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Mythic Launches Warhammer Online

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.

15 of 317 comments (clear)

  1. Re:PvP/RvR by Ogive17 · · Score: 3, Interesting

    Blizzard had to do it, there were so many unbalanced realms that one faction would have instant queues and the other faction would have 4-5+ hour waits. When I was still playing I would log in as soon as I got home from work, queue up every BG then wait 2-3 hours to get in one.. some evenings I would never get in AV after waiting for 5 hours.

    If I hadn't lost my motivation to play games I would probably try it out. I guess sometimes getting older does that to a person..

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  2. Re:PvP/RvR by AuMatar · · Score: 1, Interesting

    Because Blizzard screwed it up with instanced PvP, lack of balance, and items defining who wins. In the old days before raids were big, it was the best part of WoW. The fuckups on PvP is why I no longer play WoW.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  3. Playing Since Tuesday by AioKits · · Score: 4, Interesting

    I got in early due to pre-order and I must say that I am enjoying the game thus far. Only up to rank 10 (they say rank instead of level, but whatever) but I have had experience with both the controlled RvR (these you click a button for on the compass and it puts you in a queue for them, the only one I've experienced is very capture and hold, but fun) or the open quest areas which you can roam around in. Detaunt actually serves a purpose in this game when you go against other players, which makes playing a mage class a little easier as I'm no turned into beef jerky the instant a tank rolls up on me.

    The other thing I particularly enjoyed were the PQs (Public Quests) that anyone can participate in. You come across these areas and there are objectives (kill 100 things, then smash 15 of these, defend this, etc) and anyone can assist in completing the objectives and the tallied points for them are persistant (save for the timed ones which if not completed autofail then reset the encounter). The loot is done in such a way in that if you took part in some way you are rewarded.

    Not saying it's perfect, but so far I am enjoying myself.

    --
    "Quote me as saying I was mis-quoted." -Groucho Marx
    1. Re:Playing Since Tuesday by Anonymous Coward · · Score: 1, Interesting

      I was a huge fan of DAOC but lost interest after the Atlantis expansion made it difficult for casual players to compete.

      As a professional and a father of 3, it's hard to find 8 hours to sit down and run through high-end content, so I was really excited to see that War was addressing that issue.

      The public quests are challenging, but they don't require a group to reach / participate in. You can level in RVR or PVE (or some combination of the two), and you can jump in / jump out very easily. Outside of the PQ epic quests, everything else is soloable although it's easier in a group.

      I'm still learning how to use my player in RVR, but I did get a few kills so it's not too hard to pick up and have fun with. The siege engines are a blast as well - I almost wiped out an Order group that got too close last night, and I don't think they even knew how I got them...

      This game is built to please hardcore RVR players and casual gamers alike, and it resolves a lot of the problems that you find in other popular MMOs - I've played them all, and so far they have me hooked. We'll see how it goes after a few months, but right now I love it!

    2. Re:Playing Since Tuesday by agrounds · · Score: 4, Interesting

      I played WoW from initial release until a month ago. The game has fundamentally changed, and not for the better. PVP servers were great back in the day, and there were some really fun evenings spent raiding Orgrimmar and just open warfare in Southshore or Stranglethorn. Then came the instanced PVP and the constant losses on the side of the Alliance. Sure we had instant queues, but we lost pretty much every single match. To be fun, it has to have some semblance of balance. Blizzard failed on this front in every possible way. Arenas included.

      The PVE aspect was an endless treadmill of gear rewards that, while imbalanced and a bit of a pain pre-TBC (but still mostly fun), went completely out of control at level 70 when the lucky few people started sporting Sunwell and Hyjal/BT gear. Those of us who didn't raid every night were quickly left in the dust and watching our res timers while trying to farm the 2890478213784290478829 primals needed for that next (less-impressive) tailored item.

      Realistically though, it was the decline in the player-base age/maturity that led myself and many of my former guild-mates to throw in the towel finally. Simply, the game became vastly overpopulated with young kids and the world chat channels became their sandbox of inappropriate chat. Once again, Blizzard did nothing to stop the blatant racism, sexism, and rampant spamming.

      --

      I've been playing Open Beta and Headstart in Warhammer a good bit. It's been a blast. I love my Chosen for both PVE and PVP, and the Disciple of Khain I made just for PVP is a fun break from the normal healer role. Seriously.. a dual-sword-wielding healer that smacks the piss out of people just to heal better. If only Warcraft had made priests this awesome.

      Warhammer has, so far, been vastly preferable in terms of player age and conversation. It has a similar feel to WoW when it first came out. People just help you out just for the sake of doing it. Public Quests are fantastic and I love that you just walk up and participate without having to "LFG!". Even if you don't get loot from it, if you stick around and do it again (3 minutes to reset!) you get a roll bonus that stacks each time you play, so just by hanging around you are guaranteed to get something from the chest plus your rep bonus loot from the village.

      PVP is fairly straightforward and fun. None of the scenarios are terribly difficult and the balance of winning/losing seems to sway back and forth just like it should. I absolutely love that you gain XP while PVPing, as well as cash and loot drops. This has got to be the most awesome thing ever. I've seen some nice drops during my PVP matches.

      Warhammer has done PVP right, and I hope the 'end-game' PVE turns out just as good.

  4. Re:Lots o Fun by Detaer · · Score: 3, Interesting

    I have been playing in different phases of beta for a little over a month now. I like warhammer so much I suspended my warcraft subscription. I am really excited about all of the new content in warhammer, and the pvp focus mythic promises is what I was hoping to get out of blizzard for a long time. Should be a healthy thing for the MMO industry to have more than a single AAA mmo title in the marketplace.

