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No Mod Tools for Fallout 3 Launch

Rock, Paper, Shotgun interviewed Bethesda's Pete Hines about the upcoming release of Fallout 3. He talks about dealing with misunderstandings about the game prior to launch, violence in modern games, and the fact that the game won't launch with mod tools. "Folk probably took for granted that every time we make a game, there's a mod tool. We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it's not on our schedule right now. We need to get the game done and out. ... Right now, we can't say definitively 'there will be mod tools, and here is when they'll be out.' We discussed some Fallout 3 gameplay videos a few weeks ago. That work remains to be done." In related news, Interplay has picked up Chris Taylor, designer of the original Fallout, to help develop their Fallout MMOG.

33 of 91 comments (clear)

  1. Noooo by zentu · · Score: 3, Funny

    Fallout WITHOUT mod tools. How will i get my unofficial addon that makes it a Mad Max. I needs me some thunderdome. [and a clonedome You know, 1 will enter 2 will leave]

  2. Modtools prolong a game's life... by Sasayaki · · Score: 5, Insightful

    No modtools? That's a shame. Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else (apart from being an MMO). How long did Half-Life 1 hang around because of Counterstrike?

    --
    Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    1. Re:Modtools prolong a game's life... by tepples · · Score: 4, Insightful

      Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else (apart from being an MMO).

      Then why do console games, which rarely if ever have legit mod tools due to the platforms' closed nature, have such a long life? Nintendo seems to be doing brisk business "licensing" Virtual Console versions of its decade-old titles on Wii Money Prin^W^W Shop Channel.

    2. Re:Modtools prolong a game's life... by Compholio · · Score: 4, Informative

      No modtools? That's a shame

      It doesn't say "no" specifically, it says "not immediately, and no guarantee on eventually".

    3. Re:Modtools prolong a game's life... by Sasayaki · · Score: 2, Interesting

      Good point- but could you imagine what might happen if there were official modtools for console games? The Wii itself would be endlessly entertaining.

      Actually, that's probably why they won't do it- it'd be endlessly entertaining. Gotta bring out the new console sometime...

      --
      Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    4. Re:Modtools prolong a game's life... by Goaway · · Score: 2, Interesting

      Because on consoles, you actually have to make a good game from the start, and you can't just offload that work on the modders.

    5. Re:Modtools prolong a game's life... by westlake · · Score: 4, Insightful
      No modtools? That's a shame. Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else
      .

      I don't recall mod tools shipping with Fallout 1 or 2 - and the series has remained in print since 1997.

    6. Re:Modtools prolong a game's life... by rts008 · · Score: 3, Interesting

      Same here. I have found some third party mod tools, but even on a recent Fallout DVD (has FO, FO2, and FO:BoS, all with official patches), no mod tools.

      Hell, I still keep an old Dell Optiplex GX1 with Win 98SE that has all three FO games on the network...I was playing FO2 on it this past weekend!

      And before one of you fellow FO+ *nix zealots sound off about FO running perfectly on WINE-I know, and have it running so on my day to day Kubuntu Hardy PC- I also have some older Win 95-98 games that I still play that are not compatible with WINE, DosBox, Or VirtualBox.

      I expect some mod tools will come out sometime after FO3 is released, either from the publisher, or as in FO and FO2, third party/fanbased tools. The 'No Mutants Allowed' website would be a good place to check for this, IMHO. Who can forget 'falche.exe' and 'falche2.exe'?

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    7. Re:Modtools prolong a game's life... by Pvt_Ryan · · Score: 3, Informative

      No modtools? That's a shame. Modtools really extend the life of a game- in fact, I'd say they probably extend the life of a game more than anything else .

      I don't recall mod tools shipping with Fallout 1 or 2 - and the series has remained in print since 1997.

      That's because they were made great from the start. The emphasis was on Gameplay and not graphics

      That is the common problem with modern games, The designers are all "oohhh ahh look at my pretty gfx, look i got this rag doll to be the most realistic ever" yet the game play sucks

      At the most basic level take the game breakout (i think that's what it was called for the amiga), Peggle is the most recent take on it I think. It's the game with bricks at the top, you have a paddle at the bottom and you bounce a ball. It does't matter about the gfx as the gameplay is great.

      In fallout III I wanted the same top down view as fallout I & II and I just wanted the world to be better textured. I don't care about rag dolls, physics, etc. I want the storyline, the character development, the ablity to pimp my wife, the bare knuckle and boxing fights you could rig. I don't want VATS it's just a gimmick for the younger generation who are used to pretty gfx and shit gameplay.

