Blizzard Awarded $6M Damages From MMOGlider
dw604 writes "The makers of MMOGlider have been found in breach of the World of Warcraft terms of service and are forced to pay Blizzard $6M in damages." There's a lot of sticky issues on this one. Mostly I'm amazed that MMOGlider had that kind of cash.
They might not have a penny to them. That has no relation to the award made by the court.
You know that, even though the game is online, there has to be a player right? Glider is a computerized "player" that plays the game for you, doing mindless killing to level the character up.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
From the court order itself (which you can download for about $0.40) there were a set of undisputed facts:
There were also a set of disputed facts and legal conclusions:
It looks like the $6M are actually stipulated damages. That is, both parties have agreed that if there are to be any damages, they will be $6M exactly. Issues of liability can still be appealed. But, issues of what the damages should be are no longer in dispute. This means that Blizzard and MDY can both keep their legal costs down. Instead of sniping about damages (spending $10 to prove $1 in damages), they can keep their lawyers arguing a handful of core legal issues.
virtuallyblind does the best coverage of the case. MDY itself keeps virtuallyblind up to date on their case.
There will be an appeal that MDY has to win on all counts to negate the damage judgement.
Actually, it does constitute a civil offense. Thats how Blizzard won the case.
Look up here for the details on what damages Blizzard suffered. They get a lot of complaints about bots. They have a lot of customers who have problems because of bots. They incur a lot of expense paying GMs to deal with bots. These are all quantifiable losses due to Glider.
The bottom line is that Glider's only purpose is to allow people to break Blizzard's terms of service. The courts got this case right.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
While leveling my priest alt, I ran several instances with players (amazingly mostly hunters...guess the "huntard" term is more appropriate than I had expected) that I would argue are worse than bots.
I think it's mostly just a matter of frequency. Hunters, for various reasons, are EXTREMELY common. For one, it's a very easy class to solo level with (I mean you've got ranged DPS, a personal tank, and your own healing spell to cast on that tank - you're basically a 3 man group rolled into a single player :)). Second, there was a certain movie that came out a few years ago that featured a really badass elf with a bow, so a lot of adolescents want to play the badass elf with the bow . . . (I wonder if the Horde are now getting more of these now since a Blood Elf looks a lot more Tolkein than a Night Elf :)).
So, lots of players, plus lots of ADOLESCENT players, means that the number of bad attitudes and inept players is going to be very high. Just let me assure you that a hunter, even the night elf ones (I promise ;)), when played right is a tremendously valuable class. Workable CC through traps, some of the best DPS in game (I do BT weekly and the top DPS spots are always occupied by a mixture of Hunters and Warlocks), and with their armor and often high health, they tend to be pretty durable in a raid. We just get a bad rep due to a very bad minority (or hell they might even be a majority, but in any case the problem is with the players and not the class itself :)).
"People who think they know everything are very annoying to those of us who do."-Mark Twain