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Mythic Launches Warhammer Online

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.

31 of 317 comments (clear)

  1. So? by Anonymous Coward · · Score: 0, Insightful

    Another /. advertorial attempt. Who cares?

    1. Re:So? by Ihmhi · · Score: 3, Insightful

      I'm as much against slashvertisements as the next guy, but considering how much of a behemoth the WoW machine is anything that has the potential to challenge it is newsworthy. Warhammer might equal WoW. They may even beat them eventually.

  2. PvP/RvR by sohp · · Score: 2, Insightful

    My least-favorite part of WoW. I guess I won't be spending my money on Warhammer.

    1. Re:PvP/RvR by megamerican · · Score: 4, Insightful

      My least-favorite part of WoW. I guess I won't be spending my money on Warhammer.

      Is that because the PvP aspect in WoW isn't fun or just because you prefer the PvE aspect of MMO's?

      I never enjoyed WoW's PvP once they implemented the BG system. Tarren Mill v. Southshore fights were quite fun for awhile.

      The only time I had much fun PvPing in the Burning Crusade was following around a well geared friend as a healer.

      Don't assume that because PVP is bad in one game that it will be in another.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    2. Re:PvP/RvR by idontgno · · Score: 2, Insightful

      I'm with you. In WoW, PvP is not something I do; it's something that gets done to me while I'm trying to do something enjoyable (like questing, or farming materials for crafting). My bad for rolling on a PvP server, but that's where my friends were rolling. /sigh

      So WOL won't be for me.

      OTOH, my kid (who's a PvP fanatic) is already planning out his WOL character's career path.

      I think I need more computers in the house capable of running these games, because there's already too much competition with just WoW.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:PvP/RvR by DeadChobi · · Score: 2, Insightful

      The whole point of PvP isn't to serve as an endgame. Warhammer is all about fighting other players. If you don't like it, go somewhere else. And while we're on the subject of endgames, at least you don't have the massive imbalance caused by level 60s who have a 40-man raiding guild obsessed and backing them up every night to get better equipment going up against a team of 60s who have blues from 15-man raids because they aren't as fanatically obsessed. Basically the whole point of WoW was to get you onto the upgrade treadmill so that they could squeeze as much money out of you as possible before you got fed up with that one guild that plays the game like it's a full-time job.

      --
      SRSLY.
    4. Re:PvP/RvR by 24-bit+Voxel · · Score: 2, Insightful

      Sure, the classes in DaoC weren't balanced... ever. But should perfect balance be the point in any RPG? I've been playing them since Pool of Radiance (the first one) and I've always had a terrible time keeping my mages and healers alive. I'd have to arrange formations to keep bugbears from hitting my mage, but oh man when it was his turn there was fireworks and blood for the poor bugbears. It was fun to have heavy hitters in the back and have to protect them. These days everyone wants to be the hero in the front, and that is why PVP sucks in WoW. I never thought I'd see the day that a healer runs around killing people in plate armor with ease. I hope I never see that day again. (Actually I did in Age of Conan *shudders*)

      Balance is boring. MMO PVP should have nothing to do with single class vs. class balance, it should have to do with teamwork and utilizing the strengths of each class. If you play something like Team Fortress 2, a medic vs. a soldier or demoman has 0% chance of survival, but man that game is fun and as a team, well balanced. One on one, not so much but it doesn't matter because the teamwork is there. I see no reason why an MMO shouldn't do the same. In Final Fantasy 11 you had to buddy up or you just couldnt level. They really exploited needing others to progress. It wasnt possible solo after 30. It made for a good dynamic, but a boring game because they made it take TOO long. PVE was all there was, and gear made all the difference in that game.

      One thing to mention in Mythics favor though is that while the classes were imbalanced Mythic absolutely nailed the faction vs. faction vs. faction dynamic of the game. THere was nothing more fun than raiding for another factions relics and getting a racewide bonus for having them. THAT is pvp, and it benefits the pvers as well. No matter which way you slice it, it was awesome.

      I've played just about every MMO out there. Wow is really good until the mid to end game. Then it is nothing but a chore with very little rewards. One on one PVP is either a complete blowout or takes 10 minutes to fight and then some 2nd person runs by, hurls a fireball and ends it in 3 seconds. Age of Conan has this same problem, and about 1000 others. Group PVP is decent, but there are a lot of problems with the team dynamics. EQs endgame is the best currently in my opinion.

      If warhammer is making PVP factions like DaoC, but with seige weapons and cities, sign me up. Balance be damned I want to stalwartly protect my mage or hide behind my tank in fear and anticipation.

