond memories of Axis and Allies, Risk (if that counts), and of course a blast from the past - Ogre). Risk remains popular largely due to it's simplicity - more complex versions of it have been made for a very long time, but never stand the test of time.

      I don't think many individual RTS games will last for long, largely because they are all based on a specific gimmick, story, or appearance. As a format, I think RTS will remain a major theme in games for the foreseeable future. TBS has already fallen by the wayside, no matter how much a few segments of the populations love them. The only way a specific RTS would last is if it were more generic - if it had fewer associations, and fell into the format of "army vs army" with less emphasis on story.

      Also, I happen to be a tank rush aficionado. A great many have fallen, sobbing, before the unholy might of my inhuman efficiency.

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  3. Most of the old games were crap too by Hatta · · Score: 5, Insightful

    Grab yourself a full set of MAME ROMs off a torrent, the signal to noise ratio is pretty low. Most of the classic arcade games have been forgotten, and rightfully so. Same thing here.

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    1. Re:Most of the old games were crap too by Darkness404 · · Score: 4, Insightful

      Now if we look at the period between say, 1990 and now (a whopping 18 years) and you would be hard pressed to pick ten classic games out of that comparatively huge time frame.

      Oh lets see here...

      Super Mario World, Sonic the Hedgehog, Final Fantasy (VI and IV), Super Mario RPG, Shining Force, Super Mario Bros 3 (released in 1990 in the US), Chrono Trigger, Street Fighter, Super Metroid, Super Mario Kart, etc.

      Nope, none of them are classics. Nope no one ever spends $8 to replay them on the Wii.

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    2. Re:Most of the old games were crap too by maglor_83 · · Score: 3, Informative

      Not to mention Civilization, Doom, Dune II, The Secret of Monkey Island, Prince of Persia (89 is close enough). There are tons of games from that era that I will go back and play on occasion.

    3. Re:Most of the old games were crap too by Babbster · · Score: 4, Informative

      And those are just a couple of consoles. How about Civilization, Doom, The Sims, Zelda: Ocarina of Time, Grand Theft Auto III, Baldur's Gate, Diablo (1 and 2), Psychonauts, Beyond Good & Evil, Secret of Monkey Island, Grim Fandago, Tie Fighter...oops, went to 12.

      Anyone who claims that game design somehow peaked in the 1980s is locked in a nostalgic haze.

  4. It'll be the same as before.. by EvolutionsPeak · · Score: 3, Insightful

    Great games will be remembered and the rest will be forgotten. There was nothing special about the 80's in that regard. There were just as many crappy games (ratio wise at least), we have just forgotten those.

    1. Re:It'll be the same as before.. by philspear · · Score: 2, Informative

      It's also telling that it seems to be the guys who made the "classic games" in the 80s that are praising remakes of their games and saying things like

      I think more than half of the games you see today with huge budgets and such a ârealisticâ(TM) focus will be either stale or forgotten in 20 years...On the other hand, the masterpieces of the 80â(TM)s will definitely be enjoyed far into the future. The reason for this is simple â" many of these classic titles have unique and fascinating mechanics that canâ(TM)t be diminished by the advancement of technology.

      Yes, just like how those earliest black and white silent movies, with simple concepts like going to the moon on a zepplin, are still being remade wheras more modern movies like "Jurrasic Park," with huge budgets and "realism" are forgotten in a week.

      In honesty, Galaga and Pacman I find quite boring. It's ludicrous to imply that high budgets and production values prevent good concepts from seeing the market, only an arrogant old man out of touch with current videogames would suggest that. There are plenty of good simple mechanics that also utilize more modern machinery and higher quality graphics, just as there are movies that are good movies and also have decent special effects. It's a mistake to see that many of the high-budget films made are crap, and look at a filtered library of "classics" distilled from the last 50 years of film and suggest that you can't make a good high budget movie.

