id Software On Rage, Storytelling In Games
Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.
As if reading the audience's minds, Willits began, "So id Software is actually giving a talk on storytelling -- that doesn't make much sense!" But Willits feels id's public perception is "sometimes a bit skewed."
No, our perception is spot on I think.
The very first word in this post is wrong.
Nice work, Soulskill.
John Carmack: "Woah guys!"
Employee: "JC, what's up man?"
JC: "Oh baby, I just had a dream and it's INSPIRED me to take Id in a totally new direction story wise!"
E: "Story? You mean a new way of utilising pixel shaders for better lighting?"
JC: "No, an actual story, IN the game."
[silence]
E: "To be honest, we've already got a guy to write the bit on the back of the box."
JC: "Come on guys, the game could have a story to it this time rather than the best looking renderer in a shooting game. We could finally put all that red key/blue key shit behind us."
[silence]
JC: "Erm... I've though of a new way of drawing shadows. It means that everyone's going to have to upgrade their rig or play on minimal settings."
E: "Whoohoo, top notch man! The Carmackster does it again. Working here rocks!"
Michael Reed, freelance tech writer.
"Let's see... just our recent mobile games have sold over a million copies, and our last in-house PC title was our best-selling ever, but Anonymous Coward here says we should close up shop! Hmmm... what to do, what to do..."
Didn't you get the memo from Sony? The Wii doesn't really exist
Make SELinux enforcing again!