      As far as Wow being the "best" EQ-like game, I disagree. It's damn good but you even used another game to describe it. Wow is a great game, I'm not putting it down as far as fun. However it seems to cater to the lowest common denominator, and that likely explains its success. I made it to the endgame and quit without looking back. I don't care if the peon is crying.

      Wow makes it easy for gamers with little people skills to level all the way to endgame by themselves. Then all of a sudden there is nothing to do but raid with others and frankly they don't know how. Raid chats are filled with comments and nonsense that no sane intelligent rational person would type. Political discussions occur over world chat. It's like the myspace of the MMO world, and I for one am glad that is where they will stay. There is no immersion in that sense of the word. I'll grant that some of the jokes and easter eggs are hilarious, and Blizzard deserves a nod for them, but Wow lacks the feeling of adventure for adventures sake.

    5. Re:PvP/RvR by Moraelin · · Score: 1, Insightful

      Is that because the PvP aspect in WoW isn't fun or just because you prefer the PvE aspect of MMO's?

      I don't know about him, but in my case it's because I consider any kind of MMO PVP to be a rigged contest, and thus f-ing stupid.

      When I play UT or whatever, then it's my skill against the opponent's. Period. We both have the same hp, access to the same weapons, access to the same armour pieces, etc. Whether I end up winning or losing, it's because I had more skill, or the opponent had more skill. I can respect that.

      Enter the world of PVP with stats and gear. WTF is that supposed to prove? That someone has 5 more levels, a rare dagger bought for 300 gold, and enchants worth thousands? Yeah, that so proves skill. Bonus points if the retard paid RL cash to feel like less of a worthless loser.

      It also doesn't help that it seems to attract a certain kind of loser, like shit attracts flies. I've seen level 70's in epic gear who apparently have nothing better to do than camp some spot in, say, Dustwallow marsh where a level 35 quest turns one PvP. I've seen level 70 hordies hanging around just to ruin some newbie's escort quest in Westfall, or conversely Alliance retards camping just to ruin some newbie hordie's escort quest in the Barrens. I've seen them clucking like fucking retards, trying to provoke a level 6-7 newbie fresh out of the newbie zones. I've seen level 60's, back when that was the maximum, _farm_ the level 40+ areas on PvP realms because a level 60 in epics still got honour out of ganking a level 48. There were level 60 rogues pretty much queueing around waiting for some warlock to come get ganked when they try to do a certain quest. Etc.

      And the nasty realization gradually sunk in that _some_ people, especially the more vocal about how it takes balls to PvP, don't actually have those balls. They actually _need_ those purple crutches to finally muster the courage to gank some newbie. Yay, they're so 1337 now.

      It has nothing to do with WoW. I've seen the same in UO, where idiots were camping the town exits to gank some freshly created newbie. Or were camping the mines because they weren't even secure enough to attack anyone but miners overloaded with ore so they can't run away. I've seen them on MUDs, where high level idiots would camp near some monster boss, so they can gank a newbie who comes to fight said monster. 'Cause, you know, even with 5 times the HP and 10 times the DPS, they weren't quite secure enough to attack that newbie without said newbie being at half HP. I've seen idiots whine on COV that their Stalker (think: Rogue) should be 100% undetectable when stealthed _and_ their backstab should instantly kill even a tank with no exception. Anything else is unbalanced against them, goddammit. Etc.

      And, well, let's just say: I could sink further into misanthropy, or I can ignore the whole lot of idiots and stick to PvE. I chose the latter.

      _Maybe_ WAR will manage not to attract the retarded and insecure gang there. Who knows. Stranger things have been known to happen occasionally. Am I going to be the one who dives into the cesspit of PvP to find that out? Nope.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  3. Support for Mac? by Shishak · · Score: 3, Insightful

    As soon as the release a Mac version of the game I'll join up! For now, WoW is getting my money

    And, no. Bootcamp is NOT an option

    --
    Now I hope and pray that I will But today I am still, just a bill
    1. Re:Support for Mac? by Detaer · · Score: 1, Insightful

      No bootcamp means: -Being stuck with blizzard games as your only gaming option -Lacking Ventrilo codec support -Not being able to play warhamer After playing warhammer and warcraft I have to say that bootcamp should be an option.

    2. Re:Support for Mac? by Moleverine · · Score: 3, Insightful

      - time to do all that

      If you don't have time to do all that, how do you have time to play an MMO?