      The media has really evolved since the 80s as well. The story in pac man is what? Fruit good ghosts bad? If there is a story, it was told in the game packaging, not through the game itself. I would suggest that games are still evolving, the basic mechanisms of gameplay and storytelling are being fleshed out, and those 80s stars are actually dinosaurs who can't recognize that the type of videogames they made are largely obsolete.

  5. If good gfx is all you have to offer by Daimanta · · Score: 2, Insightful

    Your game's reputation will suffer in the long run because gfx will improve with time. If you focus on the total picture of gfx/gameplay/tilt/sound/etc. and do it properly your game will have a much better chance of keeping it's rep high.

    But that's an easy made analysis.

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:If good gfx is all you have to offer by JPLemme · · Score: 4, Insightful

      I think that even if you have a great game, the mere fact that it has "representational" graphics is going to hurt it in the long run. Pac Man has essentially no graphics--it was abstract in 1980, it's still abstract in 2008, and it'll be abstract in 2080. But in 20 years GTA 3 will look like a poor representation of reality, rather tahn not looking like any reality.

      It's almost like the Uncanny Valley--graphics that don't try to look real can't take you out of the game, whereas graphics that are more realistic *will* take you out of the game once those graphics are out-of-date.

    2. Re:If good gfx is all you have to offer by quantumplacet · · Score: 4, Interesting

      never have mod points when you need them. I was scanning through this thread to figure out where to post exactly what you just said. I will add though, that early video games had simple gameplay mechanics that couldn't really be improved upon without making it a completely different game. Games today will see and endless amount of minor enhancements, improvements and spinoffs over the next many years. When most people look back at games from today, they will be weak early versions of current games. Games from the 80's will never have modern equivalents. That being said, it's not really a knock on today's games, they're still good, just someone else will make the same game but better sometime in the near future.

  6. Re:Most of the old games were crap too - nostaglia by Haoie · · Score: 2, Insightful

    Rose tinted glasses, my good fellow.

    Nostalgia has this way of making anything in the past seem wonderful.

    Now if you'll excuse me, it's time for some Pacman on the Atari.

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  7. Classic Sierra Titles by Enderandrew · · Score: 2, Insightful

    Many classic Sierra titles have been remade by fans, even after they received official updates into the VGA world.

    Ultima VII is still played via Exult, and is being remade by fans at the same time.

    Some games are considered classic, and are revisited. Most won't.

    I wouldn't be shocked to see Half Life 1 get ported to Valve's next engine.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Classic Sierra Titles by Enderandrew · · Score: 2, Insightful

      The two statements aren't exclusive.

      It many get updated, but the updated graphics aren't necessarily needed to keep the gameplay enjoyable.

      However it is an axiom none the less that it is MUCH easier to sell someone initially on a title based upon graphics. Many people have zero interest in playing something with antiquated graphics unless they've already played it before, and know it to be fun.

      --
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    2. Re:Classic Sierra Titles by Anonymous Coward · · Score: 2, Insightful

      Does West Side Story indicate that Shakespeare's stuff hasn't stood the test of time?

  8. Nostalgia rules all by Kelz · · Score: 5, Interesting

    I call BS on the "unique and fascinating mechanics". The real reason games from the 80's will be "enjoyed" far into the future is that the generation that grew up with or played it will get nostalgic and run back to it every once in a while.

    Games that I think might be hailed as "classics" in 20 years:
    Portal
    Most Mario games (they're still reselling all the old ones on handhelds, I doubt this'll stop in 20 years).
    Counterstrike - Immensely popular in the day, it'll certainly be a fun fallback in the future.

  9. Faulty comparison by PotatoFarmer · · Score: 5, Insightful

    "'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the 80's will definitely be enjoyed far into the future.'"

    Well, they weren't all masterpieces back then, now were they? I don't know about anyone else, but I can certainly remember some stinkers from that era. Pitting the average game of today against stuff that has obviously stood the test of time seems a bit disingenuous.

    1. Re:Faulty comparison by UncleTogie · · Score: 3, Insightful

      Games in the 80's were unique. No one wanted to play a cheap rip-off.