      Take Doom III, I loved the previous Doom games, but Doom III for all the work that went into the gfx the game became a flashlight simulator. It was soo dark and you couldn't have a flashlight equiped at the same time as your firearm (i think they eventually released a patch to add flashlights to weapons). To top it all off the game was nowhere near as good or replable as Doom I or II (I still play them on dos box)

      Another game that suffered was the Monkey Island series, I & II where great epic games, III was a complete revamp with pretty cartoon gfx and the game sucked harder that Monica Lewinsky

    8. Re:Modtools prolong a game's life... by EggyToast · · Score: 2, Insightful

      If they extend the life, why would they need to be available at launch?

  3. And? by Bieeanda · · Score: 4, Insightful

    Unless modding tools were promised, and that promise was writ mile-high in the stone of the Rockies, I don't get what the fuss is about. Your assumption is not the developer's obligation.

    1. Re:And? by Enderandrew · · Score: 4, Insightful

      Oblivion's core gameplay was so horribly flawed that the game isn't remotely enjoyable unless you alter the leveling system with mods.

      Morrowind's NPCs and towns were horribly boring without mods.

      Bethesda makes nearly great games. The mods make them great. I'll take a pass on FO3 unless there are mod tools.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:And? by LingNoi · · Score: 2, Insightful

      I played Morrowind for months, finished and really enjoyed it. I didn't find the towns boring and actually feel there is more varitey then there is in Oblivion. I just didn't have the same experience with Oblivion. I think what killed the experience for me was the leveling system and the fact that pure magic users (which is what I started out on) felt gimped. To get decent spells you needed to spend absurd amounts of money.

      Exploring wasn't as fun as it was in Morrowind too. I think it's because Morrowind was a whole island, you could go everywhere which I loved exploring but Oblivion had "magic walls" which made the experience feel limiting.

    3. Re:And? by Kagura · · Score: 3, Informative

      I just restarted playing Oblivion with about 5,000 mods yesterday, and I intend on playing it until the end again.

      I strongly, strongly agree with you that exploring is not nearly as fun as in Morrowind. In addition to what you mention, I think another "problem" is that you can see the entire capitol province at almost any time. It really makes it seem smaller than it is. Another problem is that the wilderness got repetitive moreso than Morrowind.

      That said, Elder Scrolls 5: Coolwordhere will be an instant purchase for me when it comes out in 2020. I'm glad Morrowind and GTA games are so popular, because it is large, open-ended and exploring kind of games that I find absolutely most enjoyable.

      Allow me to recommend two Oblivion mods if you decide to play again:
      * Oscuro's Oblivion Overhaul
      * Modular Oblivion Enhanced

      These two add a lot more to the game. Try reading the features/manual to them, and you just might get the itch to start playing again.

    4. Re:And? by zzottt · · Score: 2, Insightful

      I played all the way through Oblivion without any mods and enjoyed every moment of it so speak for yourself. Yes it was the PC version of Oblivion.

  4. Hmm, well Oblivion didn't ship with the tools... by Hellershanks · · Score: 4, Insightful

    You had to download them, so odds are they will release a set of mod tools down the road. Like they said they got to get the game working and completed before they release the tool.

  5. Sometimes the bugs are on purpose by tepples · · Score: 2, Funny

    I'll bet the game ships with bugs.

    Even Centipede shipped with bugs, as did Mario Paint and even Crazy Castle.

  6. Interplay by Enderandrew · · Score: 2, Interesting

    Interplay destroyed Black Isle, ruined Jefferson and Van Buren, refused to pay employees, didn't pay their debts, was delisted, and without an office. How are they still around seriously making a Fallout MMO, and why in the world would Chris Taylor want to go back there?

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  7. Re:Behind Schedule Much? by A.Bettik · · Score: 3, Insightful

    So... removing features here at the last minute so they can still get it out the door before the deadline. It looks like the picked a too aggressive deadline and they're trying to cover for it now instead of spec things out correctly at the start.

    TFA doesn't indicate that it was ever in the schedule. Mod tools have always been nice from Bethesda, but never promised.

    I'll bet the game ships with bugs.