    3. Re:Support for Mac? by Kalriath · · Score: 2, Insightful

      So what is it then? A mobile phone? (Hint: PC stands for "Personal Computer", which by definition includes Macs)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:Support for Mac? by TLLOTS · · Score: 2, Insightful

      Actually the worse part of bootcamp is just having to restart my computer everytime I want to play a game. It seems like a small issue but it does get very annoying after awhile.

  4. Sorry but.... by TheNecromancer · · Score: 4, Insightful

    I may not be your "typical" MMORPG gamer, but I actually "like" PvE-style play. I find it tedious and frustrating to play in a PvP realm, where every snot-nosed 12 year old is hiding behind a tree, waiting to gank my level 2 warrior.

    Therefore, no need to move off of WoW for WHOnline. There's enough for me there today.

    --
    Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
  5. Only in death does duty end. by joeman3429 · · Score: 2, Insightful

    Burn the heretic. Kill the mutant. Purge the unclean.

  6. chriskovo by chriskovo · · Score: 5, Insightful

    Seems like you guys are bitching about the game and not even looking at it really. PVP is a hell of alot better in this game and the classes are well intergrated and balance each other on each side. The PVE side also has very intersting quests and story lines. Also the tome of Knowledge is awesome. You can just be exploring around and you just get a blurb added to it about the skeleton you just found or the creature you just killed. It gives you xp, titles that can be displayed and even some cool items to use. Check out the game before you just shrug your shoulders and roll your eyes. The game is not WOW.

    1. Re:chriskovo by Anonymous Coward · · Score: 1, Insightful

      So it's a game for douchebag keyboard jockeys who think being able to click faster in a videogame translate over to personal worth? Got it, thanks.

  7. Re:While it looks good and all.... by Drakin020 · · Score: 4, Insightful

    See that's the thing, I hate instanced PVP. I don't want to "Hop into a queue"

    I want real territory control and player owned areas.

    --
    The greatest revenge in life is massive success.
  8. More PVP? by Rorgg · · Score: 4, Insightful

    Good, I won't have to bother. It's not WoW's PVP, I've seen it in a dozen games, each of which has claimed to "do it right." Despite what some people say, not "everyone really, really likes PVP down underneath it all, you know... if it's done RIGHT."

  9. Re:Awesome game by DeadManCoding · · Score: 2, Insightful

    Is WoW PvP horrible? Yes, I will always admit that. However, just because I raid doesn't mean I'm a carebear. Just wanted to make that distinction.

    --
    "The only constant in the universe is change." - Unknown author
  10. Re:having "war" in the name probably isn't the... by OldMiner · · Score: 3, Insightful
    --
    You like splinters in your crotch? -Jon Caldara
  11. Re:Awesome game by LordLucless · · Score: 4, Insightful

    WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples.

    Yeah. Heaven forbid that just *anyone* could get the most out of the game they pay to play. That should be saved for the elite, and everyone else should just be grateful little peons.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  12. Re:While it looks good and all.... by Overly+Critical+Guy · · Score: 1, Insightful

    That's what the whole game is based on. They call it RvR. The fact you call it "WoW version 2.0" in an earlier post makes me think you haven't even read up on the game...

    --
    "Sufferin' succotash."
  13. Challenge != Punishment by Chris+Burke · · Score: 4, Insightful

    I'm sorry but games need to be more challenging. I'm tired of MMO's where you have no penalty of death. It's like....Run around get killed, come back to life and do it all over again.

    Hey, I'm all for having more challenge in games. A lot of games, and WoW stands out here, are quite easy in the main (WoW has a few moments, but generally the "challenge" comes from party members who are "challenged").

    But I'm bloody sick and tired of people who say "I want more challenge... there should be a penalty for death!" Because you know what? Being penalized for death isn't challenge, it's punishment. MMOs are already "punishing" enough as timesinks, they do not need additional punishment for what is supposed to be FUN!

    And the punishment doesn't make the game harder, it just makes people who don't succeed the first time (regardless of how easy or hard the game is) realize how retarded taking punishment from a game is and quit. I guess maybe that's the point, drive away the noobs, but it's nothing to do with whether the game is actually hard or not. You could have an extremely hard game with no penalty for death, and hey, it'd be hard! Using punishment as a substitute for challenge just means you can't figure out a real way to make the game hard without also making it cheap.