      I'll have to disagree here... There were a LOT of ripoffs, and they got played... for what choice did you have? What your local arcade had was what they had.

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    2. Re:Faulty comparison by KDR_11k · · Score: 2, Insightful

      Er, hello? Videogame crash? Caused by countless crappy clones? Even before the crash there were tons of clones (even Pong had them), it's just natural for people to think "hey, we can make something better than that" and try to sell that. The clones are forgotten but they did exist. Of course these days the arcade is in a terrible state since noone really cares about it anymore, noone really puts much effort into big new arcade games. The arcade is dead, look at home consoles for the current games.

      --
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  10. Yep by Sycraft-fu · · Score: 4, Insightful

    People tend to look at the past through rose coloured glasses. They remember the good things, not the bad ones. In the case of games it is no surprise. You find a game you love, you play that thing to death. Thus it stands strongly in your memory. You find one that sucks, it quickly gets set aside and thus more easily forgotten.

    There was a lot of pure crap released in the past. You just don't remember it because you didn't spend much time on it.

  11. nah, it never lasts by jollyreaper · · Score: 2, Insightful

    Kind of hard to compare. The equivalent of games 20 years ago are the cheapie games you download over the console's net store. Zumies is the kind of thing that will be around for ages.

    Something like a Half-Life will maybe end up feeling old, ucky, and unfun to play but it will eventually be superseded by another well-done shooter. Same play mechanics, better graphics, different storyline, you know the drill. The next best racing game? Well, the big one from 1995 will feel skunky by this point in time but the latest one on current gen consoles feels great. The good points will be taken from it and other contemporary games and be reworked into various new racing games and fifteen years down the line we'll look back at 2008 and say "wow, just look at how far we've come."

    I agree with what the poster said above, grab the old ROM's and see how poorly the games stack up to your own memories. I love shooters but Doom feels awful and clunky now. I say this as a person who played the shit out of that game and was disdainful towards every shooter that came after it until Half-Life.

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    1. Re:nah, it never lasts by WDot · · Score: 2, Interesting

      I don't think graphics are a problem. Yes, I know the graphics in Quake I, Diablo I, Red Alert I, and Half-Life I are "bad." But I love them nonetheless. Also, I have played NONE of those games before I was 17. I'm 19 now, so I haven't had too much time to get nostalgic over them.

      The problem with really old games is CLUNKINESS. You know, how in the original Metroid Samus's beam gun only shoots two inches before the shot disappears? Or how Link's shield in the original Zelda only works against projectiles, and it's fickle at that? How about leaving games on all night because otherwise you need to start from the beginning?

      I think everyone has a certain level of "clunk" that they are willing to tolerate. The things I listed above may be fine for others. Someone may get frustrated at my childhood favorites like Kirby Superstar, Sonic 2, or Civ II, for whatever reason.

      I don't think there are really that many graphics whores out there. I do, however, think that there are people who are used to modern saving systems, matchmaking systems, control systems, etc. that make modern games feel more refined than their "classic" counterparts. Who knows, maybe in the future people won't understand why our online shooters had hitboxes, or why our online fighters lagged so much. Maybe it will seem weird that MMO's of today took cuts in detail to render large open spaces. Hell, maybe they will think it odd that we stored our games on discs instead of hard drives. As new generations come and go, the average level of tolerable clunkiness will move forward. Maybe someday Call of Duty 4 or World of Warcraft will be as old as some people would be willing to go.

      And then old people will reminisce about the days when 360 and PS3 graphics were "next-gen."

  12. Many will be unplayable by CSMatt · · Score: 2, Insightful

    It doesn't really matter that much whether or not modern games are good enough to withstand the test of time. Many are so reliant on developer servers being up that eventually they will become unplayable after the game isn't popular/profitable enough to justify further server uptime.

  13. Re:Most of the old games were crap too - nostaglia by mattack2 · · Score: 2, Insightful

    Whoosh... You're agreeing with the parent article you're supposedly disagreeing with.