    Absolutely unthinkable that 50,000 people playing a game would find something a smaller team of developers didn't </sarcasm>. I don't doubt that it will ship with bugs, because bugless software is quite frankly something from textbooks and academia. As the time spent on software approaches infinity, the number of bugs approaches zero. I don't know how far along that curve Fallout 3 will ship, but I imagine it won't be so riddled with bugs that it's unplayable.

  8. Re:Behind Schedule Much? by Dutch+Gun · · Score: 3, Insightful

    I'll bet the game ships with bugs.

    And I'll bet the sun will rise tomorrow. Both are equally safe bets.

    Keep in mind that "bugs" can range from a very minor graphical glitch or even a gameplay issue that they don't think works as well as it could - all the way to crashing issues / data corruption, etc, the most serious sort. They're all bugs, and every modern games ships with a large number of them. Obviously, developers work very hard to fix all the highest priority issues, but they always go through a triage session and decide what's actually worth fixing and what bugs they can live with before the game ships. You're kidding yourselves if you think *any* game ships with zero bugs these days.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  9. DRM by Dachannien · · Score: 5, Insightful

    I think Bethesda would be doing themselves a great favor by once again being forthcoming about what, if any, DRM they plan to use in Fallout 3. Before Oblivion released, some rumor about them using StarForce was going around, and they explicitly said that not only were they not going to use StarForce, but all they were putting in was a CD check when you start the game. People went out and bought the game with confidence that it wasn't going to fux0r their b0xen and that they'd still be able to play even if someone dropped a nuke on the Greater DC Metro Area the next day.

    Considering how much grief EA has had over Spore, etc., they might want to preannounce their DRM plans again, as a selling point.

  10. That's for damn sure by Jabbrwokk · · Score: 3, Funny

    Morrowind's NPCs and towns were horribly boring without mods.

    The dancing girls were a lot more interesting after applying the "Better Bodies" mod. It really improved the, uh, realism of the, uh, storytelling and, uh, stuff.

  11. Chris Taylor. . . by JSBiff · · Score: 2, Interesting

    Is that the same Chris Taylor that was heading up Gas Powered Games (Dungeon Siege, Supreme Commander), and previous created Total Annihilation?

    I suppose Chris Taylor is probably a common enough name that it's likely two separate people, but thought I'd ask, in case anyone can confirm or deny?

    1. Re:Chris Taylor. . . by Wordplay · · Score: 4, Informative
  12. Strange... by rtechie · · Score: 3, Informative

    Fallout 3 is based on the same engine as Oblivion. They even use some of the same assets, you can see the same characters and models used in Oblivion in the recent demo videos. There is already a extensive set of tools available for Oblivion, so I assume they would just have to be modified for Fallout 3.

    I have this nasty feeling that the devs realize this and they just want to push the tool development effort back onto the gamer community.

    1. Re:Strange... by rtechie · · Score: 3, Interesting

      Suddenly that $5 "Wizard's Guild" (or Fallout equivalent) looks a lot better when you don't have full-fledged towns created by the community.

      Except that they're different markets. I own both a 360 and a gaming PC and I intend to get the PC version mainly because of the possibility of user-created content on that platform. Increasingly, that's a key factor for PC games.

      The market is different for the 360 where everything uses a "paid content" model. There ARE no free downloads to compete with.

      Does this make the PC version a better deal? Hell yes! It's $10 cheaper too. But you also had to pay $1500 for that gaming PC.

  13. Hehe, "no modtools" by Anonymous Coward · · Score: 2, Interesting

    The community for Bethesda games has a knack for accomplishing things Bethesda never intended.

    For example, the oblivion modding tools were locked down in terms of modeling and skeletons, and other misc functions.. but the community hacked together a set of tools that met and/or exceeded the tool-set of the beth developers themselves in terms of functionality.

  14. ESRB to blame? by nobodyman · · Score: 2, Insightful

    Shortly after Elder Scrolls: Oblivion was released, a modder released a "topless" mod for the female characters. The ESRB, fearful of another "Hot Coffee" incident, re-evaluated the game and changed the rating from "T" to "M", forcing 2K Games to republish the game with updated box art. I remember thinking to myself, "well, there goes the mod tools".

    Sure enough, the next game that Bethesda released doesn't include a mod tool. The Oblivion rating fiasco may not be the only reason but I'll wager it was a factor. And if game creators are being held responsible for the actions of modders, can you blame them?

    1. Re:ESRB to blame? by Anonymous Coward · · Score: 2, Interesting

      Hi, Matt from Bethesda here...