    And cheapness is the biggest reason I'm against punishment in games, because most of them are cheap. UO had a huge penalty for death -- you lost all the gear on you. And if you were a mage/archer and that's the skill that got nerfed into oblivion that patch while the other got buffed to ridiculous levels, then you'd get whacked in two seconds. Or you would get lagged entering a dungeon so you're frozen in place while the gankers on the inside stabbed you to death and took your stuff. How is that "challenge"? Diablo II had a big penalty for death in Nightmare and Hell, in the form of perhaps hours worth of experience lost if you died. It also had retardedly imbalanced mini-bosses who could kill you in one shot before you realized they were there. How is having to spend those extra hours regaining your gear or regaining the exp "challenging", as opposed to "annoying and cheap"?

    I don't get what the big deal of "Run around get killed, come back to life and do it all over again" is. If you make the game actually challenging instead of cheaply punishing, and it takes someone 147 deaths before they figure out what they were doing wrong and beat the encounter, why is the extra 10 hours it took them not punishment enough?

    --

    The enemies of Democracy are
  14. Re:Awesome game by moderatorrater · · Score: 5, Insightful

    Heaven forbid that just *anyone* could get the most out of the game they pay to play

    That's just the point, isn't it? Competitive gameplay usually means that someone wins and they get rewarded for it. In WoW, anyone can "win" regardless of how good they are, which can make the game less appealing for competitive people. How appealing would football or basketball be to play or to watch if, at the end, everyone was declared a winner and they hugged it out?

    I'm not saying one or the other is better, just that some people will prefer a game that's more accessible to everyone and some people will prefer a more competitive atmosphere.

  15. Hope it does well by V50 · · Score: 2, Insightful

    I have no intention of buying or even really trying it, but as a big WoW fan, I hope it does well. Competition, or at least, the fear of competition from this and AoC appear to have made Blizzard make some really nice changes to the game. I'd love for Blizzard to have an active and large competitor.

    So, while I'm sticking with WoW, because I love my pally and have been playing Warcraft series games since around 94 or 95, I hope it does well, people have fun playing it, and the WAR team comes up with some good ideas for Blizzard to copy. :)

  16. Re:Lost revenue? by AndrewStephens · · Score: 2, Insightful

    It's not so much the lost revenues from sales to Apple users (which will be low compared to Windows) that they should be worried about. MMOG are by nature group games, I want to play with my friends. Even if 10 of us are using Windows, if one of my friends can't play because of the lack of a Mac version then we will find another game.

    This is one thing that Blizzard understands, and it has made them a lot of money. I would be surprised if Mac users make 10% of their revenue for WoW, but the addition to their total revenue due having multiple versions will be huge.

    --
    sheep.horse - does not contain information on sheep or horses.
  17. Re:Awesome game by moderatorrater · · Score: 2, Insightful

    The same could be said of anything, though. The more time you spend at it, the better you get. I would be a lot better at painting, I just don't take the time to grind the paint. I would be a lot better at trivia, I just don't read wikipedia all day. WoW just happens to model this with an experience and item system; arguably this levels the playing field more effectively than not having it, since it rewards everyone who plays it rather than just those who mash buttons.

    Say what you want about it, in the end it comes down to personal taste. Millions of people love WoW, so obviously they're doing something right.

  18. XP for PvP - bots by Anonymous Coward · · Score: 0, Insightful

    If you get XP for PvPing, isn't it like saying "everyone please use bots to level" ?

  19. Re:Lots o Fun by Anonymous Coward · · Score: 1, Insightful

    Were we playing the same game? My brother got in on the closed beta and I played around some on that. The gameplay was about as interesting as playing with cardboard cut-outs.

    I don't give much hope for this mmo, and it's a shame because the Warhammer universe is a LOT more interesting than WoW could ever be. I've been a fan of WH40k for years and everything they've been doing with the game has sounded incredible, but playing it... I just don't see how they could have improved the gameplay enough to compete with the WoW addiction.

  20. Re:If they focus on PVP... by immcintosh · · Score: 2, Insightful

    Most previous MMOs have been PvE games, balanced around PvE, with PvP tacked on as an afterthought. I can only think of just a couple exceptions, which judging by your statement aren't games you're coming from.

    Warhammer, on the other hand, is a PvP game with PvE balanced around the PvP. That's not to say PvE feels tacked on in this game like PvP does in others (they did some really cool things with PvE I think), although it is clear that the greatest effort went into the PvP core.

    All of that is by way of saying, if you just absolutely detest PvP, Warhammer may not be for you. Then again, I know a lot of people who hated PvP and were strict PvE'ers, but after trying it in Warhammer thought, "Wow, this is actually FUN!" If, on the other hand, you're worried about PvP breaking the PvE, then don't, because the PvE is balanced around the game's PvP core to begin with.