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No Mod Tools for Fallout 3 Launch

Rock, Paper, Shotgun interviewed Bethesda's Pete Hines about the upcoming release of Fallout 3. He talks about dealing with misunderstandings about the game prior to launch, violence in modern games, and the fact that the game won't launch with mod tools. "Folk probably took for granted that every time we make a game, there's a mod tool. We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it's not on our schedule right now. We need to get the game done and out. ... Right now, we can't say definitively 'there will be mod tools, and here is when they'll be out.' We discussed some Fallout 3 gameplay videos a few weeks ago. That work remains to be done." In related news, Interplay has picked up Chris Taylor, designer of the original Fallout, to help develop their Fallout MMOG.

10 of 91 comments (clear)

  1. Modtools prolong a game's life... by Sasayaki · · Score: 5, Insightful

    No modtools? That's a shame. Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else (apart from being an MMO). How long did Half-Life 1 hang around because of Counterstrike?

    --
    Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    1. Re:Modtools prolong a game's life... by tepples · · Score: 4, Insightful

      Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else (apart from being an MMO).

      Then why do console games, which rarely if ever have legit mod tools due to the platforms' closed nature, have such a long life? Nintendo seems to be doing brisk business "licensing" Virtual Console versions of its decade-old titles on Wii Money Prin^W^W Shop Channel.

    2. Re:Modtools prolong a game's life... by Compholio · · Score: 4, Informative

      No modtools? That's a shame

      It doesn't say "no" specifically, it says "not immediately, and no guarantee on eventually".

    3. Re:Modtools prolong a game's life... by westlake · · Score: 4, Insightful
      No modtools? That's a shame. Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else
      .

      I don't recall mod tools shipping with Fallout 1 or 2 - and the series has remained in print since 1997.

  2. And? by Bieeanda · · Score: 4, Insightful

    Unless modding tools were promised, and that promise was writ mile-high in the stone of the Rockies, I don't get what the fuss is about. Your assumption is not the developer's obligation.

    1. Re:And? by Enderandrew · · Score: 4, Insightful

      Oblivion's core gameplay was so horribly flawed that the game isn't remotely enjoyable unless you alter the leveling system with mods.

      Morrowind's NPCs and towns were horribly boring without mods.

      Bethesda makes nearly great games. The mods make them great. I'll take a pass on FO3 unless there are mod tools.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  3. Hmm, well Oblivion didn't ship with the tools... by Hellershanks · · Score: 4, Insightful

    You had to download them, so odds are they will release a set of mod tools down the road. Like they said they got to get the game working and completed before they release the tool.

  4. DRM by Dachannien · · Score: 5, Insightful

    I think Bethesda would be doing themselves a great favor by once again being forthcoming about what, if any, DRM they plan to use in Fallout 3. Before Oblivion released, some rumor about them using StarForce was going around, and they explicitly said that not only were they not going to use StarForce, but all they were putting in was a CD check when you start the game. People went out and bought the game with confidence that it wasn't going to fux0r their b0xen and that they'd still be able to play even if someone dropped a nuke on the Greater DC Metro Area the next day.

    Considering how much grief EA has had over Spore, etc., they might want to preannounce their DRM plans again, as a selling point.

  5. Re:Chris Taylor. . . by Wordplay · · Score: 4, Informative
  6. "Nooo!" indeed... by Rui+del-Negro · · Score: 4, Insightful

    This is a very bad sign, that goes far beyond the absence of actual mod tools.

    Some people don't know why Half-Life was such a great game and why Oblivion was so disappointing. The answer is just one word: play-testing. Okay, maybe that's two words.

    Half-Life spent half its development life (ha-ha) in testing (and refining). And Half-Life 2 levels started being playtested before the textures were even ready (remember those "orange map" screenshots in the teasers?).

    Oblivion's quests feels buggy and disjointed mainly because it was not playtested by anyone outside Bethesda, and some last-minute adjustments to the game probably weren't tested at all.

    Now, what does all this have to do with the announcement that mod tools won't be available? Simple: mod tools and documentation are tipically readied for end users while the game is in the final testing stage which, even on a relatively linear game like Half-Life, should take several months or years, if the game is to be any good. During this stage only minor things are being tweaked, like map design, damage of each weapon, location and frequency of rewards, etc.. Basically stuff that doesn't keep the programmers too busy, so they can focus on polishing the mod tools (in fact, better mod tools will also make that final tweaking much easier).

    So, when the official word is that "[mod tools are] not on our schedule right now. We need to get the game done and out", what that means is the game isn't even ready yet, but the release date is already set, so there will be little if any playtesting (probably, as with Oblivion, only internal playtesting, which is close to useless in terms of gameplay tuning, it'll just catch the most obvious bugs). And, of course, without mod tools we can't even expect a fan-made "Fallout Overhaul" any time soon.

    I can't say this is unexpected, but it is disappointing. Considering the FPS-like gameplay shown in the demo videos and now this, I'm pretty sure I won't be buying Fallout 3 in the first few months after release, if ever.

    Can someone please put the 1992 Origin team back together? I miss a good RPG.