      As Pete mentioned in the interview, the focus right now is simply to get the game ready for release.

      We did a fan interview (question #9) back before E3 where Todd Howard answered this question.

      http://www.bethsoft.com/bgsforums/index.php?showtopic=856489

      To summarize, it's something we'd still love to do. If we're able to make it happen post release, we'll let everyone know.

  15. "Nooo!" indeed... by Rui+del-Negro · · Score: 4, Insightful

    This is a very bad sign, that goes far beyond the absence of actual mod tools.

    Some people don't know why Half-Life was such a great game and why Oblivion was so disappointing. The answer is just one word: play-testing. Okay, maybe that's two words.

    Half-Life spent half its development life (ha-ha) in testing (and refining). And Half-Life 2 levels started being playtested before the textures were even ready (remember those "orange map" screenshots in the teasers?).

    Oblivion's quests feels buggy and disjointed mainly because it was not playtested by anyone outside Bethesda, and some last-minute adjustments to the game probably weren't tested at all.

    Now, what does all this have to do with the announcement that mod tools won't be available? Simple: mod tools and documentation are tipically readied for end users while the game is in the final testing stage which, even on a relatively linear game like Half-Life, should take several months or years, if the game is to be any good. During this stage only minor things are being tweaked, like map design, damage of each weapon, location and frequency of rewards, etc.. Basically stuff that doesn't keep the programmers too busy, so they can focus on polishing the mod tools (in fact, better mod tools will also make that final tweaking much easier).

    So, when the official word is that "[mod tools are] not on our schedule right now. We need to get the game done and out", what that means is the game isn't even ready yet, but the release date is already set, so there will be little if any playtesting (probably, as with Oblivion, only internal playtesting, which is close to useless in terms of gameplay tuning, it'll just catch the most obvious bugs). And, of course, without mod tools we can't even expect a fan-made "Fallout Overhaul" any time soon.

    I can't say this is unexpected, but it is disappointing. Considering the FPS-like gameplay shown in the demo videos and now this, I'm pretty sure I won't be buying Fallout 3 in the first few months after release, if ever.

    Can someone please put the 1992 Origin team back together? I miss a good RPG.

    1. Re:"Nooo!" indeed... by Sj0 · · Score: 2, Interesting

      Who is the publisher for Fallout 3, anyway?

      For obvious reasons, I'll have to decline purchasing yet another classic if it's EA.

      --
      It's been a long time.
    2. Re:"Nooo!" indeed... by Gulthek · · Score: 2, Informative

      That's also why Halo 3 was such an amazing game. Bungie spent a huge part of their budget on developing and studying results from a staggeringly complete play testing environment. It was even featured in Wired.

      Game companies should really learn these lessons.

      If you want a good RPG in the style of the classic Origin games, then you can have it: Eschalon

    3. Re:"Nooo!" indeed... by Rui+del-Negro · · Score: 2, Insightful

      Did it not sell well?

      If you're going to measure quality simply by number of units sold, McDonald's must serve the finest food in the world.

      How much a game sells is mainly a product of how much hype was created around it and / or how good its prequels were. Lots of brilliant games (ex., System Shock 2) were short-term commercial failures because people simply don't hear about them.

      Oblivion is fine as a "medieval combat" game with a big world to explore, lots of monsters, etc., especially after you install a mod or two to get rid of the incredibly stupid auto-levelling system. But it was not even close to the "living world" RPG that was being promised (the "groundbreaking AI" somehow morphed into repetitive, buggy scripting, etc.), and in fact had less atmosphere than any of the previous Elder Scrolls games (which, while not perfect, looked like they could be the start of something good).

      So yes, to pretty much anyone expecting a "true" RPG, with an immersive, consistent game world, and gameplay that actually required people to use their brains, Oblivion was a major disappointment.

      Now, I'm sure there are people who like medieval-themed FPS games designed for 8 year old console players with ADD (in fact, that seems to be a huge market these days - medieval theme optional), so future Elder Scrolls games might continue to sell. But they won't be selling to the same people who bought Oblivion because they were told it would be a good RPG.

      I'm the type of gamer that likes to play the game that was given to me. As such, I rarely use mods unless they're produced by the same company that made the game.

      So, if the game is crap, you still "like to play it" simply because "it was the game that was given to you", even if someone created a mod that makes the game a lot better (like OOO for Oblivion)? Oh well, I guess conformism is its own punishment.