  14. Warcraft II by Paeva · · Score: 5, Insightful

    To me, in middle school when it came out, Warcraft II was absolutely amazing and revolutionary. From the beautiful opening cutscene, to the pre-rendered musical score, to the beautifully-done graphics and interesting gameplay that kept me on the edge of my seat.

    Then, a few weeks ago, I started it back up, and was shocked by how klunky the interface was. It was hard to select things, hard to manage the economy, hard to figure out what buildings I had to build to get certain improvements. Peons would stop working when their resource depleted (and they wouldn't even tell me!). You couldn't save and recall groups of units. Worst of all, the beautifully-balanced gameplay seemed to have been almost a figment of my imagination.

    The truth is: Warcraft II (Command & Conquer which came out around the same time, also upped the bar) broke a lot of new ground in RTS design. And while newer games can often go astray, nobody will say that they haven't also improved on the genre. Warcraft II was great because it *first* exposed us to many of those great designs, but games that came out afterward often improved on that.

    The same could be said of the Civilization series... CivII will always have a fond place in my heart, but whenever I go back to playing that, I really miss the innovations that have been made in the series since then. (I never played CivI, sorry!)

    1. Re:Warcraft II by nomadic · · Score: 2, Funny

      To me, in middle school when it came out, Warcraft II was absolutely amazing and revolutionary

      Thank you for making me feel ancient.

    2. Re:Warcraft II by MK_CSGuy · · Score: 2, Interesting

      Civ IV is really good.
      I played all the Civs including Alpha Centauri and Civ IV was the only one that came close to making me rethink my conviction that 'Alpha Centauri is the best civ-like ever.(period)'.

    3. Re:Warcraft II by archen · · Score: 2, Funny

      Peons would stop working when their resource depleted (and they wouldn't even tell me!).

      Sounds strangely... realistic. At least where I work.

  15. true for almost any game by acvh · · Score: 4, Insightful

    Professional golfers repeat the same swing time after time. Baseball players try to perfect their swings. A bowler strives for perfect repetition.

    Back to the subject at hand... old video games were more like chess than newer games. They could be mastered with study and repetition. Today's games more and more rely on simulating the real world, meaning that each new game renders the last one obsolete as the simulations improve. I believe that the move from 2d to 3d represented a fundamental shift in gaming, away from the abstract toward the concrete.

    The old games, lacking the realism, had to rely on the challenge. Today we're more concerned with reflections, textures and socializing. PacMan would have been very different if other humans controlled the ghosts.

  16. Re:Civ by WDot · · Score: 2, Interesting

    I recently decided to reinstall Civ IV just to play a quick game. I came home from classes early in the afternoon, and the next thing I knew it was dark out. Every Civilization game since the first one I played (II) has been able to do this to me. It's crazy. No matter how much Sid Meier tinkers with the Civ formula, the result is always the same: once I click the icon, I kiss the rest of my day goodbye.

  17. Rose colored by nEoN+nOoDlE · · Score: 3, Insightful

    As others have pointed out, people are looking at the 80s games with rose colored glasses. A lot of those games really sucked. Another thing to note is that those games are very easy to recreate, so of course they're still recreated. Stuff like Pac-Man and Frogger are games that you could make in a weekend by reading a tutorial in a C++ book - and those original games had 1 programmer working on them start to finish. Try recreating GTA4 in 20 years time. It's still going to take a lot of time and money just like it did the first time. The game mechanics are complex, there's fairly strong AI. Comparing the gameplay mechanics between that and Pac-Man is apples and oranges. There are a bunch of gameplay mechanics in current games all working together. Each of those gameplay mechanics will survive long into the future, being copies from generation to generation in the games that people are gonna make. You could say that we're still playing Wolfenstein 3D 16 years after it originally came out in the form of any current FPS game. The innovations that each game incorporates should be the things that are judged whether they will stand the test of time. Not the games themselves, which are getting too complicated.