  5. Awesome game by Token_Internet_Girl · · Score: 3, Interesting

    I'll have to disagree with the general sentiment that Warhammer won't succeed. I've noticed many, many, many former WoW players in love with this game, including myself and my boyfriend. The RvR is amazing, the classes are well balanced, and there's no cheesy stun-based PvP system. Will it "replace WoW?" God I hope not. WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples. It's utterly ridiculous and so far, Warhammer has been the breath of fresh air serious PvP'ers have been waiting for, and it will be a success in its own right. If you're a carebear and you want to raid instead of melt faces, that's fine, but don't come to Warhammer. We don't want you.

    --
    Sure baby, I'll give you my phone number...in Hex
  6. Re:PvP/RvR by oogoliegoogolie · · Score: 2, Interesting

    Tarren Mill v. Southshore fights were quite fun for awhile. Oh those were a hoot in the good ol' days of WOW.

  7. Re:PvP/RvR by lgw · · Score: 1, Interesting

    I'm just very tired of PvP in MMORPGs - it's basically an admission that "we coudln't come up with an endgame, so please amuse yourselves". I still enjoy the occasional game of CounerStrike, but I'm not paying anyone a monthly fee for the priviledge of being entertained my the antics of other players.

    Here's a hint guys: make it easy to advance the storyline. Let your adventure areas and even cities get created automatically as you make strategic decisions about the plot of the game. Then run it as a *real* RPG, letting the actions of the players directly effect the world, but continuously providing new and interesting (or at least humorous) challenges.

    You're no longer blocked by the technology from having a shared world that constantly evolves and changes. Get out of that mindset!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  8. WAR = WOW + BF2 by Anonymous Coward · · Score: 1, Interesting

    I don't know why, but when I've been playing WAR in the pre-launch I felt like it was a little WOW-ish and a little BF2-ish. You can grind on some NPCs but there is always something attacking. Add interaction with cannons, hellblaster volley guns and other things and you have an Online RPGFPS feel. I'm digging it so far...really want to experience a siege of one of the capital cities. Talk about all-out mayhem!

  9. I suggest a few production videos by Anonymous Coward · · Score: 1, Interesting

    I have not been a PvP style player ... I don't have the statistical / math mind for building the perfect build (skills, armors, etc). I love games for the production values, the spell affects and raid content.

    However in WAR I greatly enjoy and do much more PvP!

    To add to the conversation about the PvP system in War, I'd like to suggest a view videos:

    Warhammer Online video production podcasts

    http://warhammeronline.com/podcast/index.php

    WAR Production Video Podcast #21
    WAR Production Video Podcast #17 - Jeff on Cities
    WAR Production Video Podcast #14 - RvR Keeps and Siege
    WAR Production Video Podcast #11

    Also great for other content lovers

    WAR Production Video Podcast #19 - Crafting
    WAR Production Video Podcast #18 - Introduction to the Guild System

  10. Re:Warhammer 40k more interesting. by Anonymous Coward · · Score: 1, Interesting

    How exactly would you do a 40K universe? 10k+ worlds, space fleet battles, willing turning to Chaos. To be truly representative of the material you'd have to be able to start as a lowly grunt, train/fight your way up to General in command of an entire sector, lead a space fleet to exterminate an entire planet inhabited by other players. How would you link together a million players into a single universe?

  11. Re:Lots o Fun by Toridas · · Score: 2, Interesting

    I'd say Warcraft became the bigger brand sometime around 1996. The original Warcraft II (released late 1995) sold over 4 million copies.

  12. Why I like it better than WoW by DetpackJump · · Score: 2, Interesting

    I've played both the beta and head start for a little bit. Here are my thoughts

    -I've completed all my quests without ever once having to go through the pain of getting a group together. The public quests are GREAT. Just jump right in and start fighting. They also have a concept of open groups, where you enter a new area and it tells you about any player groups you can immediately join.
    -I have yet to worry about grinding for mats. To craft a talisman, I don't need to mine ore for an hour, then buy mats on the AH. Instead stuff comes naturally while doing the quests.
    -It actually feels like a world.... at war. There is destruction everywhere, fighting everywhere. Invading enemy cities is encourged. WoW got to the point where it felt like a couple of Humans would get bored and call on some Orcs for a game of flag football.
    -The races aren't wimped down. The bad guys really feel like bad guys. The orcs aren't struggling to find their place in the world, they just want to kill things.
    -The races and classes are all very different. This game can't cop out and make both major sides mirror images of each other.
    -It feels like a game, not a job.

  13. Not WoW by doomicon · · Score: 2, Interesting

    Comparing WoW to WAR is difficult to say the least. Fundamentally at their core, they are completely different games. WoW is a PVE game, endgame content is focused on PVE Raids. WAR is a PVP/RVR game, focus is on Realm vs. Realm combat.

    If you are a PVE endgame raiding junky, and NEVER PVP, then WAR isn't the game for you. Questing in WAR is no different than any other MMO.

    If you like PVP, whereas you grind out Uber Gear to give yourself a distinct advantage over opponents, and you want to be a solo superstar ganking machine.. WAR is NOT FOR YOU!

    If you like GROUP BASED PVP, PVP That matters to the overall goal, and battles won/lost effect the world, where you have to rely on the group and group tactics (forming lines, choke points, for one because this game contains collision dectection), WAR will be for you.

    Just mah $0.02, ya I'm oldsk001

    --

    Awesome!