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No Mod Tools for Fallout 3 Launch

Rock, Paper, Shotgun interviewed Bethesda's Pete Hines about the upcoming release of Fallout 3. He talks about dealing with misunderstandings about the game prior to launch, violence in modern games, and the fact that the game won't launch with mod tools. "Folk probably took for granted that every time we make a game, there's a mod tool. We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it's not on our schedule right now. We need to get the game done and out. ... Right now, we can't say definitively 'there will be mod tools, and here is when they'll be out.' We discussed some Fallout 3 gameplay videos a few weeks ago. That work remains to be done." In related news, Interplay has picked up Chris Taylor, designer of the original Fallout, to help develop their Fallout MMOG.

2 of 91 comments (clear)

  1. Modtools prolong a game's life... by Sasayaki · · Score: 5, Insightful

    No modtools? That's a shame. Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else (apart from being an MMO). How long did Half-Life 1 hang around because of Counterstrike?

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  2. DRM by Dachannien · · Score: 5, Insightful

    I think Bethesda would be doing themselves a great favor by once again being forthcoming about what, if any, DRM they plan to use in Fallout 3. Before Oblivion released, some rumor about them using StarForce was going around, and they explicitly said that not only were they not going to use StarForce, but all they were putting in was a CD check when you start the game. People went out and bought the game with confidence that it wasn't going to fux0r their b0xen and that they'd still be able to play even if someone dropped a nuke on the Greater DC Metro Area the next day.

    Considering how much grief EA has had over Spore, etc., they might want to preannounce their DRM plans again, as a selling point.