    If you want an analogy, look at the movie industry. We're not seeing remakes of Casablanca every couple of years, but we are seeing elements from Casablanca that have been integrated into the language of cinema - even long after the average moviegoer wouldn't know a Casablanca reference if they saw one.

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  18. True for video games too by Moraelin · · Score: 5, Interesting

    Well, it's true for almost any competitive video game too.

    E.g., take a l33t zerg rusher from Starcraft and put him in a situation where he can't mechanically repeat the same rush, and watch him proclaim that the map is crap.

    E.g., I once had the mis-fortune of working with a complete CS-head, and made the mistake of listening to him at first, which made it nigh impossible to shake him off when he got boring. Well, actually, I am a gamer, and at first it was just another talk about just another game, so it was interesting.

    Then it got massively boring as I quickly realized that he was playing the exact same map, and did the exact same thing, every bloody day. Several hours per evening. He'd buy the same bloody weapon and a grenade, run behind the same warehouse, climb the same ladder, drop through the same vent in the roof, crawled through the same duct, dropped in the same room, and shot the guy camping in the corner, if one was there.

    I guess that's the thing that got him the best score, or something, and he repeated it religiously. (And somehow thought it's worth talking about again, every day. But I digress.)

    One time I'm dumb enough to say "yes" when he wants to show me how cool CS is and how great he is, after hours. (We were pretty much free to install what we wanted to on the company computers, and a multiplayer round in the lunch break or occasionally after hours was pretty much a sacred tradition for most people.) So he finds a server with that map, and he's even on defense this time, so it promises to be different.

    He buys a weapon and runs and starts jumping in place in front of a vent. Some guy drops into that duct from the roof, my co-worker shoots him, and keeps on jumping. Next round, the same. Next round, you guessed, he's jumping in front of the same vent again like he's got mad kangaroo disease. Repeat for two bloody hours O.o

    So I'm standing there dumbfounded, mostly out of sheer morbid curiosity. I mean, it was painfully boring even for me to watch that repetitive _work_. I expected him to go, "ah, screw this, lemme show you something else" any time now. Nope. For two bloody hours he repeated the exact same sequence and hopped in place in front of the same vent.

    --
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    1. Re:True for video games too by Tom · · Score: 2, Insightful

      And that's why CS will not "stand the test of time".

      It was wildly popular for a while, mostly because there was no serious competition, it was new, and the hardware requirements were so low that a lot of people could play it. Oh, and also because it was popular, never underestimate the self-reinforcing aspect of multiplayer games.

      I used to play a lot of CS. I was pretty good. Not one of the top-players, but always in the top 5 or so scorers. But if you ask me today what I remember, it's exactly what you described: To be "good" at CS meant to know the map, the important places and the timings to reach them. All the popular CS maps had their choke points, sniper locations, etc. and the most important skill was to know where they were and whether you or the other guy would be there first.

      That's mechanical rote knowledge and simply doesn't make good memories. Our memory system is built to trigger on stuff that it recognizes. So if I play those maps again today, I'll have all the routes and points back in active memory after one round. But those memories won't be triggered by anything else, because they're so specific.

      That's why CS will be forgotten, but Warcraft or Starcraft will stay - because the things that you learnt to play those games are repeated again in every other RTS. It's no the Zerg, but you still have rushes, and the basic mechanics (pump out as many as possible as early as possible and go berserk) is the same.

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    2. Re:True for video games too by binarylarry · · Score: 3, Insightful

      I have to disagree with you here. If there's one game that is close to "standing the test of time," it's Counterstrike.

      It's one of the few games that hasn't changed much in almost ten years, not at all really, and it hasn't diminished in popularity.

      And it's simple enough that skill does really matter... you have to have good reflexes and make good tactical decisions.

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  19. We'll probably never find out because... by fyrie · · Score: 2, Insightful

    We'll probably never find out because we won't be able to play the games 20 years from now when the DRM servers are kaput.